Commit Graph

75472 Commits

Author SHA1 Message Date
Bastien Montagne
1b1d6ce131 Fix T50013: Blender 2.78a Link/Append Crash.
Object freeing may in some kind access its obdata (in case it has some
caches e.g.), since here obdata may have already been freed, let's set
object's data pointer to NULL (probably not ideal solution, but we don't
care much, those form archipelagos of unused linked datablocks,
we nuke'em all anyway).

Also fix stupid mistake in one of own recent commits (using ID we just
freed, tsst...).
2016-11-13 15:49:41 +01:00
Brecht Van Lommel
cc8132b0c8 Fix T49997: don't flip texture users menu in texture properties. 2016-11-13 02:29:10 +01:00
Mike Erwin
1dbe26f76c OpenGL: simplify debug, use only newer features
Drop SciTech support & workarounds for WinCE and OpenGL ES.

AMD_debug_output is still in the code but disabled. Once I verify the newer extensions are available on all the GPU + OS combos we support we can delete this disabled code.
2016-11-12 17:18:13 -06:00
Brecht Van Lommel
43703fa4bf Fix T50008: camera DOF Distance picking from W key menu not working. 2016-11-12 22:31:24 +01:00
Gaia Clary
447fc7c4ce fix T50004: Removed check for empty mesh and adjusted the vertex import function to accept meshes without vertices as well 2016-11-12 22:20:07 +01:00
Julian Eisel
627141082b Sculpt UI: Make DynTopo constant detail a resolution value
This should make it easier to sculpt in high resolutions, downside is that the new way to calculate maximum edge length is a bit less intuitive. Maximum edge length used to be calculated as blender_unit * percentage_value, now it's blender_unit / value.

Reused old DNA struct member, but had to bump subversion to ensure correct compatibility conversion. Also changed default value slightly (would have had to set to 3.333... otherwise).

Was Requested by @monio (see https://rightclickselect.com/p/sculpting/zpbbbc/dyntopo-better-scale-input-in-constant-detail-mode) and I think it's worth testing.
2016-11-12 16:53:38 +01:00
Campbell Barton
e00c3ab13f BMesh: update comments, ifdef'd code 2016-11-13 01:39:40 +11:00
Mike Erwin
eb880f280d Gawain: strict error checking in debug builds
Not release builds. Fix 66d7f01ecc to match what I meant to do.
2016-11-11 23:53:58 -06:00
Mike Erwin
8fd510f4b8 Gawain: new enum type for vertex attrib components
Motivations:
1) GLenum is too broad; tightly-defined enum just for this is safer.
2) enable a Vulkan future

New code should use these instead of GL_FLOAT etc. When all existing code has been updated to use new enum, we can drop compatibility with GLenum values.

Early work towards 10_10_10 format, more to come soon.
2016-11-11 19:39:56 -06:00
Campbell Barton
7fd2efa507 BMesh: Minor improvement to face-join
Pass in loops instead of edge & faces.
Nearly all callers have the loop-pairs to pass in.
2016-11-12 10:30:32 +11:00
Campbell Barton
dad0c31ceb Fix renaming error in last commit 2016-11-12 10:30:28 +11:00
Bastien Montagne
8b01a6e0f1 BKE_library_make_local(): some minor improvements.
Do not set 'real user' to groups every time we run the first clearing loop.

And do fully clear properly LIB_TAG_DOIT (this is not yet enforced in
existing code, but would love to get to that stage in future, so let's
do it at least with new code!).
2016-11-11 23:17:52 +01:00
Bastien Montagne
2dbcb75ed5 Minor naming cleanup. 2016-11-11 23:17:52 +01:00
Bastien Montagne
f6ab97c1ae Enhance BKE_library_make_local() to make it much quicker in complex cases.
Basic idea is to split first loop in two, and run checks before making
anything actually local, to detect data-blocks that we can directly make
local (because we are sure they are only used by already/future local
datablocks).

This allows to avoid a lot of overhead in later 'cleanup' steps of this
function, here with barbershop shot it's four times quicker (from 190s to 48s).

We are still far from the instantaneous results of MakeLocal in 2.77,
but in that version main characters lose their connection to their
armature and remain static after makelocal, so guess new code is still
better. ;)

There are probably more optimizations possible here, but would rather
polish this area of code once we get rid of proxies, those really
make it a nightmare to work on.
2016-11-11 23:17:52 +01:00
Bastien Montagne
f1ad2ab85f Minor optimization to BKE_library_tag_unused_linked_data(). 2016-11-11 23:17:52 +01:00
Bastien Montagne
8e4066b9d3 Switch to unsafe but quick freeing of archipelagos of linked data.
This *should* work, but do not hesitate to revert in case it creates new
crashes in append or makelocal processes.
2016-11-11 23:17:52 +01:00
Antonioya
674c3bf894 Fix T49996: VSE opengl render crash with grease pencil if current frame is empty
If the opengl render with grease pencil is run from VSE with the current
frame outside visible frames, the render pass is wrong and the render
must be canceled because nothing to render. Related to #T49975
2016-11-11 22:27:10 +01:00
Antonioya
cdeaec3b0d GPencil: Create brush set when create new datablock or layer
Before this commit, the brush set was created with the first stroke
drawing, but if the user creates the datablock or the layer manually
(not drawing) the brush list was empty.

This commit complement the python fix by Sergey:
https://developer.blender.org/rB89c1f9db37cc1becdd437fcfdb1877306cc2b329
2016-11-11 20:04:58 +01:00
Bastien Montagne
ed957768a0 Fix crash happening in some cases with MakeLocal operator.
Culprit here was once more proxies. Think what was happening here was:
1) Both proxy and proxified armatures' PoseChannels were cleared
   (needed after remapping due to Bone pointers being stored in pchans).
2) Proxy PoseChannels got rebuilt in `BKE_pose_rebuild_ex()`, which ends,
   in proxy cases, by actually replacing rebuilt pchans by those from
   the proxified object... which has not yet been rebuilt.

Fixed the issue by merely adding bone pointer to data copied from
original pchan into new 'from proxy' one... Sounds much, much safer and
sanier anyway, that way we can be sure bone pointer is actually pointing
to a bone of the object's armature (this is supposed to be the same
Armature datablock between proxy and proxified objects, but that may not
be always true especially during makelocal process).
2016-11-11 18:11:30 +01:00
Sergey Sharybin
7d33d4439f Fix T49994: Setting dupligroup which uses indirect relation will crash
Did similar trick to old dependency graph: tag invisible relations for update.

Might need some re-consideration, see the comment.

This should solve our issues with powerlib addon here in the studio.
2016-11-11 16:16:27 +01:00
Sergey Sharybin
2a838c71d9 Depsgraph: Add missing NULL pointer check 2016-11-11 15:28:34 +01:00
Sergey Sharybin
24d89a1f77 Depsgraph: Fix missing DONE flag in relations builder
Was causing relations be build twice in certain cases.
2016-11-11 15:20:17 +01:00
Sergey Sharybin
7dda3cf830 Fix T49993: Indirectly used taper/bevel crashes new dependency graph
New dependency graph expects strict separation between nodes and relations builder,
meaning, if we try to create relation with an object which is not in the graph yet
we'll have an error in depsgraph.

Now, so far object nodes were created from bases of the current scene, which caused
missing objects in graph in certain cases.

Didn't find better approach than to simply ensure object nodes exists when we know
they'll be used by relation builder.
2016-11-11 14:52:05 +01:00
Sergey Sharybin
b1743cda5a Depsgraph: Fix typo in text on curve relation builder 2016-11-11 14:41:02 +01:00
Sergey Sharybin
653541ea78 Depsgraph: Fix missing ID node tag
Might have caused nodes created multiple times for the same object.
2016-11-11 14:26:11 +01:00
Sergey Sharybin
915c74a33b Depsgraph: Add some data builder logic to corresponding function 2016-11-11 14:24:47 +01:00
Sergey Sharybin
9eeca9e7cd Depsgraph: cleanup, no functional changes 2016-11-11 13:54:02 +01:00
Sergey Sharybin
48971da4c8 Depsgraph: Fix wrong relation names 2016-11-11 11:42:43 +01:00
Sergey Sharybin
4710fa700c Depsgraph: Fix wrong relations in array modifier 2016-11-11 11:41:33 +01:00
Julian Eisel
82ba89b042 Fix T49961: Blender 2.8 Crashes on saving an image
Caused by 4811b2d356 which caused the event handler hack that is used to fire up the file browser from other operators to fail. Basically the context from before the file browser is opened gets stored and used later for executing the actual file read/write operation (in this case, saving image). This context storage is cleared when exiting an editor since 4811b2d356, which is technically correct, but causes usage of NULLed context data in this case, because the file browser is exited before the file read/write operation is executed.

For now I solved this by moving the fileselect handler to list of normal handlers, instead of modal ones. 4811b2d356 only touches list of modal handlers so we avoid the crash. Ideally we'd completely refactor how the file browser opening works to get rid of these event handler hacks.

Note that I wouldn't be suprised if this causes other regressions, but I couldn't find one so worth a try.
2016-11-10 20:34:35 +01:00
Sergey Sharybin
80aae2b6fe Consider Numpad Enter in pose slide operators
It was annoying to only have regular Enter confirming input there.
2016-11-10 17:19:23 +01:00
Bastien Montagne
e316636fa8 Fix BKE_library_make_local() trying to also make local proxified objects.
Proxified objects can never be local, we can totally ignore them here.

This 'fixes' the asserts related to usercount when trying to remap poselib
of localized proxified objects (not sure what exactly was going on wrong here,
but proxies are a giant can of worms for sane data-blocks handling anyway :/).
2016-11-10 17:09:16 +01:00
Sergey Sharybin
f0d53ac109 Depsgraph: Fix another issue which seems to be a bug
Similar to a previous commit.

Doing separately for an easy of bisect.
2016-11-10 15:49:33 +01:00
Sergey Sharybin
aef66a6be0 Depsgraph: Fix wrong relation from IK solver to pole target
Copy paste error...

How to avoid those?
2016-11-10 15:46:22 +01:00
Dalai Felinto
0b9b8ab2dd Fix Grease Pencil render in VSE crashes when no strips (#T49975)
Solution as suggested by Sergey Sharybin. Initial debugging by
Antonio Vazquez.
2016-11-10 12:24:54 +01:00
Sybren A. Stüvel
2138fdb785 Added bpy.types.ID.make_local() that can make a single ID block local.
This new `bpy.types.ID.make_local(clear_proxies=True)` allows Python
code to press the "Make Local" button on any ID block. I chose
`clear_proxies=True` as the default, since it's the default behaviour
of `id_make_local()` (defined in `library.c`).

The caller does need to take care of ensuring that linked-in objects
don't refer to local data, and that proxies aren't broken.

Reviewers: sergey, mont29

Reviewed By: mont29

Subscribers: dfelinto

Differential Revision: https://developer.blender.org/D2346
2016-11-10 10:49:57 +01:00
Bastien Montagne
afc8a4f9e2 Fix UI message. 2016-11-09 19:27:43 +01:00
Campbell Barton
47759b14ab BMesh: face-join, remove redundant face assignment
Keep ifdef'd out for holes, this isn't needed currently.
2016-11-10 03:21:42 +11:00
Sergey Sharybin
4d9562a3ae Depsgraph: Fix crash deleting bones in armature edit mode
For the new dependency graph we have to rebuild graph when
bones "topology" are changing.
2016-11-09 17:00:31 +01:00
Bastien Montagne
18be39ff17 Fix some assert when making local (due to infamous PITA ShapeKey ID). 2016-11-09 16:42:28 +01:00
Campbell Barton
e72caa513a BMesh: Cleanup, remove hole ifdef 2016-11-10 01:08:12 +11:00
Dalai Felinto
69655a1103 Merge remote-tracking branch 'origin/master' into blender2.8 2016-11-09 14:36:59 +01:00
Campbell Barton
49a3eaa3dc BMesh: face-flip, no need for temporary edge-array
Reverse loops in-place.
2016-11-10 00:08:26 +11:00
Mike Erwin
a0ae6d7116 OpenGL: manage built-in shaders better
As our library of built-in shaders grows, it's important to create, access, and discard them efficiently.

Lookup via GPU_shader_get_builtin is now constant time instead of linear (# of built-in shaders). This is called very often with our new immediate mode.

Creation and discard are unified.

Adding a new shader requires fewer steps.

365 lines shorter  :D
2016-11-08 22:53:59 -06:00
Jörg Müller
e9689e1a20 Fix: setting an audio callback before audio device initialization. 2016-11-09 00:06:49 +01:00
Sergey Sharybin
4d0f7c320c Depsgraph: Use atomics to tag ID when evaluating driver
This is required since new dependency graph evaluates drivers in threads
so it was possible to have some partially written ID tag there.
2016-11-08 17:54:14 +01:00
Mike Erwin
2b726b054e blender 2.8: OpenGL immediate mode: node_draw_preview_background
all is in the title.

Reviewers: merwin

Tags: #bf_blender_2.8, #opengl_gfx

Maniphest Tasks: T49043

Differential Revision: https://developer.blender.org/D2336
2016-11-08 11:12:29 -05:00
Mike Erwin
12bce04b2f Blender 2.8: OpenGL: new immediate mode for paint_image.c
This one is for the straight line (white with width 2.0 over a black with width 4.0) drawn when you use the gradient tool.

To test: Image editor, create / open an image, choose image paint mode and on the tool shelf: choose the Fill brush and enable "Use Gradient" for it. Then click and drag on the image.

From what I checked, calls to glLineWidth are not being removed yet, so I kept them.

Reviewers: dfelinto, Severin, merwin

Reviewed By: merwin

Tags: #bf_blender_2.8, #opengl_gfx

Maniphest Tasks: T49043

Differential Revision: https://developer.blender.org/D2312
2016-11-08 11:08:16 -05:00
Mike Erwin
f90b480f95 OpenGL: wm_operators.c uses new immediate mode
D2311 by @ianwill

This is the radial control that appears when we change the size of a brush in sculpt and vertex and texture painting modes, by pressing "f".

Also includes a new built-in shader that can be useful in other places.

Part of T49043
2016-11-08 10:55:23 -05:00
Mike Erwin
4e80bd2d6d Blender 2.8: OpenGL: new immediate mode API for screendump.c
It's the screencast cursor, tested here, compared to original, seems to be working fine.

Reviewers: dfelinto, Severin, merwin

Reviewed By: merwin

Tags: #bf_blender_2.8, #opengl_gfx

Maniphest Tasks: T49043

Differential Revision: https://developer.blender.org/D2306
2016-11-08 10:10:55 -05:00