Commit Graph

75472 Commits

Author SHA1 Message Date
Bastien Montagne
3fb2c1e4a2 Make use of new 'idtype can use idtype' check (in ID usages code, and ID remapping one too).
Reduces calls to BKE_library_foreach_ID_link() from 312 to 105 when relocating a library in a
rather simple lib reload test...
2016-07-07 21:21:33 +02:00
Bastien Montagne
e2d469f878 libquery: add new 'BKE_library_idtype_can_use_idtype()' helper.
This should allow us to avoid a lot of useless processing when iterating over the
whole main database (unlink/remap/usages checks/etc.).

Note that some ID types report they can use any type for now, due to
fuzzyness/indefined nature of some usages (like constraints/modifiers/game logic,
or ID pointer of nodes...). Maybe we could address this (like e.g. adding defines
in relevant headers to restrict ID types used by constraints, by modifiers, etc.).
But don’t think this is top priority for now.
2016-07-07 21:21:33 +02:00
Bastien Montagne
b651812721 Cleanup/fix animsys 'id_type_can_have_animdata()'.
This func now actually takes an ID type as argument, added new 'id_can_have_animdata()'
to check whether a datablock may be animated or not.
2016-07-07 21:21:33 +02:00
Bastien Montagne
25e3657970 Extend libquery checks to test wether an ID is used locally and/or indirectly. 2016-07-07 21:21:33 +02:00
Campbell Barton
f36741c2eb Fix T48793: Bilinear filter clamps at edge pixels 2016-07-08 02:14:54 +10:00
Campbell Barton
1bb145e023 Fix single threaded compositor define 2016-07-08 01:41:36 +10:00
Bastien Montagne
a19da5c10d Quiet gcc warning-as-error about non-const pointer passed to const parameter. 2016-07-07 17:23:59 +02:00
Bastien Montagne
b9dbcf406e Fix T48802 Unwrap buttons, can't add hotkey in 3DView's UV Unwrap menu.
Those unwrap operators are a bit tricky, some are available from both 3DView and UVEditor, others only from 3DView...

Hacked around this by returning Mesh keymap for UV_OT ops for specific 3DView/MeshEditMode context.
2016-07-07 17:06:53 +02:00
Campbell Barton
c8be112523 RNA: rename sorting -> sort
Shorter and consistent with other RNA.
2016-07-08 00:56:01 +10:00
Campbell Barton
6e6073e13c Skip the ID part of object names when comparing
Also no need to calloc arrays which are immediately filled
2016-07-08 00:50:08 +10:00
Campbell Barton
124bfa4d2d Cleanup: spelling, style 2016-07-08 00:48:45 +10:00
Joshua Leung
4bf19e163f Code Cleanup - Split out the FCurve auto-color code into a separate function 2016-07-08 01:49:27 +12:00
Joshua Leung
7793d1d26f Fix T48747: Stuck in edit mode after selecting another object in the animation editors 2016-07-08 01:49:26 +12:00
Joshua Leung
7f03c9de7e Fix: Keyframe click-selection threshold in Dopesheet was still hardcoded to 7px 2016-07-08 01:49:25 +12:00
Joshua Leung
f3b3eb70a6 Dopesheet: Added "Moving Hold" as a keyframe type
Currently "long keyframes" are only useful for indicating where stationary
holds occur. If however you try to create a "moving hold" (where the values
are slightly different, but in terms of overall effect, it's still a hold)
then it could get tricky to keep track of where these occur.

Now it's possible to tag such keyframes (using the keyframe types - RKEY)
as being part of a moving hold. These will not only be drawn differently
from normal keyframes, but they will also result in a "long keyframe"
being drawn between each pair of them, just like if they had been completely
stationary instead.

Currently the theming/styling of these is a bit rough. They reuse the existing
theme colours for long keyframes.
2016-07-08 01:49:25 +12:00
Joshua Leung
92c9bdbbb9 Animation Editors: Object datablocks are now sorted alphabetically by default
A long requested feature has been to have objects appear in alphabetical order
in the animation editors, so that it is easier to find where they occur. This
commit implements support for this.

The main sticking point has been the performance impact of having this sorting
happening all the time (as the actual list of "bases" cannot be modified, as the
old depsgraph still needs random-looking unsorted order of objects for scheduling
updates). However, it recently occurred to me that perhaps by restricting it to
the one case where the ordering actually matters (i.e. when we're getting the channel
list for drawing all channels, vs operating on them), and adding a toggle to turn the
sorting off in heavy scenes when it might bog down things, that it will probably
be acceptable enough in general.  Furthermore, if things get really bad, we can investigate
putting in place some sort of caching scheme for this too - though hopefully the
new depsgraph will make that unnecessary (i.e. it doesn't sort the bases directly anymore).
2016-07-08 01:49:23 +12:00
Joshua Leung
2910e288ab Code Cleanup: Move out logic for checking if an object can be included in the dopesheet 2016-07-08 01:49:23 +12:00
Joshua Leung
095c8dbe69 Dopesheet: Keyframe size can be adjusted as part of theme settings
This commit introduces a scale factor setting for scaling all keyframe indicators
in the Dopesheet Editor up/down, in order to make them easier to select. It is perhaps
most useful for keyframe types which are usually indicated using smaller keyframes
(e.g. breakdown), which may get tricky to quickly select.
2016-07-08 01:49:22 +12:00
Joshua Leung
fab4b907f6 NLA: Indicate position of action-local markers on strips
To make it easier to synchronise timing across multiple strips, if you add
markers locally to an action, these will show up in the NLA strip in the
NLA Editor. These markings can then be used to line up the start/end of
another strip, or even to make sure that the markers from two different
strips end up lining up.

By default, this is turned on, but it can be disabled (via the View menu)
if it adds too much visual noise.
2016-07-08 01:47:32 +12:00
Bastien Montagne
514700b307 Fix (unreported) crash when remapping armatures.
Objects' Pose holds references to the armature bones, so we have to force POSE_RECALC in those cases...
2016-07-07 15:07:51 +02:00
Campbell Barton
8443628e66 Outliner: Match search length w/ id name length 2016-07-07 16:36:25 +10:00
Campbell Barton
dac125b8ec writefile: call undo flush after writing the windowmanager
Data here is constantly changing, avoids outliner data being included in those changes for undo.
2016-07-07 16:27:33 +10:00
Campbell Barton
2b5c93d8fe Cleanup: move write flush into its own function
No point passing dummy args to existing function, split out logic instead.

Also add flush after writing mesh data too.
2016-07-07 16:10:51 +10:00
Campbell Barton
fd43b7077f Fix memory leak switching sculpt mode + dyntopo
Auto-enabling dyntopo w/ mode switching leaked memory when undo was used.
2016-07-07 15:48:25 +10:00
Germano Cavalcante
003365df0e Transform Snap: fix vert & edit object in ortho view
The callback used in `BLI_bvhtree_find_nearest_to_ray` was wrong and could result in crash.

Also de-duplicate vert/edge logic.
2016-07-07 15:24:58 +10:00
Bastien Montagne
d501d0f91e Revert rB961ebfa8c40b9909 - do not set Main's versions directly in do_versions().
This breaks any post-versionning (like IPO conversion, python handler, etc.).

rB961ebfa8c40b9909 mentions some Main being do_versionned several times (which is not desired for sure),
will try to reproduce again and find another fix.
2016-07-06 17:16:34 +02:00
Dalai Felinto
1640796ccc Fix Python API error message (do_unlink, instead of unlink) 2016-07-06 11:32:46 -03:00
Campbell Barton
2fcb9ef919 writefile: add flushes
Flush on grease pencil and data with image preview or packed data.
2016-07-06 23:28:52 +10:00
Campbell Barton
a0793765ef writefile: avoid adding SDNA to every undo step
Since SDNA was allocated for each undo step,
the new address meant it was considered different and included again.

Add an option not to duplicate the DNA string when calling DNA_sdna_from_data,
as well as avoiding a redundant copy, it writes the same address each time.
2016-07-06 23:07:37 +10:00
Bastien Montagne
94e84f5be4 Fix memleak with recent Outliner writefile changes. 2016-07-06 14:45:06 +02:00
Bastien Montagne
b7e84f32ad Cleanup/simplify/fixes BKE_object_is_libdata and BKE_object_obdata_is_libdata.
Removed checks for ob->proxy from the equation, you can totally have proxy objects
linked into another .blend file!
2016-07-06 14:37:03 +02:00
Bastien Montagne
d231260212 Replace of (id->lib != NULL) check by meaningful macro.
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender
by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly,
to easily change it (see work done in asset-engine branch).

Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer,
and not a check whether ID is linked or not. Will have a closer look at it later.

Reviewers: campbellbarton, brecht, sergey

Differential Revision: https://developer.blender.org/D2082
2016-07-06 14:11:01 +02:00
Campbell Barton
b98b331d04 writefile: simplify outliner treestore workaround
Instead of keeping a list of allocations, write to unique addresses
based on the BLI_mempool address since we know this is unique.
2016-07-06 21:58:47 +10:00
Campbell Barton
95ff9e9904 Cleanup: redundant 4th index in sculpt PBVH
Since moving to MLoopTri this is no longer needed.
2016-07-06 19:15:47 +10:00
Campbell Barton
674756bfce Dyntopo: optimize edge collapsing
Checking if faces exist was a bottleneck,
use a simpler version of this function for triangles.

Gives approx 1.6x overall speedup (when many edges are being collapsed).
2016-07-06 16:43:29 +10:00
Campbell Barton
8f1b8611f5 Cleanup: group dyntopo utility functions 2016-07-06 16:32:17 +10:00
Germano Cavalcante
950c2eaf61 Transform Snap: Replace pixel limit w/ 'dist_to_ray_sq'
When snapping to edge/vert, check the distance to the ray
instead of the screen-space pixel projection.

This also corrects the conversion of `dist_to_ray_sq` to `dist_px` which was being done incorrectly.

While this change was planned, it fixes T48791, caused by error in b01a56ee.
2016-07-06 11:42:26 +10:00
Brecht Van Lommel
5b99dd5859 Render border: don't disable when drawing around the entire camera.
Differential Revision: https://developer.blender.org/D712
2016-07-05 21:59:02 +02:00
Brecht Van Lommel
29c38335a1 Render border: skip unnecessary uncropping if the border covers the entire image. 2016-07-05 21:59:02 +02:00
Brecht Van Lommel
7fcab3324b Render border: make it work together with with cache result / save buffers / full sample.
Differential Revision: https://developer.blender.org/D2080
2016-07-05 21:59:02 +02:00
Campbell Barton
037aa544cc Dyntopo: missing PBVH update collapsing an edge
PBVH-nodes attached to the vertex to be deleted were updated,
but not nodes attached to the other vertex in the edge.
2016-07-06 03:47:18 +10:00
Campbell Barton
06c1e782b0 Dyntopo: avoid redundant vector copy 2016-07-06 03:17:06 +10:00
Campbell Barton
4a61d21f61 Dyntopo: inline lookups, remove type check
This was checking vert/face for every lookup,
so far the type is always known, do a direct lookup instead.
2016-07-06 03:17:06 +10:00
Campbell Barton
3c7f3d27e0 Dyntopo: use inline iterators
Gives small performance boost.
2016-07-06 03:16:56 +10:00
Campbell Barton
8a648c1913 Dyntopo: compare masks when collapsing
Was just checking the value of the first
2016-07-05 18:56:21 +10:00
Campbell Barton
020a420fe3 Dyntopo: verify had over zealous asserts 2016-07-05 18:56:21 +10:00
Brecht Van Lommel
1ba90582f5 Fix a few compiler warnings on OS X / clang.
Two were actual bugs, though they existed only in unused code:
* In Freestyle it was unintentionally copying a scene rather than referencing it.
* In BLI_array_store_is_valid there was use of uninitialized memory.
2016-07-04 18:22:10 +02:00
Brecht Van Lommel
439fe6568f Fix use of uninitialized variable introduced in fix for T48755. 2016-07-04 17:30:52 +02:00
Bastien Montagne
99683f25e8 And one more fix to particle distribution!
As pointed by Brecht, previous fix in rB61b49de44940 was actually incomplete,
we could still hit float rounding issue and hence same value in more than one consecutive
items of element_sum.

New solution is a bit different, we remove the 'minimal weight' check, and rather simply
ignores an item when the sum of its normalized weight to previous item's sum does not add
anything. Shall be safe and 100% effective this time!
2016-07-04 16:10:40 +02:00
Alexander Romanov
d4eb28ab7e BI Viewport(GLSL): support for envmap in Texture node
This patch is another step to achieve BI and it's Viewport consistency for cubemap textures.
{F318879}

To test world_space_shading flag D2072 is required.

Alexander (Blend4Web Team)

Reviewers: campbellbarton, brecht

Subscribers: homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D2074
2016-07-04 11:19:13 +03:00