World space and view space normals were mixed up, we should only convert from
world to view space if a custom normal is connected, otherwise it is already in
view space.
Changing virtual pixelsize only had an affect when a second window was open. (Was also possible to trigger update by opening another window.)
Steps to reproduce:
* Change any editor into user preferences *in main window*
* Change virtual pixel size -> nothing happens
Only applied in a really few cases actually.
To reproduce:
* Open User Preferences *in own window*
* Search for node wrangler add-on (it's one of the few cases where this happens)
* Enable and open details
* Click on one of the menues in the add-on preferences
Actually this was reproducable in any window, user preference area just had to take up most/all of the width.
Note: I'm not totally sure if just disabling these lines is correct, but I didn't find any issues or any information why this was needed. So it seems to be redundant.
Once a dupli had a valid bbox, that bbox would be used for all following objects
without bbox, instead of skipping clipping check.
Issue unveiled by rB3fa0a1a5bc0ff2, but not related at all (in fact, bug was present before that commit).
Current startup .blend has old (percent?) values for particle brush strength.
Since rBe4e21480d6331903c90ab073746484498441e1ac, UI controls do not clamp automatically values anymore,
which means when you first enable comb (or any other brush) you get a 50 strength, waaaayyyy to powerful.
This commit fixes this in `BLO_update_defaults_startup_blend`, note that it does not fix custom users'
startup files, nothing to do here...
Handling `me` data here is not good idea anyway, we override it completly with data
from `tmp` (crash came from freeing already existing bb from me, while pointer still existed in tmp).
(rediscovered it while working on T47676...).
To be backported to 2.77.
Quite trivial idea -- just pass tread ID to the texture sampling function.
Implemented as a TLS to avoid passing huge amount of extra contexts around.
Should be working on all platforms, but compilation test is required.
Reviewers: juicyfruit, campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D1831
Note that we could increase to 524286 without loosing subframe precision,
however this is a round number allowing for longer video export / animations.
See T46859 for details.
`m` unit when used after `cm`/`mm`/etc. ones would get ignored, and the alt version of miles
would be used instead.
The root of the issue is that, in `unit_find_str`, once we get a 'hit' for a unit, we check
it's actual unit (since 'm' would also hit on 'cm', 'mm', etc.). In case that hit is not a
valid unit one, we would just return NULL, breaking the cycle of checks over that unit, and
hence missing all later usages of it.
So now, in case we have an 'invalid unit hit', we immediately retry to find it within remaining string.