Commit Graph

75472 Commits

Author SHA1 Message Date
Sergey Sharybin
815ca2310f Fix part of T68666: Animated mesh UVs, vertex colors don’t update on time change 2019-09-19 15:56:02 +02:00
Sybren A. Stüvel
34143e4510 Fix T70070: Path always absolute when importing Alembic
Importing an Alembic file with a relative path is now also possible.
2019-09-19 15:55:19 +02:00
Julian Eisel
1353158aa2 Fix crash in local collections with excluded layer
Steps to reproduce were:
* Add a new collection
* Put an object into it
* Exclude the selection (the checkbox in front of the name)
* Enable "Local Collections" in any viewport
-> Crash

Did not skip the excluded collections, causing an unsuccessful object
lookup (returned null-pointer).
2019-09-19 15:42:48 +02:00
Brecht Van Lommel
3c09e4d8cc Fix T69993: vertex instancing only works on original vertices
This behavior was accidentally changed in 3e6f37b9, now it works compatible
with 2.79 again.
2019-09-19 15:27:02 +02:00
Sybren A. Stüvel
3977854c70 Cleanup: rename anim::duration to anim::duration_in_frames
Units should be explicit, and not left to be guessed by the reader.

The field is only used in a single C file, so it's a relatively low-risk
change.
2019-09-19 15:26:17 +02:00
Sybren A. Stüvel
71f2229b0d Fix T68091: Adding a corrupt video crashes/confuses Blender
The problematic video from T68091 clearly has an invalid stream duration
(it would be 55 centuries long if interpreted at 30 FPS, and given that
it was recorded with an Android 9 device, it's unlikely that recording
started that long ago). I've added a heuristic to check the stream
duration against the container duration; if the stream is more than 4x
longer than the container, Blender now falls back to the container
duration.

We could use MIN(stream duration, container duration), but there might
be video files out there where the container duration is less precise
than the stream duration; they are measured in different units of time
(microseconds for the container vs. frames for the stream).

Includes a unit test for the above heuristic.

Reviewed by: jbakker

Differential revision: https://developer.blender.org/D5853
2019-09-19 15:12:53 +02:00
Sybren A. Stüvel
fba35aa8c5 Use FFmpeg's own av_guess_frame_rate() function instead of guessing ourselves
This was introduced in FFmpeg lavf 55.1.100 in 2013. For systems that are
still on LibAV or older FFmpeg there is a fallback implementation that
performs the same guess as we did before in `av_get_r_frame_rate_compat()`.
2019-09-19 15:12:53 +02:00
Sybren A. Stüvel
1e09dd094b Cleanup: don't index the same array multiple times
There is now a clearer distinction between `video_stream` (the stream itself)
and `video_stream_index` (its index), and no more repetition of accessing
the same item of an array. This also makes the code a bit more readable in
preparation for an upcoming functional change.
2019-09-19 15:12:53 +02:00
Brecht Van Lommel
441f6cf020 Fix T64855: smooth view not working in Eevee rendered mode 2019-09-19 14:09:49 +02:00
Brecht Van Lommel
8927d416f6 Fix missing 3D viewport solid shading mode request for UVs and vertex colors
This probably fixes no current issues, because there is another one causing
these to be computed unnecessarily.
2019-09-19 14:03:03 +02:00
Jacques Lucke
87ebc4ef4f Fix T70060: Add bgl wrapper for glVertexAttribIPointer 2019-09-19 12:54:37 +02:00
Bastien Montagne
658d7eeed2 Clean-up/safety check in new BKE_mesh_copy_settings().
From rBe7a514369fe70, since I did not have time to do proper review
in D5808...

Note that we could also consider that shallow copy of src should never
be dst of that function and add some asserts instead. For now going the
safest and simplest way though.
2019-09-19 12:06:07 +02:00
Sergey Sharybin
7a78bc5d24 Cleanup: Spelling in comment 2019-09-19 11:51:25 +02:00
Sergey Sharybin
5e332fd700 Fix T67934: Weight paint doesn't work with Subsurf/Multires
This is a regression since PBVH was introduced for weight paint.

The solution is: treat subsurf and multires modifiers as deforming
ones for the weight painting. This is an easiest solution to make
PBVH use subdivided location of original vertices.

This change could simplify some of the weight paint by removing
the grids check, since PBVH is not supposed to be built from grids
in this case anymore.

Differential Revision: https://developer.blender.org/D5751
2019-09-19 11:51:25 +02:00
Sergey Sharybin
74d27bb0ef Subdiv: Add vertex deformation callback to multires/subsurf
Currently unused but the intention is to use this to hook up these
modifiers to a generic deformed PBVH to make it easier to sculpt or
paint on a subdivided mesh.
2019-09-19 11:51:25 +02:00
Sergey Sharybin
65d8c771c7 Subdiv: Add deformation-only subdivision
Is intended to be used to generate an array of coordinates of coarse vertices
placed to the final subdivided position.
2019-09-19 11:51:25 +02:00
Sergey Sharybin
b2333a3534 Subdiv: Cleanup, comments 2019-09-19 11:51:25 +02:00
Brecht Van Lommel
659ccd9cd2 Fix T66154: viewlayer hide/exclude settings getting lost for linked collections
The problem was that the object and collection pointers in Base and
LayerCollection would get lost of file read. Normally such ID pointers would
be resolved by pointing to an ID_ID placeholder which has the datablock name,
and then replacing it will the real datablock. However ID_ID is only written
for directly linked datablocks.

This adds the concept of an indirectly linked datablock with a weak reference
to it. For this we write an ID_ID_WEAK_REF code, which is a reference that
will only be resolved if the datablock was read for another reason.

Differential Revision: https://developer.blender.org/D4416
2019-09-19 11:32:35 +02:00
Brecht Van Lommel
e7a514369f Modifiers: every modifier now copies mesh settings, fixing texture space issues
Modifier stack evaluation would copy mesh settings other than mesh topology
automatically, outside of the individual modifier evaluation. This leads to hard
to understand code, and makes it unclear which settings are available in following
modifiers, and which only after the entire stack is evaluated.

Now every modifier is responsible to ensure the mesh it outputs preserves materials,
texture space and other settings, or alters them as needed.

Fixes T64739: incorrect texture space for various modifiers

Differential Revision: https://developer.blender.org/D5808
2019-09-19 11:32:35 +02:00
Philipp Oeser
6f4e595e9b Fix T68852: Link select crashes after knife project
Knife project switches out of vertex selection mode, but wouldnt do this
for all participating meshes.
Logic in edbm_select_linked_pick would switch the viewcontext multiple
times and the meshes selectmode was not in sync then, leading e.g.
finding a vertex in 'unified_findnearest' (because last of the meshes
selectmode was SCE_SELECT_VERTEX), but then later in
'EDBM_elem_from_selectmode' other meshes selectmode was not matching
SCE_SELECT_VERTEX, leading to crash...

Reviewers: campbellbarton

Maniphest Tasks: T68852

Differential Revision: https://developer.blender.org/D5536
2019-09-19 11:27:51 +02:00
Antonio Vazquez
1888990934 Cleanup: Remove redundant name checking
The BKE function already does this checking.
2019-09-19 11:23:57 +02:00
Antonio Vazquez
05de43d843 Fix T70009: GPencil copied layer is linked to its original layer
As the layer and frame memory was duplicated, the pointers were connected to old data. This was solved when saved the file, but this was a bug. Also this required a duplication and clean all listbase items.

Now, instead to duplicate and clear memory for layers and frames, just create a new layer and frame. This solution fix the problem, it's faster and also keeps the code cleaner.
2019-09-19 10:38:15 +02:00
Campbell Barton
4e9aadac5e Fix T70033: Crash editing keymap operator
Expanding operator names could buffer overrun.
2019-09-19 17:15:19 +10:00
Campbell Barton
86590b90aa Cleanup: use uint,ushort,uchar for modifiers 2019-09-19 13:33:44 +10:00
Campbell Barton
d8a7e5ee32 Cleanup: spelling 2019-09-19 13:19:53 +10:00
Antonio Vazquez
6f7a64b57f GPencil: Create blank texture only once by engine
This texture is used for missing textures as replace.

Differential Revision: https://developer.blender.org/D5845
2019-09-18 20:55:38 +02:00
Philipp Oeser
e7fde3a0f3 Fix transforming paint curve edit points also doing
ED_sculpt_end_transform in sculpt mode

followup to rB67310ed97618, thx @mano-wii for the heads up.
2019-09-18 19:58:42 +02:00
Pablo Dobarro
85acd72c9b Fix remesher operator poll function
This commit also removes the name "voxel" from the messages because this function
is now used for the voxel remesher and quadriflow.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5842
2019-09-18 19:45:58 +02:00
Philipp Oeser
67310ed976 Fix T70006: crash when transforming paint curve edit points in sculpt mode
This was caused by rB309cd047ef46.
Above commit introduced code that would skip early for sculptmode
(leaving out the neccessary createTransPaintCurveVerts).

Reviewers: pablodp606, jbakker, mano-wii

Maniphest Tasks: T70006

Differential Revision: https://developer.blender.org/D5837
2019-09-18 19:27:47 +02:00
Brecht Van Lommel
383c4ba3d8 Fix excessive dependency graph evaluation while painting strokes
Particularly noticeable when vertex painting with a subsurf modifier.

In some cases every sculpt or paint stroke step would evaluate the dependency
graph. This should only happen for redraws. Now more selectively choose if the
dependency graph should be evaluated to initialize the view context. Doing it
in the view context evaluation is somewhat hidden, now it's more explicit.

Differential Revision: https://developer.blender.org/D5844
2019-09-18 18:19:27 +02:00
Sergey Sharybin
3e230cecf0 Depsgraph: Cleanup, spelling in comment 2019-09-18 17:56:22 +02:00
Sergey Sharybin
296c03a389 Subvid: Initial support of subdiv topology query
Just some higher level functions to access topology information.
2019-09-18 17:56:22 +02:00
Sergey Sharybin
acf1c027ce Subdiv: Cleanup, split function into smaller ones 2019-09-18 17:56:22 +02:00
Bastien Montagne
2409a9f0af BLI_tasks: simplify/generalize heuristic computing default chunk size.
That code is simpler and more general (not limited to some specific
values of thread numbers). It still gives similar default chunk size as
what we had before, but handles smoother increase steps, and higher
number of threads, by keeping increasing the chunk size.

No functional change expected from that commit.
2019-09-18 17:38:08 +02:00
Antonio Vazquez
84bd9e284e GPencil: Fix unreported error using Grab sculpt in empty frame
When the grab brush was used in an empty frame, a new frame was created, but as the depsgraph was no tagged, the evaluated data was wrong and the Grab hash failed.
2019-09-18 17:37:55 +02:00
mano-wii
77f1f13663 GPU: AMD: Remove workaround that doesn't work 2019-09-18 12:33:23 -03:00
Philipp Oeser
f9beb1bef1 Fix (unreported) missing viewport update deleting a particle
If children hairs were displayed in particle editmode, these would not
update when a particle was deleted.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D5840
2019-09-18 17:19:33 +02:00
Sybren A. Stüvel
a9a8eedd16 Fix T65816: Alembic export of procedural mesh results in a static mesh and crashes
The static mesh issue described in T65816 has been resolved by @Sergey
in T60094.

This commit fixes the last bit of the puzzle, which was two-fold:
- A missing depsgraph update when setting `orig_object.data = new_mesh`
  from Python. Thanks @Sergey for providing the fix :)
- Properly locking the interface while exporting. This prevents crashes
  as described in T60094. The previous approach of calling
  `BKE_spacedata_draw_locks()` was not enough.
2019-09-18 17:08:33 +02:00
Pablo Dobarro
a1318d2415 Fix T69580: Smooth brush freezes on highpoly mesh
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5831
2019-09-18 16:40:58 +02:00
Brecht Van Lommel
4dbea85a3f Fix preference for file browser and new window not being saved
The subversion should just be bumped for cases like this, it doesn't cost
anything and functioning correctly is most important.
2019-09-18 16:36:07 +02:00
Brecht Van Lommel
6278ab59bc Revert "UI: Open file browser in fullscreen by default"
This reverts commit b962aca800. We may revert
to the fullscreen file browser if it's not good enough by the time of the 2.81
release. But then it first needs some changes since the in between state now
is not good enough either.
2019-09-18 16:36:07 +02:00
Pablo Dobarro
16a384b485 Fix T69984: Cursor curve Alpha doesn't display curves other than Custom
Reviewed By: jbakker

Maniphest Tasks: T69984

Differential Revision: https://developer.blender.org/D5823
2019-09-18 16:37:13 +02:00
Pablo Dobarro
04843d1572 Sculpt: Split original normal into original normal and plane
This allows to create different effects with some brushes that use the sculpt plane.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D5818
2019-09-18 16:34:24 +02:00
Julian Eisel
b962aca800 UI: Open file browser in fullscreen by default
Fullscreen as in, maximized area.

This may be a temporary change until we consider the temporary window
mode as working well enough.
Note that you can still enable the windowed mode in the Preferences
(Interface > Editors > Temporary Windows).
2019-09-18 14:51:40 +02:00
Julian Eisel
f5bbaf55ac UI: Preference for file browser as fullscreen area
Addes a Preference setting to choose between opening new file browsers
in a maximized area (like with the old file browser) or in a new window
(like the new one).
2019-09-18 14:37:11 +02:00
Julian Eisel
cac756a92a UI: Move render display type to Preferences
Moves the render display type (to choose between rendering in a new
window, in a fullscreen area, in an Image Editor, etc) from the scene to
the preferences.
2019-09-18 14:32:21 +02:00
Julian Eisel
95373e2749 Refactor temp-space opening for optional fullscreen mode
Will be put to use in followup commits.
2019-09-18 14:22:50 +02:00
Campbell Barton
e2cbf8b117 Cleanup: minor changes to paint undo
Use a shared tile freeing function.
2019-09-18 18:49:53 +10:00
Sybren A. Stüvel
8c0dea72b6 Fix segfault when polling OBJECT_OT_voxel_remesh without active object
The active object can be `NULL`, which causes a segfault in
`BKE_object_is_in_editmode(NULL)` (and if that were made NULL-safe, the
segfault would happen further down in `object_remesh_poll()`).
2019-09-18 10:23:42 +02:00
Campbell Barton
dc6cec65af Cleanup: includes for readfile.c 2019-09-18 13:29:08 +10:00