Commit Graph

2020 Commits

Author SHA1 Message Date
Sean Kim
c542dad3c6 Tests: Add basic subdivision tests for Multires modifier
This test replaces the existing multires modifier test with one that
subdivides the mesh and then compares the result. The existing one has
little purpose, as it applies a modifier with 0 subdivision levels.

Pull Request: https://projects.blender.org/blender/blender/pulls/140567
2025-06-24 21:05:16 +02:00
Sean Kim
f99b35463a Tests: Remove suite level apply_modifiers option for modifier tests
The `apply_modifiers` property of the `RunTest` class overrides
all of the test level `apply_modifier` properties. This prevents
modifiers from manually specifying when a modifier is applied and forces
the modifier to be applied immediately after it is added.

The vast majority of tests do not override the `apply_modifier`
property, the primary usecase for this property is to work in
combination with the `do_compare` property to allow examining the
corresponding .blend file to debug test failures.

This commit simplifies the settings by removing this parameter. It now
only disables applying the modifier if `do_compare` is set to False.

Pull Request: https://projects.blender.org/blender/blender/pulls/140893
2025-06-24 19:27:36 +02:00
Sean Kim
7274fdb377 Fix #140556: Mask filter operations behave incorrectly on dense meshes
Mistake in 57c4e9dd2c

Pull Request: https://projects.blender.org/blender/blender/pulls/140570
2025-06-23 19:22:33 +02:00
Piotr Makal
8412c0b42d Fix #79163: Bevel operation produces disconnected UVs #139595.
Fix #79163 bug related to the bevel operation producing disconnected UVs for
new bevel faces. This change replaces previous approach using scattered and
selective usage of functions: bev_merge_uvs, bev_merge_edge_uvs and
bev_merge_end_uvs with one coherent technique for all stages of the bevel operation.
It is utilizing a concept of loop (BMLoop) buckets to keep track of UV vertices
that should be merged at the end of bevel operation by a single call to
bevel_merge_uvs function. This approach doesn't touch initial UV position
calculation done by interpolation algorithm in bev_create_ngon function and
keeps the concept of representative faces (called frep, facerep or rep_face in
code) to help decide to which bucket specific loops should be assigned.

This is from PR https://projects.blender.org/blender/blender/pulls/139595,
which has more explanation and discussion.
2025-06-19 09:50:14 -04:00
Jesse Yurkovich
bcd5af34f9 Fix: USD: Traverse through UsdShadeNodeGraph nodes during material import
Follow connections through `UsdShadeNodeGraph` nodes when reading
materials rather than looking only for `UsdShadeShader` nodes.

Found while investigating the Intel Sponza research sample:
https://www.intel.com/content/www/us/en/developer/topic-technology/graphics-research/samples.html

Pull Request: https://projects.blender.org/blender/blender/pulls/140565
2025-06-18 20:25:29 +02:00
Bastien Montagne
b6cccca661 BMesh: Python: Add minimal API test for bmesh.
Hopefully will avoid critical failures like #140451 in the future.
2025-06-16 16:18:41 +02:00
Aras Pranckevicius
074fcfe1a5 Fix #138834: FBX importer sets pivots incorrectly in some cases
Fix the rest of #138834, pivot adjustment was not done
when rotation pivot and scaling pivot inside FBX were not matching.

Pull Request: https://projects.blender.org/blender/blender/pulls/140411
2025-06-14 21:14:27 +02:00
Michael B Johnson
07342407d3 USD: Add support for Point Instancing during Export
Adds a Point Instancing exporter based on the existing
USDPointInstancerReader. Covers both round-trip and Blender-native
workflows. Exports 'Instance on Points' setups as USDGeomPointInstancer,
supporting objects, collections, and nested prototypes.

A warning is shown during export if invalid prototype references are
detected. These would occur if an instancer attempts to instance itself.

This feature is currently gated behind an off-by-default export option
(`use_instancing`) as there are still a few cases which can yield
incorrect results.

Further details in the PR.
Ref: #139758

Authored by Apple: Zili (Liz) Zhou

Pull Request: https://projects.blender.org/blender/blender/pulls/139760
2025-06-14 01:10:55 +02:00
Sean Kim
f77b1e871d Tests: Add UI tests that verify loading all default workspaces
While individual modes have UI tests related to undo, this new set of
tests in this new file is intended to be a set of very broad sanity
tests that catch the most egregious errors that cause crashing on start
up, whether due to python errors, UI rendering issues, or otherwise.

Running these tests takes approximately 4 seconds currently as it adds
and verifies the loading of each of the workspaces available "out of
the box" to a blender user.

Pull Request: https://projects.blender.org/blender/blender/pulls/139318
2025-06-12 20:27:38 +02:00
Jesse Yurkovich
37f8616bd5 Fix #140225: Always ensure mesh topology is up to date during USD import
It is possible for a mesh to change topology across frames but still be
detected as not needing a topology update.

Until we can make a finer-grained check against the before and after
topology, unconditionally ensure it's updated for now.

Adds a new test that checks a few frames of changing topology that is
similar, but not the same.

Pull Request: https://projects.blender.org/blender/blender/pulls/140253
2025-06-12 19:32:43 +02:00
Sean Kim
98739b6b53 Tests: Add Sculpt tests that verify each brush strength curve preset
This commit adds 9 tests that check each of the default brush curve
strength preset options to ensure that none of them cause NaN
propagation. In total this takes approximately 0.7s to run to run.

By design, these tests are very broad and are not a replacement for
other testing, but they should help in reducing the chance of potential
regressions.

Related to #140162

Pull Request: https://projects.blender.org/blender/blender/pulls/140242
2025-06-12 06:26:05 +02:00
Brecht Van Lommel
7f380e0644 Revert "Fix: Cycles: Do not count volume bounds bounce as transparent"
This reverts commit 23c762e388 in the
blender-v4.5-release branch to work around HIP compiler issues. It will
remain in the main branch.

Ref blender/blender#139836
2025-06-11 15:47:07 +02:00
Brecht Van Lommel
45b11a6619 Revert "Fix: Cycles: Inconsistency in transparent bounces for NEE and forward path"
This reverts commit 64dc9cc98c in the
blender-v4.5-release branch to work around HIP compiler issues. It will
remain in the main branch.

Ref blender/blender#139836
2025-06-11 15:47:07 +02:00
Brecht Van Lommel
34838a9531 Revert "Cycles: Fix inconsistency in Ng handling between Microfacets and other closures"
This reverts commit a6015e1411 in the
blender-v4.5-release branch to work around HIP compiler issues. It will
remain in the main branch.

Ref blender/blender#139836
2025-06-11 15:47:07 +02:00
Campbell Barton
c8e31d34b4 Cleanup: quiet CMake warnings from use of undefined variables 2025-06-11 16:22:18 +10:00
Sean Kim
339abe76d0 Tests: Reset sculpt performance test state between every run
Prior to this commit, the sculpt scene and object was only initialized
once, at the very beginning of the test. This has the downside of slowly
changing the performance characteristics as more and more strokes are
performed, as the number of vertices within a given stroke may
eventually approach 1. To ensure a consistent measurement each time,
rebuild the scene between each brush stroke.

Pull Request: https://projects.blender.org/blender/blender/pulls/139960
2025-06-11 05:06:44 +02:00
Sean Kim
c8d0e76ebd Tests: Lower Sculpt Dyntopo mesh size to 250000 in performance test
This commit lowers the size of the mesh from approximately 2 million
verts to 250 thousand verts. This brings the graph more in line with the
mesh and multires usecase, and is more helpful in measuring and
detecting real performance issues.

While the upper end of dyntopo can certainly be massively improved,
strokes that take in the seconds to complete are already unusable from a
user perspective,
2025-06-11 05:06:43 +02:00
Jason C. Wenger
e418f7b1f1 Modeling: add an angle threshold that affects vertex dissolve
When dissolving an edge merges faces, use an angle threshold before
dissolving vertices from the face which have become chains as reult
of the merge (connected to 2 edges).

Also fix edge-flag handling when dissolving multiple edges
from a chain into a single edge, previously flags from the
resulting edge was effectively random.
Now flags from all edges are merged.

Resolves #100184.

Ref !134017
2025-06-05 05:33:49 +00:00
Omar Emara
6bf52d11f1 Fix #139327: Movie distortion result is cropped
The Movie distortion node crops its data if the movie size differs from
the input size. That's because boundary extensions do not take
calibration size into account. To fix this, we use the same coordinates
range as the distortion grid computation, which computes the distortion
in the space of the calibration size.

Pull Request: https://projects.blender.org/blender/blender/pulls/139822
2025-06-04 12:24:33 +02:00
Campbell Barton
8094e7c5f0 Cleanup: remove invalid comment 2025-06-04 16:53:07 +10:00
Jesse Yurkovich
04bc3f155e Fix #137662: Auto-validate meshes during USD import if we detect bad faces
A small number of USD files in the wild contain invalid face index data
for some of their meshes. This leads to asserts in debug builds and
crashes for users in retail builds(sometimes). There is already an
import option to Validate Meshes but it turns out that we, and most
other importers, perform validation too late. We crash before getting to
that validate option (see notes).

This PR implements a cheap detection mechanism and will auto-fix if we
detect broken data. The detection may not find all types of bad data but
it will detect what is known to fail today for duplicate vertex indices.

We immediately validate/fix before loading in the rest of the data. The
downside is that this will mean no additional data will be loaded.
Normals, edge creases, velocities, UVs, and all other attributes will be
lost because the incoming data arrays will no longer align.

It should be noted also that Alembic has also chosen this approach. It's
check is significantly weaker though and can be improved separately if
needed.

If auto-fix is triggered, it will typically appear as one trace on the
terminal.
```
WARN (io.usd): <path...>\io\usd\intern\usd_reader_mesh.cc:684
read_mesh_sample: Invalid face data detected for mesh
'/degenerate/m_degenerate'. Automatic correction will be used.
```

A more general downside of these fixes is that this applies to each
frame of animated mesh data. The mesh will be fixed, and re-fixed, on
every frame update when the frame in question contains bad data.

For well-behaved USD scenes, the penalty for this check is between 2-4%.
For broken USD scenes, it depends on how many meshes need the fixup. In
the case of the Intel 4004 Moore Lane scene, the penalty is a 2.7x
slowdown in import time (4.5 s to 12.5 s).

Pull Request: https://projects.blender.org/blender/blender/pulls/138633
2025-06-03 19:26:34 +02:00
Alaska
e71a1bbf70 Tests: Allow OptiX to run tests in the OSL folder
In the render test suite there is an OSL folder that contains tests that
need OSL to function.

Previously due to some missed logic, the OptiX OSL test suite would not run
tests in that folder because part of the test code assumed that if you aren't
testing on a CPU, then your device doesn't support OSL.

This commit fixes this issue.

Along with this change, some logic was changed in preparation for allowing
OptiX OSL camera tests to run without OSL shading enabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/139433
2025-06-03 14:46:32 +02:00
Aras Pranckevicius
ba0b1acb4e Fix #139656: FBX importer does not set normalmap textures as "non-color"
Normal maps (and generally all other non-color textures) were not
marked as non-color in the new FBX importer.

Pull Request: https://projects.blender.org/blender/blender/pulls/139725
2025-06-02 15:15:05 +02:00
Maxime-Cots
efd871e9ef USD: Implement new DomeLight_1 Schema for Import
Handle the `DomeLight_1` schema for import and translate to a World
material like what was already done for the original `DomeLight` schema.

The primary difference is that the new schema provides a `poleAxis`
attribute that authoring applications can use to remove ambiguity for
the orientation of the HDRI texture. Some care was made to match
`usdview` with a set of hand-crafted files. However, after matching,
some real scenes ended up displaying differently. These were corrected
but this could mean there's still issues that will need investigation
and fixing in the future.

Co-authored-by: Nig3l <nig3lpro@gmail.com>
Co-authored-by: Jesse Yurkovich <jesse.y@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/137761
2025-05-31 01:15:19 +02:00
Pratik Borhade
2b0cc73ef6 Modifiers: Change softbody fuzzy default value
Set fuzzy=1 when softbody modifier is added. As of now, value is 0, this
raises concern of division by zero so bump it to 1.
Updated `softbody_test.blend` to fix the failing test.
Resolves #137849

Pull Request: https://projects.blender.org/blender/blender/pulls/137878
2025-05-30 06:32:08 +02:00
Sean Kim
de454c3329 Tests: Add dyntopo brush stroke and toggle undo test
Tests that mixing dyntopo and normal mesh sculpting works as well as
manually toggling dyntopo on and off while undoing / redoing.

Pull Request: https://projects.blender.org/blender/blender/pulls/139315
2025-05-27 17:44:28 +02:00
Jesse Yurkovich
0d531078c6 Tests: More coverage of USD unit and orientation export settings
When exporting without a `root_prim_path` set, the unit and orientation
settings are applied in a slightly different way. Add coverage for these
cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/139468
2025-05-27 05:39:02 +02:00
Jesse Yurkovich
1e18fab838 Fix #139162: Exclude invisible point instancers during USD import
It was intended that pointers instancers would be skipped if they were
marked as invisible. However, we didn't account for the case of an
instancer using the "inherits" visibility but one of its ancestors in
the hierarchy being invisible.

Now these instancers will also be excluded. This is done by checking for
purpose and visibility earlier and halting the recursive traversal as
soon as we find a prim which doesn't meet the criteria.

Pull Request: https://projects.blender.org/blender/blender/pulls/139241
2025-05-26 21:31:34 +02:00
Omar Emara
bab308bfa2 Compositor: Turn Blur node options to inputs
This patch turns the Blur node options to inputs.

Size is now a 2D vector and replaces the Size X and Y option. Bokeh was
renamed to Separable to reflect its actual function. Relative was
removed in favor of the newly added Relative To Pixel node workflow.

There is a slight difference in variable size blurring due to float vs
integer computations, so two tests were updated.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/139329
2025-05-26 16:18:48 +02:00
Aras Pranckevicius
4e7acc4be8 Fix #138834: FBX import improved pivot handling
This does not fully fix the issue (pivots are still not handled
correctly when an object contains negative scale -- filed upstream
ufbx issue https://github.com/ufbx/ufbx/issues/218), but for regular
cases the pivots are in much better places now.

Pull Request: https://projects.blender.org/blender/blender/pulls/139381
2025-05-24 15:22:19 +02:00
Campbell Barton
a0e1938021 Cleanup: remove spaces from filenames, unix line endings
Also rename "blender export import test suite description.txt" to
"readme.txt" as the filename was including information available
in the leading path.
2025-05-23 14:32:45 +10:00
Aras Pranckevicius
8e8d2e7aec Fix: Make new FBX importer support Light exposure
7e0dad0580 added Light exposure import to Python FBX importer,
but not to the new C++ one

Pull Request: https://projects.blender.org/blender/blender/pulls/139292
2025-05-22 20:31:56 +02:00
Brecht Van Lommel
ee619713f9 Tests: Add test files for new light features
Ref #136958, #134303
2025-05-22 16:32:44 +02:00
Eqkoss / T1NT1N
bb9d5cdaad Lights: Add normalize property
When enabled, this normalize the strength by the light area, to keep
the total output the same regardless of shape or size. This is the
existing behavior.

This is supported in Cycles, EEVEE, Hydra, USD, COLLADA.

For add-ons, an API function to compute the area is added for conversion,
in case there is no native support for normalization.

area = light.area(matrix_world=ob.matrix_world)

Co-authored-by: Brecht Van Lommel <brecht@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/136958
2025-05-22 16:32:44 +02:00
Sean Kim
f6abef2aaf Tests: Add undo test for Sculpt trim tool
For Sculpt Undo, certain operators will modify the topology count of the
mesh. These operators are handled separately from normal brush strokes,
and so having tests for an operator that uses this functionality is
beneficial in detecting regressions.

Pull Request: https://projects.blender.org/blender/blender/pulls/139249
2025-05-22 05:48:07 +02:00
Jesse Yurkovich
e84c60561c Cleanup: Remove Dots Stroke material from USD's empty.blend test file
This extra material in what should be an empty file often makes some
checks and text comparisons needlessly more confusing.

Pull Request: https://projects.blender.org/blender/blender/pulls/139228
2025-05-21 20:42:11 +02:00
Habib Gahbiche
289984d868 Tests: Compositor: add test with animated input
Pull Request: https://projects.blender.org/blender/blender/pulls/139227
2025-05-21 20:21:46 +02:00
Aras Pranckevicius
8119e4baa7 Fix: FBX importer was not skipping special MotionBuilder viewport cameras
Reported on devtalk: MotionBuilder produced FBX files contain
"cameras" that are not really user visible cameras, but rather map to
MotionBuilder viewports. They are at root, have no child elements,
and have special names. There is also a "camera switcher";
ignore that too.

Pull Request: https://projects.blender.org/blender/blender/pulls/139204
2025-05-21 11:15:20 +02:00
Sean Kim
4ecde8dc53 Paint: Allow duplicating essential brushes into current file
With the release of the brush assets project in 4.3, most brush
management moved out of the current .blend file into either the
essentials library or user-created libraries.

With this change, a number of workflows became more difficult:
* Handling a large library of texture and texture properties for brushes
  due to ID linkage constraints.
* Having local tweaks to a brush without bloating the the asset library
  and reducing discoverability.

This commit introduces an intermediate step to assist with both of the
preceding pain points. The `brush.asset_save_as` operator is extended
to allow saving into the current blend file via the `Duplicate Asset`
context menu entry.

Additionally, these features help ease authoring brush assets in general
from the UI instead of requiring manual datablock management.

This allows brushes to be stored alongside other data inside a specific
blend file.

Related to #129655 and [1].

[1] https://blender.community/c/rightclickselect/XYMA/

Pull Request: https://projects.blender.org/blender/blender/pulls/138105
2025-05-20 22:02:42 +02:00
Aras Pranckevicius
389d770bf4 Fix #122256, #123862: OBJ import Clamp Size option issues
- #122256: Clamp Size option did not work at all, due to mesh
  bounding box still not being calculated (and was firing an assert
  in Debug build).
- #123862: Clamp Size option was rounding the resulting scale to
  powers of ten, which is not what anyone would expect.

This fixes both issues, and adds test coverage.

Co-authored-by: dshot92 <dshot92@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/139145
2025-05-20 11:57:42 +02:00
Jesse Yurkovich
46ec277713 USD: Add support for UsdPrimvarReader_TYPE in materials
Add support for the UsdPrimvarReader_TYPE templates for both import and
export. These are used by several USD test assets and support here
represents the last major piece of the UsdPreviewSurface spec to be
implemented.

On import these become `Attribute` nodes and on export the `Attribute`
nodes will become `UsdPrimvarReader_TYPE`'s accordingly.

Import:
- `UsdPrimvarReader_float` and `UsdPrimvarReader_int` will use the `Fac`
  output
- `UsdPrimvarReader_float3` and `UsdPrimvarReader_float4` will use the
  `Color` output
- `UsdPrimvarReader_vector`, `UsdPrimvarReader_normal`, and
  `UsdPrimvarReader_point` will use the `Vector` output

Export (only `Geometry` Attribute types are considered):
- `Fac` will use `UsdPrimvarReader_float`
- `Color` will use `UsdPrimvarReader_float3`
- `Vector` will use `UsdPrimvarReader_vector`
- `Alpha` is not considered

MaterialX note:
Hydra-native support is a bit more involved and will have to be done
separately. Hydra w/USD sync is trivial to implement but those changes
have been left out here.

Pull Request: https://projects.blender.org/blender/blender/pulls/135143
2025-05-19 19:47:22 +02:00
Jacques Lucke
e981345a73 Fix #139055: failing implicit conversion between different subtypes
There are separate `bNodeSocketType` for each subtype. Hence, comparing
their pointers is not enough to determine whether a conversion is necessary.

Pull Request: https://projects.blender.org/blender/blender/pulls/139083
2025-05-19 15:39:09 +02:00
Jacques Lucke
16ad67d34c Tests: have test_object active by default in regression test files
When opening Geometry Nodes regression test files I always find a bit annoying
that the `expected_object` and not the `test_object` is active. That's because
only the `test_object` contains the modifier or node tree that is being tested.
Therefore, usually my first step when opening these files is to select the
`test_object` first.

This patch changes it so that when mesh tests are updated, the `test_object` is
made active in the end before the file is saved again.

Pull Request: https://projects.blender.org/blender/blender/pulls/139088
2025-05-19 15:38:17 +02:00
Brecht Van Lommel
59b4842117 Cycles: Adaptive subdivision triangular patches
There is a corner case where one side of a quad needs splitting and the other
side has only one segment. Previously this would produce either gaps or after
recent changes to stitch together geometry, uninitialized memory.

Now solve this by splitting into triangular patches, as suggested in the
DiagSplit paper. These triangular patches can be further subdivided themselves.
Dicing has special cases for 1 or 2 segments on edges. For more segments it
works the same as: quad dicing: A regular inner triangle grid stitched to the
outer edges.

Fix #136973: Inconsistent results with adaptive subdivision

Pull Request: https://projects.blender.org/blender/blender/pulls/139062
2025-05-19 12:04:11 +02:00
Lukas Stockner
a6015e1411 Cycles: Fix inconsistency in Ng handling between Microfacets and other closures
In Cycles, the convention is that reflection vs. refraction are classified
based on the hemisphere defined by the *shading* normal (N).

In general, most closure code uses the shading normal for most operations,
as is expected since using the geometric normal (Ng) would break normal maps
and smooth shading.

However, there are two places that use Ng: On the one hand, BSDF sampling
functions generally reject reflections that fall below the Ng hemisphere, since
they'd intersect the geometry when tracing the bounce. This is required, and
we can't do much about it.
On the other hand, the Microfacet evaluation code also checked that the ray
is in the same hemisphere w.r.t. both shading and geometric normal.

Theoretically, this is the right thing to do, since sampling and evaluation code
are supposed to be consistent. However, doing so breaks smooth shading, since
now direct light evaluation near the terminator will sometimes be rejected.

This didn't cause problems in practice because of another inconsistency: While
the parameter of the eval functions was named Ng, the caller actually provided
N (unclear whether by mistake or as a hacky workaround to the terminator).
When this was fixed in 063a9e89, users quickly reported issues with the shadow
terminator, so it was reverted to the hacky inconsistency in 1c50dd8b.

So, let's clean this mess up properly. If we don't want to do the Ng hemisphere
check in _eval, then instead of passing in a misleading value that ends up
making it a no-op, just remove the check. After all, the other closures don't
perform it either.

This way, we avoid the mislabeled Ng, we get rid of the special case for
microfacets, and the shadow terminator continues to be fine.

Technically, we still have the _sample vs. _eval mismatch. However, this is just
unavoidable, and is irrelevant in practice: For a strongly directional light
that makes the shadow terminator noticeable, the MIS weights will be massively
in favor of eval, to the point that it doesn't really matter what sample does.

To support this argument: You can actually reproduce a broken shadow terminator
in pretty much every Cycles version going back to 2011 by just setting up a
small intense mesh emitter, turning off MIS on it to disable _eval, and then
rendering a diffuse smooth-shaded sphere with >100000 samples so that the
fireflies resolve into somewhat consistent lighting.
If nobody has complained about this affecting all closures for 11 years,
I guess it's fine.

Pull Request: https://projects.blender.org/blender/blender/pulls/138632
2025-05-18 17:20:32 +02:00
Jacques Lucke
1816a2665e Tests: Geometry Nodes: add initial Import CSV node tests
Previously, the test files still had absolute instead of relative paths in them.

Pull Request: https://projects.blender.org/blender/blender/pulls/139020
2025-05-18 07:34:57 +02:00
Jacques Lucke
3c39c46e3d Revert "Tests: Geometry Nodes: add initial Import CSV node tests"
This reverts commit e9da1e8629.

Looks like these tests don't succeed yet, maybe WITH_IO_CSV is off?
2025-05-17 13:35:40 +02:00
Jacques Lucke
e9da1e8629 Tests: Geometry Nodes: add initial Import CSV node tests 2025-05-17 11:17:57 +02:00
Sean Kim
9e1e9b0859 Paint: Add toggle support for brush.asset_activate
This commit adds a toggle functionality to the `brush.asset_activate`
operator that makes it behave similarly to the `paint.brush_select`
parameter of the same name.

When the operator has this option enabled, using the operator or
pressing the relevant key will either:
* Activate the specified brush and store it if the current brush does
  not match the specified brush
* Activate the previously stored brush if it exists.

This option is exposed in the keymaps and enabled by default for the
Sculpt Mask brush.

This allows, for example, users to press 'M' to switch to the mask brush
and then press 'M' again to switch back to their previously active
brush.

Partially addresses this RCS submission: [1]
[1] https://blender.community/c/rightclickselect/1VwZ/

---

### Notes
This commit does not currently clear the `AssetWeakReference` when switching paint modes.

Pull Request: https://projects.blender.org/blender/blender/pulls/138845
2025-05-16 23:25:45 +02:00
Jesse Yurkovich
3b2bbad609 USD: Add support for Text objects during export
Similar to the existing meta-ball export, and the other exporters,
convert Text objects to meshes for export.

Ref #138883

Pull Request: https://projects.blender.org/blender/blender/pulls/138903
2025-05-16 22:12:48 +02:00