Commit Graph

17685 Commits

Author SHA1 Message Date
Philipp Oeser
cd81c38688 Cleanup: typo in comment 2020-10-01 18:38:31 +02:00
Jacques Lucke
ec723ad25c remove foreachObjectLink callback
This removes `foreachObjectLink` from `ModifierTypeInfo`, `GpencilModifierTypeInfo`
and `ShaderFxTypeInfo`. There is no need to have both, `foreachObjectLink` and `foreachIDLink`.
There is not code that actually depends on `foreachObjectLink`.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9078
2020-10-01 18:05:23 +02:00
Jacques Lucke
365bf103d1 Volumes: support lower resolution in viewport
The adds a new option to simplify volumes in the viewport.
The setting can be found in the Simplify panel in the render properties.

Volume objects use OpenVDB grids, which are sparse. For rendering,
we have to convert sparse grids to dense grids (for now). Those require
significantly more memory. Therefore, it's often a good idea to reduce
the resolution of volumes in the viewport.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9040

Ref T73201.
2020-10-01 17:59:04 +02:00
Brecht Van Lommel
5b8503425a Fix subdivision surface wrong for non-limit surface and subdivision level 1
Remove the workaround for T59395 that increases the minimal refinement to 2
to work around an OpenSubdiv bug. This bug appears to be fixed in the latest
OpenSubdiv version we are using.

Problem found by Piotr Ostrowski.

Ref D9076
2020-10-01 17:43:41 +02:00
Jacques Lucke
958fc6944f Cleanup: make texture coordinates const 2020-10-01 16:57:00 +02:00
Jacques Lucke
5e6459ac1c Volumes: copy display settings in BKE_volume_new_for_eval 2020-10-01 15:54:01 +02:00
Philipp Oeser
f79b4850fb Fix T81248: World nodetree action is linked after duplication
This was already changed for Material nodetrees on duplication in
rBa75ac18638f4.
Since it is not obvious from the UI how change World actions - and to be
consistent with Material actions, it is best to copy the action as the
default behavior.
So use generic BKE_id_copy functions with LIB_ID_COPY_ACTIONS flag [which
also enables us to get rid of `BKE_world_copy`]

Note: taking the User Preference `USER_DUP_ACT` into account here (for
both material and world actions) could be a followup step.

Maniphest Tasks: T81248

Differential Revision: https://developer.blender.org/D9046
2020-10-01 15:42:51 +02:00
Bastien Montagne
91f061003c Fix T81267: bad handling of usercount for actions duplicated with some animdata.
Those actions are full proper IDs and should therefore not be affected
by flags used to duplicate 'owner' ID own data.
2020-10-01 15:03:31 +02:00
Hans Goudey
8cbd09672d Cleanup: Remove unused View2D variables and function
It looks like this code was left over from tabbed panels in the
properties editor. It wasn't used anywhere except for in one line of
the horizontally-aligned panel code that was recently removed.

Differential Revision: https://developer.blender.org/D8651
2020-09-30 12:21:35 -05:00
Piotr Ostrowski
6070f92ab9 Subdivision Surfaces: add boundary smooth option to modifiers
This adds the option to either smooth the entire boundary, or to keep
corners sharp, for the Subdivision Surface and Multiresolution modifiers.

This mainly helps with compatibility with other software. The default
behavior remains to smooth the entire boundary.

Differential Revision: https://developer.blender.org/D8485
2020-09-30 17:20:29 +02:00
Ivan Perevala
3a7d62cd1f Tracking: Implement Brown-Conrady distortion model
Implemented Brown-Conrady lens distortion model with 4 radial and
2 tangential coefficients to improve compatibility with other software,
such as Agisoft Photoscan/Metashapes, 3DF Zephir, RealityCapture,
Bentley ContextCapture, Alisevision Meshroom(opensource).

Also older programs: Bundler, CPMVS.
In general terms, most photogrammetric software.

The new model is available under the distortion model menu in Lens
settings.

For tests and demos check the original patch.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9037
2020-09-30 15:54:24 +02:00
Valentin
5ac4778056 Cleanup: convert gforge task ID's to phabricator format
Cleanup old tracker task format to the new. e.g: [#34039] to T34039

Ref D8718
2020-09-30 20:11:06 +10:00
Campbell Barton
dbaa9291f2 Cleanup: spelling 2020-09-30 12:25:58 +10:00
Campbell Barton
0863316745 Cleanup: use angle-brackets for email addresses
This is already the most widely used convention.

Use this so `make check_spelling_c` will ignore all email addresses.
2020-09-30 12:05:56 +10:00
Pablo Dobarro
53804b333a Sculpt: Preserve Mesh visibility from edit mode using the Face Sets
Before this change, when users switch from edit mode to sculpt mode, the
entire mesh would be visible. Even if in the edit mesh mode part of it was
set to invisible.

With this change the visibility is preserved, by creating a separate face set
for the visible and invisible parts of the mesh and setting their initial visibility.

Implementation details: This adds a function to initialize a new Face Set
 datalayer taking the current mesh visibility into account which is stored
in the ME_HIDE flag of the vertices.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8901
2020-09-29 22:54:36 +02:00
Bastien Montagne
ebf752625e Fix unreported Eisenbug leading to a crash when reading a blend file.
This took more than a day to fully investigate and understand, one of
the reasons being that the probability of the issue to show up was
extremely low, and subjected to very specific random factors.

Root of the issue is that, in some very rare cases, a newly read ID
might get the exact same memory address as the one it had when the blend
file was saved.

In that case, `BKE_workspace_active_set` would return immediately, since
the pointer to the active workspace would remain unchanged. But that
lead to having an unset NULL active layout pointer, which would crash
when attempting to get e.g. the active screen.

For the record, I ran into this when running a specific build (master
with one flag added to the `LIB_ID_CREATE` ones, with value `1 << 3`),
using a specific set of options (`--background --factory-startup -noaudio`),
and passing the .blend file from T80090 as argument.
2020-09-29 17:08:44 +02:00
Jacques Lucke
e12767a035 Volumes: support selection and outlines in viewport
Previously, one could only select a volume object in the outliner
or by clicking on the object origin. This patch allows you to click
on the actual volume.

Furthermore, the generated (invisible) mesh that is used for
selection is also used to draw an outline for the volume object now.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9022
2020-09-29 12:39:41 +02:00
Jacques Lucke
b41fb5542a Quiet unused variable warning 2020-09-29 12:15:00 +02:00
Campbell Barton
58b8724a48 Cleanup: spelling 2020-09-29 13:58:16 +10:00
Sybren A. Stüvel
f808f2a495 Fix T81214: Crash on Action constraint without action
A `NULL` pointer check was missing.
2020-09-28 11:23:34 +02:00
Pablo Dobarro
4c74980e7b Fix Face Set overlay rendering wrong color with modifiers
face_set_color_default was not copied when copying meshes, so when
extracting the colors in the draw cache it was using a wrong default
color ID.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8957
2020-09-26 21:58:13 +02:00
Sybren A. Stüvel
64583f3e8d Animation: set Action idroot at assignment instead of just at evaluation
Actions are either locked to a specific ID type, or "floating". Actions
in the floating state are now locked when they are assigned to an ID block.
Previously (rB94b99b5d4a7c20cf2) this was done at evaluation time, which
caused various problems:
- The ID type was set on the evaluated copy, and inconsistently flushed
  back to the original.
- A newly created Action could not be assigned to an Action constraint,
  unless a depsgraph evaluation was be forced first.

This is now resolved by calling `BKE_animdata_set_action()` to set the
action (instead of direct assignment) where possible, and calling
`BKE_animdata_action_ensure_idroot()` otherwise.

Manifest Task: https://developer.blender.org/T80986
2020-09-25 14:20:59 +02:00
Sybren A. Stüvel
2ef68edad8 Cleanup: animation, deduplicate "can edit action" logic
Move "action editable" check from RNA code to Blender kernel
`BKE_animdata_action_editable()`.

No functional changes.
2020-09-25 14:20:59 +02:00
Sybren A. Stüvel
2e1339bc0b Cleanup: document and simplify BKE_animdata_set_action()
Simplify `BKE_animdata_set_action()` by flipping some conditions and using
early returns, and document which parameters can be `NULL`.

No functional changes.
2020-09-25 14:20:59 +02:00
Bastien Montagne
9910b5024e Fix part of asserts in LibOverride when resynching.
We can only re-apply overrides fron the old local overrides to the newly
generated ones after all IDs have been properly remapped and renamed.

Otherwise override operations based on ID names may fail.

Related to T81059, found while investigating it.
2020-09-24 21:08:27 +02:00
Bastien Montagne
934b515bc1 Fix LibOverride Resync generating orphaned data-blocks.
Part of the code handling deletion of old, not needed anymore local
override IDs, was not working properly, effectively only deleting one
ID ever.

New code should also be a bit faster, though this should not be really
visible from user perspective.

Related to T81059, found while investigating it.
2020-09-24 21:08:27 +02:00
Bastien Montagne
bdbe95578d Fix crash related to liboverride differential operations code.
Root of the issue is how we generate the storage ID for the differential
override operations.

However, since those are disabled anyway currently, simply comment out
creation of this copy for now, we can revisit this if/when we decide to
re-activate differential overrides.

Related to T81059, found while investigating it.
2020-09-24 18:14:56 +02:00
Sebastian Parborg
3997630b3a Cleanup: Break early in normal validation
Before we would continue checking normal array values even if we knew
that the normal array would be conidered valid.

Break early to avoid excess iterations and make the code more clear what
it is doing.

No functional changes.
2020-09-24 18:10:47 +02:00
Sebastian Parborg
119d0cd2ab Fix normal computation in opensubdiv when surface derivates are the same
In very rare occations, the returned derivates would be the same. This
would lead to the normal calculation breaking (zero normals).

Solution: Add this edge case to the other corner case checks.

Reviewed By: Sergey
2020-09-24 18:08:45 +02:00
Sybren A. Stüvel
6e138e90d0 Fix T80874: Actions inside NLA Strips are not copied to buffer/append
Restore NLA Action expansion code that was accidentally removed in
rBbed634c4f96.
2020-09-24 16:17:30 +02:00
Sybren A. Stüvel
424084eeb5 Cleanup: NLA, refactor condition, use early return
Simplify code by replacing `if (strip) { everything; }` with
`if (strip == NULL) { return; }`.

No functional changes.
2020-09-24 15:17:30 +02:00
Campbell Barton
4786719dbd Cleanup: spelling 2020-09-24 14:27:48 +10:00
Sebastián Barschkis
23e4bbefae Fluid: Fix clang-tidy error
Issue was introduced in rB8d1123ba220b.
2020-09-23 19:49:39 +02:00
Sebastián Barschkis
bda274d1fe Fix T80833: Fluid Initial Velocity 'Source' incorrect when enabling Inflow
Do not escape flow / effector objects if they have a disabled use flow / use effector flag.

Vertex velocities still need to be kept track of in order to have correct object velocities when enabling flows / effectors intermittenly. It is possible though to skip the emission loop if the flags are disabled.
2020-09-23 15:54:33 +02:00
Jacques Lucke
4e8d3123f0 Cleanup: remove dead code in point cache and openvdb wrapper
Reviewers: brecht

Differential Revision: https://developer.blender.org/D8988
2020-09-23 14:57:41 +02:00
Jacques Lucke
9ad80d9896 Cleanup: remove last uses of WITH_SMOKE 2020-09-23 11:39:31 +02:00
Jacques Lucke
e5c0d4613a Cleanup: remove smoke code from pointcache
This code is not used by the new fluid simulation system.
Therefore, it does not make sense to keep it around.
We do want to integrate the fluid system with the generic cache
system eventually, but refactoring the system is easier when there
is less dead code that has to be refactored.

Note, I could not remove BKE_ptcache_id_from_smoke entirely yet,
because the depsgraph seems to expect that object that
uses DEG_add_collision_relations also has a pointcache.
That is because it wants to reset the point cache when any of the
other objects changed (this does not work with fluids currently).

Reviewers: sebbas

Differential Revision: https://developer.blender.org/D8987
2020-09-23 11:39:31 +02:00
Bastien Montagne
c3a0618fbf LibOverride: Add operator to convert a proxy object into an override.
In the end the process is surpringly simple, we only need to manually
convert the proxy itself into an override (which is trivial), and then
run common code with the default 'make override' operation.

Fix T81059: Add operator to convert proxies to library overrides.
2020-09-23 11:07:03 +02:00
Bastien Montagne
6fde0050c4 Fix (unreported) LibOverride: RNA asserts when applying overrides.
Some RNA setters require ID data they operate on to be in G_MAIN.
Unfortunately, when we apply overrides as part of a .blend file reading,
new Main is not yet made global one, so we have to do it temporarily
here.

This is a fairly ugly hack, but it should be harmless and safe.
2020-09-23 11:07:03 +02:00
Bastien Montagne
b93b75b5fb LibOverride: Tweak override creation code.
This is a first step towards supporting conversion of proxies, done
separately to make it easy to pinpoint in case it would create problems.

It is not expected to cause any change in behavior currently.
2020-09-23 11:07:03 +02:00
Campbell Barton
02a204fe67 Fix T68024: Crash from missing original-index mesh layer
Constructive modifiers were not initializing an original index layer
in the case a previous deform modifier created 'mesh_final'.

This happened in the case of multiple deform modifiers that deform along
normals, as requesting normals caused the final mesh to be created.

Ensure mapping data is created in the case
only non-constructive modifiers have run.
2020-09-23 15:26:29 +10:00
Campbell Barton
ea5c8c4e84 Cleanup: re-order constructive modifier checks
Minor changes to simplify fix (coming next), no functional changes.
2020-09-23 15:26:01 +10:00
Germano Cavalcante
e77f986fa0 MeshAnalysis: Optimize the detection of intersecting geometry
For the self overlap result, each intersection pair does not need to
be tested twice.
2020-09-22 11:00:24 -03:00
Sebastián Barschkis
8d1123ba22 Refactor for effector / collider velocities
This refactor is in response to an unreported bug in which overlapping, moving colliders produced an unstable simulation.

Things that change apart from cleanup through this refactor:
- Effector objects with no velocities (either non-animated or animated but non-moving object) will explicitly set zero velocities in their flow bounding box.
- When applying object velocities to the global grid, they will now be accumulated per cell (add and not set velocities). Later they will be averaged with the object count at any cell.
2020-09-22 14:02:53 +02:00
Jeroen Bakker
b17cca6966 Fix T81026: Image Editor: Alpha (like Bloom) not showing properly
With the new image editor drawing there were was some mutual exclusive
functionality. When rendering the alpha was shown correctly or the pure
emissive colors were shown correctly, but never both. The cause of this
is that the image_gpu did not used the correct alpha mode when generating
gpu textures for non-images (render results, compositors viewer)

The implementation always checked the alpha_mode. Alpha mode is an
attribute for images, but aren't set for non images. This patch adds
a more detailed check to ensure that the gpu texture is premultiplied.

The issue has been tested using several bug report files and production
files.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D8978
2020-09-22 13:52:54 +02:00
Jacques Lucke
b67c90a822 Cleanup: reduce variable scopes 2020-09-22 10:08:02 +02:00
Campbell Barton
3cbc5dd90e Object: check for negative index access with duplicator reading UV's 2020-09-22 15:54:17 +10:00
Antonio Vazquez
4d62bb8fe5 GPencil: New Trace images using Potrace
This patch adds a new operator to convert a black and white image into
grease pencil strokes.

If the image is not B/W, an internal conversion is done.

This is the first operator using Potrace, but we expect to add more features in next Blender versions.

Reviewed By: HooglyBoogly

Maniphest Tasks: T79877

Differential Revision: https://developer.blender.org/D8951
2020-09-21 20:03:25 +02:00
Bastien Montagne
9d3550d781 Various fixes in UI messages.
Along some other typos in comments or variable names.
2020-09-21 15:18:13 +02:00
Sergey Sharybin
216a221876 Implement ID properties support for TimeMarker
Allows scripters to store additional information in the marker itself instead
of using work-around approach based on marker names and such.

Differential Revision: https://developer.blender.org/D8944
2020-09-21 12:25:45 +02:00