Commit Graph

33 Commits

Author SHA1 Message Date
YimingWu
2114620c28 Fix: Revised logic for EEVEE/Grease Pencil material slot display
The original code path could evaluate `ob.type` when `ob` was `None`.
Now fixed so this should not happen.

Continuation of:
https://projects.blender.org/blender/blender/pulls/132846
2025-01-21 21:04:31 +08:00
YimingWu
de9ded0ec8 Fix (unreported): Grease Pencil: Do not show EEVEE material slot
EEVEE material slots would be erroreously shown when there's no material
slots in a Grease Pencil object. Changed the `poll` function to prevent
this from happening.

Pull Request: https://projects.blender.org/blender/blender/pulls/132846
2025-01-13 11:05:23 +01:00
Thomas Dinges
f3e5c17283 Cleanup: Remove legacy GPENCIL code from UI python files.
Also remove unused gpencil modifier defines.

Pull Request: https://projects.blender.org/blender/blender/pulls/131879
2024-12-14 11:19:24 +01:00
Campbell Barton
8960285921 Cleanup: remove BLENDER_EEVEE from Blender's panels 2024-10-30 13:20:01 +11:00
Campbell Barton
e10b0b3449 Cleanup: remove unused EEVEE panels
Besides being unused, some contained errors and would not have worked
if used.
2024-10-30 13:19:59 +11:00
Sybren A. Stüvel
ad2207243a Anim: invisible UI tweak for Action and Slot selectors in Properties Editor
Set `use_property_decorate = False` in the Animation panels in the
Properties editor. This has no visual effect right now, but if we ever
decide to add labels to the selectors, this will ensure that the layout
remains correct.

Context: `layout.template_action()` and `layout.template_search()` respond
differently to the default of `use_property_decorate = True`.
2024-09-27 16:33:27 +02:00
Pablo Vazquez
1e98b7d2a3 UI: Show material link type icon in dropdown
Enums that are displayed as icon-only should have their icons defined
in RNA, not just through the layout in Python. That way they are shown
in the dropdown itself and users make the connection between the listed
item label and the icon while collapsed.
2024-09-12 19:23:15 +02:00
Sybren A. Stüvel
f917b60036 Anim: add Action selectors to Material + Camera properties
In the Properties editor, add Action selectors to the Material
properties and the Camera properties.

For the Material, two Action selectors are shown: for the Material
itself and for its shader node tree. Those are separate IDs of different
types, and thus will always have separate Actions (until the Slotted
Actions are commonplace).

When the 'Slotted Actions' experimental feature is enabled, also show
the Action Slot selector underneath each Action selector.

The Animation panel in the Properties editor is (by default) always at
the bottom, just above the Custom Properties panel.

Pull Request: https://projects.blender.org/blender/blender/pulls/125666
2024-09-02 12:10:14 +02:00
Miguel Pozo
0c429ee652 Fix #125387: Cycles Material Panel shows EEVEE Legacy settings
Update `draw_material_settings` to show EEVEE Next properties.
This only changes the internal function, instead of the Panel classes
themselves, to avoid breaking the Python API.

Pull Request: https://projects.blender.org/blender/blender/pulls/125616
2024-07-30 17:49:25 +02:00
Jeroen Bakker
1931b8e63f EEVEE: Fix missing material preview
Pull Request: https://projects.blender.org/blender/blender/pulls/124151
2024-07-04 12:46:29 +02:00
Damien Picard
f739d4832e I18n: Extract and disambiguate a few messages
Disambiguate
- "Thickness": use "Material" for EEVEE's thickness material setting.
- "Generated": use "Texture" for texture coordinates, "Image" for
  image source, keep default context for animation keyframe types.

Translate
- Split "Online access required to (check for|install) updates..."
  into 2x2 messages individually translatable.
- "Geometry" input in bake node.
- "New" for the Palette ID: extract it as part of the
   BLT_I18N_MSGID_MULTI_CTXT for "New".

Some issues reported by Gabriel Gazzán and Satoshi Yamasaki.

Pull Request: https://projects.blender.org/blender/blender/pulls/123404
2024-06-26 19:25:22 +02:00
Clément Foucault
e6ca5f00d5 EEVEE-Next: Rename lightprobe volume single sided to backface cull
This also modifies the RNA access path for consistency.
This was a long standing change that was oversighted.
2024-06-10 22:34:26 +02:00
Jeroen Bakker
c7807a425a EEVEE: Alias/remove legacy RNA material attributes
- `bpy.types.Material.blend_method` aliases `bpy.types.Material.surface_render_method`.
  'Opaque' and 'Alpha Clip' maps to deferred.
- Renamed `show_transparent_back` to `use_transparency_overlap`
- Renamed `use_screen_refraction` to `use_raytrace_refraction`
- Deprecate `use_sss_translucency` and `use_sss_translucency`

Related to: #113976

**NOTE**
The light probe changes will be done in a different patch.
Both patches should land just before we remove EEVEE Legacy
from the code-base.

Pull Request: https://projects.blender.org/blender/blender/pulls/122297
2024-06-04 14:48:40 +02:00
Clément Foucault
303f91a09c EEVEE-Next: Add slab thickness and thickness from shadow options
Implement the design discussed in #120384.

This adds two parameters. One for changing the approximation
method, and another to use the thickness from shadow map.

We pack the former in the gbuffer by dividing the 16bits
used for thickness by two and use one bit to store the
method.

The thickness from shadow map is now decoupled from the
light evaluation shader. This makes it more performant and
compatible with ray-tracing. This commit also uses the
same biases as shadow mapping to avoid aliasing artifacts
(fix #119339).

This refactors the light evaluation quite a bit to
remove unused bits bits and make the whole transmission
light evaluation without too much complexity.

Pull Request: https://projects.blender.org/blender/blender/pulls/121171
2024-04-30 20:32:46 +02:00
Clément Foucault
918f87e9e6 EEVEE-Next: Material: Add thickness nodetree panel
This allows for simple modifications without openning
a node editor.
2024-04-27 20:58:15 +02:00
Clément Foucault
71745416b8 EEVEE-Next: UI: Rename material Raytraced Refraction to Transmission
This is more correct as it affects all transmission BSDFs.
2024-04-23 22:17:50 +02:00
Clément Foucault
05c1abe59c EEVEE-Next: UI: Small changes to material data panel
- Remove the `Use Nodes` button when nodetree is used.
- Make displacement properties aligned.
- Rename and enable max distance only when not bump.
2024-04-18 23:44:08 +02:00
Clément Foucault
a001cf9f2b EEVEE-Next: Displacement Option
This add the displacement option to EEVEE materials.
This unifies the option for Cycles and EEVEE.

The displacement only option is not matching cycles
and not particularly useful. So we decided to not
support it and revert to displacement + bump.

Pull Request: https://projects.blender.org/blender/blender/pulls/113979
2023-11-21 19:55:38 +01:00
Miguel Pozo
b4316445a8 EEVEE-Next: Add Max Displacement option
Add a Max Displacement option to Material settings, so frustum culling
can work correctly with vertex displacement.

Pull Request: https://projects.blender.org/blender/blender/pulls/114200
2023-11-07 15:28:07 +01:00
Miguel Pozo
6d0b5e2ace EEVEE-Next: New shadow settings
Remove `Material > Shadow Mode` and use `Object > Shadow Ray Visibility`
and `Material > Transparent Shadows` instead.

The versioning system auto-updates objects/materials in EEVEE
scenes so their behavior is as close as possible to the previous one.

Update Cycles to use the native `use_transparent_shadow` property.

Note:
Material changes don't set any `recalc` flag on the objects that use
them, so the EEVEE Next shadow maps don't update when changing
settings/nodes.
Fixing this issue is required for 4.1, but it's out of the scope of this PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/113980
2023-11-06 15:45:00 +01:00
Dalai Felinto
45fd780dff Cleanup: make format 2023-10-20 19:12:58 +02:00
Clément Foucault
7b97bc48d8 EEVEE-Next: Rework the material panel
- Adds the missing new RNA definitions
- Split settings panel into surface and volume
- Expose displacement and volume nodetree panels
- Rename `Cull Backfaces` to `Backface Culling`
  for consistency
- Rename `use_backface_culling_probe` to
  `lightprobe_volume_single_sided` for accuracy
  and avoiding confusion as it is not a real
  backface culling.
- Rename `Screen Space Refraction` to
  `Raytrace Refraction` for accuracy.

Motivation is to make it closer to cycles now
that EEVEE is compatible with more features.

Pull Request: https://projects.blender.org/blender/blender/pulls/113971
2023-10-20 16:59:20 +02:00
Miguel Pozo
e24cd6b524 EEVEE-Next: Shadows backface culling
Add optional backface culling for shadows.

Pull Request: https://projects.blender.org/blender/blender/pulls/113969
2023-10-20 15:47:33 +02:00
Clément Foucault
f79b86553a EEVEE-Next: Add mesh volume bounds estimation
This adds correct object bounds estimation.

This works by creating an occupancy texture where one
bit represents one froxel. A geometry pre-pass fill this
occupancy texture and doesn't do any shading. Each bit
set to 0 will not be considered occupied by the object
volume and will discard the material compute shader for
this froxel.

There is 2 method of computing the occupancy map:
- Atomic XOR: For each fragment we compute the amount of
  froxels **center** in-front of it. We then convert that
  into occupancy bitmask that we apply to the occupancy
  texture using `imageAtomicXor`. This is straight forward
  and works well for any manifold geometry.
- Hit List: For each fragment we write the fragment depth
  in a list (contained in one array texture). This list
  is then processed by a fullscreen pass (see
  `eevee_occupancy_convert_frag.glsl`) that sorts and
  converts all the hits to the occupancy bits. This
  emulate Cycles behavior by considering only back-face
  hits as exit events and front-face hits as entry events.
  The result stores it to the occupancy texture using
  bit-wise `OR` operation to compose it with other non-hit
  list objects. This also decouple the hit-list evaluation
  complexity from the material evaluation shader.

## Limitations
### Fast
- Non-manifolds geometry objects are rendered incorrectly.
- Non-manifolds geometry objects will affect other objects
  in front of them.
### Accurate
- Limited to 16 hits per layer for now.
- Non-manifolds geometry objects will affect other objects
  in front of them.

Pull Request: https://projects.blender.org/blender/blender/pulls/113731
2023-10-19 19:22:14 +02:00
Miguel Pozo
4f9d85fc96 Fix: UI: Revert unintended change
Unintended change from #113362
2023-10-17 20:02:07 +02:00
Miguel Pozo
f54205cfdd EEVEE Next: Optional surfel backface culling
Allow disabling surfels backfaces from contributing to volume probes.

Pull Request: https://projects.blender.org/blender/blender/pulls/113362
2023-10-09 17:02:14 +02:00
Campbell Barton
790fea431f Cleanup: use since quotes for enum values, wrap multi-line brackets 2023-09-29 14:41:48 +10:00
Clément Foucault
c00962d038 EEVEE-Next: Raytrace: Add back Screen Space radiance input
This finalize the implementation of the screen space tracing
for EEVEE-Next.

Refractive objects can now have screen space reflection too
and self reflect.

This keeps the feedback radiance buffer principle of the
Classic EEVEE so that we still get infinite bounces by default.

There are some conflict with refraction tracing and ambient
occlusion nodes. Materials using screen space refraction will
not be able to detect occlusion from any refractive surface using
screen space refraction including itself.
They also won't be visible to screen space reflections from other
materials *not* using screen space refraction.
This should be added to the list of limitations for now.

Note that the current approach to feed the radiance is to copy
the radiance buffer. This has the nice property of only containing
the currently rendered objects and not project transparent objects
or other non-yet rendered object onto the depth behind them.

Pull Request: https://projects.blender.org/blender/blender/pulls/112341
2023-09-16 11:48:13 +02:00
Miguel Pozo
2aa7961e6f Workbench: Remove old implementation 2023-09-06 15:54:48 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
65f99397ec License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
Damien Picard
5cf365554b I18n: disambiguate a few messages
- "Lens" can be a transparent object used in cameras, or specifically
  its property of focal length
- "Empty" can be an adjective meaning void, or an object type. The
  latter is already disambiguated using `ID_ID`
- "New" and "Old" are adjectives that can have agreements in some
  languages
- "Modified" is an adjective that can have agreement in some languages
- "Clipping" can be a property of a camera, or a behavior of the
  mirror modifier
- "Value" in HSV nodes, see #105113
- "Area" in the Face Area geometry node, can mean a measurement or a
  window type
- "New" is an adjective that can have agreement
- "Tab" can be a UI element or a whitespace character
- "Volume" can mean a measurement or an object type. The latter is
  already disambiguated using `ID_ID`

These changes introduce the new `BLT_I18NCONTEXT_TIME` translation
context.

They also remove `BLT_I18NCONTEXT_VIRTUAL_REALITY`, which I added at
one point but then couldn't find which messages I wanted to fix with
it.

Ref #43295

Pull Request: #106718
2023-04-12 15:09:17 +02:00
Sergey Sharybin
03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00