Commit Graph

100 Commits

Author SHA1 Message Date
Aras Pranckevicius
4f0fd32d6f VSE: Over Drop effect was not doing anything useful, map it to Alpha Over
Behavior of it was exactly the same as Alpha Over for the last 18 years (since
327d413eb3 in 2006 March), so just remap it to regular alpha over on file read.

Pull Request: https://projects.blender.org/blender/blender/pulls/134342
2025-02-10 16:10:01 +01:00
RedMser
032feaf65f Fix #133812: Strip color picker uses invalid icon enum
Regression in a9c87a15fc - missed "sequence" -> "strip" renaming.

Pull Request: https://projects.blender.org/blender/blender/pulls/133814
2025-01-30 15:45:58 +01:00
Campbell Barton
84c9e6e655 Cleanup: use single quotes for enums 2025-01-21 23:50:17 +11:00
Campbell Barton
abd933d6b0 Cleanup: prefer parenthesis over line continuations in Python scripts 2025-01-21 23:30:55 +11:00
Falk David
b9f253564e VSE: Python API: Deprecate sequence properties and replace with new ones
This PR adds new RNA properties that deprecate and replace any `sequence` property.
The old prooperties are still there and fully functional, but the description is changed
to indicate that these will be removed in the future and that the new properties should
be used instead.

| Deprecated property | Replacement property |
| --------------------------------- | ----------------------------------- |
| `context.active_sequence_strip` | `context.active_strip` |
| `context.selected_editable_sequences` | `context.selected_editable_strips` |
| `context.selected_sequences` | `context.selected_strips` |
| `context.sequences` | `context.strips` |
| `SequenceEditor.sequences` | `SequenceEditor.strips` |
| `SequenceEditor.sequences_all` |  `SequenceEditor.strips_all` |
| `MetaStrip.sequences` | `MetaStrip.strips` |

Previously, rna paths for animation data on strips started with `sequence_editor.sequences`.
This PRadds versioning for the rna paths to make sure to use
the new naming scheme. This does mean that in previous versions of blender,
the animations don't show but the data is not lost (even if the file is saved in the older version).

Also do some cleanup of existing python scripts inside the source to use the
new properties.

Part of #132963.

Pull Request: https://projects.blender.org/blender/blender/pulls/133156
2025-01-21 11:30:20 +01:00
Campbell Barton
90b03d2344 Cleanup: spelling in comments 2025-01-20 11:19:23 +11:00
Falk David
d3ba70190b VSE: Python API: Rename RNA types from Sequence to Strip
This PR renames `bpy.types` that contain `Sequence` (and refer to a strip) to `Strip`.

The `bpy.types.Sequence` has already been renamed to `bpy.types.Strip` in
a previous PR. See !132179.

Additionally, this PR does some cleanup renamings in the sequencer
RNA files (e.g. `sequence` -> `strip`).

Part of #132963.

Pull Request: https://projects.blender.org/blender/blender/pulls/133054
2025-01-16 12:32:59 +01:00
John Kiril Swenson
1fc1878cd6 VSE: Add effect/transition UI/code cleanup
Part of the Jan 2025 Code Quality project described in #130975.

This patch aims to improve user-facing messaging when adding effects or
transitions, properly polling them out based on context, and avoiding
unnecessary error messages when possible.

- Rearrange "add Effect Strip" UI in order of required number of
  selected strips to create the effect strip, from 0 -> 1 -> 2
- Properly poll out these operators if not enough non-sound strips (i.e.
  any strips with video content) are selected.
	- Note that this does not require any extra iterations over the
	  entire seqbase.
- Gracefully avoid errors with trying to add effect/transition strips
  when sound strips are part of the selection: for example, when the
  user has selected connected strips.
	- In these cases, it is clear that the user wishes to operate on
	  the strips with video content.
- Refactor `seq_effect_find_selected` to fix bugs and account for all
  cases, removing TODOs in place. Rename it `seq_effect_get_new_inputs`
  to more accurately express its purpose.
- Rename various `last_seq` to `active_strip` to adhere to new conventions
  laid out in #132736
- Update UI tooltips for effect, transition, and fades to make their use
  clearer.

Pull Request: https://projects.blender.org/blender/blender/pulls/132672
2025-01-16 01:40:36 +01:00
Campbell Barton
be0c9174aa Cleanup: argument wrapping for Python scripts
- Wrap the closing parenthesis onto it's own line
  which makes assignments to the return value
  read better.
- Reduce right-shift with multi-line function calls.
2025-01-14 12:53:32 +11:00
Campbell Barton
6430974868 Fix failure to show the image transform menu in the sequencer 2025-01-14 12:16:39 +11:00
Damien Picard
c3d071e469 I18n: Disambiguate "Power"
- In the context of color balance, refers to a power function. Uses
  ID_MOVIECLIP context, because the ID_NODE is already used for math
  functions.
- In the context of the scale constraint, also a power function.
- In the context of physics and particle settings, refers to a
  falloff.
- In the context of property subtypes and units, refers to a
  quantity.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
3c6787fe9f I18n: Disambiguate "Box"
- In a text sequence, "Box" refers to the color rectangle behind the
  text. Reuses the "Sequence" context already used for the same thing.

Issue reported by Gabriel Gazzán.
2025-01-13 12:40:45 +01:00
Falk David
a9c87a15fc Cleanup: VSE: Rename SequenceColorTag to StripColorTag and flags
Also rename the flags from `SEQUENCE_COLOR_*` to `STRIP_COLOR_*`.
2025-01-07 17:19:24 +01:00
Falk David
655a17a6ab Refactor: VSE: Rename Sequence to Strip
This renames the struct `Sequence` to `Strip`.

While the motivation for this partially comes from
the "Sequence Design" #131329, it seems like this
is a good refactor whether the design gets implemented
or not.

The `Sequence` represents what users see as strips in the
VSE. Many places in the code already refere to a `Sequence`
as "strip". It's the C-style "base class" of all strip types.

This also renames the python RNA type `bpy.types.Sequence`
to `bpy.types.Strip` which means that this technically breaks
the python API.

Pull Request: https://projects.blender.org/blender/blender/pulls/132179
2025-01-06 14:19:24 +01:00
Richard Antalik
8ce5356522 VSE: Text editing in preview
This commit implements most features needed for simple text editing.

Active text strip can be edited in preview by pressing tab key, which
enabled text editing mode. With this mode active, outline matches text
boundary box and cursor is drawn.

Cursor can be moved with usual keys. Pressing shift starts selection.
Selection and navigation works when text is scaled or rotated. Mirrored
text is not supported in this PR. it can be done, but the text is
unreadable that way, so I kept it simple.

Multi line text is supported. Pressing return key starts new line.

Copy/paste operator uses OS copy paste buffer, so text from other apps
can be pasted.

Text is still limited to 512 characters. Text string property still
exists in side panel and is limited to single line. Individual
characters can not be styled in different way like in 3D viewport, but
the code is mostly ready for such feature.

Ref: #126547

Pull Request: https://projects.blender.org/blender/blender/pulls/127239
2024-12-19 15:56:54 +01:00
ernst-ellert
c4b8210c55 VSE: Add Duplicate operator for preview region
This is implemented as macro `sequencer.preview_duplicate_move`. New
macro is needed, because different transform operator is called than in
`sequencer.duplicate_move`

Duplicate operator was modified to handle overlap and to delete sound
strips after duplication.

When strip is duplicated in preview, it will be moved to nearest free
channel above original strip.

Pull Request: https://projects.blender.org/blender/blender/pulls/131529
2024-12-17 17:42:54 +01:00
Pratik Borhade
186804eabc Fix #118298: "Strips" in "Duplicate Strips" is redundant
For consistency, just use "Duplicate" for operator text in menu
since the Menu itself is about "strips".

Pull Request: https://projects.blender.org/blender/blender/pulls/131484
2024-12-09 11:33:24 +01:00
Pratik Borhade
50d67099fb Fix #118263: VSE: Expose remove all gaps in UI
Add `gap_remove` operator with `all` property true in `Strips >
Transform` menu

Pull Request: https://projects.blender.org/blender/blender/pulls/131485
2024-12-07 10:22:30 +01:00
Aras Pranckevicius
1148df0f5c Fix #99026: VSE View menu wrongly displays Channels item for combined Sequencer & Preview type
Channels can not be shown in Sequencer & Preview type by design,
so do not show the view menu item for it.

Pull Request: https://projects.blender.org/blender/blender/pulls/131368
2024-12-05 09:20:15 +01:00
Aras Pranckevicius
ff129ff5f9 UI: Tweak VSE Text Strip UI to use panels for outline/shadow/box
The amount of settings in the text strip UI is quite large now; use collapsible (and closed by default) panels for outline/shadow/box options.

Images in PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/130449
2024-11-21 09:45:04 +01:00
kitt
140ff12eae VSE: Add Box Roundness option to text strips
The background box for VSE text strips can have rounded corners now.

Actual rounded shape is a superellipse with 2.1 exponent; this is
very close to a circle section but feels a bit nicer with more
continuity between the flat part and the rounded part of the box.

At very large rounding radius this is not very fast; optimization
for that case will come in a separate commit.

Pull Request: https://projects.blender.org/blender/blender/pulls/129665
2024-11-17 12:07:16 +01:00
Richard Antalik
b193684b5d VSE: Use snapping for retiming keys
Retiming keys now can be used as snap sources or targets. Snapping to
keys can be disabled similar to other targets.

Pull Request: https://projects.blender.org/blender/blender/pulls/129709
2024-11-06 05:43:34 +01:00
Campbell Barton
03fd1a97c1 Merge branch 'blender-v4.3-release' 2024-10-30 13:23:24 +11:00
Campbell Barton
8960285921 Cleanup: remove BLENDER_EEVEE from Blender's panels 2024-10-30 13:20:01 +11:00
Richard Antalik
77a5478c0f VSE: Add text alignment feature
Previously, alignment did exist, but it only changed whole text block
position in relation to a fixed point. This was later renamed to "Anchor".
Now it correctly aligns each line of text. Alignment works with newline
character and word wrapping.
Currently newline characters can't be entered directly, but this should
be resolved soon.

To keep existing anchoring feature, new DNA fields are added and
values from old alignment are copied there.

This PR is part of bigger change [1], and originally I expected to
implement this feature at later stage. But the design called for drawing
text character by character, which would mean, that I would have to
rewrite text alignment anyway.

To render the text, a struct is built, where position and width of each
character is stored. In addition, width of each line is stored. This allows
to implement proper text alignment feature, instead of existing
anchoring. Text is then drawn character by character in a loop.

There are some small differences in text rendering, since this is only
approximation of how BLF library draws glyphs, but it is very close.
For text bounbox, `BLF_boundbox()` is used on per line basis,
because some fonts do not use their full height and this information
is not available on VSE side.

[1] https://projects.blender.org/blender/blender/issues/126547

Pull Request: https://projects.blender.org/blender/blender/pulls/126660
2024-10-04 12:20:33 +02:00
John Kiril Swenson
715129bf5b VSE: ability to connect and disconnect strips in the VSE.
Adds the ability to connect and disconnect strips in the VSE.

- Connected strips have an icon indicating their status, and attempting
  to select one connected strip selects all other connected strips in
  that chain.
- If the user attempts to connect a strip that is already connected to
  other strips, that strip will disconnect itself from others before
  connecting to new strips.
- Preview selection also works in bulk if multiple video strips are
  connected together in the timeline.
- When adding new strips from the Add menu or the File Browser, strips
  from the same file are connected by default. There's an option to
  turn this off in Editing > Video Sequencer user preferences.
- It is possible to individually tweak strips/handles and ignore
  connections with Alt+Click.
  - This shortcut overrides the old keymap item for "Linked Handle"
    selection. The property still exists if people want to use that
    shortcut for its old purpose.
- To make sure that connections remain valid even after duplication,
  I've added a condition to `seq_new_fix_links_recursive` that also
  updates connections using the `seq->tmp` var. (A note -- I've updated
  the comment for this field in `DNA_sequence_types.h` because the var
  is only used for duplication now. It was once present in
  `select_more_less_seq__internal` to be used for linked selection but
  is gone now).
  - There are also functions to cut one-way links and make sure that
    all strips are bidirectionally connected after duplicating.

Pull Request: https://projects.blender.org/blender/blender/pulls/124333
2024-08-22 14:54:42 +02:00
Pablo Vazquez
b00a16b4e1 VSE: Place modifier-specific properties first
Modifiers in the VSE have mask properties first, then modifier-specific
settings. This breaks consistency with other modifiers for objects
and Grease Pencil.

Move Mask properties to the bottom, after a separator, and group them
in a column for better alignment.

Fixes #120360

Pull Request: https://projects.blender.org/blender/blender/pulls/125710
2024-08-01 11:28:58 +02:00
Pablo Vazquez
27c06ccd15 UI: VSE: Apply writing style on modifier labels
* Remove colons on labels.
* Do not include "Use" in checkboxes.

https://developer.blender.org/docs/features/interface/human_interface_guidelines/writing_style/
2024-07-31 14:07:22 +02:00
Campbell Barton
dc74a98b9e Cleanup: remove unused imports 2024-07-23 15:58:21 +10:00
il4n
94d2d64ec7 Fix: Broken menus in VSE
The Select > All menu option was missing, and the logic for showing
the retiming menus was broken.

This was accidentally introduced in 2aa346a123

Pull Request: https://projects.blender.org/blender/blender/pulls/124785
2024-07-17 13:12:43 +02:00
Sebastian Parborg
20641b81bc Fix: Move the mono toggle above the pan slider in the VSE 2024-07-12 15:43:27 +02:00
Sebastian Parborg
fb6aaf3200 VSE: Expose subframe sound offset to the end user
It is now possible to adjust the built in sound offset of the sound
strips.
2024-07-12 15:43:27 +02:00
Jacques Lucke
6107175edb Cleanup: make format 2024-07-11 18:46:14 +02:00
YimingWu
2aa346a123 VSE: Check for scene.sequence_editor != None in UI
Sometimes context.scene.sequence_editor can be None, this fix check for
that and prevents python error.
2024-07-11 23:30:04 +08:00
John Kiril Swenson
406554c11e VSE: Add snapping in preview area
Adds snapping in the VSE preview area.

Source points are the four corners and origins of all selected, visible
image quads. Targets can be preview borders, preview center, or
corners/origins of other strips.

Pull Request: https://projects.blender.org/blender/blender/pulls/122759
2024-07-06 15:24:52 +02:00
Richard Antalik
c8b736659b Merge branch 'blender-v4.2-release' 2024-06-28 17:12:57 +02:00
Richard Antalik
1a887c06d9 Fix #123543: Delete retiming keys deletes strip
Delete operator was shared for strips and retiming keys, which was not
ideal. Operator logic relied on invoke function setting proper context
which was also hidden from users.

Split these operators and make dedicated operators for removing retiming
keys - `SEQUENCER_OT_retiming_key_delete`.
This operator returns `OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH` if
executed in non-retiming context, or no key is selected.

Pull Request: https://projects.blender.org/blender/blender/pulls/123767
2024-06-28 17:06:44 +02:00
Richard Antalik
d16aa62529 Merge branch 'blender-v4.2-release' 2024-06-26 06:12:39 +02:00
Nika Kutsniashvili
b933d6e1c7 Fix #123586: Sequencer: Box select in Preview doesn't work after selecting it in the menu
select_box operator needs different context in preview and sequencer
regions. It wasn't specified, so it defaulted to sequencer context and
wasn't working in preview.

This PR sets poll for region and sets correct context for preview. This
also means shortcut appears on menu item in preview now.

Pull Request: https://projects.blender.org/blender/blender/pulls/123757
2024-06-26 05:54:28 +02:00
Thomas Dinges
56fdfe5793 Fix typo in VSE / Movieclip strip type. 2024-06-25 12:37:43 +02:00
Richard Antalik
6079b16d52 VSE: Add movie clip panel
This moves move clip related properties to own movie clip panel as it
is done with other strip types that uses other datablocks. The clip
property is added to RNA, so this can be added to the panel.

Requested in #120357
2024-06-14 18:00:13 +02:00
John Swenson
b5389f32c8 UI: Fix polling in sequencer preview overlays
When the sequencer overlays menu was restructured in #121591, the new
Sequencer panel types did not include polling, which means that they
also show up in the Preview-only view type.

Details and screenshots in the pull request.

Pull Request: https://projects.blender.org/blender/blender/pulls/122638
2024-06-03 16:38:47 +02:00
Sybren A. Stüvel
95966813ae Anim: add 'Frame Scene/Preview Range' to animation editors
blah

Add a new operator 'Frame Scene Range' to the Dope Sheet, Graph Editor,
NLA, and VSE 'view' menus. It is added both to the regular menu and the
pie menu (by default on the ` hotkey).

The operator will only change the horizontal view, to show the scene
range or the preview range, depending on whether the preview range is
active or not.

The label of the operator switches between "Frame Scene Range" and
"Frame Preview Range" to indicate what will happen.

For the VSE this operator is quite similar to the 'Frame All', as that
by default also frames the scene range. There are a few notable
differences though:

- Frame All includes any strip that extends beyond the scene end frame.
- Frame All ignores the preview range.

Pull Request: https://projects.blender.org/blender/blender/pulls/122311
2024-05-30 17:19:10 +02:00
Damien Picard
b37d121e0a I18n: extract and disambiguate a few messages
Extract
- Add to Quick Favorites tooltip.
- "Mask", the name of a newly created mask (DATA_).
- "New" in the context of the new mask ID button.
- A few strings using BLI_STR_UTF8_ defines were not extracted.
  Take the special characters out of the translation macros.
- "External" menu items from the filebrowser's Files context
  menu (right-click on a file). These items were already extracted,
  but not translated.

Improve
- Separate formatted error message "%s is not compatible with
  ["the specified", "any"] 'refresh' options" into two messages.

Disambiguate
- Use Action context for new F-modifiers' names. This is already used
  for the "type" operator prop.
- Translate ImportHelper's default confirmation text using the
  Operator context, as it uses the operator name which is extracted
  with this context.
- "Scale" can be a noun, the scale of something, or a verb, to scale
  something. The latter mostly uses the Operator context, so apply
  this context to verbs, and the default contexts to nouns.
- "Scale Influence" can mean "Influence on Scale" (tracking
  stabilization) and "to Scale the Influence" (dynamic paint canvas).
- "Object Line Art" as type of Line Art to add, as opposed to the
  active object's Line Art settings.
- Float to Integer node: use NodeTree context for the node label, as
  this is already extracted and used for the enum.

Do not translate
- Sequencer labels containing only a string formatting field.

Some issues reported by Gabriel Gazzán and Ye Gui.

Pull Request: https://projects.blender.org/blender/blender/pulls/122283
2024-05-27 19:33:35 +02:00
Campbell Barton
bf7267638a Fix #121892: string formatting errors in the clip editor & sequencer
Regression in 0e3b594edb.
2024-05-17 13:24:34 +10:00
Nika Kutsniashvili
ede675705e UI: Reorganize 'Select' menus in editors
Reorganizes (and in some cases add missing operators to) all 'Select'
menus in all editors except 3D Viewport (done in a separate patch).

The goal of this change is to make menus as consistent as possible, and
to group & sort items according to a certain logic, which should be easy to
remember and users can always expect certain items to be always at same
place in every editor.

More details and images in the pull request.

Pull Request: https://projects.blender.org/blender/blender/pulls/121337
2024-05-13 16:27:23 +02:00
Pablo Vazquez
6e42c3d920 UI: Sequencer Overlays layout improvements
Follow the layout closer to the 3D Viewport overlays.

* Wider, to fit two-column layout and translations.
* Move general settings on top.
* Move strips-related overlays into their own subpanel.
* Move `Thumbnails` higher up so it's more easily reachable.
* Rename `F-Curves` to `Animation Curves`.
* Remove redundant labels.
* Gray out "Waveform Style" when set to Off.

Pull Request: https://projects.blender.org/blender/blender/pulls/121591
2024-05-13 12:25:35 +02:00
Aras Pranckevicius
d66598c16f VSE: Text shadow blur / outline
Text strips in VSE got:
- Configurable shadow angle and offset (previously shadow location relative to
  text was fixed). Currently the shadow position is rounded to integer pixel
  locations; sub-pixel positioning might come later.
- Optional shadow blur amount.
- Optional outline, with color and outline width controls. Outline is
  implemented using jump flooding algorithm.

Images and more detail in pull request.

Pull Request: https://projects.blender.org/blender/blender/pulls/121478
2024-05-08 11:13:20 +02:00
Campbell Barton
ad16a843c1 Cleanup: format, single quote enums & indentation 2024-05-03 11:33:23 +10:00
Sebastian Parborg
221951657b VSE: Make cache overlay visible to non "Developer extras" users
This also moves the option to be a per editor space setting so you can
have different cache visualization options in different editor spaces
at the same time.

A quick toggle for the cache visualization is now available in the
overlays popover.

Pull Request: https://projects.blender.org/blender/blender/pulls/119428
2024-05-02 16:36:11 +02:00