Commit Graph

8163 Commits

Author SHA1 Message Date
Brecht Van Lommel
3725fad82f Cleanup: Various clang-tidy warnings in editors
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Jonas Holzman
8a2336bf0a Cleanup: Remove unused variable 2025-01-30 21:32:05 +01:00
Harley Acheson
224dffc41b UI: Corrections for Object Scale Warnings
Small changes to the status bar display when the active object has non-
uniform or negative scale. Use CTX_data_active_object rather than
BKE_view_layer_active_object_get. Case correction for a text string.
Small spacing change. Improved comments.

Pull Request: https://projects.blender.org/blender/blender/pulls/133834
2025-01-30 20:10:22 +01:00
Harley Acheson
06a43d7d99 UI: Object Scale Warnings
Show warnings on the status bar during idle time (not running any
operators) when the active object has non-uniform or negative scale.

Pull Request: https://projects.blender.org/blender/blender/pulls/132969
2025-01-30 18:09:46 +01:00
Hans Goudey
ce5bdecf89 Refactor: Use VectorSet for panels, menus, gizmos, lists, operators
Previously, the global storage of these types either used a GHash or a
blender::Map. VectorSet is preferrable to GHash because it's type safe,
clearer, and faster. It's preferrable to Map because the key doesn't
have to be duplicated and because iteration is faster.

This PR moves these registered types to VectorSet, just like the
node, node socket, and node tree types. Note that none of these types
use RAII for allocation, so freeing is still done manually.

Testing was manually interacting with each of these systems, including
with addons that register their own types.

Pull Request: https://projects.blender.org/blender/blender/pulls/133778
2025-01-30 15:35:00 +01:00
Jonas Holzman
22582bf6f0 UI: Node Editor Color Drag & Drop Support
This patch adds support for drag and dropping colors (from color buttons) into
the Compositing, Shading and Geometry node trees.

Additional support was added for dragging and dropping colors with an Alpha
component (which was previously ignored), both in the context of the Node Editor
and for Color Buttons in general. This handles cases like drag and dropping a
color from an RGB to an RGBA button, which recreates the color with a default
Alpha value of 1.0.

Pull Request: https://projects.blender.org/blender/blender/pulls/129026
2025-01-30 12:37:15 +01:00
Harley Acheson
d62c143ab7 Refactor: Separated Functions from uiTemplateInputStatus
Just separating out two blocks of code into separate functions to make
it more readable. No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/133785
2025-01-30 00:31:27 +01:00
Hans Goudey
ca64f2f7e7 Cleanup: Use StringRef instead of StringRefNull 2025-01-29 12:49:41 -05:00
Jacques Lucke
e1753900b7 BLI: improve UTF-8 safety when copying StringRef to char buffers
Previously, there was a `StringRef.copy` method which would copy the string into
the given buffer. However, it was not defined for the case when the buffer was
too small. It moved the responsibility of making sure the buffer is large enough
to the caller.

Unfortunately, in practice that easily hides bugs in builds without asserts
which don't come up in testing much. Now, the method is replaced with
`StringRef.copy_utf8_truncated` which has much more well defined semantics and
also makes sure that the string remains valid utf-8.

This also renames `unsafe_copy` to `copy_unsafe` to make the naming more similar
to `copy_utf8_truncated`.

Pull Request: https://projects.blender.org/blender/blender/pulls/133677
2025-01-29 12:12:27 +01:00
Julian Eisel
9d83061ed4 UI: Don't re-query invalid preview images from disk
Loading a custom preview/icon from disk can fail, e.g. if the image file
is corrupted. This was never handled that well, and I think since
315e7e04a8 we'd continuously re-query such previews.

Fixes #133617.
Also needed for #131871.

Pull Request: https://projects.blender.org/blender/blender/pulls/133679
2025-01-28 19:32:54 +01:00
Alaska
be975efc9e Fix #133465: Pulldown selected outline color was not used
In the theme settings for the user interface, there was a option to
change the outline color of pulldown menus (E.g. the buttons at the top
of the 3D viewport) when the button was selected.

However this color wasn't used. This commit aims to fix that
by using the selected outline color for the outline of selected
pulldown buttons.

Pull Request: https://projects.blender.org/blender/blender/pulls/133470
2025-01-27 22:19:05 +01:00
Bastien Montagne
fe9478ff0b Cleanup: RNA: Use RNA_id_pointer_create for IDs, and return PointerRNA_NULL.
There is no (good) reason to use 'refine' internal code to create RNA
pointers of IDs, these always ignore any 'ID inheritance', since by
definition the 'owner ID' info of an ID PointerRNA is always that ID.

Similarily, do not call RNA pointers creation code with null data, this
will simply return `PointerRNA_NULL`, can as well return that directly.

Pull Request: https://projects.blender.org/blender/blender/pulls/133668
2025-01-27 17:15:54 +01:00
Harley Acheson
b34c135c30 UI: Status Bar Display Improvements For Regions
PR #133601 exposes some holes in the Status Bar display. Currently you
can see keymap entries for other areas, like 3D View, when hovering in
the Top Bar.  Or see the wrong items when hovering in a non-region
portions of an area. Or see keymap entries for window regions while
hovering headers. This PR fixes all these things.

Pull Request: https://projects.blender.org/blender/blender/pulls/133620
2025-01-26 21:26:44 +01:00
Harley Acheson
b58ff3484f Fix #133550: Status Bar Display at Window Edges
When your mouse is hovering in the gaps between editors the Status Bar
indicates that you can resize and bring up context options. This same
gap is also along the outside window edges even though not visible and
so shows these options when not applicable. This PR carefully shows the
actual area options right up to the edge instead. And also does not
show "Resize" for the gap between global areas and the rest.

Pull Request: https://projects.blender.org/blender/blender/pulls/133601
2025-01-26 03:45:44 +01:00
Julian Eisel
f5b1a4625d UI: Allow drawing icons as drag previews, use for dragging assets
Instead of requiring an image buffer to draw a bigger preview image
while dragging, allow passing an icon ID and draw that as preview. This
is also how we draw previews elsewhere. Use this for attaching the asset
previews to draggable buttons.

A small user visible change is that previews from the asset browser will
always draw at the default size (multiplied by the interface scale)
while dragging. Previously it used the same size as the asset browser
preview size, which I don't think was useful really. With small sizes
the preview while dragging got unnecessarily small too, with big sizes
it got in the way.

Needed for #131871.
2025-01-24 22:32:27 +01:00
Julian Eisel
315e7e04a8 UI: Avoid double scaling of preview images, improve filtering
When loading preview images from disk, we'd first scale them to the
standard preview image size (in `icon_copy_rect()`) and then scale them
again to the drawing size when eventually drawing to screen. The first
scaling would happen on the CPU, which is slow, and without filtering.

Now the image is stored in its original size and only scaled when
drawing, which uses scaling on the GPU with mipmaps and bi-linear
filtering. While a bit more blurry, the resulting image has less
artifacts and represents the original image better. Keeping the images
unscaled means memory footprint is bigger, we could cap the size if
necessary.

Noticed while working on #131871. Asset shelf previews would have more
artifacts than before.

See pull request for comparisons.

Pull Request: https://projects.blender.org/blender/blender/pulls/133559
2025-01-24 19:46:33 +01:00
Bastien Montagne
9c237af041 Refactor: RNA: add discrete suffix to RNA_pointer_create.
This is a noisy preliminary step to the 'RNA ancestors' change. The
rename helps clearly tell what each `pointer_create` function does.

Pull Request: https://projects.blender.org/blender/blender/pulls/133475
2025-01-24 16:45:32 +01:00
Brecht Van Lommel
890455affe Refactor: Rename function to clarify it's for sRGB only
Pull Request: https://projects.blender.org/blender/blender/pulls/133368
2025-01-21 18:05:56 +01:00
Aras Pranckevicius
4275d85158 Fix #133214: image vectorscope has incorrect horizontal scale
Both Image and Sequencer vectorscopes used YUV U,V coordinates
as-is, but their possible ranges are different: +-0.436 and
+-0.615 respectively.

It looks like more other software (ffmpeg, shotcut, etc.)
re-scales the vectorscope UV to fill up a square, i.e. streches
out the horizontal values, so do the same.

This fixes the "skin tone indicator" line, which at 123 degrees
(90 + 33 degrees to match positive I axis of YIQ color space) was
placed assuming the UV values fill up a square. So it was at the
wrong angle before.

The vectorscope horizontal scaling and skin tone indicator line now
matches other open source (ffmpeg, shotcut) and commercial (davinci
resolve, final cut pro) software packages.

Images in the PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/133316
2025-01-21 13:55:15 +01:00
Jacques Lucke
80441190c6 Nodes: automatically gray out input values that don't affect the output
This patch automatically grays out input values which can't affect the output
currently. It works with inputs of group nodes, geometry nodes modifiers and
node tools.

To achieve this, it analyses the node tree and partially evaluates it to figure
out which group inputs are currently not linked to an output or are disabled by e.g.
some switch node.

Original proposal: https://devtalk.blender.org/t/dynamic-socket-visibility/31874
Related info in blog post:
https://code.blender.org/2023/11/geometry-nodes-workshop-november-2023/#dynamic-socket-visibility

Follow up task for designing a UI that allows hiding sockets: #132706

Limitations:
* The inferencing does not update correctly when a socket starts being
  animated/driven. I haven't found a good way to invalidate the cache in a good
  way reliably yet. It's only a very short term problem though. It fixes itself
  after the next modification of the node tree and is only noticeable when
  animating some specific sockets such as the switch node condition.
* Whether a socket is grayed out is not exposed in the Python API yet. That will
  be done separately.
* Only a partial evaluation is done to determine if an input affects an output.
  There should be no cases where a socket is found to be unused when it can actually
  affect the output. However, there can be cases where a socket is inferenced to be used
  even if it is not due to some complex condition. Depending on the exact circumstances,
  this can either be improved or the condition in the node tree should be simplified.

Pull Request: https://projects.blender.org/blender/blender/pulls/132219
2025-01-21 12:53:24 +01:00
Falk David
b9f253564e VSE: Python API: Deprecate sequence properties and replace with new ones
This PR adds new RNA properties that deprecate and replace any `sequence` property.
The old prooperties are still there and fully functional, but the description is changed
to indicate that these will be removed in the future and that the new properties should
be used instead.

| Deprecated property | Replacement property |
| --------------------------------- | ----------------------------------- |
| `context.active_sequence_strip` | `context.active_strip` |
| `context.selected_editable_sequences` | `context.selected_editable_strips` |
| `context.selected_sequences` | `context.selected_strips` |
| `context.sequences` | `context.strips` |
| `SequenceEditor.sequences` | `SequenceEditor.strips` |
| `SequenceEditor.sequences_all` |  `SequenceEditor.strips_all` |
| `MetaStrip.sequences` | `MetaStrip.strips` |

Previously, rna paths for animation data on strips started with `sequence_editor.sequences`.
This PRadds versioning for the rna paths to make sure to use
the new naming scheme. This does mean that in previous versions of blender,
the animations don't show but the data is not lost (even if the file is saved in the older version).

Also do some cleanup of existing python scripts inside the source to use the
new properties.

Part of #132963.

Pull Request: https://projects.blender.org/blender/blender/pulls/133156
2025-01-21 11:30:20 +01:00
Pratik Borhade
4450799673 Fix #125833: tooltip disappear on minor mouse movement
Slight displacement in mouse position triggers timer reset (pass=1).
With such condition, new redraw call to tooltip sets non zero timer
value (`r_pass_delay`) and `is_label=true` inside `ui_but_tooltip_init`.
This label boolean further skips drawing of description (for example, see:
`ui_tooltip_data_from_tool`).
To resolve this situation, inside timer_reset function keep `pass=0`
when tooltip region exists (i.e label is already visible on tooltip)

Pull Request: https://projects.blender.org/blender/blender/pulls/133258
2025-01-21 03:56:52 +01:00
Pratik Borhade
a9b863be43 Fix #58333: Box select missing status bar key for deselect
Allow mouse release events to be included on status bar.

Pull Request: https://projects.blender.org/blender/blender/pulls/133182
2025-01-20 03:54:56 +01:00
Campbell Barton
90b03d2344 Cleanup: spelling in comments 2025-01-20 11:19:23 +11:00
Hans Goudey
c6f5c44350 Cleanup: Remove unused includes in editors modules
Pull Request: https://projects.blender.org/blender/blender/pulls/133166
2025-01-16 23:17:51 +01:00
Harley Acheson
8c9446a0d7 UI: Color Picker Status Bar Mac Information
On Mac we can now pick colors from outside Blender windows, but this
requires pressing the "Enter" key. This PR just changes the status bar
so that on Mac OS it shows this information to the user.

Pull Request: https://projects.blender.org/blender/blender/pulls/133120
2025-01-16 04:57:24 +01:00
Jonas Holzman
96babd5e9f UI: Support canceling Eyedropper color picking operations
Have `eyedropper_color_sample_fl` return success, in case platform
sampling starts but is canceled (Async return on MacOS). Removes any
chance of returning black color on failures.

Pull Request: https://projects.blender.org/blender/blender/pulls/133124
2025-01-16 04:13:48 +01:00
Julian Eisel
c07b253265 Fix: Assets: Asset library not loaded after creating brush asset (asserts)
The steps in #132900 would lead to a failed assert and some warning prints:
"Warning: Asset loading is unfinished". This is because asset libraries get
cleared more strictly and correctly since a859ed1130, but only once the menu
was shown it would get reloaded.

Instead make sure the asset library loading gets triggered whenever a button to
popup a brush asset shelf is present. This makes sense because in this context
you typically want an asset library available.
2025-01-15 19:08:08 +01:00
Harley Acheson
de95daaadf Fix #130171: Stop Panel Animation When Removing Regions
When removing areas ensure that none of its panels are currently
running open/close animations. If so turn them off.

Pull Request: https://projects.blender.org/blender/blender/pulls/131998
2025-01-14 19:43:42 +01:00
Jacques Lucke
684fd4643a Nodes: use BKE_main_ensure_invariants directly instead of ED_node_tree_propagate_change
`BKE_main_ensure_invariants` was added in 1fae5fd8f6. The older
`ED_node_tree_propagate_change` was already implemented as a thin wrapper around
`BKE_main_ensure_invariants`. This patch removes the wrapper and calls the more
general function directly.

A new overload of `BKE_main_ensure_invariants` is added for the common case when
only a single data-block has been modified.

Pull Request: https://projects.blender.org/blender/blender/pulls/133048
2025-01-14 16:26:54 +01:00
Julian Eisel
1bde901bf2 UI: Remove "Adjust Last Operation" region when button sends undo push
Addresses #78171, #61828, #62473 and many closed reports about this.

Until now, the "Adjust Last Operation" would keep being available after
changing various properties in the UI. Actually using it to adjust the
last operation parameters would undo the other changes done through the
UI, which is unexpected and easy to miss. Users would keep running into
this, thinking it was a bug, as the many reports merged into #78171
indicate.

As agreed on in the report, adjusting the last operation shouldn't be
possible after changing properties in the UI that send an undo push.
That's what this PR implements, together with removing the "Adjust Last
Operation" region at that point.

Pull Request: https://projects.blender.org/blender/blender/pulls/133003
2025-01-14 12:45:34 +01:00
Campbell Barton
631495c0e4 Cleanup: sort CMake file lists 2025-01-14 15:45:19 +11:00
Harley Acheson
ba9417470e Fix #126409: Allow Menu Accelerators for Toggles
When menus (that are not type-to-search) open we add underlines to
most items so they can be selected quickly. We currently don't do this
for items that are toggles.  This PR adds accelerators to toggles.

Pull Request: https://projects.blender.org/blender/blender/pulls/132309
2025-01-13 19:14:12 +01:00
Damien Picard
08ca59b43b I18n: Disambiguate "Steps"
- "Steps" can refer to staircase steps in the context of curve
  profiles. Use already-extracted "Mesh" context.
- In the context of the Grease Pencil noise modifier, refers to a step
  number between frames.
- In the general context, refers to a number of times to do an
  operation.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
49b45a95db I18n: Disambiguate "Space"
- "Space" can be the spacebar key. This uses the UIEvents context
  already. One instance is the event type enum item, where "Spacebar"
  is the label and "Space" is the description. Since there is no way
  to use contexts for descriptions since they are supposed to be more
  verbose, the label was renamed to "Space Bar" (acceptable according
  to Wikipedia), and the description to "Spacebar".
- In the context of the Grease Pencil, "Space" is a method of spacing
  brush strokes.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Harley Acheson
e203c7b554 Fix #132931: Allow Wider Icons for Collapsed XYZ Modifiers
Event Icons, those typically shown on the taskbar to indicate keymap
entries, can differ in width. This length is not taken into account
for the modifier keys used when showing collapsed XYZ operations. This
PR just does so.

Pull Request: https://projects.blender.org/blender/blender/pulls/132945
2025-01-11 19:08:15 +01:00
Pratik Borhade
eb57878bec Grease Pencil: Support Boolean property in modifier panel header
A separate function is declared/defined `uiLayoutPanelPropWithBoolHeader`,
it will add a boolean property to the panel.header.
Clear decorate and separator flag, otherwise they will offset the panel
header horizontally and also adds animate decorator on the right side.

Resolves #131623.

Pull Request: https://projects.blender.org/blender/blender/pulls/132726
2025-01-10 14:51:19 +01:00
Harley Acheson
fe071cd076 Fix #124814: Correctly Collapse Long Non-Categorized Lists
Multi-column lists are supposed to collapse to single-column when they
are estimated to be wider than the available window width. However,
current code has two errors. First the calculation of the maximum
number of possible rows is based on entire screen height when the most
available is a bit less than half. This too-large value was used in
the calculation of widths, yet the maximum rows is actually clamped
to about 24 for uncategorized lists. Whenever the former is greater
than the latter this could cause collapsing to not occur. This issue is
only really noticeable for lists in Nodes as these can be shown much
smaller than regular size.  This PR fixes the max-row calculation and
uses this correctly when breaking lists without categories.

Pull Request: https://projects.blender.org/blender/blender/pulls/132881
2025-01-10 00:56:33 +01:00
Pratik Borhade
60ac0421b3 Fix #132830: Regression: Cursor restores the update in GN input
For node region, `event_cursor` is true, it sends update to the cursor
every draw call, this restores the cursor `WM_CURSOR_X_MOVE`.
Issue is originally caused by e6d941cdf4 and it introduced couple other
issues. So best fix would be to revert the commit. And to fix #129178,
restore modal cursor after drawing context menu, i.e. execution of
`ui_popup_context_menu_for_button`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132848
2025-01-09 21:21:30 +01:00
Falk David
d413b0064f Cleanup: Move BKE_material.h to C++
The `BKE_material.h` is only renamed to `.hh` to preserve
the history of the file. Changes to the file are done in
the following commit.
2025-01-09 18:11:46 +01:00
Jacques Lucke
038159e96b Refactor: Nodes: improve node tree update API
Main goals of this refactor:
* Make it more obvious which update function should be used.
* Make it more obvious which parameters are required by using references instead
  of pointers.
* Support passing in multiple modified trees instead of just a single one.

No functional changes are expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/132862
2025-01-09 17:00:05 +01:00
Julian Eisel
04f570a01f Refactor: UI: Move View2D files into directory
As proposed in #98518, this moves all `View2D` files into
a `source/blender/editors/inteface/view2d/` directory. This helps
keeping the `interface/` directory clean. In general I think we should
promote a more modular thinking, where coherent parts of the code form a
module or sub-module. The directory structure and its files can reflect
that nicely.

Pull Request: https://projects.blender.org/blender/blender/pulls/132853
2025-01-09 16:55:54 +01:00
Jacques Lucke
971c96a92c Nodes: rename integer type of nodes to type_legacy
The new description for `bNode.type_legacy`:
```
  /**
   * Legacy integer type for nodes. It does not uniquely identify a node type, only the `idname`
   * does that. For example, all custom nodes use #NODE_CUSTOM but do have different idnames.
   * This is mainly kept for compatibility reasons.
   *
   * Currently, this type is also used in many parts of Blender, but that should slowly be phased
   * out by either relying on idnames, accessor methods like `node.is_reroute()`.
   *
   * A main benefit of this integer type over using idnames currently is that integer comparison is
   * much cheaper than string comparison, especially if many idnames have the same prefix (e.g.
   * "GeometryNode"). Eventually, we could introduce cheap-to-compare runtime identifier for node
   * types. That could mean e.g. using `ustring` for idnames (where string comparison is just
   * pointer comparison), or using a run-time generated integer that is automatically assigned when
   * node types are registered.
   */
```

Pull Request: https://projects.blender.org/blender/blender/pulls/132858
2025-01-09 15:28:57 +01:00
Harley Acheson
5ec2547ab0 Fix #132386: Scale Tree View Hierarchy Lines with 2D Zoom
As the local zoom in changed, scale the vertical start and end of the
hierarchy lines by the 2D aspect value so they remain lining up with
the other content.

Pull Request: https://projects.blender.org/blender/blender/pulls/132817
2025-01-08 21:02:17 +01:00
Harley Acheson
dbe50711ce Fix #132097: Color Tooltips Without Alpha
Currently the popup tooltips for colors shows the same display whether
the color supports alpha or not. This can be confusing when what is
shown could imply that alpha is changeable when it is not.  This PR
makes it clear by not showing alpha values for RBA colors.

Pull Request: https://projects.blender.org/blender/blender/pulls/132287
2025-01-08 20:23:38 +01:00
Jacques Lucke
db7ff834c9 Refactor: Nodes: remove context argument from propagation function
The part that used the context does not seem to be necessary anymore. If the
given tree has any update tag set, the same notifiers will be sent anyway by the
`tree_changed_fn` callback.

If it turns out that we are now missing some notifier, then we have to change
the caller. It either has to call the proper `BKE_ntree_update_tag_*` function,
or create the notifier directly.

This change helps to generalize the concept of propagating changes in original
data, because the context is rarely available.

Pull Request: https://projects.blender.org/blender/blender/pulls/132810
2025-01-08 19:45:50 +01:00
Julian Eisel
cce7a862dc Fix: UI: Incorrect tree view hierarchy line drawing
Scrolling a tree view could result in incorrectly drawn hierarchy lines, see
https://projects.blender.org/blender/blender/issues/132386#issuecomment-1384663

Two issues:
- The index of the last descendant of an item was off by one
- When a hierarchy line was skipped because it was scrolled out of view, the
  following indices would be wrong.
2025-01-08 18:37:18 +01:00
Campbell Barton
7e8dcf77db Cleanup: pass UnitSettings as a const reference 2025-01-08 21:22:45 +11:00
Campbell Barton
361e98b09e Cleanup: move BKE_scene_unit_scale to BKE_unit_value_scale
This doesn't use any scene types, move to BKE_unit.hh
2025-01-08 21:03:50 +11:00
Campbell Barton
61a2f7a431 Cleanup: resolve check_spelling & check_licenses warnings 2025-01-08 11:31:43 +11:00