This report shows a long report (measures 19,714 pixels) overflowing in
such a way that the banner shows nothing across the entire width of the
window. This PR just adds a maximum width to the banner size so it will
show a subset of the report correctly.
Pull Request: https://projects.blender.org/blender/blender/pulls/132307
Add a node that finds the number of times a substring occurs in a string,
and the position of the start of the first match.
See the PR description for more rational and details.
Pull Request: https://projects.blender.org/blender/blender/pulls/129270
Reading an EXR multi-layer image in the compositor is not thread safe.
That's because the code access the render result without holding a
reference to it. To fix this, acquire the render result when accessing
the render result structure.
Pull Request: https://projects.blender.org/blender/blender/pulls/132300
- Split off audio related code out of movie_write.cc into
movie_write_audio.cc
- Rename very generic PRINT debug logging macro name to FF_DEBUG_PRINT,
and use "ffmpeg:" prefix in the printed messages
- Other tiny simplifications
Pull Request: https://projects.blender.org/blender/blender/pulls/132233
The Cryptomatte node doesn't work with image sequences that starts at a
non-zero frame. That's because the typename of the Cryptomatte is not
necessary updated at a frame that exists in the sequence, so the node
fails entirely.
To fix this, we always compute the typename at the frame of the first
image in the sequence.
As the individual commits say:
- Use Set instead of GSet for tracking proxy builder processed paths
- Use Vector<MovieIndexFrame> to store entries in MovieIndex
- Clearer stdout/stderr printing in movie proxy generation
- Instead of unlink(), use BLI_delete() which does proper utf8 path
conversion on Windows.
Pull Request: https://projects.blender.org/blender/blender/pulls/132174
This extends the `NodeInContext` and `SocketInContext` types with some useful
methods to reduce boilerplate when using them in #132219. Also it moves the
inline functions to the bottom of the file to make the API easier to read.
Pull Request: https://projects.blender.org/blender/blender/pulls/132276
This adds a new `Map.lookup_try` method that returns a `std::optional<Value>`
for a given key. If the key is not in the map, `std::nullopt` is returned. If it
is in the map, then a copy of the value is returned. Note that the copy is
necessary because `std::optional` can't contain reference types.
This method helps a lot in #132219 to reduce boilerplate.
Pull Request: https://projects.blender.org/blender/blender/pulls/132278
I had written a comment years ago mentioning that this behavior would be
preferrable, but I mistakenly assumed it was complicated to implement.
It turns out the sampled points subdividing a Bezier segment will have
symmetric "aligned" handle positions. Generally it's better to keep the
handles aligned where possible since the editing experience is a bit better.
In geometry nodes this shouldn't make an important difference because
the handle types are changed as necessary for in the set handle position
node.
Pull Request: https://projects.blender.org/blender/blender/pulls/132204
Only attribute custom property names are expected to be unique.
But also, it isn't worth asserting over this here, so just use the
regular "add" method instead of "add_new".
Pull Request: https://projects.blender.org/blender/blender/pulls/132277
Avoids some binary noise in saved files, and will some day allow us to use runtime data on read without having to explicitly clean it up (unless we refactor this into an allocated pointer instead!).
Pull Request: https://projects.blender.org/blender/blender/pulls/132190
A link is unavailable when any of its sockets are unavailable. Sometimes such
links are in a weird inbetween state between being there and not being there at
all. Generally, they should be considered to not be there, but sometimes it's
still useful if they automatically come back when toggling the availability of
sockets. We don't have a replacement for this functionality yet.
This patch changes behavior so that unavailable links are treated as not being
there at all in two places:
* When deciding whether to draw an input socket value.
* When deciding what to do when drawing from a socket (to create a link from it
or detach existing links). This is done by simply removing unavailable links
when starting to drag from a corresponding socket. This allows all of the
existing logic to stay the same.
Pull Request: https://projects.blender.org/blender/blender/pulls/132184
For some reason, the file in this report had its second mix shader socket with
the identifier "Socket.001" instead of the current "Socket_001". The age of
the file roughly corresponds to when we switched to the node declaration
system. I'm not sure why it has `.` instead of `_`, since the old socket template
system also used `_` as the deliminator. I vaguely remember some issue like
this but it's been a while and I can't find anything online.
The fix is to just manually change the socket identifier. The subversion bump
isn't conceptually necessary, it's just to stop the versioning from running
more often than necessary once the file is saved again.
Pull Request: https://projects.blender.org/blender/blender/pulls/132199
The `socket->index_in_tree()` method provides a unique index for that socket
in the node tree (it's a cached runtime value). By construction, all input/output
sockets of a node have consecutive numbers, but this (sometimes useful) fact
is currently not exposed in the API.
This patch adds new `input_socket_indices_in_tree` and
`output_socket_indices_in_tree` methods to get the range of indices for all
inputs or outputs of a node.
Previously, the code was O(n^2) because it iterated over all interface sockets,
and for each it tried to find the corresponding index by iterating over all
inputs again. Now, a `VectorSet` is used to make finding the index `O(1)`. The
new utility function may also be useful elsewhere.
Pull Request: https://projects.blender.org/blender/blender/pulls/132272
The image user of the Cryptomatte node does not have an up to date frame
number. That's because the BKE image user walker function which is used
to update image user frames numbers was missing handling for the node.
To fix this, add a case for the Cryptomatte node.
This is a partial fix for #132210.
Pull Request: https://projects.blender.org/blender/blender/pulls/132271
The Movie Distortion node output is cropped to the bounds of the
original input. This patch fixes that by extending the bounds depending
on how the distortion extends the image bounds.
Importing USD `quatf` types was erroneously left disabled after recent
work this past summer for better attribute support. It is already
correctly enabled and validated for Export.
The `half` and `double` variants must still be skipped for now though.
Pull Request: https://projects.blender.org/blender/blender/pulls/132252
Commit 0df5d8220b made a change to have the `USDStageReader` only keep
a reference to the ImportSettings struct. This isn't safe to do because
there's scenarios where the ImportSettings might be defined as a stack
variable but the reader outlives the lifetime of that variable. This
happens inside `USD_create_handle` where the reader is returned to the
caller for instance.
Fix this, and the original issue which lead to the change causing the
regression, by having `USDStageReader` own ImportSettings directly so
it's more obvious that it is A) tied to the lifetime of the reader and
B) can no longer become out of sync with a caller's own ImportSettings
data (since that no longer exists).
Pull Request: https://projects.blender.org/blender/blender/pulls/132095
The complaint mentions three popup alert dialogs that have fixed width
and are difficult to translate to some languages and fit. for both
create_autorun_warning and create_opengl_usage_warning these become
sized to fit their longest string length. The third is just too narrow,
so create_save_file_overwrite_dialog is made 30% wider, to be more in
line with other dialogs with three buttons.
Pull Request: https://projects.blender.org/blender/blender/pulls/132098