Commit Graph

16210 Commits

Author SHA1 Message Date
Daniel Genrich
37144b8178 Smoke:
* reset cache when changing heat or gravity
2009-08-25 20:22:40 +00:00
Daniel Genrich
0e9f7757b9 Pointcache:
*forgot 1 rename
2009-08-25 19:58:42 +00:00
Daniel Genrich
e2d91a5e5f Pointcache:
* change function names
2009-08-25 18:53:20 +00:00
Daniel Genrich
1d1e8595f2 Pointcache:
*introducing unique ID's following brechts hint from ML

Enhancements resulting from this:
* multiple caches per modifier stack position
2009-08-25 18:41:36 +00:00
Arystanbek Dyussenov
706a4c22b5 Implemented dynamic and multidimensional array support in RNA.
Example code: http://www.pasteall.org/7332/c.
New API functions: http://www.pasteall.org/7330/c.

Maximum number of dimensions is currently limited to 3, but can be increased arbitrarily if needed.

What this means for ID property access:

* MeshFace.verts - dynamic array, size 3 or 4 depending on MFace.v4
* MeshTextureFace.uv - dynamic, 2-dimensional array, size depends on MFace.v4
* Object.matrix - 2-dimensional array

What this means for functions:

* more intuitive API possibility, for example:
  Mesh.add_vertices([(x, y, z), (x, y, z), ...])
  Mesh.add_faces([(1, 2, 3), (4, 5, 6), ...])

Python part is not complete yet, e.g. it is possible to:

MeshFace.verts = (1, 2, 3) # even if Mesh.verts is (1, 2, 3, 4) and vice-versa
MeshTextureFace.uv = [(0.0, 0.0)] * 4 # only if a corresponding MFace is a quad

but the following won't work:

MeshTextureFace.uv[3] = (0.0, 0.0) # setting uv[3] modifies MTFace.uv[1][0] instead of MTFace.uv[3]
2009-08-25 17:06:36 +00:00
Joerg Mueller
4ba6dbce76 Replaced G.sce by Main.name in sound.c.
I hoped for it to resolve the bug of loading sounds with relative paths didn't work, but Main.name isn't set before the sounds are loaded, so the bug resists!
Someone who is into file loading should please fix this!
2009-08-25 15:30:04 +00:00
Campbell Barton
9521fa9456 remove gameOb.has_key(key) method from KX_GameObject and ListValue since python 3.x removes has_key from dictionaries.
Instead use __contains__, eg.
 if key in gameOb: ...
 
Mathutils returns from PyMath.cpp were incorrectly using wrapped Mathutils types. Wrapped types should only be used with a callback now.
2009-08-25 13:54:56 +00:00
Campbell Barton
855974dad9 patch from Mitchell Stokes adding dictionary like access to a scene. (like KX_GameObjects have)
val = scene["prop"]
scene["prop"] = newval
if "prop" in scene: ... 
val = scene.get("prop", fallback_val)
2009-08-25 13:43:21 +00:00
William Reynish
8aa6f672ba Moved the autokey mode menu from the timeline header into the timeline menus. Its previous prominent large size made it seem like this setting was very important, when in fact it's a setting you are almost never likely to touch. This helps clean up the main UI. 2009-08-25 12:31:35 +00:00
Joshua Leung
2d38d0d1e1 2.5 - Keying Sets Bugfix
Single-value properties in KeyingSets were not getting keyframed.
2009-08-25 10:32:53 +00:00
Matt Ebb
1441f337fb Small error detected by valgrind, thanks cam 2009-08-25 08:11:37 +00:00
Matt Ebb
a81b458dbd * Volume Rendering
Finally in 2.5 branch :)

Still things to do, but will continue working in here. I won't bother
repeating the commit messages from the last year or so, however I've 
written up some technical docs to help Ton/Brecht/etc review and find 
their way around the code:
http://wiki.blender.org/index.php/User:Broken/VolumeRenderingDev

That above page has some known issues and todos listed, but I'm still 
interested in bug reports.

Credits for this code:
* Matt Ebb 
(with thanks to Red Cartel/ProMotion Studios)
* Raul Fernandez Hernandez (Farsthary) for patches:
  o Light cache based multiple scattering approximation
  o Initial voxeldata texture code
  o Depth Cutoff threshold 
* Andre Susano Pinto for BVH range lookup addition
* Trilinear interpolation adapted from pbrt
* Tricubic interpolation from libtricubic
2009-08-25 06:30:09 +00:00
Joshua Leung
33343fced5 2.5 - Action Editor
New Actions can now be added again from the Action Editor. 

There are no guarantees that this works totally safely yet (reference counting may be quite off), so you've been warned.
2009-08-25 04:32:40 +00:00
Joshua Leung
e80ac54a22 2.5 - Keying Sets API (now usable from Py-Scripts)
Wrapped the Keying Sets API with RNA Functions so that they can now be called from Py-Scripts. This will ultimately be useful for riggers to create Keying Sets which can get loaded up/created for animators to use after importing their rig. 

I've created a demo for this, which can be found at:
http://www.pasteall.org/blend/552

Notes:
- Kazanbas, I've had to create a rna_scene_api.c here to hold some of the relevant functions. Hopefully this won't cause you too much pain when you do your next merge from 2.5 to your branch ;)
- I've noticed that there seem to be a few cases mentioned in the demo which don't totally work yet. I'll commit some fixes for those later.
2009-08-25 04:05:37 +00:00
Joshua Leung
e2eaf26935 2.5 - NLA Bugfixes:
* F-Modifiers on F-Curves can now taken into account when calculating the extents of actions. This is used when there are some NLA strips and some action with some F-Modifiers is being played back on top of those.

* The toggles in the NLA channels list now respect the width of the list instead of using a hardcoded position. This means that clicking on these toggles when the list is resized works again.
2009-08-25 01:46:05 +00:00
Matt Ebb
ea97a37383 svn merge -r 22628:22753 https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender 2009-08-25 01:37:08 +00:00
Joshua Leung
4a78b9e904 2.5 - Assorted Bugfixes for Animation Editing
* Inserting keyframes now takes into account whether the F-Curve was editable or not.

* Editing keyframes in animation editors now sends proper depsgraph updates instead of just tagging the relevant objects. 

Thanks JiriH for reporting these bugs.
2009-08-25 00:12:11 +00:00
William Reynish
7793848db2 Reverted some keymap changes.
Moving to standards for opening/saving etc was causing uproar in IRC.
2009-08-24 21:45:09 +00:00
Daniel Genrich
6faf7eb2ba Smoke:
*enable non-2^n textrues for all gfx cards which support it.
* try to enhance the visual quality under linux a bit when gfx card doesn't support it (still errors visible)
2009-08-24 21:39:48 +00:00
Daniel Genrich
75f1166b6c Smoke:
*fixing the fix as usual
2009-08-24 21:16:23 +00:00
Daniel Genrich
8b51b993db Smoke:
* Bugfix for scaling on non-2^n-textures
2009-08-24 21:06:55 +00:00
Martin Poirier
8eeb71e6d9 Correct transform descriptions.
Some operations were described as vertex only when they aren't.
2009-08-24 14:26:58 +00:00
Nathan Letwory
01e2aa0249 * r22739 broke compilation with scons. Make sure WITH_OPENEXR definition is given 2009-08-24 12:34:19 +00:00
Campbell Barton
0b459178e1 [#19232] (2.5) Correction of cmake for windows about audio (jack and openal)
Didnt apply the patch updated with sndfile.
2009-08-24 10:21:53 +00:00
Campbell Barton
b39f73431a [#19232] (2.5) Correction of cmake for windows about audio (jack and openal)
from Guillaume Lecocq (lguillaume) 

[#19247] (2.5) useless WITH_OPENEXR redefinition
from Mauro Toffanin (equilibrium)
2009-08-24 10:07:49 +00:00
Campbell Barton
1ef190088b patch from Ron Walker (o6a).
Descriptions for TFM, TEXT, CONSOLE and ED operators.
- Made some minor edits.
2009-08-24 09:17:09 +00:00
Matt Ebb
90895fce8c * Fix for camera+internal surface object inside ztransp volume 2009-08-24 08:13:09 +00:00
Joshua Leung
b33b6babbd 2.5 - Sliders in Animation Editors
The 'Show Sliders' option for DopeSheet and Graph Editors now works again. When this option is enabled (it is disabled by default), a slider (or combobox) is shown beside the mute/lock toggles for F-Curves. Editing the slider will result in a new keyframe being added on the current frame. 

So, for all the (ex)-Maya animators out there, you can now animate in a channelbox-like way. :)

Also in this commit:
* Fixed some warnings in modifier.c from previous commits there
* Fixed some refresh problems with DopeSheet channel list (which were only obvious after adding back the sliders)
* Removed the old/unrestored and nasty slider code used in the past by the Action Editor only.
2009-08-24 04:31:13 +00:00
William Reynish
ac44d73acd Made menu text more consistent, using '...' when a menu item spawns a popup or confirmation, and removing redundant starting words in submenus.
Also added notifiers for user prefs, and tweaked wave modifier layout.
2009-08-24 00:01:09 +00:00
William Reynish
3eed35ada1 Adjusted spacing of header items.
Made toggle buttons less wide, with less extra space around them
Made number widgets wider to allow larger numbers, such as the current frame field in the timeline.
2009-08-23 22:22:58 +00:00
Matt Ebb
6ddcb47746 * Fix for volume materials + AAO 2009-08-23 22:19:45 +00:00
Thomas Dinges
53f66e5c88 2.5 3DView:
Patch by Lorenzo Pierfederici (lento). Many thanks! 

* Ported some more menus to python (Pose, Particle...)
* Some cleanup and reorganization in the python file to reduce code. :)
* Cleanup of old C buttons code.
2009-08-23 22:13:56 +00:00
Matt Ebb
c1edc2f313 * Fix for rendering wire materials 2009-08-23 22:11:19 +00:00
William Reynish
7da7103d1a UI
Changed the rounding of action buttons. The round style looked pleasing when they were isolated, viewed by themselves, but looked terrible when grouped, or at small sizes with icons as it was often used. The old Filebrowse or Render This Window buttons were examples of how badly they looked with an icon, and the rounding in the tools area made for some weird visual shapes. When combined in groups of widgets, such as the datablock selectors it looked even weirder, because one side of the group would be square and the other would be round, causing some spatial clashes. 

http://www.reynish.com/files/blender25/actionbuttons_new.png

Also tweaked the tools sub-area color which stood out as being much brighter than the rest of the UI. When the tools area was open in the default layout, the overall impression was asymmetrical, non-harmonic.
2009-08-23 21:56:32 +00:00
Campbell Barton
77ec3a1239 deprecated world settings were being used making new world's have zero gravity in the game engine.
Double checked these aren't used anymore by renaming the vars in DNA_world_types.h
2009-08-23 17:33:34 +00:00
Nicholas Bishop
2c5cbd4c7c 2.5/Sculpt:
* Deleted unused file
2009-08-23 17:03:06 +00:00
Matt Ebb
971435f2a1 * Compile fix after merge - disabled high-res smoke rendering in voxeldata texture. Will re-enable when the modifier situation has been worked out. 2009-08-23 13:15:10 +00:00
Joshua Leung
19b81733cc 2.5 - Custom Shape and Bone Groups can be viewed/set on Bones again. 2009-08-23 12:53:55 +00:00
Campbell Barton
01d4748e5f svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22704:22717 2009-08-23 07:46:34 +00:00
Campbell Barton
2ed155b98a spacebar for the search menu was overriding space in the text editor 2009-08-23 07:33:29 +00:00
Campbell Barton
4a4a3b4989 Option for MouseFocus sensor. only used when 'Mouse over any' type is set.
Previously the only way to detect if the mouse moved over a different object was to enable true-level-triggering and have a python script detect the change.

When the Pulse option is set, focusing on a different object pulses true.
Python attribute is focusSensor.usePulseFocus.

This is similar to the collision sensors pulse option where changes in the set of collision objects generates an event too.

Found this functionality missing when trying to make a logic demo that used mouse-over with overlapping objects.
2009-08-23 06:17:59 +00:00
Matt Ebb
f5711909a6 svn merge -r 22628:22714 https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender 2009-08-23 03:33:33 +00:00
Matt Ebb
f82ce68a9e * enable ztransp transparency type for new materials by default. 2009-08-23 02:59:18 +00:00
Matt Ebb
46aac7b4fc * Volume rendering - z transparency
This solves one of the last remaining hurdles for 
volume rendering. Previously it always used ray 
tracing to shade other objects inside or behind the 
volume. This meant that said objects would look 
aliased, unless you used Full OSA on the volume 
(which is slow!). As well as this, it meant that you didn't 
get a good alpha channel out of the volume to use for 
compositing, similar to ray refracting materials.

This commit enables z transparency for volume 
materials. Although it can be potentially less 
physically correct, in most situations there's no 
difference, and you get the benefit of nice sampling for 
other objects and an alpha channel for compositing too.
2009-08-23 02:54:30 +00:00
Brecht Van Lommel
45bb3293b4 2.5: Python subclasses can now define RNA properties by making
a __props__ list in the class, same as for operators.
2009-08-22 17:30:47 +00:00
Campbell Barton
9cd19fd210 [#19226] (2.5) blender uses deprecated 'strstream' STL class, causes warnings with gcc
thanks to Mauro Toffanin (equilibrium)

This is the only place where strstream were used.
2009-08-22 17:19:31 +00:00
Campbell Barton
4ca76ac543 [#19229] 1 line fix resolves - segmentation Fault
from Martin Frances (martinfrances) 

Added a scene check when appending objects so you can append data without a scene.
2009-08-22 17:11:36 +00:00
Campbell Barton
215f80361c bpy's __rna__ attribute doesnt work as it should, since the parent classes __rna__ overrides the subtypes.
For now have pyrna_struct_as_srna look in the dict first for __rna__ before using PyDict_GetItemString.
Somehow __rna__ is not calling the pyrna_struct_getattro function, python find it first.

The only relyable way to get the rna from python currently is.
bpy.types.SomeType.__dict__['__rna__']
2009-08-22 17:06:10 +00:00
Joerg Mueller
98e9ddbf5b Bugfixing. 2009-08-22 16:54:18 +00:00
Campbell Barton
fa8e44556d svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22701:22704 2009-08-22 14:23:54 +00:00