Commit Graph

20091 Commits

Author SHA1 Message Date
Charlie Jolly
93933ee8bb Geometry Nodes: Add Attribute Vector Rotate node
Port vector rotate node to geo attributes.

Request by @simonthommes

Reviewed By: simonthommes, HooglyBoogly
2021-05-11 11:15:06 +01:00
Yuki Shirakawa
fc5bf09fd8 Rigging: Add transform for custom bone shapes
Add translation/rotation/scale parameters for custom bones shapes. The
new scale is a 3D vector `custom_shape_scale_xyz`, and replaces the
`custom_shape_scale` float.

Reviewed By: #animation_rigging, sybren, zeddb

Differential Revision: https://developer.blender.org/D10974
2021-05-11 11:31:58 +02:00
Campbell Barton
091d7336e6 Cleanup: remove unused baking struct members from soft-body 2021-05-11 16:00:38 +10:00
Hans Goudey
4333991b7b Cleanup: Reorder class variable declarations
The order was arbitrary, and rearranging the declarations
makes the class look less messy, and makes room for future comments.
2021-05-10 19:33:12 -05:00
Hans Goudey
a5761bbde2 Cleanup: Whitespace, add doxygen sections
The sections aren't helpful at the moment, but I will add more code
here soon that will benefit more from the visual separation.
2021-05-10 19:30:23 -05:00
Hans Goudey
6b1034d520 Cleanup: Use a helper function for repetitive code
Retrieving data from the component can be done in a separate function
to save some repetition.
2021-05-10 19:17:15 -05:00
Severin
273db9294a Fix warning on Apple Clang, missing override specifier
Was giving a warning:
```
BKE_spline.hh:293:35: warning: 'interpolate_to_evaluated_points' overrides a
member function but is not marked 'override' [-Winconsistent-missing-override]
```
2021-05-10 12:06:54 +02:00
Philipp Oeser
0aa05c7fbb Merge branch 'blender-v2.93-release' 2021-05-10 12:00:34 +02:00
Philipp Oeser
78316ac50e Fix T88145: Dynamic Paint initial color using vertex color not working as expected
Mistake in {rBe48c4d73d378}.

Was using the vertex index as a lookup for the loop color (instead of
the loop index).
(Issue was not present in original D1429 btw).

Maniphest Tasks: T88145

Differential Revision: https://developer.blender.org/D11212
2021-05-10 11:53:44 +02:00
Campbell Barton
f2370bb22d Cleanup: spelling 2021-05-10 16:19:40 +10:00
Campbell Barton
3b7df2e157 Cleanup: unused variable warning 2021-05-10 16:16:29 +10:00
Hans Goudey
f694321db0 Fix: Curve resample duplicates last point for cyclic splines
The last point of the output was at the same location as the
first point of a cyclic spline. The fix is simple, just account for
the cyclic when choosing the sample edge length, and don't
hard code the last sample.
2021-05-09 01:33:34 -05:00
Hans Goudey
7029cc2f8a Fix T88126: Curve resample crash for single point input
The spline `length` function assumed that the curve always had evaluated
edges. That is clearly false. This commit adds a check to `length` and a
special case for a single point in the curve resample node.
2021-05-09 01:13:06 -05:00
Hans Goudey
518c5ce4cd Geometry Nodes: Improve point instance node performance
This commit uses two changes to improve the performance of the point
instance node.

**Prevent Reallocations**
At 64 bytes, the transform matrix for every instance is rather large,
so reallocating the vector as it grows can become a performance bottle-
neck. This commit reserves memory for the instances that will be added
to prevent unecessary reallocations as the instance vector grows.

In a test with 4 million instances of 3 objects in a collection, the
node was about 40% faster, from 370ms to 270ms for the node.

**Parallelization**
Currently the instances are added by appending to a vector. By changing
this slightly to fill indices instead, we can parallelize the operation
so that multiple threads can fill data at the same time. Tested on a
Ryzen 3700x, this reduced the runtime from the above 270ms to 44ms
average, bringing the total speedup to ~8x.

Note that displaying the instances in the viewport is still much slower
than the calculations in node, this change doesn't affect that.
2021-05-08 23:57:36 -05:00
Jacques Lucke
34439f05ab Cleanup: remove use of persistent data handles in geometry nodes
Those were mostly just left over from previous work on particle nodes.
They solved the problem of keeping a reference to an object over
multiple frames and in a cache. Currently, we do not have this problem
in geometry nodes, so we can also remove this layer of complexity
for now.
2021-05-08 14:54:48 +02:00
Hans Goudey
e46b9de6ab Fix: Curve to mesh node assert when last profile segment is vector
We need to always add a single point to the last cyclic segment that
completes the loop, because that includes the starting point of the
evaluated edge. The existing code forgot about that point.
2021-05-07 18:16:15 -05:00
Hans Goudey
3185084efb Geometry Noes: Curve Resample Node
This node generates a naturally parametarized (even length edge) poly
spline version of every spline in the input. There are two modes,
"Count", and "Length". These are similar to the same options for the
line primitive node in end points mode.

I implemented this instead of a "Sample Points" node, because for this
operation it's trivial to keep the result as a curve, which is nice
since it increases flexibility, and because it can make instancing
simpler, i.e. using the transforms of each evaluated point rather than
requiring the construction of a "rotation" attribute.

Differential Revision: https://developer.blender.org/D11173
2021-05-07 15:37:06 -05:00
Sebastian Parborg
8d6264ea12 Cleanup: Remove deprecated variables and functions calls from our ffmpeg code
There need to be more cleanup for ffmpeg 4.5 (ffmpeg master branch).

However this now compiles on ffmpeg 4.4 without and deprication
warnings.

Reviewed By: Sergey, Richard Antalik

Differential Revision: http://developer.blender.org/D10338
2021-05-07 17:12:25 +02:00
Sebastian Parborg
36ffa5b915 Merge branch 'blender-v2.93-release' 2021-05-07 16:53:24 +02:00
Sebastian Parborg
9cdf11676e Fix: No sound is exported with ffmpeg 4.4
We were not assigning the amount of sound channels to the output frames.
Newer ffmpeg releases has sanity checks in place and doesn't fall back
to two channels anymore.
2021-05-07 16:51:28 +02:00
Bastien Montagne
8e3a73bf81 Merge branch 'blender-v2.93-release' 2021-05-07 16:14:39 +02:00
Bastien Montagne
8241678e6e LibOverride: more tweaking to handling of obsolete overrides during resync.
this is a followup to rB2bd85d9cc623, we cannot forcefully delete
obsolete overrides of object data (meshes etc.), as this implies also
deleting their user object, which might still be a perfectly valid
override, albeit in conflict regarding its obdata ID pointer...
2021-05-07 16:07:37 +02:00
Bastien Montagne
e7312effb1 Merge branch 'blender-v2.93-release' 2021-05-07 12:54:30 +02:00
Bastien Montagne
a54253f335 LibOverride: Add proper reports when deleting user-edited overrides as part of resync.
Logs are not enough here, we need proper warning visible for the user.
2021-05-07 12:54:13 +02:00
Bastien Montagne
aa8e058a59 LibOverride: Do not preserve local overrides when their linked data disappear.
This is the opposite of previous code, which would keep those
'deprecated' overrides arround (often in a dedicated collection), when
they were detected as user-edited.

While this is a safe-ish way to (try to) preserve user-edited data, this
tends to add too much 'trash' data to production scenes, which cleaning
becomes a burden.

Note that user will get warnings in thos cases, and can always choose
not to save the current blend file and go fix the library issue instead.
2021-05-07 12:54:13 +02:00
Bastien Montagne
2bd85d9cc6 LibOverride: Fix many 'obsolete' overrides not being properly deleted.
Code detecting overrides which reference linked data is missing was
actually missing many cases, leading to too much garbage data being kept
around after resync process.
2021-05-07 12:52:34 +02:00
Charlie Jolly
ba06bc16ae Geometry Nodes: Add Attribute Curve Map Node
This node has the same functionality as the color and vector curve
mapping nodes in the shader editor. Here is works on every value for
the selected attribute, and it can also output a float value. Other
than that, the implementation is quite straightforward-- almost
completely boilerplate code.

Differential Revision: https://developer.blender.org/D10921
2021-05-06 23:47:51 -05:00
Campbell Barton
78b2b5fc0e Merge branch 'blender-v2.93-release' 2021-05-07 10:54:52 +10:00
Campbell Barton
7b9c865afc Fix inconsistency setting particle edit-mode
The check to include particle edit mode in the object-mode drop-down
didn't match the poll function to edit particle edit mode.

Share the check between both functions.
2021-05-07 10:52:14 +10:00
Sebastian Parborg
20a878158f Merge branch 'blender-v2.93-release' 2021-05-06 19:02:38 +02:00
Sebastian Parborg
b0271e4f05 Fix T88065: Spline-IK bone position calculation fails in some cases
Fix trying to use cross product on parallel vectors.

Fix intersection checks failing because we run into floating point
issues with very small numbers.
2021-05-06 18:55:22 +02:00
Bastien Montagne
529de3d6f8 Merge branch 'blender-v2.93-release' 2021-05-06 18:21:43 +02:00
Bastien Montagne
7cade013c1 LibOverride: Better handling of 'orphaned' Objects in override creation.
One of current annoying limitations of Blender re Collections/Objects is
that objects are forbidden to not be instantiated in at least one
collection.

Code ensuring that as a pst-processing step of override creation/resync
operations would be a bit too eager to add those objects to an external
'ad-hoc' collection, which poses several issues (both in term of keeping
the scene well organized, and related to override hierarchy handling).

So now be very conservative and only generate and use  external 'storage'
collection for those objects when it is absolutely mandatory.

In pratice, it means this should never happen anymore on any decently
organized data source.
2021-05-06 18:21:20 +02:00
Philipp Oeser
568d55d4bc Merge branch 'blender-v2.93-release' 2021-05-06 17:11:58 +02:00
Philipp Oeser
98a1540627 Fix T88030: operator showing options it shouldnt
Caused by {rB0d9f79b163ee}.

IDP_SyncGroupTypes was now syncing from src to src (leading to
unexpected operator properties).

Assume this is rather critical, dont know the part of the code well, but
above commit clearly shows a change from 'dest->data.group' to 'src-
>data.group' which shouldnt be there.

Maniphest Tasks: T88030

Differential Revision: https://developer.blender.org/D11171
2021-05-06 16:59:38 +02:00
Campbell Barton
efc6f4675d Cleanup: spelling 2021-05-06 08:09:05 +10:00
Bastien Montagne
5f7f90d5a2 Merge branch 'blender-v2.93-release' 2021-05-05 16:42:37 +02:00
Bastien Montagne
0e5f58b68e LibOverride: More fixes to properly ignore non-overridable ID pointers. 2021-05-05 16:41:41 +02:00
Bastien Montagne
cbb057e378 LibOverride: Tag base's object pointer as not overridable. 2021-05-05 16:41:41 +02:00
Bastien Montagne
1f184066ba Merge branch 'blender-v2.93-release' 2021-05-05 14:21:49 +02:00
Bastien Montagne
fff80afe39 LibQuery: Cleanup: Document more fields of LibraryForeachIDData struct. 2021-05-05 12:51:59 +02:00
Bastien Montagne
693a215dc4 LibOverride: Fix usage of IDProps that are not overridable.
Not all python-defined ID properties are overridable (yet), this needs
to be detected by libquery 'foreach id' code, such that those ID
pointers can be ignored by override code when working on override
hierarchies.

Fixes part of the issues found while investigating studio files (namely,
some py-defined ID pointer properties from rigify that are not currently
overridable would cause issues and false detections during resync).
2021-05-05 12:51:59 +02:00
Bastien Montagne
b616c522d9 LibOverride/LibQuery: Refactor 'non-overridable' status management.
Move the detection/decision of whether an ID pointer should be taken
into account in library override hierarchy processing to the LibQuery
area of code, by introducing a new callback flag.

This allows to factorize the test logic, be explicit in liboverride code
about ID relationships that can be ignored when exploring the override
hierarchy, and adds the possibility to do more checks about pointers to
be tagged as non-overridable in the future.

Note that all but the 'special' ID pointers (loop-back, embedded, etc.)
should be overridable. If some is not, relevant IDType 'foreach_id'
callback code is reponsible to tag it properly.

Python-defined IDProperties however are not systematicaly overridable
(yet), so this should allow us to detect that case and act accordingly
in an incomming commit.

No behavioral change expected in this commit.
2021-05-05 12:51:59 +02:00
Hans Goudey
d08cc63e2f Nodes Splines: Apply tilt to normal evaluation
This patch makes the spline tilts (interpolated to the evaluated points)
affect the evaluated normals, allowing manual control of the rotation of
each profile in the curve to mesh node.

The method is based on Animation Nodes code, which keeps the data in
direction vector form, and rotates around the tangent vector.

Differential Revision: https://developer.blender.org/D11152
2021-05-04 17:35:48 -05:00
Hans Goudey
1f5710326f Fix: Splines: Use consistent bezier linear interpolation method
While the method of interpolating based on the curve length at each
evaluated point may be useful in some situations, for now it's best to
be consistent with the existing methods in Blender, so this commit adds
a simple linear-based-on-resolution sampling method to bezier splines.
2021-05-04 17:27:20 -05:00
Campbell Barton
d18be66a54 Fix T86871: Mesh.mesh_from_object creates empty mesh from curve
Regression in 2b723abea0
2021-05-05 08:08:33 +10:00
Hans Goudey
7ab7ae80c5 Fix: Incorrect cyclic interpolation for nodes bezier spline
The special case for the interpolation to the last point was being used
for every point in the last segment, because of the rounding. Instead,
make the function slightly more complicated to properly handle the
correct interolation in the cyclic and non-cyclic cases.
2021-05-04 16:28:22 -05:00
Hans Goudey
441160930b Fix: Incorrect type used for geometry nodes poly splines 2021-05-04 14:34:16 -05:00
Antonio Vazquez
f8f6e0b256 GPencil: New Dilate parameter for Fill brush
Internally, when using Fill brush a dilate of the filled area was done, but this was hardcoded to 1 pixel.

In some situations, this was not enough, so now the value is accesible in the UI and can be set with different values.

Also, as this value is more used than `Leak Size`, the new Dilate is on Topbar, and Leak Size has been moved to Advanced panel.
2021-05-04 16:46:33 +02:00
Cody Winchester
7904899d02 Gpencil - Fix stroke normal from D10171
In my previous patch https://developer.blender.org/D10171 some code changing the direction the strokes normal was accidentally included. This patch reverts that back to the original normal calculation.

Reviewed By: #grease_pencil, antoniov

Differential Revision: https://developer.blender.org/D11148
2021-05-04 16:31:15 +02:00