Commit Graph

49 Commits

Author SHA1 Message Date
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Hans Goudey
e64b3c8212 Refactor: Remove pre-2.8 function to reevaluate a single object
This function replaced the evaluated mesh with a new one with the given
custom data type mask. That doesn't work in general anymore for a few
reasons: the increased dependence on named attributes (a opposed to
custom data types), and the "all or nothing" approach to reevaluating
the depsgraph. Other objects might depend on the object's evaluated
geometry, so it shouldn't just be replaced. Pushed a bit further, this could
give nice simplifications to mesh modifier evaluation.

There are two breaking changes, `bmesh_from_object` and BVH tree
`FromObject` require the source object to have a proper evaluated
mesh now.

If this causes a regression, it's likely that the object is missing
an update tag when a mode is entered that requires extra evaluated data.

Pull Request: https://projects.blender.org/blender/blender/pulls/106186
2023-05-30 22:25:06 +02:00
Hans Goudey
d0705bd697 Mesh: Split MLoopTri poly indices into a separate array
For derived mesh triangulation information, currently the three face
corner indices are stored in the same struct as index of the mesh
polygon the triangle is part of. While those pieces of information are
often used together, they often aren't, and combining them prevents
the indices from being used with generic utilities. It also means that
1/3 more memory has to be written when recalculating the triangulation
after deforming the mesh, and that the entire triangle data has to be
read when only the polygon indices are needed.

This commit splits the polygon index into a separate cache on `Mesh`.
The triangulation data isn't saved to files, so this doesn't affect
.blend files at all.

In a simple test deforming a mesh with geometry nodes, the time used
to recalculate the triangulation reduced from 2.0 ms to 1.6 ms,
increasing overall FPS from 14.6 to 15.

Pull Request: https://projects.blender.org/blender/blender/pulls/106774
2023-05-04 15:39:10 +02:00
Hans Goudey
16fbadde36 Mesh: Replace MLoop struct with generic attributes
Implements #102359.

Split the `MLoop` struct into two separate integer arrays called
`corner_verts` and `corner_edges`, referring to the vertex each corner
is attached to and the next edge around the face at each corner. These
arrays can be sliced to give access to the edges or vertices in a face.
Then they are often referred to as "poly_verts" or "poly_edges".

The main benefits are halving the necessary memory bandwidth when only
one array is used and simplifications from using regular integer indices
instead of a special-purpose struct.

The commit also starts a renaming from "loop" to "corner" in mesh code.

Like the other mesh struct of array refactors, forward compatibility is
kept by writing files with the older format. This will be done until 4.0
to ease the transition process.

Looking at a small portion of the patch should give a good impression
for the rest of the changes. I tried to make the changes as small as
possible so it's easy to tell the correctness from the diff. Though I
found Blender developers have been very inventive over the last decade
when finding different ways to loop over the corners in a face.

For performance, nearly every piece of code that deals with `Mesh` is
slightly impacted. Any algorithm that is memory bottle-necked should
see an improvement. For example, here is a comparison of interpolating
a vertex float attribute to face corners (Ryzen 3700x):

**Before** (Average: 3.7 ms, Min: 3.4 ms)
```
threading::parallel_for(loops.index_range(), 4096, [&](IndexRange range) {
  for (const int64_t i : range) {
    dst[i] = src[loops[i].v];
  }
});
```

**After** (Average: 2.9 ms, Min: 2.6 ms)
```
array_utils::gather(src, corner_verts, dst);
```

That's an improvement of 28% to the average timings, and it's also a
simplification, since an index-based routine can be used instead.
For more examples using the new arrays, see the design task.

Pull Request: https://projects.blender.org/blender/blender/pulls/104424
2023-03-20 15:55:13 +01:00
Hans Goudey
c3d803c2ef Cleanup: Use consistent "positions" term for mesh update tag functions
Consistent with naming from 1af62cb3bf. Keep the "coord"
naming in the "vert_coords_alloc" set of functions since they should be
removed (see #103789).
2023-02-27 16:08:48 -05:00
Campbell Barton
a0a7db9f70 Cleanup: duplicate words in comments 2022-12-17 14:11:11 +11:00
Hans Goudey
90fb1cc4e6 Cleanup: Remove unnecessary dirty normal tags
These were redundant for one of a few reasons:
- A call to `BKE_mesh_tag_coords_changed` was correct instead
- A mesh has dirty normals when created from scratch anyway
- The call was redundant with `BKE_mesh_runtime_clear_geometry`
2022-11-15 20:28:39 -06:00
Hans Goudey
e412fe1798 Cleanup: Simplify freeing and clearing mesh runtime data
Separate freeing and clearing mesh runtime data in a more obvious way.
This makes it easier to see what data is meant to be cleared on certain
changes, rather than conflating it with freeing all of the runtime
caches.

Also comment and reduce the surface area of the "mesh runtime" API.
The redundancy in some functions made it confusing which one should
be used, resulting in subtle bugs or unnecessary boilerplate code.

Also, now bke::MeshRuntime is able to free all the data it owns by
itself, which makes this area easier to reason about. That required
changing the interface of a few functions to avoid passing Mesh when
they really just dealt with some runtime struct.

With more RAII semantics in the future, more of this manual freeing
will become unnecessary.
2022-11-15 20:26:33 -06:00
Hans Goudey
c34c6d3e25 Mesh: Move runtime data out of DNA
This commit replaces the `Mesh_Runtime` struct embedded in `Mesh`
with `blender::bke::MeshRuntime`. This has quite a few benefits:
- It's possible to use C++ types like `std::mutex`, `Array`,
  `BitVector`, etc. more easily
- Meshes saved in files are slightly smaller
- Copying and writing meshes is a bit more obvious without
  clearing of runtime data, etc.

The first is by far the most important. It will allows us to avoid a
bunch of manual memory management boilerplate that is error-prone and
annoying. It should also simplify future CoW improvements for runtime
data.

This patch doesn't change anything besides changing `mesh.runtime.data`
to `mesh.runtime->data`. The cleanups above will happen separately.

Differential Revision: https://developer.blender.org/D16180
2022-10-12 20:55:57 -05:00
Campbell Barton
44bac4c8cc Cleanup: use 'e' prefix for enum types
- CustomDataType -> eCustomDataType
- CustomDataMask -> eCustomDataMask
- AttributeDomain -> eAttrDomain
- NamedAttributeUsage -> eNamedAttrUsage
2022-06-01 15:38:48 +10:00
Hans Goudey
7773393d35 Cleanup: Pass const Scene to mesh evaluation 2022-02-14 12:05:54 -06:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Campbell Barton
eb63646605 BMesh: add mesh debug information printing
- Add BM_mesh_debug_print & BM_mesh_debug_info.
- Report flags in Mesh.cd_flag in BKE_mesh_debug_print
- Move custom data printing into customdata.cc (noted as a TODO).

Note that the term "runtime" has been removed from
`BKE_mesh_runtime_debug_print` since these are useful for debugging any
kind of mesh data.
2022-01-19 17:16:00 +11:00
Sergey Sharybin
780633ec4b Cleanup: Unused function 2022-01-14 17:37:14 +01:00
Campbell Barton
3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00
Campbell Barton
ffc4c126f5 Cleanup: move public doc-strings into headers for 'blenkernel'
- Added space below non doc-string comments to make it clear
  these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.

Ref T92709
2021-12-07 17:38:48 +11:00
Jeroen Bakker
bc0c06ecbe Fix T91518: crash when recalculating looptris after clearing geometry.
When clearing geometry the runtime mutexes of a mesh were freed. This
resulted in crashes afterwards. The clear geometry is an RNA function so
would only effect when using from scripts.

This patch separates init/freeing of the mutexes from other code so they
can be used when needed.

Reviewed By: mont29

Maniphest Tasks: T91518

Differential Revision: https://developer.blender.org/D13142
2021-11-10 13:50:15 +01:00
Hans Goudey
5f8969bb4b Cleanup: Use const mesh to ensure BVH and triangulation cache
As noted in a comment now, these functions only update a cache, so they
don't change the logical state of the mesh, which is "it will have the
data when necessary." Using a const argument will help const correctness
when accessing an object's evaluated mesh.
2021-07-02 11:37:01 -05:00
Jacques Lucke
732d0b458b Blenkernel: move DerivedMesh.c to c++
Required changes to make it compile with clang tidy:
* Use c++ includes like (e.g. climits instead limits.h).
* Insert type casts when casting from void* to something else.
* Replace NULL with nullptr.
* Insert casts from int to enum.
* Replace designed initializers (not supported in C++ yet).
* Use blender::Vector instead of BLI_array_staticdeclare (does not compile with C++).
* Replace typedef statements.

Ref T83357.
2020-12-14 13:08:02 +01:00
Campbell Barton
8877e3aa62 Cleanup: clang-format 2020-08-20 16:09:48 +10:00
Sybren A. Stüvel
fc5eab3570 Mesh: merge mesh_create_eval_final_{view,render} functions
Functions `mesh_create_eval_final_view()` and
`mesh_create_eval_final_render()` were doing the exact same thing,
except for a hack introduced in d3eb9dddd6 (2012-10-08, Better fix for
T32846: dupligroup messes up particle instancing on rendering) that
appears to be no longer necessary. Besides that, these functions had
confusing names. Their functionality changed over time, and whether to
do for-render or for-viewport evaluation is now actually determined by
the depsgraph evaluation mode. This means that the `..._render` function
could evaluate a mesh with viewport settings, and vice versa.

The functions are now merged into `mesh_create_eval_final()`, and the
hack has been removed. The `OB_NO_PSYS_UPDATE` flag has been removed
entirely (instead of keeping it around as deprecated flag), because it
was always only temporarily set on objects during mesh evaluation and
thus not saved to the blend file.

No expected functional changes as far as users are concerned.
2020-08-18 12:58:48 +02:00
Jacques Lucke
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
Campbell Barton
dd328be0f0 Fix memory leak calculating deform modifiers in edit-mode
This bug goes back to 2.80 but doesn't seem to have been reported.
2020-06-24 22:13:27 +10:00
Sergey Sharybin
6a0ddb4bb1 Cleanup: Remove unused function
Was introduced earlier today and did not turn out to be very useful
and clear.
2020-03-17 17:40:54 +01:00
Sergey Sharybin
bf5151b2d2 Mesh: Add utility to calculate deform modifier up to index
Intention is to be used to create mesh at the state which is an input
to the multires modifier.
2020-03-17 16:41:43 +01:00
Jacques Lucke
5de56f9596 Cleanup: make remaining blenkernel headers work in C++ 2020-03-02 15:07:49 +01:00
Campbell Barton
6eadd40597 Cleanup: redundant struct declarations 2019-08-25 16:45:47 +10:00
Campbell Barton
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Brecht Van Lommel
c39d82daf4 Cleanup: remove unused derivedmesh code. 2019-03-28 20:02:59 +01:00
Bastien Montagne
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
Campbell Barton
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
Bastien Montagne
eb7f2457e5 Cleanup: do not cleanup runtime data twice during ID copying...
More or less same code was being executed twice during ID copying.

Makes no sense to add yet another switch-by-ID-type to handle
specificaly runtime data during ID copying, we already have
BKE_xxx_copy_data() functions for that.
2019-02-13 14:31:56 +01:00
Campbell Barton
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
Campbell Barton
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
Campbell Barton
c0f88ed8a8 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
Sergey Sharybin
a84c823b89 Fix T58652: Crash editing shape keys weirdness with instances
This is a second attempt to get the crash fixed. The original fix
worked, but it was reverted by d3e0d7f082.

Now the logic goes as:

- All pointers which we can not have shared (the ones which are
  owned by the runtime) are cleared.
- The rest of runtime stays untouched.

This seems to be enough to keep particles happy.
2018-12-17 12:33:37 +01:00
Dalai Felinto
80ffd7b459 Implement bvhtree.fromObject
Passing depsgraph instead of scene, since a scene does not fully define the
state of object you want to use for the BVH.

Also, mesh_create_eval_final_view and mesh_create_eval_final_render are pretty
much the same, so mesh_create_eval_no_deform and
mesh_create_eval_no_deform_render are as well.

Issue reported on: T58734

Reviewers: sergey
https://developer.blender.org/D4032
2018-12-05 07:58:58 -02:00
Sergey Sharybin
98bcd52ef2 Comment out all derived mesh evaluation
Seems all the usecases of derived mesh are if-defed already,
so no need to have API for it in place, and definitely no
need to waste CPU ticks on converting evaluated mesh to
derived mesh.
2018-11-20 14:54:16 +01:00
Campbell Barton
54ecff1fca Mesh: remove derived mesh for nurbs conversion 2018-10-12 18:05:26 +11:00
Alexander Gavrilov
534009098e Remove obsolete weight paint color computation code.
The new weight paint drawing code converts weight to color
directly in the shader, so the old CD_PREVIEW_MLOOPCOL based
code is not needed anymore.
2018-10-01 11:02:24 +03:00
Campbell Barton
21f09060f8 Cleanup: comment naming which will be changed 2018-08-21 20:52:41 +10:00
Sybren A. Stüvel
b9bef10d19 Ported mesh_create_derived_view() to mesh_create_eval_final_view() 2018-07-10 12:00:58 +02:00
Sybren A. Stüvel
f4ce6d02cd Fluidsim: ported from DerivedMesh to Mesh
Also removed a bunch of unnecessary #include statements from fluidsim.c.
2018-07-05 11:30:38 +02:00
Bastien Montagne
5b3ff9f7d8 Cleanup: Move colorband handling from DM to mesh_runtime universe. 2018-06-25 13:04:24 +02:00
Bastien Montagne
122e0105e2 Port DM_debug stuf to BKE_mesh_runtime. 2018-06-22 17:55:48 +02:00
Bastien Montagne
31d916210c Cleanup: remove DM from 'join as shape' operator.
Also deduplicated the 'mesh as shapekey' code, we had kind of two funcs
doing the same thing here...
2018-06-21 18:26:12 +02:00
Campbell Barton
ab375079df Cleanup: rename WITH -> USE for internal defines 2018-06-06 09:29:54 +02:00
Sybren A. Stüvel
ce6db959c7 Moved function declarations from BKE_DerivedMesh.h to BKE_mesh_runtime.h
The function definitions still reside in DerivedMesh.c. Once we're done
porting all the DerivedMesh use to Mesh, we'll move the still-relevant
functions to mesh_runtime.c. This move is now cumbersome due to shared
statically-declared utility functions in DerivedMesh.c
2018-06-05 16:59:25 +02:00
Sybren A. Stüvel
a9ed50514c Moved function declarations from BKE_mesh.h → BKE_mesh_runtime.h 2018-06-05 16:59:18 +02:00