Commit Graph

6 Commits

Author SHA1 Message Date
Campbell Barton
784e13170e Cleanup: function style casts, use nullptr, printf & size macros 2023-06-04 19:27:38 +10:00
Campbell Barton
74dd0ed09e Cleanup: remove redundant struct qualifiers 2023-06-03 08:54:37 +10:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Brecht Van Lommel
c6c127bfd3 Fix non-geometry object types being possible to set as light receivers 2023-05-25 13:49:38 +02:00
Sergey Sharybin
1c3e0f3585 Fix #108250: Cycles: Light Linking disabled after modifying object
The runtime backup/restore logic was slightly wrong: it is possible that
an object requires light linking runtime but does not need light linking
itself. This is typical configuration for the receivers/blockers.

Modified the logic so that the evaluated object light linking is allocated
if there was a runtime field needed.

This required to make it so light linking evaluation takes care of feeing
the light_linking if it is empty. The downside of this approach is a
redundant allocation from the object backup when removing light linking
collection from emitter. But this is not a typical evaluation flow, and
the more typical flows are cheap with this approach.

Pull Request: https://projects.blender.org/blender/blender/pulls/108261
2023-05-25 12:59:45 +02:00
Sergey Sharybin
ba3f26fac5 Cycles: light and shadow linking
With light linking, lights can be set to affect only specific objects in the
scene. Shadow linking additionally gives control over which objects acts a
shadow blockers for a light.

Usage:
https://wiki.blender.org/wiki/Reference/Release_Notes/4.0/Cycles

Implementation:
https://wiki.blender.org/wiki/Source/Render/Cycles/LightLinking

Ref #104972
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
2023-05-24 14:11:47 +02:00