Finalize the hair & curves implementation for EEVEE Next.
- Ensure Hair particles have their own `ResourceHandle` and
`ObjectKey`, so Motion Blur works correctly.
(Note that the `ObjectHandle` and the `ObjectKey` are always created
"on the fly" instead of being stored as `DrawData`, since it's not
supported for particle system `ID`s).
- The (unused) `ObjectKey::use_particle_hair` has been replaced by an
integer `sub_key`, so multiple particle systems per object can be
supported.
- `VelocityModule::step_object_sync` now has 2 extra optional
parameters for syncing Hair particle systems.
- Update `DRW_curves_update` so it's safe to call it from "Next"
engines.
- Disable the `sampling.reset()` call from `step_object_sync`, since
`is_deform` is always true for objects with particle modifiers, and
this causes the renderer to get stuck at sample 1.
Pull Request: https://projects.blender.org/blender/blender/pulls/109833
Add support for point cloud rendering in EEVEE Next.
Update `point_cloud_sub_pass_setup` to retrieve texture based
attributes, since that's the way they're actually meant to be used.
Pull Request: https://projects.blender.org/blender/blender/pulls/109832
This formats code that is disabled using `#if 0`. Formatting was achieved
by temporarily changing `#if 0` to `#if 1 /*something*/`, then formatting,
and then changing it back to `#if 0`.
We need setters and getters for these two very commonly accessed attributes of grease pencil.
The code is based on the implementation of `CurvesGeometry::positions()` and `CurvesGeometry::positions_for_write()`.
Co-authored-by: Falk David <falk@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/109733
Users were reporting offset issues when the retopology overlay
was disabled. The reason those issues were happening is because of
`vs_offset = min(vs_offset, vs_z * -0.5);`.
That line is necessary for proper functioning of the retopology
overlay, but causes issues at lower offset values (such as zero, when
the retopology overlay is disabled).
Fixes#109640
Pull Request: https://projects.blender.org/blender/blender/pulls/109657
Instead of keeping track of a local array of positions in the modifier
stack itself, use the existing edit mode SoA "edit cache" which already
contains a contiguous array of positions. Combined with positions as a
generic attribute, this means the state is contained just in the mesh
(and the geometry set) making the code much easier to follow.
To do this we make more use of the mesh wrapper system, where we can
pass a `Mesh` that's actually stored with a `BMesh` and the extra
cached array of positions. This also resolves some confusion-- it was
weird to have the mesh wrapper system for this purpose but not use it.
Since we always created a wrapped mesh in edit mode, there's no need
for `MOD_deform_mesh_eval_get` at all anymore. That function was quite
confusing with "eval" in its name when it really retrieved the original
mesh.
Many deform modifiers had placeholder edit mode evaluation functions.
Since these didn't do anything and since the priority is node-based
deformation now, I removed these. The case is documented more in the
modifier type struct callbacks.
Pull Request: https://projects.blender.org/blender/blender/pulls/108637
Split much of BKE_pbvh.h into BKE_pbvh_api.hh.
BKE_pbvh.h is included by BKE_paint.h, which in
turn is included by large amounts of code including
RNA.
This makes it extremely difficult to change
or clean up the PBVH API, since each modification
of BKE_pbvh.h can take 20-30 minutes to compile,
even on a quad-core system with an SSD. This
commit fixes that by moving most of BKE_pbvh.h
into another file and just having the core,
external-facing interfaces in BKE_pbvh.h.
This utility counts the number of occurrences of each index in an array.
This is used for building mesh topology maps offsets, or for counting
the number of connected elements. Some users are geometry nodes,
the subdivision draw cache, and mesh to curve conversion.
See #109628
Renames `OB_MODE_EDIT_GPENCIL`, `OB_MODE_PAINT_GPENCIL`, `OB_MODE_SCULPT_GPENCIL`, `OB_MODE_WEIGHT_GPENCIL`, `OB_MODE_VERTEX_GPENCIL, and the context modes` to `*_LEGACY`.
Pull Request: https://projects.blender.org/blender/blender/pulls/109648
Replace `typedef struct X {} X;` with `struct X {};`
In some cases the first and last name didn't match although this
is rarely useful, even a typo in some cases, e.g. TrachPathPoint.
Add Hair and Curves support to the new Draw Manager.
The `sub_pass_setup` functions bind the required data to an already
created sub-pass, and return the batches needed for drawing.
Add Hair and Curves rendering to Workbench Next:
-Refactor MeshPasses so it's possible to retrieve the pass instead of
letting the class handle the drawing itself.
-Refactor object_sync so the emitter handle can be passed to the
hair_sync function (needed to avoid outlines between hair and emitter)
-Refactor the ObjectState constructor so it's easier to add support for
other object types.
-Update get_material so the slot index starts from 1, to match
BKE_object_material_get_eval.
Pull Request: https://projects.blender.org/blender/blender/pulls/109456
This shuffle around the UBO bindings of EEVEE-Next,
Workbench-Next and DRW internal.
This patch is based under the assumption that all
the target hardwares have at least 12 UBO slots,
which is already required by the GL 4.3 we aim.
When using `Texture.ensure_cube_array` the resulting texture wasn't actually
layered (array) and when used resulted into incorrect behavior.
Until now this function isn't used, but will be in when Eevee-next
world reflective light PR lands #108149 .
Pull Request: https://projects.blender.org/blender/blender/pulls/109497
This moves the `stroke_cache` that was previously stored on every
drawing to the `GreasePencilRuntime` struct.
Since this cache is only used for when a user is drawing a stroke, there
can only ever be one. It makes more sense to have this cache on the
data-block runtime data, rather than every drawings runtime data.
Add Sculpt support for the new Draw Manager
and implement Sculpt rendering in Workbench Next.
Instead of using a callback approach, it's now possible to
retrieve a vector of GPUBatches and their material index,
so engines can use them as they see fit.
Pull Request: https://projects.blender.org/blender/blender/pulls/109294
This patch implements the Keying node for the realtime compositor. To
ease the implementation, some morphological operators were moved into
algorithms and a mechanism to steal data between results was added to
the Result class.
Pull Request: https://projects.blender.org/blender/blender/pulls/108393
Store subdivision surface creases in two new named float attributes:
- `crease_vert`
- `crease_edge`
This is similar to 2a56403cb0.
The attributes are naming conventions, so their data type and domain
aren't enforced, and may be interpolated when necessary. Editing tools
and the subdivision surface modifier use the hard-coded name. It might
be best if these were edited as generic attributes in the future, but
in the meantime using generic attributes helps.
The attributes are visible in the list, which is how they're now meant
to be removed. They are now interchangeable with any tool that works
with the generic attribute system-- even tools like vertex paint can
affect creases now.
This is a breaking change. Forward compatibility isn't preserved for
versions before 3.6, and the `crease` property in RNA is removed in
favor of making a smaller API surface area with just the attribute API.
`Mesh.vertex_creases` and `Mesh.edge_creases` now just return the
matching attribute if possible, and are now implemented in Python.
New functions `*ensure` and `*remove` also replace the operators to
add and remove the layers for Python.
A few extrude node test files have to be updated because of different
(now generic) attribute interpolation behavior.
Pull Request: https://projects.blender.org/blender/blender/pulls/108089
Add a quaternion attribute type that will be used in combination with
rotation sockets for geometry nodes to give a more intuitive experience
and better performance when using rotations.
The most interesting part is probably the interpolation, the rest is
the same as the last attribute type addition, 988f23cec3.
We need to interpolate multiple values with different weights.
Based on Sybren's suggestion, this uses the `expmap` methods from
4805a54525 for that.
This also refactors `SimpleMixerWithAccumulationType` to use a
function rather than a cast to convert to the accumulation type.
See #92967
Pull Request: https://projects.blender.org/blender/blender/pulls/108678
Is probably harmless in practice, but the ASAN was generating an
error about it:
draw_manager_data.cc:187:59: runtime error: member access within null pointer of type 'struct DRWUniformChunk'
Pull Request: https://projects.blender.org/blender/blender/pulls/108798
Ensure float3 data types are marked as packed where appropriate for
ObjectInfos and instead update ObjectBounds during resource
finalization using local resource to reduce global memory thrashing.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/108766
* opengl_context -> system_gpu_context. This is the operating system OpenGL,
Metal or Vulkan context provided by GHOST.
* gpu_context -> blender_gpu_context. This is the GPUContext provided by
the Blender GPU module, which wraps the GHOST context and adds some state.
* Various functions create/destroy/enable/disable both contexts, these have
just gpu_context in the name now.
Pull Request: https://projects.blender.org/blender/blender/pulls/108723
This implements the `VIEW3D_OT_select_box` for the new grease pencil data-block.
Note that this also adds a `get_evaluated_grease_pencil_drawing_deformation` function, but there are TODOs left.
This will have to be updated once the modifier logic is in place.
Pull Request: https://projects.blender.org/blender/blender/pulls/108661