Campbell Barton
e3fe8128e4
Merge branch 'master' into blender2.8
2017-09-29 19:55:00 +10:00
Campbell Barton
5a1954a5cb
Drop platform support for Solaris & AIX
...
These platforms didn't see maintenance in years.
This commit just removes ifdef's & cmake check.
2017-09-29 19:16:34 +10:00
Campbell Barton
24b083c8f3
Merge branch 'master' into blender2.8
2017-09-26 14:52:21 +10:00
Campbell Barton
aba2f8ea67
Beauty fill was skipping small faces
2017-09-26 12:59:23 +10:00
Sergey Sharybin
af170839af
Merge branch 'master' into blender2.8
2017-09-19 21:08:14 +05:00
Campbell Barton
7b95243240
BLI_utildefines_iter: Use for iteration helpers
2017-09-19 20:22:24 +10:00
Campbell Barton
60956397ca
Cleanup: BLI_utildefines prefix for header-only libs
...
This allows to have different macro headers without them sharing
similar names to regular C modules.
2017-09-19 20:16:05 +10:00
Campbell Barton
9a2f7dd77b
Correct recent error in boolean quad split check
2017-09-19 14:25:37 +10:00
Sergey Sharybin
4c1ee47707
Merge branch 'master' into blender2.8
2017-09-18 15:54:56 +05:00
Campbell Barton
a0e7dbc66d
BMesh: move bridge tools stepping logic into macro
...
Also use floor division since regular division was giving a bias
on negative error values.
2017-09-18 13:18:54 +10:00
Campbell Barton
7c8e87fc52
Fix T52384: Bridge pair result depends on other loops
...
When 2x loops have different number of vertices,
the distribution for vertices fan-fill depended on the loop order
and was often lop-sided.
This caused noticeable inconstancies depending on the input
since edge-loops are flipped to match each others winding order.
2017-09-16 05:15:09 +10:00
Campbell Barton
4fae536f60
Merge branch 'master' into blender2.8
2017-09-15 22:44:07 +10:00
Campbell Barton
d120780fed
BMesh: use less involved check for edge rotation
...
Was using function for edge rotation which was doing unnecessary checks
Use the face normal and BLI_polyfill_beautify_quad_rotate_calc directly.
2017-09-15 18:19:04 +10:00
Campbell Barton
c594087488
Polyfill Beautify: option to rotate out of degenerate state
...
Needed for 3D iterative edge-rotation to avoid flipping when projected
from different angles,
but could keep zero area faces in 2D polygons.
2017-09-15 18:14:17 +10:00
Campbell Barton
fdb8e17936
Fix error in recent boolean changes w/ quad split
2017-09-15 18:08:24 +10:00
Sergey Sharybin
028c5592cd
Merge branch 'master' into blender2.8
2017-09-15 12:35:20 +05:00
Campbell Barton
fc7ac0bc49
Correct error in last commit
2017-09-14 23:04:01 +10:00
Campbell Barton
8c21003248
Fix T52748: Select shortest face path fails
2017-09-14 23:01:07 +10:00
Sergey Sharybin
75f36266df
Merge branch 'master' into blender2.8
2017-09-14 16:17:22 +05:00
Campbell Barton
892d304ded
Fix T52291: Boolean fails w/ co-linear edged ngons
...
This means boolean tessellation wont match viewport tessellation
however it's needed to avoid zero area triangles causing problems.
2017-09-14 16:08:03 +10:00
Campbell Barton
7d7741d25f
Merge branch 'master' into blender2.8
2017-09-11 16:52:53 +10:00
Campbell Barton
f56fea3d6b
Fix T52701: Mesh shortest path fails at boundaries
2017-09-11 16:45:19 +10:00
Campbell Barton
572b1a644f
Merge branch 'master' into blender2.8
2017-09-05 22:56:03 +10:00
Campbell Barton
4d148471b6
Fix T52634: EditMesh Remove doubles could hang
...
A single diagonal axis was used for sorting coordinates,
the algorithm relied on users not having vertices axis aligned.
Use BLI_kdtree to remove doubles instead.
Overall speed varies, it's more predictable than the previous method.
Some typical tests gave speedup of ~1.4x - 1.7x.
2017-09-03 23:52:10 +10:00
Campbell Barton
7dfcbe01b0
Merge branch 'master' into blender2.8
2017-09-02 20:08:02 +10:00
Campbell Barton
2ca1f29748
BMesh: use predictable order for remove-doubles
...
Each qsort implementation may give different results when values match.
Now fallback to sorting by index.
2017-09-02 03:30:09 +10:00
Campbell Barton
ca9801bd42
Merge branch 'master' into blender2.8
2017-08-27 16:35:51 +10:00
Campbell Barton
b07dcb8fb0
Missed last commit
2017-08-27 03:51:25 +10:00
Campbell Barton
b6b27b0671
Fix T52515: Crash on BMesh.to_mesh()
2017-08-27 02:44:15 +10:00
Campbell Barton
79111f9246
Merge branch 'master' into blender2.8
2017-08-27 00:51:54 +10:00
Campbell Barton
fa365d5f2f
Fix minor Mesh -> BMesh conversion issues
...
- Vertex only meshes never restored their selection history.
- Select history was cleared on the source instead of the target.
Simple Optimizations:
- Avoid O(n^2) linked list looping that checked the entire list before
adding elements (NULL values in the source array to prevent dupes).
- Re-use vert & edge lookup tables instead of allocating new ones.
2017-08-26 23:14:18 +10:00
Campbell Barton
673c9dce08
Merge branch 'master' into blender2.8
2017-08-12 19:08:49 +10:00
Campbell Barton
a4bcdf5fb1
Fix T52329: Boolean with aligned shapes failed
...
Creating ngons with multiple axis aligned shapes in the middle of a
single face would fail in some cases.
This exposed multiple problems in BM_face_split_edgenet_connect_islands
- Islands needed to be sorted on Y axis when X was aligned.
- Checking edge intersections needed increased endpoint bias.
- BVH epsilon needed to be increased.
2017-08-12 18:35:47 +10:00
Campbell Barton
9567529b8f
Merge branch 'master' into blender2.8
2017-08-12 00:23:49 +10:00
Howard Trickey
b2392afc50
Fix bevel clamping bugs T51247 and T50819.
...
Old bevel 'Clamp overlap' code was very naive: just limit amount
to half edge length. This uses more accurate (but not perfect)
calculations for the max amount before (many) geometry collisions
happen. This is not a backward compatible change - meshes that
have modifiers with 'Clamp overlap' will likely have larger allowed
bevel widths now. But that can be fixed by turning off clamp overlap
and setting the amount to the desired value.
2017-08-11 09:13:27 -04:00
Campbell Barton
8ddaa6a4e2
Merge branch 'master' into blender2.8
2017-08-01 10:38:36 +10:00
Campbell Barton
a372638a76
Cleanup: use static vars where appropriate
2017-08-01 09:06:34 +10:00
Brecht Van Lommel
66110c6b98
Code cleanup: fix warning with clang.
2017-07-31 19:07:29 +02:00
Campbell Barton
361acb6991
Cleanup: multistatement-macros warning
2017-07-29 08:21:01 +10:00
Campbell Barton
393ba0cf16
Cleanup: multistatement-macros warning
2017-07-29 08:18:20 +10:00
Campbell Barton
193d7d6333
Merge branch 'master' into blender2.8
2017-07-17 13:21:05 +10:00
Campbell Barton
49c29dc82f
Fix T52066: Grid Mesh UV's aren't correct
2017-07-16 00:03:52 +10:00
Antonio Vazquez
ad7f782e17
Merge branch 'master' into blender2.8
2017-07-13 18:05:20 +02:00
Antonio Vazquez
7daae642d8
Cleanup: Fix MSVC warning message
...
The const key is required by compiler to avoid warning
2017-07-13 17:54:24 +02:00
Campbell Barton
5ee5c595ba
Merge branch 'master' into blender2.8
2017-07-12 23:18:11 +10:00
Campbell Barton
457596d4df
BMesh: move safe loop-normal-calc to own function
...
This makes sense when we want to avoid float precision error
for near co-linear edges. OTOH, this is an arbitrary decision,
so keep functions separate.
2017-07-12 23:13:04 +10:00
Sergey Sharybin
e2c0197a96
Merge branch 'master' into blender2.8
2017-07-11 12:30:30 +02:00
Campbell Barton
218c254e72
Resolve T51745: Mesh extrude keep-orig needs edges
...
Document to avoid confusion when called from Python.
2017-07-11 14:48:55 +10:00
Bastien Montagne
2113dbb013
Merge branch 'master' into blender2.8
...
Conflicts:
source/blender/editors/space_outliner/outliner_select.c
2017-06-29 10:11:17 +02:00
Bastien Montagne
16eca8f47e
Fix own really stupid mistake/typo in previous commit...
2017-06-28 13:21:04 +02:00