Issues with the "Separate by selection" operator. Reported by the Blender studio.
There were multiple problems in this code.
1. When a new object is created, the parameters are not copied.
2. When a new layer in a new object is created, the parameters are not
copied.
3. The code to transfer the layer attributes was not working correctly.
Fixed all the issues above. The layer attributes are now transfered once
after all layers have been added.
Pull Request: https://projects.blender.org/blender/blender/pulls/131449
Previously, the data-block dependencies were always detected in
`update_depsgraph` in `MOD_nodes.cc`. This would only be called when something
called `DEG_relations_tag_update` before. We don't want to trigger a depsgraph
rebuild after each operation in the node editor, as that would be expensive.
However, that also meant that we often had to add data-block dependencies that
are not actually used, but might be used if the user changed e.g. a link. A
typical example for that is a object socket that has a default value, but the
socket is also linked.
Now, the dependencies referenced by the node tree are collected by the node tree
update code which runs after all changes. This way we can detect whether the
dependencies have changed. Only if they have changed, a depsgraph rebuild is
triggered. This now allows also taking into account the mute status of nodes and
whether an input is linked.
There are still more things that could be taken into account. Most obviously
whether a node is connected to an output. This can be done later. The most
tricky aspect here is probably that we also have to consider all viewer nodes as
output, because at the time the node runs, it's not known which viewer will
actually be used (which depends on other editors).
This also cleans up some special cases we had for e.g. the scene time node where
we always had to trigger a depsgraph rebuild when it was added/removed because
of its time dependence. This is now part of a more general system.
This fixes#109219.
Pull Request: https://projects.blender.org/blender/blender/pulls/131446
If toggling the status of the Auto Keyframe button with a custom
keyboard shortcut it does not update and display the current status of
the button - it looks like nothing has changed. This PR just updates
the button correctly when used this way. Just the addition of a
RNA_def_property_update.
Pull Request: https://projects.blender.org/blender/blender/pulls/131406
This commit adds a new `color_tag` read-only enum property to nodes,
expanding on the existing node group `color_tag` property. The existing
node group color tag enum (`NodeGroupColorTag`) was renamed to the more
generic `NodeColorTag` and expanded to support all possible color tags.
This new property also works on node group nodes with custom color tags
set by the user.
Pull Request: https://projects.blender.org/blender/blender/pulls/131101
Optimize pixel access in the new CPU compositor by specializing pixel
load and store for the type of the result that is being loaded or
stored. Gives up to 10% improvement.
Pull Request: https://projects.blender.org/blender/blender/pulls/131441
VSE can support file basenames of only up to 256 characters length (due
to limited capacity of StripElem::filename). When adding e.g. a movie
that has a longer file basename, it was silently truncating it. The
strip was added, it was just not actually working due to truncated
file basename. Instead of that, log actual error and fail the addition
operator.
The issue repro with "not working" file has basename of 351 length
(due to lots of "invisible zero width space" characters).
Pull Request: https://projects.blender.org/blender/blender/pulls/131417
The Move to Layer operator in grease pencil edit mode when invoked from
operator search directly will not show menu correctly, instead it tries
to execute directly without a target layer name set. This fix ensures
that when it happens the UI would show a menu instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/131437
Grease Pencil animation data is stored in the object-data, not the
`AnimData` of the Grease Pencil ID. This meant that the object was
not properly tagged for an update, because the code assumed that
the object had an `adt`.
The fix calls `ANIM_id_update` to directly tag the Grease Pencil
ID for an update (which will also update the Grease Pencil frames
animation data).
Simplify the code:
- Pull a lambda function out of a `for`-loop (making it clearer that the
loop itself is pretty simple), and
- move the `ActionUserInfo` struct into the only function that uses it.
No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/131424
Change how we visit embedded IDs. Apparently using
`BKE_library_foreach_ID_link()` to get those IDs is not the right way to
go.
Currently the only animatable embedded IDs are node trees, so now the
code just handles those explicitly. Since this is versioning code,
there's also very little chance that there will be new types of
animatable embedded IDs before 4.4 gets released.
No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/131424
Devices reported by failing drivers were still part of the device
selection list. When selected they would never be picked.
This change hides these devices from the UI
Pull Request: https://projects.blender.org/blender/blender/pulls/131431
Copy the interface socket directly which makes sure that all relevant data is passed on.
The default is still adapted from the current socket value.
There are still places that could be improved that are not covered by this patch yet.
For example creating a group from a Set Position node changes the default Position input.
That could be fixed separately.
I removed one `assert` that did not seem important. It was making sure that an interface
item is only copied within a group, but I don't see a reason for why it should not be possible
to copy an item to a different group.
Pull Request: https://projects.blender.org/blender/blender/pulls/131394
Currently, the Layout node class is used by the Reroute, Frame and
Compositing Switch node. To bring more uniformity, and clear up the use
of each class, this commit moves the Compositing Switch node from
the Layout class to the Converter class. This aligns it with similar
nodes (Compositing Split, Compositing Switch View, Geometry Switch)
which use the same class, and limits the Layout class to layout-related
nodes. On the UI side, this also gives the Compositing Switch node a
more relevant header color.
Pull Request: https://projects.blender.org/blender/blender/pulls/131392
The issue was that the struct `tPoseSlideOp` tracks the
viewport overlay flags so they can be restored after the operator has run.
But the flag was stored at the end of `pose_slide_invoke_common` which
exits early if no keys are selected.
This then calls `pose_slide_exit` which sets the viewport flags to 0, because they were
never stored in the first place.
The fix is to move the storing of the flag up to `pose_slide_init` to ensure that it
is captured as soon as the struct is allocated.
Pull Request: https://projects.blender.org/blender/blender/pulls/131327
In OpenGL the last vertex is the provoking vertex. In Vulkan the first
vertex is the provoking vertex. This PR uses `VK_EXT_provoking_vertex`
to use the last vertex as the provoking vertex.
Pull Request: https://projects.blender.org/blender/blender/pulls/131412
This patch adds an option to use the new perlin noise as a noise function for the FCurve modifier.
That fixes the issue of the old noise function which could produce values outside the -0.5/0.5 range (For a strength of 1).
The old way is still preserved and will be automatically used for old files.
Because of the different noise function, I've added two more parameters to the noise modifier.
The default values for those parameters are chosen to be as close to the original noise modifier as possible.
However the match is not 1:1
## Depth
With the new noise, the parameters for "Lacunarity" and "Roughness" are available to the user.
By default they are set in such a way that changing the "Depth" results in a similar noise pattern.
## Offset and Scale
The offset and scale parameters now behave differently. Before they would also shift the phase in some way, now all they do is shift or scale the noise.
## Amplitude
The biggest difference is in the amplitude of the noise.
Overall the amplitude is a lot smaller in general than with the legacy noise, but it does fix the issue of the amplitude reaching outside the -0.5/0.5 range.
By shifting the phase I was able to find points where the amplitude reaches 0.5 but never above that.
Pull Request: https://projects.blender.org/blender/blender/pulls/129535
Implemented in 4291ab855c
Fixed in c20399442d (even though that commit introduced the crash)
The crash happens because we are dealing with multiple
`DrawingPlacement` (using the constructor from c20399442d which allows
for passing in cached depths) in **threads**. The depth_cache gets freed
in the destructor of `DrawingPlacement` though, thus ruining the data
for a `DrawingPlacement` in another thread.
To resolve, pass in a copy of the depths.
Pull Request: https://projects.blender.org/blender/blender/pulls/131356
The color threshold in Blender 4.2 is interpreted to mean that colors above the
threshold are "background" and colors below threshold are "foreground".
This is arbitrary but works well for black-on-white drawings.
Pull Request: https://projects.blender.org/blender/blender/pulls/131324
Rather than using a default "Anim" name when exporting armature
animations, use the animation's Action name instead. Likewise use the
UsdSkelAnimation name for the Action's name during import.
Blendshapes/shapekeys still use the default "Anim" name as there's no
action for these situations.
Pull Request: https://projects.blender.org/blender/blender/pulls/131021
We create invisible buttons for socket tooltips because sockets themselves
aren't buttons and because we don't have a special tooltip handler for the
node editor. Currently those buttons have an empty right click menu with
just the "Edit Source" operator. Changing to label buttons removes the
right click menu but keeps tooltips working.
This didn't work earlier because label buttons didn't have tooltips.
That has been implemented in the meantime.
Pull Request: https://projects.blender.org/blender/blender/pulls/131399
Some editors are not redrawn while baking, but the properties editor currently
is and therefore needs this special check.
Eventually, we should rename or split the `is_rendering` flag to make it
more obvious that it also means baking.
Vertex groups are written as generic attributes in bakes currently.
In order to restore them as vertex groups properly when reading bakes,
keep track of the vertex group names in the bake metadata.
Pull Request: https://projects.blender.org/blender/blender/pulls/131393
When using the "Measure" Tool with Gizmos turned off, trying to delete
anything will result in an error message instead. When Gizmos are on
then view3d_ruler_remove_invoke will return OPERATOR_PASS_THROUGH if
no rulers are selected. This way you can delete other objects. But if
Gizmos are off then it returns OPERATOR_CANCELLED which stops in its
tracks. Return OPERATOR_PASS_THROUGH in this case instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/131340
The option is already disregarded by the new viewport
selection code.
This only remove the usage of the flag and assume it is
always off.
The UI and DNA clearing needs to be done in another commit.
Starting with USD 24.11, the external boost dependency is being phased
out. It will instead use their own internal pxr_boost::python library.
This PR adapts the code inside `usd_hook.cc` to build and run in this
new environment.
Pull Request: https://projects.blender.org/blender/blender/pulls/131343
This implements a basic text overlay for matrix attributes. The matrix is split into location,
rotation and scale to make the values more useful. There are probably ways to present
this in a more beautiful way, but for now this is already much more useful compared to
showing nothing. Also, previously, this would hit an assert in a debug build.
Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/131301
Continuation of #131332.
Including built-in headers in VS2019 ends up including `corecrt_math.h`
as a side effect, which has many functions that overlap in name with
our stubs.
This puts the conflicting functions inside its own namespace (`glsl`)
and declares macros for them.
(Note this has the side effect of not allowing us to use those as
variable names)
This also removes the `<cassert>` and `<cstdio>` includes.
Pull Request: https://projects.blender.org/blender/blender/pulls/131386
Avoid extra parameter to force refresh a screen, only use the screen refresh
tag. Having both leads to unnecessarily complicated logic.
Also document behavior in function comment and make function name more clear.
Depth only drawing was not always enabling the overlay engine
(now responsible for depth prepass). And the depth prepass
was not populated if overlays were turned off.
The poll function doesn't apply here because it just checks for object
editability and edit mode, object types, and modifier types. We shouldn't
have a poll function at all because the hovered modifier might not be
part of the context.
Resolves#90008.
Pull Request: https://projects.blender.org/blender/blender/pulls/131384