Commit Graph

10651 Commits

Author SHA1 Message Date
Brecht Van Lommel
81d29a9f61 Merge branch 'blender-v2.83-release' 2020-04-21 13:17:39 +02:00
Brecht Van Lommel
5fed9ac9b5 Fix clang-format differences between version 6 and 9
Version 6 does not appear to respect clang-format off for header sorting.
2020-04-21 13:16:59 +02:00
Jacques Lucke
d1da2f0b9e Fix: Add extern "C" to RNA_enum_types.h 2020-04-20 15:58:59 +02:00
Jacques Lucke
8dbbac43bb Simulations: Add Boolean Math, Switch and Float Compare node UI
Reviewers: brecht

Differential Revision: https://developer.blender.org/D7424
2020-04-20 15:27:58 +02:00
Bastien Montagne
dcb45992bf Merge branch 'blender-v2.83-release' 2020-04-20 15:27:27 +02:00
Bastien Montagne
aa2544793d Various typos fixes in UI messages. 2020-04-20 15:27:01 +02:00
Jacques Lucke
9f7bea6e83 Simulations: UI for core particle nodes
This commit adds the initial set of particles nodes. These are fairly
low level and are expected to be put into groups that we ship with Blender.

See D7384 for a description of the individual nodes.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7384
2020-04-20 14:47:13 +02:00
Jacques Lucke
e7acf17b74 Nodes: Add emitters, events, forces and control flow socket types
These socket types will be necessary for particle nodes.
The way these sockets are drawn can be changed separately.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7349
2020-04-20 13:41:21 +02:00
Jacques Lucke
8759813abd Nodes: New Object and Image socket types
Those new socket types will be necessary for particle nodes.

The main difficulty with adding these socket types is that they
are the first that reference ID data in their `value`.
Therefore, user counting code had to be added in a couple new places.

Reviewers: brecht, mont29

Differential Revision: https://developer.blender.org/D7347
2020-04-20 13:27:45 +02:00
Jacques Lucke
2b2d3c14fe Simulations: Embed simulation node tree in simulation data block
This adds an embedded node tree to the simulation data block dna.
The UI in the `Simulation Editor` has been updated to show a list
of simulation data blocks, instead of individual node trees.

The new `SpaceNodeEditor.simulation` property wraps the existing
`SpaceNodeEditor.id` property. It allows scripts to get and set
the simulation data block that is being edited.

Reviewers: brecht, mont29

Differential Revision: https://developer.blender.org/D7301
2020-04-20 12:56:16 +02:00
Jacques Lucke
0247ee5f53 Simulations: Add simulation node tree type
This implements a new builtin node tree type called `SimulationNodeTree`.
It is not yet embedded in the `Simulation` data block.

The node tree will initially be used for the new particle nodes system.

When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new
`Simulation Editor` is shown in the editors menu (which is just a node editor).

This patch does not add entries to the Add Node menu, so it is empty.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7287
2020-04-20 10:58:43 +02:00
Jacques Lucke
eb4e3bbe68 Simulations: Add new simulation data block
This data block will be the container for simulation node trees.
It will be used for the new particle node system (T73324).

The new data block has the type `ID_SIM`.
It is not visible to users and other developers by default yet.
To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`.

New simulation data blocks can be created by running `bpy.data.simulations.new("name")`.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7225
2020-04-20 10:45:18 +02:00
Antonio Vazquez
5cc7e2ae16 Cleanup: Remove extra line 2020-04-19 17:29:35 +02:00
Cody Winchester
a39a6517af GPencil: Add Texture modifier
This patch aims to add a new modifier for grease pencil objects that gives more control over the strokes texture UVs.

There are 3 modes.
1 Control the stroke texture UVs alone
2 Control the fill texture UVs alone
3 Control both the fill and stroke texture UVs

For the stroke texture UVs there are 2 options for fitting the texture to the stroke.
1 The texture uvs are kept a consistent length how it currently is set by default.
2 The uvs are normalized to fit the length of the stroke regardless of how long or short it gets allowing the texture to fit the length of the stroke.

 There are then 2 controls to scale up and down the uvs and an offset value that allows moving the texture along the stroke.

For the fill texture UVs it includes all of the transformational controls. Location offset, scale, and rotation.

Reviewed By: antoniov, mendio

Differential Revision: https://developer.blender.org/D7439
2020-04-19 17:29:35 +02:00
Antonio Vazquez
1f1520a045 Merge branch 'blender-v2.83-release' 2020-04-18 18:48:40 +02:00
Antonio Vazquez
89d49ae218 GPencil: Disable animation for Onion Custom Colors
This was forgotten by error. All Onion props must be disabled.
2020-04-18 18:48:17 +02:00
Antonio Vazquez
221a7002a9 GPencil: Make properties animatable
Make use lights and mask properties animatable.
2020-04-18 16:23:58 +02:00
Bastien Montagne
1f232e9ae9 Merge branch 'blender-v2.83-release' 2020-04-17 17:53:37 +02:00
Bastien Montagne
f915549ee7 Fix T75786: GPencil Modifiers were not overridable... 2020-04-17 17:49:12 +02:00
William Reynish
7fc60bff14 UI: Layout changes for new checkbox layout possibilities
Follow-up to previous commit.

Some examples:
{F8473507} {F8473508} {F8473509} {F8473510}
For more screenshots, please see D7430.

We use column or row headings here to bring more structure, and to give
the eye visual anchors which aid eye-scanning. The left-aligned
checkboxes likewise help with this. And we keep the adherence to the
center line, so the alignment matches up between the various buttons and
controls.

* Changes the property split percentage from 50/50% to 40/60%. This is
  needed to give enough space for the checkboxes. But in most cases this
  looks better anyway - see Transform panel. In some cases it simply
  fills out the available space more efficently.
* Fix various hacks where we previously used manually defined splits.
  When we did this, the alignment was never quite right, and the layout
  code was a mess.
* Adds column headings to many places where a list of checkboxes all
  share a common purpose or leading text.
* Add checkbox + value configurations various places where a checkbox
  only serves to enable the value slider
* Removes most uses of grid flow layout. The grid flow layouts combine
  poorly with column headings, and also they would mess alignment up
  badly. The grid flow layouts also often made buttons and controls jump
  around on the screen if you would just resize editors slightly,
  causing visual confusion, making users lose their place. The logic for
  at what time the list of items would re-flow was often flawed, jumping
  to multiple columns too fast or too late - and frankly, the grid flow
  layouts would often just look bad.

Maniphest Task: https://developer.blender.org/T65965

Differential Revision: https://developer.blender.org/D7430

Reviewed by: Brecht Van Lommel, Pablo Vazquez.

Most work here by William Reynish, few changes by Julian Eisel.
2020-04-17 17:00:57 +02:00
Julian Eisel
219049bb3b UI: Better split layout support for checkboxes
Makes the following layout changes possible:
{F8473498} {F8473499} {F8473502}

The next commit will contain many layout changes to make good use of
these new possibilities. The result should be more consistent, easier to
read and should give a more organized impression. Additionally, it
should be possible to replace many sub-panels with compacter layouts.

Main changes:
* Checkboxes now respect the property split layouts
* Add support for row and column headers (i.e.
  `uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the
  first property added to this layout doesn't insert anything into the label
  split column, the heading is inserted there. Otherwise, it's inserted as own
  item.
* Add support for manually inserting decorators for an existing item
  (`uiLayout.prop_decorator()`). That way layout creators can manually insert
  this, which was the only way I saw to support property split layouts with a
  checkbox before the actual property. {F8471883}
* Autogenerated layouts for operator properties look bad if there are only
  checkboxes (which only use half the region width). So before creating the
  layout, we iterate over visible properties and disable split layout if all
  are booleans. I think this is fine, if needed we could also add layout hints
  to operators.
* `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller
  used to be responsible for this. Code that didn't handle these so far never
  used macros I think, so this change should be invisible.
* Remove manual property split layout from autogenerated operator properties
  layout.
* Padding of checkboxes is tweaked to make their label visually more connected
  to the checkboxes.
* Support split layout for menus (should work for `uiLayout.menu()`,
  `.operator_menu_enum()`, `.prop_menu_enum()`, maybe more)

Maniphest Task: https://developer.blender.org/T65965

Differential Revision: https://developer.blender.org/D7427

Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
2020-04-17 17:00:57 +02:00
Bastien Montagne
795a874d0b Merge branch 'blender-v2.83-release'
Conflicts:
	source/blender/makesdna/DNA_userdef_types.h
	source/blender/makesrna/intern/rna_userdef.c
2020-04-17 15:16:16 +02:00
Bastien Montagne
c565d0764f Enable new undo code by default.
Note that given how experimental is working currently, I had to rename
and inverse the effect of the experimental undo flag, which will now
instead activate legacy code when set.
2020-04-17 15:13:25 +02:00
Campbell Barton
19c7ef3067 UV: minor adjustments to opacity adjustment
- Allow 0.0..1.0 range, as even at 0.0 the selection is still visible.
- Correct versioning code, not to overwrite the value for new files.
2020-04-17 13:53:15 +10:00
Campbell Barton
ab93e568eb Cleanup: use colon after doxygen parameters, spelling 2020-04-17 11:15:00 +10:00
Bastien Montagne
e22e766cf8 Merge branch 'blender-v2.83-release' 2020-04-16 16:22:08 +02:00
Bastien Montagne
81bb2a143c Fix T75730: Properly remove unused override properties/operations.
While code is supposed to handle gracefully invalid override operations,
it is much cleaner to avoid those completely.
2020-04-16 16:21:11 +02:00
Bastien Montagne
0438944b34 Refactor/strengthen a bit invalid operands checks when applying an override operation. 2020-04-16 16:21:11 +02:00
Bastien Montagne
e3d575b376 Fix T75730: Crash on read of liboverride data when missing source modifier.
While this should not happen, we still want to handle those errors
gracefully from user perspective (i.e. assert for devs, no crash for
users).

Actual fix of root cause of the issue will come later.
2020-04-16 16:21:11 +02:00
Julian Eisel
675d42dfc3 UI: Draw real node sockets for node input buttons
For buttons representing node inputs (e.g. in the material properties)
rather than drawing some generic socket icon, the actual sockets are
drawn now. That includes color, shape and the selection outline.

This should make it easier to understand what these buttons relate to.

Screenshots: {F8469252}, {F8469248} (The left alignment will be done in
a follow-up commit.)

Differential Revision: https://developer.blender.org/D7409

Reviewed by: Brecht Van Lommel, Clément Foucault, William Reynish
2020-04-16 15:29:19 +02:00
Campbell Barton
90d3fe1e4d UV: support changing the opacity of the UV overlay
Add this option as it's useful to adjust how much UV's
cover the image when UV mapping.

D5348 by @EitanSomething with edits
2020-04-16 18:26:07 +10:00
Philipp Oeser
ec574b5b09 Cleanup: remove (unused) RNA update cache
Introduced in 2011 in rB6a392e8cb505, it was disabled again soon after
in rBb062056c05a3 and traces to it partly removed in rB21744217cea9.

Now remove completely.

quote @sergey:
We shouldn't be having partially working unused code.
If we ever need some sort of update cache it would need to have clear
design first, and the code could be resurrected from history if needed.

Differential Revision: https://developer.blender.org/D7432
2020-04-15 17:05:33 +02:00
Philipp Oeser
7af84255c7 Cleanup: typo 2020-04-15 16:57:28 +02:00
Campbell Barton
debd8aab4a UI: default to searching menus instead of operators
Menus from the top-bar, space-header and key bindings are used
to gather menus to populate the search popup.

Giving better context and default options for operators.

Part of T74157

Enabling "Developer Extras" exposes operator search in the Edit menu,
as this can be useful for developers to run operators
without first exposing them in the interface.
2020-04-16 00:32:30 +10:00
Campbell Barton
f83ccbc673 Cleanup: unused variable, spelling 2020-04-16 00:12:39 +10:00
Sebastián Barschkis
7de86ad61f Fluid: Improved cache 'Replay' option
When using the 'Replay' cache mode the cache needs to be invalidated whenever simulation variables have been changed.
The invalidation will always only affect the according subcaches, e.g. when changing a mesh paramter only the mesh cache will be invalidated, the base cache will remain intact.
Before this change Blender always invalidated the entire cache.
2020-04-15 14:22:47 +02:00
Pablo Dobarro
47f46637be Sculpt: New Layer Brush
The Layer brush was in Blender before 2.81, when the sculpt API was
introduced. It had a huge amount of bugs and glitches which made it
almost unusable for anything but the most trivial cases. Also, it needed
some hacks in the code just to support the persistent base.

The brush was completely rewritten using the Sculpt API. It fulfills the
same use case as the old one, but it has:
- All previous artifacts fixed
- Simpler code
- Persistent base now works with multires thanks to the sculpt API
- Small cursor widget to preview the layer height
- More controllable and smoother strength and deformation
- More correct masking support
- More predictable invert support. When using persistent base, the brush invert mode resets to layer height 0, instead of jumping from +1 to -1. The brush can still be inverted in the brush direction property.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7147
2020-04-14 21:07:29 +02:00
Sybren A. Stüvel
00466e756e RNA: Fixed incorrect depsgraph tagging for Object.color and pass_index
These options do not influence the transform, but do (potentiall) influence
the shading.
2020-04-14 16:09:01 +02:00
Henrik Dick
cc9bee9162 Add Complex Solidify option for thickness per face
Add an option to solidify complex which will make faces which have thickness
controlled by vertex weights flat/even, and parallel to their original face.

For each face it uses the minimal weight assigned to its vertices to control
the thickness.

This will help users for example in architecture or basic CAD design by finally
making solidify work there at all if altering thickness is needed.

Differential Revision: https://developer.blender.org/D7340

Reviewed and minor cleanups by Batien Montagne (@mont29).
2020-04-14 12:36:21 +02:00
Henrik Dick
35b1cc806f Improve Solidify/Bevel Modifier cooperation
Adds a slider to solidify which allows the user to add bevel weight on the outside
or remove bevel weight from the inside.

Also includes a very small improvment for working with subsurface modifier where
the rim edge in complex solidify will now also have a chance to get a crease if
there is only two adjacent edges.

Differential Revision: https://developer.blender.org/D7334

Reviewing and minor cleanups: Bastien Montagne (@mont29).
2020-04-14 12:18:22 +02:00
Campbell Barton
9ce83acba4 Cleanup: remove redundant include, clang-format 2020-04-14 10:49:23 +10:00
Henrik Dick
5cf7283342 Fix T75032: New complex solidify algorithm handles poorly merging threshold of small geometry details.
* Implemented the algortihm that would merge vertices to the weighted
  center between them.
* Exposed the merge threshold to the user.

The new default tolerance is 0.0001 (versionning code ensures that
previous default value remains in use to avoid any change in existing
files).

Review and minor changes/cleanups from Bastien Montagne (@mont29).
2020-04-13 17:15:16 +02:00
Bastien Montagne
2ec6eca518 Cleanup: unused parameter... 2020-04-13 10:07:12 +02:00
Richard Antalik
0c9e47705d Fix T75421: Wipe clock and Iris transition not working.
Use enum items in RNA enum definition instead of hard-coded values.

Broken by 5dcb6fb22f Cleanup: unused enums

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7342
2020-04-12 23:00:55 +02:00
Richard Antalik
5081556bb5 Fix T75415: Changing text strip "start" leads to flickering image
Cache must be invalidated before and after transformation,
so all frames are properly invalidated.

This also fixes wrong invalidated type, composite is enough here.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7341
2020-04-12 22:27:28 +02:00
Richard Antalik
77ca5ab6b0 Fix T74897: VSE animation doesn't work
`seq_free_animdata()` removes fcurve pointers belonging to strips from
`Scene` CoW datablock's `AnimData` during `BKE_scene_graph_update_for_newframe`.
This causes problems with updating animation.

This worked before rBbe2e41c397ba, because `AnimData` was freed by `BKE_animdata_free()`
before `seq_free_animdata()` was executed, so it had no data to operate on and returned
on precondition `if (scene->adt == NULL || scene->adt->action == NULL)`

Reviewed By: mont29, brecht

Maniphest Tasks: T74897

Differential Revision: https://developer.blender.org/D7264
2020-04-12 22:10:13 +02:00
Ray Molenkamp
0a747cd4e3 Cleanup: clang-format 2020-04-11 13:01:19 -06:00
Antonio Vazquez
ddfec08514 GPencil: Fix unreported missing update after removing stroke from python 2020-04-11 19:04:05 +02:00
Cody Winchester
4f9a56cbc4 Modifiers: Add Bone option for Texture Mask Object
This patch adds the option to use an armature bone in place of an object for texture mask coordinates.

This affects the 3 vertex weight modifiers, the displace modifier, the warp modifier, and the wave modifier.

With minor changes from Bastien Montagne (@mont29).

Differential Revision: https://developer.blender.org/D7348
2020-04-10 21:28:59 +02:00
Szymon Ulatowski
f3433fcd3b Collections: preserve exclude flag of child collections when unexcluding
Excluding a collection also changes the exclude setting on all child collections
so that it is possible to selectively enable some children without the parent
being enabled.

This change makes it so that if you unexclude the parent, the exclude setting
of children are restored again instead of being permanently lost.

Original patch by Szymon with modifications by Brecht.

Differential Revision: https://developer.blender.org/D7016
2020-04-09 21:46:22 +02:00