- use char rather then STR_String for the event printer.
- added option to build WITH_GHOST_DEBUG for cmake
- renamed WITH_SDL_GHOST --> WITH_GHOST_SDL
This opens up the option for blender to be more easily ported to other devices, OS's.
TODO
- continuous grab.
- text glitch with multiple windows (was a bug in X11 too for a while, will check on this)
Wavelet tile generation code was reading outside of array bounds, and as a
result could give a noise.wavelets file with nan values. Now that problem
is fixed, and existing files with nan are ignored.
(No conflicts had to be manually resolved)
Gave weight paint a basic ability to draw edges and vertices with an option
(with colors for selected/unselected),
but I didn't make any vertex selection functions available in weight paint mode yet
(tested with edit mode for now).
* Unlike blender, the game player draws only on windows update callbacks,
and those wer not implemented.
* Going fullscreen for player was not implemented correct, it expected an
existing window but actually it should create one.
- comment/remove assignments from values to themselves.
- add case break statements (no functional change but some source code checkers notice).
- fix python errors when the sculpt brush is None.
a) Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. The code was found in elbeem by nudelZ, coded and provided by Nils Thürey (thanks!)
b) Old baked files gets deleted if a new bake gets started (were overwritten before and resulted in weird old bake + new bake mixture) (idea by nudelZ)
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
Added central compatibility header file, which enables blender to compile
against very old ffmpeg versions as well as very new versions using the
*NEW* API. (Old API functions are simulated using macros and inline functions)
Added a whole lot of additional checks, tested against 6 different versions
down the timeline, hopefully, now finally all is well.
* removed a lot of old cruft code for ancient ffmpeg versions
* made it compile again against latest ffmpeg / libav GIT
(also shouldn't break distro ffmpegs, since those API changes
have been introduced over a year ago. If it nevertheless breaks,
please send me an email)
when loading them. Custom cursor shown during load was not freed correctly
when closing the old window, which resulted in unpredictable crashes later on.