Commit Graph

32894 Commits

Author SHA1 Message Date
Campbell Barton
98969c64ff code cleanup: move sequencer timecode into its own func. 2012-07-09 10:55:41 +00:00
Sergey Sharybin
0966a3b191 Fixed issues updating texture buffer used for clip editor frame display
when specific circumstances are met.

Mainly issue was caused by checking ImBuf pointers, which used to fail
when some post-processing flags are changed. This was caused by the
fact that freeing old ImBuf and allocating new one could lead to new
ImBuf have the same pointer as previous one, which confuses cache.
2012-07-09 10:26:01 +00:00
Mitchell Stokes
9d73cbf2c4 As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch. 2012-07-09 04:57:21 +00:00
Mitchell Stokes
4ff0efd5a2 Fixing a memory leak when using Bullet's btGImpactMeshShape for triangle meshes (e.g., rigid bodies). The physic controller's free was only handling the case where regular triangle meshes were used. 2012-07-08 23:15:26 +00:00
Campbell Barton
75a5eab8d1 code cleanup 2012-07-08 21:37:59 +00:00
Campbell Barton
2e45266dc4 localview operator now reports when 8 views are reached (since 2.5x update was printing in console only). 2012-07-08 20:53:44 +00:00
Campbell Barton
0361909ab4 style cleanup 2012-07-08 20:36:00 +00:00
Mitchell Stokes
9af3e3bb9b Fixing a memory leak introduced by the Character Physics type patch: a new btGhostPairCallback was being created, but never freed. 2012-07-08 20:05:40 +00:00
Campbell Barton
2580575658 correct another case of nonnull (all should be correct now), and comment about color conversion. 2012-07-08 17:51:28 +00:00
Campbell Barton
0c7b56cf39 correct use of nonull attribute 2012-07-08 17:08:27 +00:00
Jeroen Bakker
45aeee6a34 Multi device OpenCL did not work.
case was that cached kernels were used by both devices in separate
threads.

removed the cached kernels.
2012-07-08 13:03:09 +00:00
Campbell Barton
4bc818d240 code cleanup: quiet uninitialized memory use warning for X11 - harmless in this case but always gave warnings with memcheck (RGB color for alpha zero icon color wasnt initialized).
also some other minor changes.
2012-07-08 12:23:58 +00:00
Campbell Barton
b91bc4f037 use gcc attrubutes to warn on unused return values and arguments which shouldnt be NULL.
also remove IDP_AppendArray's return value which wasnt the new item in the array (which is odd/misleading), but wasnt used anywhere either.
2012-07-08 06:00:27 +00:00
Mitchell Stokes
8ce864784c Fix for [#31701] "radar causes collision" reported by Markus Rietz (afeature).
The problem was that the physics shapes for the near and radar sensor were getting turned into characters because CcdConstructionInfo::m_bCharacter was defaulting to true. Now it defaults to false and is explicitly set to true for only Character physics types.
2012-07-08 05:00:16 +00:00
Campbell Barton
2c8db87897 fix [#32020] Image will not render in second (any scene other than first) if scene name is longer than 28 characters 2012-07-08 00:04:41 +00:00
Bastien Montagne
8b9977e354 Fixing a typo! 2012-07-07 23:38:40 +00:00
Campbell Barton
cfb7aee017 style cleanup 2012-07-07 22:51:57 +00:00
Sv. Lockal
d58ce290e1 increase file browser title length for multibyte translations and use utf8 copy for it 2012-07-07 14:58:40 +00:00
Campbell Barton
84bf3e48c0 style cleanup: use c style comments in C code 2012-07-06 23:56:59 +00:00
Campbell Barton
3a0593cc3d code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
also added some comments.
2012-07-06 22:48:28 +00:00
Campbell Barton
2336aadb80 decrease size for convex hull epsilon when checking which side of a face the vertex is on.
this doesnt fix all cases but works better then it did.
2012-07-06 20:16:04 +00:00
Campbell Barton
1a9e7a00f3 style cleanup: var names 2012-07-06 19:22:21 +00:00
Chris Want
16b165eed5 Fix for bug 32017.
There was some bad recursion introduced recently that caused crashes
when a Material node is the same material as the material itself (e.g.,
if Material.001 has a node with Material.001).

This commit attempt to correct this by keeping track of the material
at the root of the node tree, and doesn't recurse further if it
encounters it again within the nodetree.

Joshua, please review!
2012-07-06 16:55:35 +00:00
Campbell Barton
5f792b08e4 fix for rare crash we have with some mango files. 2012-07-06 14:24:41 +00:00
Jeroen Bakker
28f7bfa8df * Added OpenCL implementation of the Defocus node
* Always disable two phase compositing during rendering

 - At Mind -
2012-07-06 11:31:40 +00:00
Campbell Barton
27da686aec use icons for rgb colors 2012-07-06 11:24:43 +00:00
Bastien Montagne
f058a3dd42 Fix [#31923] Particle instanced objects don't show textures in render
Actually, particle instance modifier was still using tessfaces, but copying poly cdata!

Simply made it using poly/loop.
2012-07-06 10:03:27 +00:00
Campbell Barton
3b559c8cc8 rgb color display options for compo backdrop. 2012-07-06 09:22:59 +00:00
Bastien Montagne
1b6a4c1c9b Fix [#32003] Triangulate fails for simple case.
Main problem was in poly_rotate_plane() (which rotates a ngon to make its normal aligned with Z axis), it did not handled the case where the normal was aligned but opposite to the Z axis (which had the consequence that, as with the T mesh of the given blend, all tested new edges inside face were detected as outside, and vice-versa...).

Additionnaly, I made a mistake in previous Triangulate commit (r48243) in bm_face_goodline, which could allow a few invalid triangles in some specific cases, fixed!

And done a bit of cleanup, as I was at it.
2012-07-06 07:40:54 +00:00
Mitchell Stokes
b41561a406 Fix for [#31978] "Horizon colour drawn on two edges of screen when a 2D filter is active" reported by Alex Fraser.
The glViewport used for 2D Filters wasn't quite matching the 3d view. It seems the height and width were both off by one. There may be a deeper bug with the canvas rectangle having slightly wrong dimensions, but this at least fixes the 2D Filters.
2012-07-05 21:03:29 +00:00
Jason Wilkins
3e073f42a5 You do not need to create an object to call a static function. 2012-07-05 20:44:42 +00:00
Mitchell Stokes
9f7db7f3ea Fix for [#31122] "Properties cant have Spaces in names when using interval as a evaluation. Or else it'll fail to activate actuator." reported by Auuman Anubis.
I cleaned up the INTERVAL check to do a much cleaner (and saner) range check that doesn't get messed up by spaces.
2012-07-05 20:34:42 +00:00
Campbell Barton
5f3bd06f37 code cleanup: use a define for bmesh hull epsilon 2012-07-05 18:03:07 +00:00
Bastien Montagne
b0598a203c Cosmetic updates to mesh validate messages. 2012-07-05 13:02:42 +00:00
Campbell Barton
b5135a8bdf fix for making local loosing references to node groups.
node->id was left as an indirect link which wont get saved with the file.
2012-07-05 12:50:50 +00:00
Campbell Barton
9208aa5792 code cleanup: replace magic numbers with enum. 2012-07-05 12:09:43 +00:00
Antony Riakiotakis
fa92f2fb55 Update build systems to copy needed dlls from MinGW-w64, turn openmp on by default for MinGW. 2012-07-05 11:39:11 +00:00
Campbell Barton
2442bcf807 add the ability to make objects and obdata local but not materials. 2012-07-05 11:37:04 +00:00
Bastien Montagne
e62ec9261c Japanese and Ukranian are now above 60% done, congrats! 2012-07-05 10:56:58 +00:00
Jeroen Bakker
e5e1d7bc9f Added a default margin to the tile dependancy of the lens distortion
node.
2012-07-05 09:39:06 +00:00
Jeroen Bakker
5e0f7467e9 Adjusted margin of the lens distortion 2012-07-05 08:33:17 +00:00
Jeroen Bakker
4e836ab476 Moved highlight code to the workscheduler. 2012-07-05 06:34:31 +00:00
Nicholas Bishop
0085c7110b Code cleanup: move PBVH ray/AABB intersection test to BLI_math_geom 2012-07-05 03:55:55 +00:00
Sergej Reich
2d5b9c4ae4 Draw outdated point cache in a lighter color 2012-07-05 02:58:02 +00:00
Antony Riakiotakis
3818a47e4a Change order of inclusion to stop MinGW from complaining 2012-07-04 22:55:40 +00:00
Campbell Barton
9f22750422 style cleanup 2012-07-04 20:47:12 +00:00
Campbell Barton
21bf13989f code cleanup: remove Python.h include from blenkernel. 2012-07-04 20:13:39 +00:00
Daniel Genrich
958cf139f6 Bugfix Smoke / DynamicPaint: Missing update call from depsgraph was missing when force fields were used. 2012-07-04 16:55:17 +00:00
Bastien Montagne
4149ea5f50 Last spell checking (for now).
Only mysterious courant from bpy.types.ParticleSettings.courant_target reamins...
2012-07-04 15:52:07 +00:00
Bastien Montagne
558721ab59 More spell checking. 2012-07-04 15:04:38 +00:00