Commit Graph

1030 Commits

Author SHA1 Message Date
Ben Batt
7ffd70f39a Patch #8613 - Vertex groups in the mirror modifier.
This patch re-assigns the mirrored data to use vertex groups with "mirrored"
names (e.g. L_arm -> R_arm, Leg.R -> Leg.L etc.). Vertex groups with the
"mirrored" names must already exist in the base mesh.

This means that it is no longer necessary to apply the mirror modifier in order
to rig the mirrored data independently.

Thanks to Michael Fox for the patch!
2008-06-12 15:43:55 +00:00
Martin Poirier
fd1faa5542 Merge from Apricot Revisions 14897, 14913, 14914, 14915, 14929, 15009, 15046
---------------------------------------------------
Snappy stuff

* Align rotation with snapping target: rotate the object, aligning it with the target (object mode only - temporarily) (New icon in the header when snap is turned on)

* Snap to different mesh elements (face, edge, vertice): snapping target slide on faces and edge or use exact position of vertice. When using Align rotation with edge snapping, the normal is interpolated as you slide along.

Snaps correctly to derived mesh (sculpt, modifiers, ...) and duplis. In object and edit mode.

NOTE: The snapping code is now based on faces, so even if you're snapping to vertices or edges, it will not work on meshes without faces. This might change if needed.
2008-06-09 18:41:16 +00:00
Campbell Barton
f39758cddc adding clip alpha (binary alpha) to the 3D view and game engine. 2008-06-09 15:45:46 +00:00
Campbell Barton
f2407fec55 Apricot feature, thats fit for trunk.
Baking would split non-planer quads in an unpredictable way, which is fine for rending but game engines often use a fixed order (0,1,2), (0,2,3) or (1,2,3) (1,3,0).
Added an option to use a fixed order when baking.
2008-06-05 18:26:34 +00:00
Daniel Genrich
c84c0201e1 Collisions: Commit of collision cleanup, put kdop-bvh structure into BLI_kdopbvh (just like kdtree interface now), huge speedup for selfcollisions, also better normal collisions (merge from cloth branch) 2008-06-03 18:48:54 +00:00
Daniel Genrich
74903b77f4 Merging revisions 15020-15073 of https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-05-31 21:23:57 +00:00
Kent Mein
0caf1573d5 This is patch [#9053] More concrete makesdna reporting
Submitted by gsr

It just makes the printf's all different so you can tell where the problem
is.

Kent
2008-05-30 19:46:48 +00:00
Daniel Genrich
10dde9b7d7 Merging revisions 14838-14945 of https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-05-23 20:36:05 +00:00
Martin Poirier
99a2e7e92e Comments!!1 2008-05-22 14:12:09 +00:00
Ken Hughes
584d84eafd Remove PLATFORM_LINKFLAGS for makesdna, was breaking debug builds with MSVC8. 2008-05-15 23:33:30 +00:00
Daniel Genrich
b64eeda588 svn merge -r 14810:14838 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-05-14 16:14:40 +00:00
Joshua Leung
9fdb4965a3 NLA and IPO now have the "AfterTrans Keyframe" option that prevents the creation of duplicate keyframes after transform. 2008-05-14 09:00:22 +00:00
Daniel Genrich
db3712a2d8 svn merge -r 14721:14810 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-05-12 12:24:52 +00:00
Peter Schlaile
c8673be3d6 == FFMPEG ==
Add ffmpeg expert option (meaning _all_ ffmpeg option) to render dialog
using properties.

Also adds: H264 preset, that doesn't screw up output.
2008-05-11 20:40:55 +00:00
Campbell Barton
a2528b4123 fix for [#11136] Segmentation fault when copying objects with hairs 2008-05-11 11:34:39 +00:00
Brecht Van Lommel
0bc5855e5d Fix for second part of bug #11107: physics systems were referring to
vertex groups with a number, but this got out of sync if any vertex
group was deleted, now it properly updates it.
2008-05-10 12:33:15 +00:00
Campbell Barton
8fdc367e0d 2.46 todo item, added back seam marking tools from UV-face mode.
Since these conflict with loop select its now an option from the mesh tools panel. also made it possible to alt+rmb and alt+shift+rmb to mark other edge flags (creases, 
bevel weights, sharp edges)
2008-05-08 16:33:55 +00:00
Daniel Genrich
a68c03e409 Reason of all this work: Commiting my work-in-progress on reviewed collision system (better + general access to kdop, uses less memory, put it into BLI_* namespace and usage defined like existing BLI_kdtree_*). Deleted old kdop.c 2008-05-07 20:42:16 +00:00
Daniel Genrich
3a36304bd9 Resolved other bad files in branch, had to kick old bullet, will have to copy from trunk 2008-05-07 20:06:28 +00:00
Brecht Van Lommel
1584d6a006 Possible fix for #9691: blender failing to allocate memory when rendering
particles on windows, now allocates smaller chunks of memory.
2008-05-07 19:25:43 +00:00
Campbell Barton
bda4e3d19f * added support for exporting dupli objects
* option to export modifier applied objects
* option to export quads as tri's
* added back compress option (will default to enabled if you use .x3dz as the extension)
2008-05-07 15:38:40 +00:00
Andrea Weikert
e7c3ff6458 == mmap for win32 ==
replacement for mmap/munmap on Windows.
Implemented using CreateFileMapping/MapViewOfFile.
2008-04-29 18:41:34 +00:00
Nathan Letwory
484a00a817 * make makesdna dependant on DNA header files too, instead of relying on makesdna dependency only.
Fix through pointer by jaguarandi. Thanks!
2008-04-28 22:19:03 +00:00
Ken Hughes
2a3d159b06 Add BF_X264_CONFIG and BF_XVIDCORE_CONFIG flags to scons, to allow passing
configuration info for cross-compiling to ./configure scripts.  Also let
makesdna use PLATFORM_LINKFLAGS.
2008-04-28 16:14:31 +00:00
Joshua Leung
dfbc6213b5 == Action Editor - Group Colors ==
Made option to show group colors the default. If this is too colourful for you, disable it in the View menu.
2008-04-28 11:40:38 +00:00
Daniel Genrich
3a3ff9c9dc Bugfix: 32bit cloth files were loaded bad in 64bit blenders and the way arround. The e.g. GUI-only variable 'mass' was reseted to 0. Problem: makesdna doesn't cry out on compile - I wonder why this differences could happen. Solution: Rearange cloth DNA, resort things, clear up and bug was gone - weird. Problem left: Every file having cloth enabled before this revision is incompatible with this version. If anyone know a better solution, please go ahead 2008-04-27 22:04:47 +00:00
Campbell Barton
57c1fbe557 remove old particle system.
also removed quat, dquat, and sumohandle from the Object struct since they aren't used anywhere.
2008-04-27 18:26:20 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Joshua Leung
d482b3285c == Action Editor - Group Colours for Channels ==
It is now possible for Action Channels to be displayed using the colour of its group. The colour for an Action Group is only set when it is auto-created by keyframing (controls to tweak this may/may-not be added, time permitting). 

To enable the display of these colours, the View -> 'Use Group Colors' must be enabled. However, this is disabled by default.
2008-04-16 11:02:08 +00:00
Campbell Barton
83c5401896 replace magic numbers with constants for (G.vd->persp), view naming was also using persp as a flag which worked but isnt correct. 2008-04-16 08:48:49 +00:00
Campbell Barton
67e2d05dcd Ipo View Option - Loc View Area - stops using each ipo's view area when changing ipo's. 2008-04-15 14:15:56 +00:00
Campbell Barton
815791920f terrain sculpting enhancements, axis locking and brush strength multiply by grid 2008-04-14 21:37:23 +00:00
Brecht Van Lommel
0b8b4369c9 Patch #8034: "soft" option for halos, which avoids ugly intersections
with geometry, and makes halos look more volumetric.

Patch contributed by Markus Ilmola, thanks!
2008-04-14 19:48:14 +00:00
Campbell Barton
ebae9b1a88 UV Editing
* Changed default UV wire drawing do be a grey line with a black outline, highlighting aroudn selected points.
* Moved some draw options out of the View menu into the View panel.
* Changed header buttons to make Vert/Face modes less confusing.
2008-04-13 19:42:39 +00:00
Brecht Van Lommel
f8d1bc8ee7 Fix for bug #8463: object texture mapping for duplis was changed to
act as if the object was in its original position, instead of being
different for all instances. However, this is desired behavior in
some cases and so breaks compatibility. Now it only does the new
behavior when enabling the "From Original" option.
2008-04-12 18:44:03 +00:00
Brecht Van Lommel
1fe5302cce Point Cache Refactoring
=======================

Caching and Baking:
- The point cache is now cleared on DAG_object_flush_update(), and not cleared for time dependency graph updates.
- There is now a Bake button instead of Protect. Also cache start and end frames were added to softbody and particles.
- The cloth autoprotect feature was removed.
- The Ctrl+B menu now also bakes cloth and particles next to softbody and fluids. Additionally there are now frree bake and free cache menu entries.
- The point cache api has been changed. There is now a PTCacheID struct for each point cache type that can be filled and then used to call the point cache functions.
- PointCache struct was added to DNA and is automatically allocated for each physics type.
- Soft body now supports Bake Editing just like cloth.
- Tried to make the systems deal consistently with time ipo's and offsets. Still not sure it all works correct, but too complicated to solve completely now.

Library Linking:
- Added some more warnings to prevent editing settings on library linked objects.
- Linked objects now read from the cache located next to the original library file, and never write to it. This restores old behavior for softbodies. For local simulation the mesh and not the object should be linked.
- Dupligroups and proxies can't create local point caches at the moment, how to implement that I'm not sure. We probably need a proxy point cache for that to work (ugh).

Physics UI:
- Renamed deflection panel to collision for consistency and reorganized the buttons. Also removed some softbody collision buttons from the softbody panel that were duplicated in this panel for cloth.
- Tweaked field panel buttons to not jump around when changing options.
- Tabbing e.g. Soft Body Collision into the Soft Body panel, it now only shows Collision to make the panel names readable.
- I tried to make enabled/disabling physics more consistent, since all three system did things different. Now the two modifier buttons to enable the modifier for the viewport and rendering are also duplicated in the physics panels. Toggling the Soft Body and Cloth buttons now both remove their modifiers.
- Fixed modifier error drawing glitch.

Particles:
- Particles are now recalculated more often than before. Previously it did partial updates based on the changes, but that doesn't work well with DAG_object_flush_update() ..
- Fixed memory leak loading keyed particle system. Now keys are not written to file anymore but always created after loading.
- Make particle threads work with autothreads.

Continue Physics:
- The timeline play now has a Continue Physics option in the playback menu, which keeps the simulations going without writing them to the cache.
- This doesn't always work that well, some changes are not immediately updated, but this can be improved later. Still it's fun to get a feel for the physics.

Todo:
- Point cache can get out of sync with and undo and changing a file without saving it.
- Change the point cache file format to store a version (so old point cache files can be either converted or at least ignored), and to do correct endian conversion.
- Menu item and/or buttons for Ctrl+B.
- A system("rm ..") was changed to remove() since the former is very slow for clearing point caches. These system() calls were already giving trouble in a bug in the tracker, but really most use of this system("") should be changed and tested.
- The Soft Body Collision and Clot Collision panel titles don't mention there's point cache settings there too, doing that makes them unreadable with the default panel setup.. but may need to make the names longer anyway.
2008-04-10 11:39:20 +00:00
Daniel Genrich
906666a4d8 Cloth enhancement for upcomming cache changes: support different speed using clmd->sim_parms->timescale 2008-04-09 16:38:26 +00:00
Campbell Barton
235f793f28 Made aspx/y into floats so we can render precise regions (for apricot terrain baking) 2008-04-09 15:46:26 +00:00
Benoit Bolsee
e7384c9dd2 Commit patch #8799: Realtime SetParent function in the BGE
This patch consists in new KX_GameObject::SetParent() and KX_GameObject::RemoveParent() functions to create and destroy parent relation during game. These functions are accessible through python and through a new actuator KX_ParentActuator. Function documentation in PyDoc.
The object keeps its orientation, position and scale when it is parented but will further rotate, move and scale with its parent from that point on. When the parent relation is broken, the object keeps the orientation, position and scale it had at that time.
The function has no effect if any of the X/Y/Z scale of the object or its new parent are below Epsilon.
2008-04-06 18:30:52 +00:00
Jens Ole Wund
83906a614b bug fix soft body can resume with point cache
sneak in .. springs preload
2008-04-05 21:29:17 +00:00
Janne Karhu
49c65433cc Fix for bug: [#8117] Particles with fluid broken
-Handling of fluid particles was not coded at all
-Now things should work properly, but as fluid particles are not very familiar to me I'd appreciate some thorough testing
2008-04-02 17:48:46 +00:00
Andrea Weikert
d9de141077 == bugfix ==
fix for [#6950] Blender crashes when .blog file top line is 160 characters or more
- made sure BLI_convertstringcode doesn't return more than 240 chars 
- went through all callers and fixed places where string passed to BLI_convertstringcode was too short
- TODO: look into increasing sample->name and sound->name too, I prevented crashes, but filename might get shortened.
2008-03-30 16:18:01 +00:00
Campbell Barton
5fa576a89f UV Unwrap (lscm, project from view, cube etc) now default to correcting for the active images aspect ratio.
This is now default but can be disabled in the UV Calculation panel. At the moment its called "Image Aspect" but another name could be better.
2008-03-26 14:50:29 +00:00
Joshua Leung
74e835342e Two constraints related fixes
* Bugfix #8599d: 
When using the ChildOf constraint on bones without parents, with cyclic-offset in action the effect of the cyclic-offset was applied twice. Added a bone option to make the effect of cyclic-offset not be applied to rootbones which have the option 'enabled'. 

In the UI, this is presented in the opposite way. It is represented by the 'Offs' button beside the parent-bone selector in the Armature Bones panel when in EditMode.

* Head/Tail setting and Constraint Channels:
Added back in checks to see if the head/tail IPO-curves for Constraint Channels can get applied for the target constraint. I had removed these when applying the patch, but I'd overlooked the fact that users could add an IPO-curve for this from the IPO-editor, potentially mucking up the behaviour of some constraints.
2008-03-25 10:36:36 +00:00
Joshua Leung
88c2358f4f Bugfix #8736: Follow Path constraints does not work for Bones
This appears to be a long-standing bug, and it only affected the Follow-Path constraint as it was the only one which was dependant on time-based changes. An oversight in the depsgraph code meant that Follow-Path constraints on armature bones were not evaluated, unless there was an Action or some NLA-Strips for that armature. 

I've added a new flag to pose->flag (POSE_CONSTRAINTS_TIMEDEPEND) which only gets set/cleared by update_pose_constraint_flags. This flag indicates that the depsgraph needs to do an update for such cases, and will require going in/out of EditMode to set this for old files. 
It's been implemented as such to avoid having costly searches when trying to run animations realtime (as is done for modifiers).
2008-03-25 05:32:04 +00:00
Peter Schlaile
c52695bafe == Sequencer / ImBuf ==
Fixed a long standing bug in IMB_dupImBuf: refcounter should be better 0
within the duplicated ImBuf...

Finally removed this strange STRIPELEM_META mumbo jumbo.

On a way to asset management: made METAs behave like true input strips:
* proxying should work
* input filter options should work (including transform and color balance :)
* IPOs now work in replace mode
2008-03-23 17:56:44 +00:00
Stefan Gartner
4a6d75af27 added support for linux on pa-risc 2008-03-23 12:59:26 +00:00
Jean-Luc Peurière
126ab7974d NDOF support added to trunk from ndof branch.
The latter is now obsolete and will be soon 
removed.

Some tiny build tweaks for darwin committed
in preparation of bigger changes for proper
SDK suport both on intel and ppc
2008-03-22 01:39:11 +00:00
Brecht Van Lommel
c49316a9eb Bugfix: don't do full sample merging on re-rendered layers in
the compositor.
2008-03-21 17:37:24 +00:00
Jean-Luc Peurière
32b5138e64 update to trunk r14199 2008-03-21 17:00:40 +00:00