The operator to move a channel to the top revered the layer order
by iterating from the top to the bottom and moving selected channels
to the top. Iterate from the bottom to the top instead to keep the right
layer ordering.
Pull Request: https://projects.blender.org/blender/blender/pulls/128793
The cache mechanism for line art is changed during migration to GPv3,
however the code path failed to handle following cases which could lead
to a few problems:
- Line art cache isn't deleted after last line art modifier because it
coule be hidden, causing memory leaks.
- A modifier inside a multiple line art modifier sequence that doesn't
use cache would prematurely delete line art cache, causing subsequent
line art modifier to give empty result.
- When the first line art modifier is hidden (in viewport/render), the
cache is not created correctly, leading to crashes.
Now the new code logic addresses these problems properly by:
- Making sure the last visible line art modifier deletes cache.
- Giving a fresh cache pointer for modifiers that doesn't use global
cache.
- Line art cache is correctly ensured when there are modifiers that
are hidden
Pull Request: https://projects.blender.org/blender/blender/pulls/129953
We need to be careful about not just looking up active tool data from
context, because this code path may also be run from the Properties,
which use the tools of the 3D view. So make sure related code falls back
to the 3D view, like it's already done in some other places.
Caused by removing scene sound from "main scene" when other strip using
the same scene is not rendering sequencer strips.
Only remove sound when all strips using particular scene are not
rendering sequencer strips.
Pull Request: https://projects.blender.org/blender/blender/pulls/129768
The fill tool didn't write to the `fill_opacity` attribute leading
to non-filled strokes in some cases.
This makes sure that the attribute is created with full opacities.
Pull Request: https://projects.blender.org/blender/blender/pulls/130177
NOTE: This also required some changes to Cycles code itself, who is now
directly including `BKE_image.hh` instead of declaring a few prototypes
of these functions in its `blender/utils.h` header (due to C++ functions
names mangling, this was not working anymore).
Pull Request: https://projects.blender.org/blender/blender/pulls/130174
In some cases the MTLContext was being destroyed before all GPU work was completed causing the (outstanding) command buffer completion event handler to update a command buffer that had already been freed. This behaviour was introduced by [this](https://projects.blender.org/blender/blender/commit/6da42e9c951b) change which updated the event handler to track the number of outstanding command buffers per context as well as system-wide.
Reproduced the issue with ASAN enabled and confirmed that waiting for the GPU to complete fixes the issue.
Also contains a minor fix for unitiiliased values in MTLAttachments identified by ASAN.
Authored by Apple: James McCarthy"
Co-authored-by: James McCarthy <jamesmccarthy@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/129686
Reverts part of 0872e898bc.
In 4.2, the fill tool had a small paint cursor that could
be turned off using the "Display Cursor" setting.
This makes it so that the cursor for the fill tool behaves
the same as in 4.2.
Turns out the sampling module was not initialized when
computing lighting which resulted in undefined shadow location.
In some cases even producing NaN position which would make the
shadow disappear.
Basically, anything returned by `sampling_rng_nD_get` was returning
garbage, and on some occasion, it could be a negative number and
produce NaN if passed into `sample_disk` or any `sqrt`.
ASAN did not catch it because the uninitialized data load
was done on the GPU.
I ran the render tests and, minor difference aside, they all match.
#### Follow Up:
This raises the concern that we have no assertion for correctly
using some modules. At the very least, we should have some
mechanism to catch uninitialized buffer. Investigating this
was a pain au chocolat.
Pull Request: https://projects.blender.org/blender/blender/pulls/130150
This is replacement of a too specific function to copy attributes from a grease pencil to instances.
With #127026 there is no more reason to have such a specific implementation so general `copy` is used now.
Pull Request: https://projects.blender.org/blender/blender/pulls/127027
The length modifier was not handling 2 point curves correctly.
This change does two things:
1) Fix the crash by copying the original indices for 2 point curves into `dst_to_src_point`.
2) Fallback to `extend_curves_straight` for extending 2 point curves.
Pull Request: https://projects.blender.org/blender/blender/pulls/130122
Previously, some places used `curves.points_num() == 0` some other
places `curves.curves_num() == 0` to check if the geometry is empty.
Rather than having these two ways, add an `is_empty()` function
that replaces all these different checks.
Also update the curves geometry tests to use this function.
Pull Request: https://projects.blender.org/blender/blender/pulls/130168
The Double Edge Mask node uses too much memory when it is not connected
to anything in the Full-Frame compositor. That's because it tries to
allocate a buffer of size 131072x131072, which is due to the cumulation
of multiple issues.
1. The Full-Frame compositor evaluates nodes that are not connected to
the output.
2. The constant folder assigns a bounds of +-65536 to its output memory
buffers as a maximum possible value.
3. Then the MemoryBuffer::inflate method doesn't know about the constant
folder special value, so it tries to allocate a buffer of that size.
The safest fix for now is to clear the output and return early if all
inputs are single value.
The problem is that this issue might happen for other nodes that also
satisfy the 3 issues above, that is, uses inflate and can be constant
folded. I manually checked for such nodes and there are no nodes that
satisfy all three, so hopefully this is isolated to the Double Edge Mask
node.
Pull Request: https://projects.blender.org/blender/blender/pulls/130163
Mistake in e494a44024
Even though collection/object PointerRNA argument is same in most cases,
use `layer_or_collection_prop` in if() before assigning value to
collection property (`base_or_object_prop`argument value is null in function
call from `_isolate_flag()`).
Pull Request: https://projects.blender.org/blender/blender/pulls/129250
Instead of looping through all drawings in the vertex group kernel
function, loop through all/visible drawings in the operators and
pass a single drawing to `remove_from_vertex_group`.
Continuing !129789.
Co-authored-by: Falk David <falk@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/129890
- Modifications for marker selection to use the same behavior as
key selection in the dopesheet.
- Animation editors now mask out events for the timeline (when there are markers).
- Resolve logical conflicts with the Dope sheet keymap.
- Add Shift Drag & Ctrl Drag for box select & de-select.
Pull Request: https://projects.blender.org/blender/blender/pulls/129841
Add some missing `nullptr` and `ale->type` checks to ensure the
assmptions the rest of the code makes holds.
The direct cause of this issue is likely
822907a68d. The root cause is the hard to
predict behaviour of the animation filtering system combined with a lot
of pointer casts without testing whether the data is actually of the
expected type.
Pull Request: https://projects.blender.org/blender/blender/pulls/130148
This fixes an issue where the outliner would not be immediately
updated after changing the parent of a bone. The issue was simply
that the outliner was not being flagged to update in the callback
function.
Pull Request: https://projects.blender.org/blender/blender/pulls/129933