Campbell Barton
9e5259b043
Tool System: make smooth and randomize interactive
2018-09-13 09:19:30 +10:00
Campbell Barton
1f1802307f
Gizmo: value2d utility to adjust operator values
...
This allows any operator to interactively redo without having to
manually make each operator modal.
2018-09-13 09:10:19 +10:00
Campbell Barton
26a6e58e9a
Cleanup: add editor gizmo doxy group
2018-09-13 08:33:21 +10:00
Campbell Barton
8d3a39ff56
Cleanup: use float name in property range function
2018-09-13 08:17:16 +10:00
Campbell Barton
e103618b28
Cleanup: move cycles addon check out of versioning
2018-09-13 08:00:05 +10:00
Campbell Barton
07ab3eec01
Cleanup: style
2018-09-13 07:51:59 +10:00
Campbell Barton
2a14807f39
Merge branch 'master' into blender2.8
2018-09-13 07:50:45 +10:00
Campbell Barton
6873f47ede
Cleanup: GCC ignored qualifier warning
2018-09-13 07:42:38 +10:00
Antonioya
df289785b3
GP: Delete invisible points when use soft eraser
2018-09-12 21:26:07 +02:00
Ines Almeida
32a461adf2
Shader Editor: tweak when the UI for managing the material is enabled
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- disable the UI if the currently selected object does not support materials.
- add Metaballs and GPencil as types supporting material.
2018-09-12 20:07:03 +02:00
Bastien Montagne
2ab1063616
Fix T56662: Autocomplete for texture slot Crash (in console).
...
That pointer can be NULL, RNA default string handling does not support
that. (that whole uv_layer prop is quite nasty actually, since it does
not own that string, always borrows it from some other data :((( ).
2018-09-12 18:31:14 +02:00
Bastien Montagne
2e07af36fd
Fix T56763: Removing driver variable crashes Blender.
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Rebuilding depsgraph is not enough, with COW we also need to ensure COW
copies get updated accordingly.
Had to tweak the generic update system here, since it was always passed
a NULL pointer for the callback arg, this should not change existing
behavior (besides crash fixing ;) )...
2018-09-12 17:48:02 +02:00
Antonioya
6a20e2653e
GP: Reduce factor of thickness for soft eraser
2018-09-12 17:06:37 +02:00
Antonioya
84e9dbe38b
GP: Improve SOFT eraser to affect strength and less to thickness
2018-09-12 16:55:27 +02:00
Sergey Sharybin
57b50f75f9
Cleanup: Spelling mistakes
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Pointed by John Roper and Ray Molenkamp.
2018-09-12 16:32:18 +02:00
Sergey Sharybin
61462ab2b4
Multires: Use more clear naming
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There are so many reshapes now, and one more is to come.
Better be explicit.
2018-09-12 16:31:04 +02:00
Antonioya
9d0b7babd9
GP: Fix pressure jitter problem
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The pressure was not used in jitter factor.
2018-09-12 15:32:22 +02:00
Bastien Montagne
0d0e8979ab
FIx T56758: Outliner - Select Hierarchy not working.
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Reversed logical check on object's visibility...
2018-09-12 15:03:17 +02:00
Dalai Felinto
bf709f9d36
Fix T56759: Status bar not working for multi-objects nor object mode
2018-09-12 09:55:21 -03:00
Sergey Sharybin
f04ddd37ea
Cleanup, fullstops in comments
2018-09-12 14:39:08 +02:00
Sergey Sharybin
39fabaddfd
GPU: Remove residue of OpenSubdiv
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Was done more like a hack on top of old drawing pipeline.
Should be re-implemented to fit new draw manager closer.
2018-09-12 14:30:28 +02:00
Campbell Barton
52baf87f1f
Cleanup: move theme versioning into own function
2018-09-12 19:59:28 +10:00
Antonioya
915c1f3a38
GP: Cleanup unused code
2018-09-12 11:43:44 +02:00
Campbell Barton
65e155d757
Cleanup: redundant assignment is later overwritten
2018-09-12 19:51:59 +10:00
Campbell Barton
e56c5dd982
Remove ifdef's default audio device
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If we want to select an audio device based on build flags,
it should be done as a final step.
2018-09-12 19:49:25 +10:00
Sergey Sharybin
4464a86a6e
Merge branch 'master' into blender2.8
2018-09-12 11:30:35 +02:00
Campbell Barton
8f1027a58b
Fix Cycles issue moving versioning to blenloader
2018-09-12 19:32:54 +10:00
Sergey Sharybin
f088bbae6a
Cleanup: More correct terminology work
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Matches threading API.
2018-09-12 11:04:42 +02:00
Antonioya
008ed839f4
GP: Fix problem with brush angle parameter
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The angle was related to random settings, but this is wrong.
2018-09-12 10:37:17 +02:00
Campbell Barton
759ad6aa77
Cleanup: move preference versioning into own file
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It's more convenient to keep version patching in the same place,
this also splits out some function calls from version patching
and supports updating UserDef structs besides the 'U'l global.
2018-09-12 18:24:08 +10:00
Campbell Barton
ec72b3e19b
Cleanup: remove BGE references
2018-09-12 17:29:13 +10:00
Campbell Barton
c13644c390
Cleanup: make shapekey functions local
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Were only exposed for the BGE.
2018-09-12 17:27:22 +10:00
Campbell Barton
265b5238de
Merge branch 'master' into blender2.8
2018-09-12 16:21:00 +10:00
Campbell Barton
2597cd3998
Merge branch 'master' into blender2.8
2018-09-12 15:54:07 +10:00
Campbell Barton
a8c924423e
Cleanup: remove alpha_check variable from DNA
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Just pass as an argument.
2018-09-12 15:48:00 +10:00
Campbell Barton
7eecc94074
Cleanup: use uint/uchar types in GPU
2018-09-12 12:19:46 +10:00
Campbell Barton
baca8344d9
Cleanup: use _len suffix
2018-09-12 12:07:35 +10:00
Campbell Barton
ef32be25c1
Fix scale-cage editmode pivot point
2018-09-12 07:27:48 +10:00
Campbell Barton
c350424014
Fix scale-cage refresh w/ view orientation
2018-09-12 07:27:46 +10:00
Clément Foucault
8eedccb3f5
Fix T56752: Tooltip flicker alpha on redraw
2018-09-11 22:11:15 +02:00
Campbell Barton
6c6c3bad02
Cleanup: style
2018-09-12 05:57:31 +10:00
Sergey Sharybin
d495916547
Multires: Fix memory leak on reshape
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Was happening when number of vertices didn't match.
2018-09-11 17:37:14 +02:00
Clément Foucault
57f9e31bf4
DRW: Convert common theme color to linear for viewport render
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This is not 100% correct (it should use a transfer function depending
on the display profile) but this is already much better than using srgb.
2018-09-11 17:05:16 +02:00
Sergey Sharybin
3fbdcefa17
Subdiv: Initial implementation of CCG
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Attempts to substitude CCGDM with an OpenSubdiv based structure
which has less abstraction levels. The missing part in this
substitude is a face pointers which old CCGDM/multires code was
using to stitch faces (averaging boundaries).
Another curial bit missing: "reshaping" of multires CD_MDISPS
to the state of new PBVH grids.
The new code is only available when OpenSubdiv modifier is
enabled (WITH_OPENSUBDIV_MODIFIER=ON) and with debug value of
128. This is so this WIP code is not interfering with current
production machines in the studio.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D3685
2018-09-11 16:37:02 +02:00
Clément Foucault
998a804358
DRW: Don't highjack all debug values (cont)
2018-09-11 16:34:52 +02:00
Clément Foucault
1a590c7a1c
DRW: Don't highjack all debug values
2018-09-11 16:27:55 +02:00
Brecht Van Lommel
19082763dd
Fix workspace order and shortcut keys not matching.
2018-09-11 16:21:00 +02:00
Clément Foucault
5a7c3d5a08
Eevee: Prepare for fullres tracing
2018-09-11 16:15:43 +02:00
Clément Foucault
aa5c543a7f
Eevee: Fix downsampling shader with textureGather
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This was leading to issues with all raytracing and AO algorithm.
Fix T55619
2018-09-11 16:15:43 +02:00
Clément Foucault
766d9c2937
GPUMaterial: Fix issue with coloramp and constant interpolation
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It was not respecting the clamp to edge texture param because we use
texelFetch directly in this case.
2018-09-11 16:15:43 +02:00