Commit Graph

70341 Commits

Author SHA1 Message Date
Campbell Barton
a08fb46700 UI: move edge-tag option from the scene into the operator
This was a very specific option to display in global tool settings.

Now this is exposed in the operator when edge-select mode is enabled.
2019-05-21 11:15:26 +10:00
Campbell Barton
e787700393 Fix memory leak in Normals from Faces operator 2019-05-21 08:03:29 +10:00
mano-wii
ee7093689f GPU: Use uint in GPU_batch_uniform_1ui. 2019-05-20 15:45:35 -03:00
Harley Acheson
12d28b3c4c UI: Outliner - Do not highlight icons of active lights
This removes the extra highlighting of lights that are active as this is not supported

Differential Revision: https://developer.blender.org/D4903

Reviewed by Brecht Van Lommel
2019-05-20 10:55:18 -07:00
Howard Trickey
9efe117535 Normal UI: for all ops needing autosmooth on, enable it if needed.
Now Normal menu operations and rotate normals (r n) do not need
manual enabling of autosmooth first.
See T64324 for discussion of Normal UI changes.
2019-05-20 12:16:34 -04:00
Brecht Van Lommel
02238d4d6b Clip editor: make tool/sidebar wider by default, right align movie clip info 2019-05-20 18:15:46 +02:00
Brecht Van Lommel
5189bef654 Fix outliner drawing unselected active objects as if they are selected
Now we always draw a roundbox behind the active object icon, and only change
the text color if the active object is also selected. This matches the 3D
viewport better.
2019-05-20 18:10:12 +02:00
Brecht Van Lommel
af93bb0a24 UI: right align info in image settings panel 2019-05-20 17:30:37 +02:00
Antonioya
64c821bd11 GPencil: Add new default Soft Brush 2019-05-20 17:23:36 +02:00
Brecht Van Lommel
49efb7bdbe Camera: change default f-stop from 5.6 to 2.8
This gives a more noticeable effect by default. Also fixes startup.blend not
having focus distance initialized correctly.
2019-05-20 16:35:34 +02:00
Brecht Van Lommel
d2e139e44e Color Management: update configuration, remove legacy transforms
* Replace Log view transform with Filmic Log.
* Remove Rec.709, DCI-P3 displays that were incomplete and outdated.
* Remove outdated RRT and Film transforms, replaced by Filmic.
* Remove camera responsive curves that don't work with HDR colors.
* Rename Default view transform to Standard.

We're breaking compatibility now for 2.80, so that we can add future
improvements on a clean config.

Part of the code was contributed by George Vogiatzis in D4782.

Differential Revision: https://developer.blender.org/D4900
2019-05-20 16:35:34 +02:00
mano-wii
d7ef7d8046 Edit Mesh Select: Fix OpenGL status to use GPU_point_size.
The problem has worsened in rB94db2c1f3243.
Maybe this has contributed to T64779.
2019-05-20 11:08:18 -03:00
Bastien Montagne
9cc795e1df Revert "Fix T64876: Checking Animated checkbox does not do what is documented."
Bad understanding of intents behind that setting, my mistake.

This reverts commit 49f530c7da.
2019-05-20 16:02:30 +02:00
Brecht Van Lommel
7a2b20349a UI: add entry to show/hide tool settings bar to the View menu 2019-05-20 15:37:04 +02:00
Jacques Lucke
eec47f284a Fix T63443: tool 'builtin_brush.draw' not found for space 'IMAGE_EDITOR' 2019-05-20 15:33:16 +02:00
Brecht Van Lommel
3d4c4fd3a7 Viewport: change default 3D viewport lighting from Studio to Matcap 2019-05-20 15:14:40 +02:00
Campbell Barton
d00c54c855 Cleanup: reorder report argument for pointer assignment
Most code uses ReportList argument last (or at least not first)
when an optional report list can be passed in.
2019-05-20 23:11:57 +10:00
Campbell Barton
88d2d82031 Cleanup: unused variable 2019-05-20 23:11:49 +10:00
Howard Trickey
43500671dc Normal UI: Remove normals toolbar and add/muliply menu options.
See T64324 for discussion re improving normal editing ui.
As next step, remove the face_strength tool settings because
menu operator now includes that. Move face_strenth enum to
better place.
Remove normals toolbar panel because only thing left
(normal_vector) can stay hidden for copy/paste.
Remove add vector and multiply vector menu entries as
they are useless without ui method for specifying operand,
and they are very low utility operations anyway.
2019-05-20 08:51:53 -04:00
Bastien Montagne
49f530c7da Fix T64876: Checking Animated checkbox does not do what is documented.
This property should not be animatable.
2019-05-20 14:51:18 +02:00
Dalai Felinto
785ff8e1d2 UI: add Visibility panel for objects
The outliner should not be the only way for users to change these settings.
The Python API was extended to keep these properties positive and keyframable.

Differential Revision: https://developer.blender.org/D4889
2019-05-20 13:47:37 +02:00
Jacques Lucke
81320ce7f7 Fix T64766: use grid size from user preferences 2019-05-20 11:48:37 +02:00
Jacques Lucke
11d5a1baff Fix T64776: Multiple close file dialogs 2019-05-20 11:41:09 +02:00
William Reynish
bb88485a16 Fix compiling: Forgot this file in last commit. 2019-05-20 10:52:08 +02:00
William Reynish
301fb14fbf Icons: Fix wrong icon names
Some file-related icon names were mixed up.

We have icons for cache, volume, 3rd party 3d files, hidden, backups, drives
2019-05-20 10:38:47 +02:00
Campbell Barton
f606f58845 Cleanup: add wm_utils.c for generic functions 2019-05-20 16:52:49 +10:00
Campbell Barton
3184460ff7 3D View: re-use select id buffer for circle select on cursor-motion
The new selection code was redrawing everything for each update.

Use the gestures wmGenericUserData to store the cache between
executions and ensure it's freed.
2019-05-20 16:34:23 +10:00
Campbell Barton
c09f461e04 WM: add wmGenericUserData utility struct
Useful to have a generic user data with an optional custom free function,
use for wmGesture.
2019-05-20 16:26:37 +10:00
Campbell Barton
8f73559355 Cleanup: rename buffer select var: bbsel to use_zbuf 2019-05-20 13:49:38 +10:00
Campbell Barton
d496236f4a Cleanup: move selection utilities into ED_select_buffer_utils 2019-05-20 13:19:24 +10:00
Campbell Barton
164b6c5b04 Cleanup: remove EDBM_backbuf API 2019-05-20 12:39:01 +10:00
Campbell Barton
fcee82d19a Cleanup: remove unused G_FLAG_BACKBUFSEL 2019-05-20 12:37:49 +10:00
Campbell Barton
0e1faba9d0 3D View: use new buffer selection API's for paint vert/face select
Removes EDBM_backbuf use.
2019-05-20 12:36:31 +10:00
Campbell Barton
c99838f40f Fix missing assignments in object mode select id drawing
The code currently doesn't run, needed for upgrading all selection
code to use the new API's.
2019-05-20 12:14:30 +10:00
Campbell Barton
eb2937282b Fix error mixing old/new buffer selection API's
Missed from 4f6e252805, the second pass often wont run,
so the error didn't show up on basic tests.
2019-05-20 12:09:29 +10:00
Campbell Barton
17c15be48f Fix invalid face offset in DRW_draw_select_id_object 2019-05-20 11:36:50 +10:00
Lukas Stockner
8c113eb0c4 Render: Use GHash for storing render parts
Previously, render parts were stored in a linked list and every tile update
searched the entire list for the correct part. As a result, the overhead
of searching tiles increased quadratically w.r.t. the number of tiles.

By hashing the parts based on their location, this operation is much faster,
significantly reducing the tile update overhead for small tiles and/or large
renders.

For example, rendering an empty scene in 1080p at 1spp and 8x8 tiles goes
down from 9.22sec to 1.45sec on my laptop.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D4896
2019-05-19 22:37:45 +02:00
Dalai Felinto
301806a067 Fix build
Issue introduced on b7eba20236.

I'm surprised it compiled elsewhere, but in Linux at least this fix was
required.
2019-05-19 17:34:08 -03:00
Harley Acheson
b7eba20236 UI: Edit Menu Operator Polling
This patch updates the polling that enable/disables Edit Menu items. Slight Undo History menu changes

Differential Revision: https://developer.blender.org/D4846

Reviewed by Brecht Van Lommel
2019-05-19 13:12:15 -07:00
mano-wii
ec02bc299e Edit Mesh Select: Fix/update to new logic. 2019-05-19 16:03:29 -03:00
Richard Antalik
58bea005c5 VSE: add movie strips on top of audio
- add movies to channel above free slot (no check for 2 free slots),
  add sound to the free slot
- don't override channel settings if `channel` property is set

This is just a hack. Propper implementation should be done along with T59540

Reviewed By: brecht

Differential Revision: https://developer.blender.org/T59540
2019-05-19 11:55:03 -07:00
Richard Antalik
eee704a83f Fix T64579: Failure to honor anamorphic display
Restore stretching of sequencer preview removed in rB005626b8c6b4

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4879
2019-05-19 11:55:03 -07:00
William Reynish
758c25d89d UI: Icons update
A few icons were missed in the last update.

  - Added dedicated icon for showing hidden objects in the Graph Editor
  - Added new, more descriptive icon for F-Curve snapshots
  - Tweaks for Toggle Full Screen and Collections icons

This should be the final set for 2.80.

Thanks to Andrzej Ambroż for contributing this icon set.
2019-05-19 20:23:58 +02:00
Brecht Van Lommel
30935955d6 UI: minor tweaks to image editor panels 2019-05-19 18:56:17 +02:00
Brecht Van Lommel
2ff393bb98 UI: use single column layout for image settings panels 2019-05-19 16:24:53 +02:00
Brecht Van Lommel
7aaa7aa9dd Images: change alpha settings to support channel packing
This also replaces the Use Alpha setting. We now have these alpha modes:

* Straight: store RGB and alpha channels separately with alpha acting as a
  mask, also known as unassociated alpha.
* Premultiplied: transparent RGB pixels are multiplied by the alpha channel.
  The natural format for renders.
* Channel Packed: different images are packed in the RGB and alpha channels,
  and they should not influence each other. Channel packing is commonly used
  by game engines to save memory.
* None: ignore alpha channel from the file and make image fully opaque.

Cycles OSL does not correctly support Channel Packed and None yet, we are
missing fine control over the OpenImageIO texture cache to do that.

Fixes T53672
2019-05-19 14:36:42 +02:00
Brecht Van Lommel
3b23b5c638 Images: don't (un)premultipy non-color data
The previous behavior here was wrong for some specific combinations of
settings, non-color RGB channels should never be affected by the alpha
channel.
2019-05-19 14:36:42 +02:00
Brecht Van Lommel
bb8ed813f3 Cleanup: remove unused image buffer code 2019-05-19 14:16:36 +02:00
Alexander Gavrilov
ec1c9e3258 Python API: add a Matrix.Diagonal constructor to mathutils.
For some reason there seems to be no way to do the very simple and
obvious task of converting a scale vector to a matrix via mathutils.
The Matrix.Scale constructor does something complicated instead.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D4893
2019-05-19 15:03:27 +03:00
Brecht Van Lommel
255615867c Fix inconsistent toolbar and sidebar sizes in default workspaces 2019-05-19 13:21:24 +02:00