Commit Graph

10283 Commits

Author SHA1 Message Date
Campbell Barton
6aef124e7d UI: move region toggling to properties
Each space had separate operators, duplicating logic.

Use RNA properties instead so adding the ability to toggle other
region types (floating redo region for eg) doesn't need to have an
extra operator per space type.

It's also nicer to show a check-box for something which can be toggled.
2019-04-18 12:44:17 +02:00
Jeroen Bakker
63bae864f4 Overlay Engine: Option to Disable AA Ortho Grid
When in Axis alligned orthographic view a grid was always displayed.
With this change the user can enable/disable this grid.

The Grid is always visible and editable, but only rendered active when user is in quad view, or axis aligned ortho view.

Reviewers: brecht, fclem

Maniphest Tasks: T63517

Differential Revision: https://developer.blender.org/D4699
2019-04-18 11:22:08 +02:00
Brecht Van Lommel
93e876c4f8 UI: don't expand selection tool option enum
This was taking too much space.
2019-04-18 06:52:05 +02:00
nBurn
05b8b54018 Fix T63674: Incorrect poll methods in node category classes
Differential Revision: https://developer.blender.org/D4697
2019-04-17 13:38:31 +02:00
William Reynish
5d8030b8f3 Industry Compat keymap: Fix loop selection
- Extending loops wasn't working correctly. This is now fixed.
- Also added ability to deselect loops by holding Ctrl and double-clicking
2019-04-16 22:13:25 +02:00
Alexander Gavrilov
ad9275ed4e Spline IK: support changing individual bone length via Y scaling.
Previously Spline IK provided only two choices: either scale the
length of the bone chain to fit the length of the curve, or don't
scale the bone in the Y dimension at all (ignoring effects of
actually fitting to the curve due to curvature and curve object
scale).

This patch adds a new option to use the pre-IK Y scale of the
bones to adjust their length when fitted to the curve, allowing
individual posing control over the length of the segments.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4687
2019-04-16 18:41:57 +03:00
Campbell Barton
d217b23f73 Cleanup: use keyword only args to rna_idprop_ui_create 2019-04-16 16:00:24 +02:00
Alexander Gavrilov
40dd91561d Python: add a utility function for creating custom properties.
Creating a fully functional custom property requires also setting up
its limits, description, default value and static override status.
It is complex enough to warrant providing an official utility.

Currently boolean properties are technically int, but the utility
pretends they are separate in case that eventually they are.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D4620
2019-04-16 16:49:00 +03:00
Brecht Van Lommel
f45b91a1c5 Fix tool system Python errors if there is no active object. 2019-04-16 15:33:20 +02:00
William Reynish
a12bc43b26 UI: Move Collection Visibility popover from 3D View header into the Sidebar
It's more practical to use this from the Sidebar, and takes away one item from the crowded header.

See T63527
2019-04-16 14:52:44 +02:00
Antonioya
2e3bc99590 GPencil: New Normalize All operator
This operator works similar to mesh operator but for Stroke and Points data.

Also minor cleanup in Normalize operator.
2019-04-16 13:10:10 +02:00
Antonioya
5494926ee5 GPencil: Add lock icon to Vertex Groups list
Also check this flag in operators.

Note: This is required for the development of the new Normalize All operator.
2019-04-16 13:10:04 +02:00
Antonioya
a8852ade8a GPencil: New Normalize Weights operator
This works similar to mesh operator, but using Stroke and Points data.
2019-04-16 13:09:58 +02:00
William Reynish
c9b8db74dc Industry Compat Keymap: Use F-keys for viewpoints
Following user suggestion

  - Similar to some apps
  - Works better on laptops and desktops without numpads
  - Also fix some small inconsistencies with select more/less in Dopesheet
2019-04-16 11:01:23 +02:00
Brecht Van Lommel
d0cb98790e Fix T63189: missing double click for UV loop select and emulate MMB 2019-04-16 01:32:50 +02:00
Antonioya
ab1d82e41e GPencil: Hide UV factor for Dots and Boxes
This parameter is not used with these modes.
2019-04-15 16:08:16 +02:00
Campbell Barton
25efa970d6 UI: move gizmo popover next to the overlay buttons
In paint modes this was the only button in the middle.
2019-04-15 15:56:50 +02:00
William Reynish
414566dbde Industry Compat Keymap: Tool shortcuts
- Use C for Cursor tool
- Use D for Annotate tool
- Use tool shortcuts in UV Editor (although it's weak here still - waiting for Move, Rotate & Scale tools here)
2019-04-15 10:58:52 +02:00
Antonioya
240940c58c GPencil: New Dots gradient
This commit adds support for drawing Dots strokes with a gradient factor to get artistic effects like watercolor.

Currently, the option is only supported by Dots materials, and in the future will be added to line strokes, but now there is a limitation on drawing engine and we will keep disabled on Line materials.

Also, added the option to align Dots and Boxes strokes textures aligned with the drawing path to get more fluid strokes.
2019-04-15 10:32:25 +02:00
William Reynish
7c79455297 Industry Compat Keymap: Panning consistency
- Allow orbiting while using Knife tool
- Use consistent panning keys in properties lists
- Also fix warning related to empty View 3D Generic keymap
2019-04-15 10:23:33 +02:00
William Reynish
efd319f543 Industry Compat Keymap: Remove Ctrl-click for context menu
This was conflicting with some tools such as the select tools which used it for deselecting.
2019-04-15 09:37:06 +02:00
Miguel Porces
9abcae1fda Fix add_search node operator to show custom nodes
Differential Revision: https://developer.blender.org/D4667
2019-04-14 16:59:01 +02:00
Campbell Barton
31096ba9b6 Keymap: toggle context gizmo instead of the tool gizmo
When a tool is activated in many cases the gizmo is needed so toggling
them isn't so useful.

Change behavior to use the active object instead so users who prefer
to enable gizmos in the popover can toggle them.

Also remove duplicate keymap item.
2019-04-14 13:25:17 +02:00
Campbell Barton
2120c5af03 Gizmo: individual toggles for 3D view gizmos
The popover for displaying gizmos now has options for
empty, light & camera gizmos.

Transform toggles are now checkboxes, which has the advantage that it's
more obvious they can be mixed however changing from one to another now
uses 3x clicks instead of a single click-drag action.
We might need a faster way to switch between transform types.
2019-04-14 13:17:55 +02:00
Campbell Barton
14884cda1f Gizmo: move transform to a persistent option
Based on feedback from animators, this is useful to keep as a view
option (as in 2.7x).

Now the transform gizmos can be enabled from the popover,
the tools still work for location/scale/rotation.
The transform tool has been removed.

See T63518
2019-04-13 20:58:25 +02:00
Campbell Barton
65b0312904 3D View: move gizmo draw options out of overlays
Gizmo's now have their own popover in preparation
for making transform gizmos accessible without having to use tools

See: T63518
2019-04-13 12:45:02 +02:00
Campbell Barton
cd60843aef Cleanup: add trailing commas to wrapped args 2019-04-13 12:45:02 +02:00
William Reynish
f98b6ace5d UI: remove popover button text in viewport header
Makes room in the header for other buttons to be added.
2019-04-13 12:19:56 +02:00
Antonioya
789d242fa7 GPencil: Implement Opacity transform
Add Shift+F to transform points opacity in Edit mode
2019-04-13 11:19:03 +02:00
Antonioya
28fc919464 GPencil: Remove script console warning when object is None 2019-04-13 09:47:43 +02:00
Philipp Oeser
f3fc8271b8 Fix T63504: Python Template 'ui_previews_dynamic_enum' error
thx @nacioss for the fix
2019-04-12 14:10:10 +02:00
Campbell Barton
a96d42b2e8 Rename Label instead of Name in Node editor using F2 key
Previously reverted change without RNA changes.
2019-04-12 13:50:33 +02:00
Campbell Barton
f3c313e779 Revert "Rename Label instead of Name in Node editor using F2 key"
This reverts commit 98b06c20a0.

RNA properties should give predictable results,
the desired behavior can be added only in operator logic.
2019-04-12 12:58:31 +02:00
Sebastian Parborg
d1cda823e0 Fix T63341: Xray mode makes some shading popover options grayed out despite them working
Do not gray out shading items if the xray alpha value is 1.
They are rendered correctly in viewport so there is no reason to mark
them as disabled in the shading menu.
2019-04-11 19:43:06 +02:00
Antonioya
98b06c20a0 Rename Label instead of Name in Node editor using F2 key
See D4631 for more details

Reviewers: @brecht @billreynish
2019-04-11 14:47:35 +02:00
William Reynish
b9e6f9b9c5 Industry Compat Keymap: Add Sculpt Mode keys 2019-04-10 16:10:07 +02:00
William Reynish
b932635bfd Industry Compatible Keymap: initial keymap
This is the initial implementation.

It's fully functional for object and edit mode,
but requires more work in Sculpt and Paint modes.

See T54963
2019-04-10 12:52:57 +02:00
Campbell Barton
e49da07184 Cleanup: style 2019-04-10 00:06:13 +10:00
Philipp Oeser
13eb2e9640 Quick Explode: update for recent eevee shadow refactor
see rBd6747f310f12 'transparent_shadow_method' -> 'shadow_method'
2019-04-07 12:46:49 +02:00
Sergey Sharybin
d220a87b47 Fix T63283: Second subdivision modifier does not ignore crease
This is something where there is no single correct behavior,
sometimes it's needed to ignore the crease to make mesh more
smooth. But sometimes crease is to be considered after first
subdivision surface: for example, when adding extra subdivisions
for render-time displacement.

Made it an option whether modifier needs to take crease into
account or not.

Existing files should be openable in the 2.7 compatible way,
to re-create an old behavior the options is to be manually
disabled in the modifier settings.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4652
2019-04-05 14:50:24 +02:00
George Vogiatzis
a180b754eb Interface: New region type 'Footer', used by text editor
* It can be hidden by dragging it up/down.
* It can be at the top or bottom, independent of the header.
* It uses the color theme from the header.
* It does not change its color, when the area becomes active.

Currently, it is used in the text editor to display the file path.

Differential Revision: https://developer.blender.org/D4601
2019-04-05 13:48:26 +02:00
Brecht Van Lommel
b3b335c398 Fix T60390: add Cycles texture node mapping settings to node editor sidebar
These were missing from the UI previously.
2019-04-05 12:50:12 +02:00
Jacques Lucke
ceded86de3 Fix T61830: Remove option to add new keymap item in search mode
This was not working well, because the search text was removed
after pressing this button. Finding the item that was inserted
was not easy.

Removing the option seems to be the best solution for now.
2019-04-04 17:38:31 +02:00
Jacques Lucke
df3c1dde04 Fix T63256: Make Dupli Face was broken since there are collections 2019-04-04 16:37:55 +02:00
Jeroen Bakker
1ffa7462a2 Avoid flow to avoid the collection textfield from becoming too small
The collection instance field is currently using flow.column(), which makes the name of the collection instance unreadably small. {F6898084}
I get that we want to save vertical space to avoid scrolling, but in this case it generates a new problem, so I'd rather avoid flow here.

Patch by sebastian_k

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D4614
2019-04-04 14:01:57 +02:00
Benjamin Meyer
c384b5ddbd Fix: Erratic collision response when using constraints on colliders
Missing dependency, which made collission to access object transform
prior it was evaluated.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4636
2019-04-04 11:05:52 +02:00
Antonioya
382b2a9c66 GPencil: Implement custom channel color in Dopesheet
A new parameter in the layer adjustment panel allows to define the color of the channel in Dopesheet.

This is needed when there are a lot of layers.

See D4623 for more details.
2019-04-03 10:25:49 +02:00
Philipp Oeser
0a2e59a726 Fix T61598: Python error from connect rigid body feature
needed update to 2.8
2019-04-02 10:15:04 +02:00
Bastien Montagne
a4869df4c9 I18n messages extraction: add 'generic' handling of Tools. 2019-03-31 18:49:11 +02:00
Bastien Montagne
79c178b015 18N for tools definitions: make them resilient to None context.
Dynamic callbacks generating lists of tools should accept None context,
not crash on it.

Similar to what we do with dynamic RNA enums, when NULL/None context is
given, assume we are in 'introspection' mode and return as many things
as possible.

This is currently essentially used by i18n messages extraction tool
(where getting all possible entries is kind of mandatory ;) ).

Also add some initial missing tranlations for complex cases that cannot
be automated, there'll likely be more of that kind...
2019-03-31 18:47:54 +02:00