Commit Graph

70038 Commits

Author SHA1 Message Date
Dalai Felinto
dbab52e4c0 Cleanup: Set BKE_key_from_object/_p to take const Object * 2019-03-01 11:44:19 -03:00
Campbell Barton
3e07eac87b Cleanup: use variable instead of define 2019-03-02 01:30:59 +11:00
Campbell Barton
33b03f7f68 Cleanup: move theme reset into it's own operator file 2019-03-02 00:53:39 +11:00
Joshua Leung
dbeef6751d Cleanup: Adding braces around all cases here to make it easier for the next step 2019-03-02 02:30:31 +13:00
Joshua Leung
2bad126999 Fix T62057: Particle settings keyframes not showing in Graph Editor channels
In short, the settings to expand/collapse the Particles Animation Dopesheet expander
were no longer getting exposed, so the F-Curves attached to the particle settings
were not showing up in the channels list as that section was collapsed and couldn't
be opened from the UI.

Early on during the development of 2.8, we originally wanted to completely remove
the Particle System. Eventually that decision got walked back, and so particles
were reinstated. Well... most of the relevant code was! One of the areas that was
the most messed up during this process was the animation editor support for these
channels. It seems that there was almost a two-step removal process here -
the first pass tried to keep the channel definitions while removing all references
to particle stuff, while the second pass tried to remove the definitions completely
and/or re-added them in the wrong places, etc. To say the removal/reverting history is
here is "colourful" is an understatement...
2019-03-02 02:30:31 +13:00
Brecht Van Lommel
53e4a18cdf Collections: mark visibility properties as not animatable.
Better to communicate the current state clearly until this is supported,
for now only object visibility can be animated.
2019-03-01 14:11:44 +01:00
Campbell Barton
d0e245647c Cleanup: use unsigned types in 3D view editor 2019-03-01 23:43:34 +11:00
Campbell Barton
053c3bd48a Tool System: add a mode option to 3D view circle select
Support only basic operations: new/add/subtract.
2019-03-01 23:21:24 +11:00
Campbell Barton
3c10de2c9b 3D View: avoid redundant circle select updates
This refreshes on cursor motion so it's worth avoiding redundant
updates, especially for multi-object edit-modes where many objects
aren't even near the object being selected.

This commit also moves to passing eSelectOp to circle select functions
in preparation for adding a select mode tool option.
2019-03-01 23:09:22 +11:00
Campbell Barton
3982d3c171 WM: add gesture variable to detect first execution
Needed for circle select to replace the current selection.
2019-03-01 23:00:11 +11:00
Philipp Oeser
9f77c20286 Fix T62053: Composite rendering more images than needed
Reviewers: brecht

Maniphest Tasks: T62053

Differential Revision: https://developer.blender.org/D4432
2019-03-01 12:51:04 +01:00
Campbell Barton
cbbdb5249f 3D View: move particle circle select out of object mode loop
This doesn't support multi-object editing, no reason to check others.
2019-03-01 22:27:44 +11:00
Sergey Sharybin
2a731adae7 Fix T62015: Duplicating object, rotating, pivot point not used
Was caused by another fix in the area, and root to the wrong though that
transformation is only initialized from a fully evaluated dependency graph.

The latter one is not a case when changing transformation mode.

Solved by copying transform to an evaluated object.
2019-03-01 10:25:14 +01:00
Sergey Sharybin
0451043045 Fix flag on wrong object being modified
The intention was to disable constraints prior evaluation of
the object.

Spotted by Campbell, thanks!
2019-03-01 10:03:07 +01:00
Campbell Barton
90526e1606 WM: improve support for binding actions to modifier keys
Previously a modifier key-map type only worked when the same key was
enabled as a modifier as well.

This allows for users to assign an action to double-tap-shift for eg.
2019-03-01 16:59:28 +11:00
Campbell Barton
5e32bd47e8 Cleanup: Use braces in event matching logic
Also no need to map the event type for inactive keys.
2019-03-01 16:38:39 +11:00
Campbell Barton
98bb22a207 Fix object mode lasso de-selection
Lasso actions that only de-selected were handled as if nothing changed.
2019-03-01 14:08:05 +11:00
Campbell Barton
1bb71a82cb Cleanup: de-duplicate RNA array default args 2019-03-01 13:21:08 +11:00
Campbell Barton
3bcad47357 Fix T62068: rotation incorrectly re-uses axis
Regression in recent transform changes.
2019-03-01 13:06:20 +11:00
Campbell Barton
69665bc7f0 RNA: move cursor into own struct
Without this it's impractical to subscribe to any change to the cursor.

Fixes T61969 by having gizmos update on any change to the cursor.
2019-03-01 12:41:40 +11:00
Brecht Van Lommel
795effcbc8 Fix T61825: animated images not working immediately when enabling auto refresh. 2019-03-01 02:12:40 +01:00
Brecht Van Lommel
e5194835de Fix T61929: crash on undo in some files with local view. 2019-03-01 01:39:43 +01:00
Campbell Barton
805f8f8230 Comments: add comments for new transform struct members. 2019-03-01 10:56:46 +11:00
Campbell Barton
c18289da93 Cleanup: minor improvements to transform comments. 2019-03-01 10:56:46 +11:00
Campbell Barton
5564601d45 Cleanup: Use const for static number.
Also use double indent instead of mixed tab/spaces.
2019-03-01 10:56:46 +11:00
Richard Antalik
41d1582f1d Cleanup and refactor sequencer proxy properties panel
Split SEQUENCER_PT_proxy to:

SEQUENCER_PT_proxy_settings
 - global settings and operators
SEQUENCER_PT_strip_proxy
 - proxy settings per strip

Author: Guillaume M (mathers)

Reviewed by: ISS, campbellbarton

Differential Revision: https://developer.blender.org/D4262
2019-02-28 15:10:19 -08:00
Clément Foucault
680c7209ec Hair Particle: Fix issue on OSX due to hardware accelerated subdivision
Workaround to tranform feedback not working on mac.
On some system it crashes (see T58489) and on some other it outputs
garbage (see T60171).

So instead of using transform feedback we render to a texture,
readback the result to system memory and reupload as VBO data.
It is really not ideal performance wise, but it is the simplest
and the most local workaround that still uses the power of the GPU.

This should fix T59426, T60171 and T58489.
2019-02-28 22:56:45 +01:00
Bastien Montagne
993f43dc9e Cleanup/refactor clnor code: add high-level helpers to set custom normals.
Now it will be simpler for code jsut wanting to preserve custom normals
around to set them, without having to add same boiler plate code all the
time around actual code.
2019-02-28 20:47:50 +01:00
Bastien Montagne
090b8c14d2 Fix (unreported) assert in modifier evaluation of weighted normals.
Currently modifier stack assumes there are no poly normals data passed
around, so in case a modifier generates such data, it has to clean it up
after usage.

Whole handling of normals is a bit annoying and week currently, we can
probably enhance that once fully per-mesh item type cddata masks are in?
2019-02-28 20:47:50 +01:00
Bastien Montagne
7d0fcaa69a 'Fix' T61942: Triangulate modifier breaks custom normals.
Not a bug, but supporting preservation of custom normals in that
specific modifier makes sense, in game pipeline contexts.

Could also ease work of IO add-ons that want to export
triangulated geometry...
2019-02-28 20:47:50 +01:00
Bastien Montagne
f95f1a47b4 CustomData: add function to clear layers' flags.
We only had one to set those flags, up til now...
2019-02-28 20:47:50 +01:00
Antonioya
050cf891f2 GPencil: Cleanup style 2019-02-28 19:54:07 +01:00
Brecht Van Lommel
da1323d1c9 Fix T60366: texture paint slots not updating when editing material.
Now always refresh when the material changes. Depsgraph tag moved out
of the refresh function since that gets called on depsgraph update,
which should not trigger a second depsgraph update.
2019-02-28 19:17:16 +01:00
Sergey Sharybin
95b150ba87 Depsgraph: Fix wrong disabled bases deletion
Original optimization idea was wrong: it is possible that some other
ID would reference an object which is also used by a base.

Rolled back to a bit more fragile solution.

In the future would be nice to make it somewhat less duplicated with
the builder itself.

Fixes assert failure (and possibly crashes) when adding grease pencil
object and switching to a draw mode.
2019-02-28 18:48:28 +01:00
Sergey Sharybin
f864cbd705 Cleanup: Snake style in depsgraph
While it's kind of common to use camel case in C++ this is not
currently agreed style for C++ in Blender.

Got confused by working on other areas with 3rd party libraries.
2019-02-28 18:41:37 +01:00
Sergey Sharybin
2215541967 Fix T62012: Non-animated property, stuck in previously keyframed values
Was missing ID recalc tag.
2019-02-28 18:09:10 +01:00
Antonioya
2cd478cf19 GPencil: Rename variable name and add alpha to outline
The outline now has some alpha to be more consistent with other Blender areas.
2019-02-28 17:13:05 +01:00
Antonioya
0f37d7162b GPencil: Disable Outline if Overlay is disabled
The main overlay switch and outline option must be checked.
2019-02-28 17:13:05 +01:00
Antonioya
175cb0a0af GPencil: Remove comment line added by error to header text
This line was added accidentally in the header text.
2019-02-28 17:13:05 +01:00
Antonioya
acb3858399 GPencil: Increase outline to 2 pixels
The selection outline of 1 pixel was too thin.
2019-02-28 17:13:05 +01:00
Antonioya
d8f9797c28 GPencil: Hide selecction outline when play animation 2019-02-28 17:13:05 +01:00
Antonioya
5411efdeed GPencil: Draw Outline to Active and Selected objects
Now an outline is drawn when the grease pencil is selected.
2019-02-28 17:13:05 +01:00
Antonioya
9ddc2064a4 GPencil: Remove dummy marker for Grease Pencil objects
After adding selecction using strokes, the dummy is not required because it was added as a provisional solution while we implement stroke selection.
2019-02-28 17:13:05 +01:00
Antonioya
461b1bdfbf GPencil: Add selection support for objects using strokes
Now it's possible to select a grease pencil object without using the dummy.
2019-02-28 17:13:05 +01:00
Pablo Vazquez
8ca45e929a Wonky Menu Down Arrow
Almost every pulldown menu and popover has a little dropdown arrow shape.

Unfortunately it is a bit wonky.  The top of the right side of it is wider than the top of the left side. And both sides are narrower at the bottom than the top. It might be hard to see, but this image should help:

{F6728281}

The patch fixes the symmetry of the shape while keeping the weight as similar as possible. In the following image you can see the outline of the current version in red and this new version in green.

{F6728298}

With patch applied the arrow looks perfect:

{F6728302}

Reviewers: brecht, billreynish

Reviewed By: billreynish

Subscribers: pablovazquez

Tags: #bf_blender, #bf_blender_2.8, #user_interface

Differential Revision: https://developer.blender.org/D4424
2019-02-28 17:05:13 +01:00
Clément Foucault
ac8c4aad30 Revert "Objects: Remove Textured from object display type"
This reverts commit 6a4a984ff7.
2019-02-28 16:51:24 +01:00
Sergey Sharybin
846d265a06 Split base flags on own and collection-defined
This allows to update base flags to a proper state then object's restriction
flags are changed, without requiring to re-evaluate an entire tree of flags.

Some old unused flags are were removed by this change, and also disabling
menu items might not work the same as before. This is something we can bring
back if it's really needed (the way how flags are handled did change since
that interface code was done anyway, so code was looking weird anyway).

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4420
2019-02-28 16:35:12 +01:00
Sergey Sharybin
7895c6b83d Remove unused base flag
Was only set and read from a single location.
Removing to keep things more manageable.
2019-02-28 16:35:12 +01:00
Sergey Sharybin
8d6732d1f7 Depsgraph: Keep objects which has animated visibility
This allows dependency graph to evaluate drivers of those objects
and put them to a correct state. It will increase memory usage
since now we can no longer save it by skipping copy-on-write for
such objects. It will also currently make things slower, because
we do not have granular enough visibility update of components in
the dependency graph. Can do it later when the rest of the changes
are finished.

This commit does not update restriction flags on the base, since
that is somewhat tricky to do currently: need to somehow see whether
object is disabled due to flags on collection or due to own flags.

Differential Revision: https://developer.blender.org/D4419
2019-02-28 16:28:24 +01:00
Sergey Sharybin
9eaa577b9b Depsgraph: Route visibility flags update to proper component 2019-02-28 16:28:24 +01:00