Commit Graph

4832 Commits

Author SHA1 Message Date
Brecht Van Lommel
134bbf3791 GPU: remove GPU Mipmap Generation option and just always enable it, it's an old
OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed
GPU mipmap generation not working in the game player.
2012-11-27 22:51:28 +00:00
Campbell Barton
0a5d44588c switch verious references from py3.2 -> 3.3 or just 3. 2012-11-26 13:58:06 +00:00
Campbell Barton
a91814e94d style cleanup 2012-11-26 11:03:14 +00:00
Brecht Van Lommel
240ee2fccb Fix #33312: cycles render crash with motion blur / vector pass rendering. It's
actually the render threading issue and not a full fix, but this avoids the 3D
viewport getting redrawn when changing frames to get motion vectors.
2012-11-26 09:46:15 +00:00
Brecht Van Lommel
c91562d0ff Fix #33310: unnecessary redraw of outliner when editing materials and textures. 2012-11-26 08:52:07 +00:00
Campbell Barton
ea828fd20e code cleanup: warnings, style 2012-11-25 15:05:17 +00:00
Campbell Barton
abc059f99a fix [#33299] When I click right button on proportional editing mode button Blender crashes (segmentation fault)
RNA_path_from_ID_to_property() would return an uninitialized pointer.
2012-11-25 09:25:24 +00:00
Brecht Van Lommel
33767bde9b Fix #33297: crash loading modal keymap after recent keymap bugfix. 2012-11-25 06:55:33 +00:00
Brecht Van Lommel
87ccc78f2c Fix #33286: when keyframing object scale, noise fmodifier scale would show
as animated in the UI.
2012-11-24 15:46:14 +00:00
Brecht Van Lommel
9b32776be3 Fix #33282: missing GLSL update assigning a lamp texture. 2012-11-24 14:50:40 +00:00
Campbell Barton
7c004d2892 remove USER_DISABLE_AA/use_antialiasing, this wasn't available from the UI but would be confusing if someone had it set from an old file. 2012-11-24 00:59:10 +00:00
Brecht Van Lommel
d8c257faa7 IK Solver:
* Rename Legacy to Standard, it's not being deprecated as far as I know.
* Make option to toggle off Location solving work with Standard.
* Make it converge a bit better in some cases by enforcing a minimum number of
  iterations before giving up.
* Move IK solver choice out of bone panel, it's an armature level setting and
  should be set there.
2012-11-24 00:18:34 +00:00
Bastien Montagne
00b1d50532 Basic work to solve "New" translation mismatch (this is an adjective, which often takes several forms depending on its related noun's gender, in non-english languages). Note though this does not completly solve the problem (python "New" is still uncontextual).
Moved AUDIO context to ID_SOUND (let's try to keep this as simple as possible!).

Also done some cleanup. Relevant i18n tools edits will follow.
2012-11-23 15:33:44 +00:00
Justin Dailey
c407c951a0 Text Editor: remove text marker functionality. Patch [#33251] 2012-11-23 14:33:14 +00:00
Sergey Sharybin
e1d1cc0680 Fix #33253: VSE preview doesn't display compositor
There were two issues in scene strip rendering:

- It will skip rendering if scene doesn't have camera but uses compositor
- G.is_break will cancel preview rendering

Also removed Use Sequencer from scene's strip settings, it's not supported.
2012-11-21 09:36:36 +00:00
Brecht Van Lommel
ea0d1c74e4 Fix #33227: custom keymap syncing didn't work well always when adding/removing
properties from operator, now it compares at RNA rather than ID property level,
which is more accurate.
2012-11-20 19:44:20 +00:00
Lukas Toenne
616eb84452 Support for type callbacks on IDProperty pointers. Before this the type of the type of a PropertyGroup pointer would be fixed to the default RNA type. This is fine in most cases, but it may be necessary to define the property group subtype dynamically in some cases. Now the returned RNA pointer uses the typef callback if it exists. 2012-11-20 12:25:28 +00:00
Campbell Barton
dbdc76c9d0 code cleanup: make bmesh operator names more consistant since python has access to these as input arguments and return values.
all output values currently have ".out" suffix, this may go in the future, but for now it makes it clear in C code what are inputs and outputs.
2012-11-20 05:50:19 +00:00
Campbell Barton
5716762c02 fix for changes in own recent commit:
selected linked in face mode was crashing. (needs bmesh operator flags)

also some style edits, remove unused includes and change triangulate modifiers use_beauty to a flag.
2012-11-19 23:52:24 +00:00
Antony Riakiotakis
347b257131 Custom icon for triangulate modifier. 2012-11-19 23:35:38 +00:00
Antony Riakiotakis
e174c6a47f Triangulate modifier
Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools. 

documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features

Will probably add some pictures too to demonstrate the issue that is solved more clearly.
Currently using the skin modifier icon, will soon change that.

Review by Brecht, thanks!
2012-11-19 20:40:08 +00:00
Lukas Toenne
2f50102131 Implementation of string lookup functions for collections in the C API. These were declared in RNA_blender.h but not actually implemented in the respective *_gen.c files. 2012-11-19 15:18:08 +00:00
Mitchell Stokes
eb1fccd8a5 BGE: The Step Height for a character physics controller is now set to 0.01, which means that Step Height can no longer be 0, which causes issues such as those noted in issue #33221, "KX_CharacterWrapper inconsistencies and error," reported by Angus Hollands (agoose77). I've also added a do_versions() fix that will give objects with 0 Step Height sane defaults. This means old files will now work better with character physics. 2012-11-18 20:56:50 +00:00
Brecht Van Lommel
e2b58126a2 Fix render layer properties not being animatable. 2012-11-17 16:10:47 +00:00
Dan Eicher
fcc978b7cf Add some missing Node rna update calls 2012-11-15 17:55:11 +00:00
Sergey Sharybin
5c6f6301b0 Image thread safe improvements
This commit makes BKE_image_acquire_ibuf referencing result, which means once
some area requested for image buffer, it'll be guaranteed this buffer wouldn't
be freed by image signal.

To de-reference buffer BKE_image_release_ibuf should now always be used.

To make referencing working correct we can not rely on result of
image_get_ibuf_threadsafe called outside from thread lock. This is so because
we need to guarantee getting image buffer from list of loaded buffers and it's
referencing happens atomic. Without lock here it is possible that between call
of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would
be called. Image signal handling too is blocking now to prevent such a
situation.

Threads are locking by spinlock, which are faster than mutexes. There were some
slowdown reports in the past about render slowdown when using OSX on Xeon CPU.
It shouldn't happen with spin locks, but more tests on different hardware would
be really welcome. So far can not see speed regressions on own computers.

This commit also removes BKE_image_get_ibuf, because it was not so intuitive
when get_ibuf and acquire_ibuf should be used.

Thanks to Ton and Brecht for discussion/review :)
2012-11-15 15:59:58 +00:00
Dalai Felinto
7cfb79256e Map Range Node (tiles)
this node allows for more control for normalization of the mapped input range.

Made during BlenderPRO 2012 - Brasilia, Brazil :)
Idea and testing: Daniel Salazar
Implementation: yours truly
Reviewed by Lukas Toenne and Sergey Sharybin
2012-11-14 19:53:46 +00:00
Bastien Montagne
9e8a66e16f Minor spell fix (only one this week, yeah!). 2012-11-12 19:31:31 +00:00
Campbell Barton
cf6994b910 code cleanup: spelling,
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
2012-11-12 07:33:01 +00:00
Bastien Montagne
5ff3017900 Replacing gettext i18n backend by boost::locale one.
This commit adds a small and simplistic C wrapper around boost's locale library as intern/locale, and heavily simplifies/reduces Blender's own i18n code (under blenfont/ dir). And it adds back UI translation on windows' official builds (with msvc)!

Note to platform maintainers: iconv and gettext (libintl) can now be removed from precompiled libs (not gettext binaries, under windows, of course ;) ).

Note to MinGW32/64 users: boost_locale lib has not yet been uploaded for those build env, please disable WITH_INTERNATIONAL for now (hopefully will be fixed very soon, have contacted psy-fy).
2012-11-11 16:54:26 +00:00
Campbell Barton
66b488acc3 style cleanup 2012-11-11 11:00:55 +00:00
Campbell Barton
c4f332084f code cleanup:
- blf doesnt have includes for TRUE/FALSE, use 1/0.
- rename ogl_multisamples -> multi_sample, also shorten enum strings.
2012-11-11 10:55:32 +00:00
Ton Roosendaal
4121e4b7e7 Added UI support to set OpenGL MultiSample.
Code to support it was lying around for long already, but not controlled by UI nicely.
Now you have in user preferences "System" tab an option to set it. 

NOTE:
- it only works saving as User startup.blend, and restart Blender.
- your system should support it, no check for it is visible in UI
- tested only on iMac OSX 10.7

Screenshot:
http://www.blender.org/bf/chinchilla.blend.png
2012-11-10 11:55:45 +00:00
Sergey Sharybin
f5c9f2c253 Cycles: correction to how device of lists is exposed to blender
compute_device_list is using static vector of device information which
had pointers (identifier and name) to values from device information
structures. That structures are also stored in static vector and being
refreshed every 5 seconds.

The issue is, as soon as device information is being updated, pointers
in vector from compute_device_list became incorrect.

Seems it was the reason of issues with sudden switching from CUDA to
OpenCL on my desktop and from CUDA to CPU on my laptop, It was also
seems to be making persistent images behaves instable.

Made it so device identifier and name are copied from device info
to structures used by RNA (CCLDeviceInfo).

Alternative could be avoid cacheing CCLDeviceInfo and always use actual
list of device information by RNA. It shouldn't be so much slow.
2012-11-10 08:37:02 +00:00
Brecht Van Lommel
7d03e5c615 Fix part of #33132: render resoltuion refresh issues after persistent images
was added for cycles.

This fixes the case where the option is disabled. I moved the option now to
Blender itself and made it keep the engine around only when it's enabled. Also
fixes case where there could be issues when switching to another renderer.
2012-11-09 23:54:58 +00:00
Brecht Van Lommel
b3fb373f89 Cycles OSL: auto update script node sockets when setting text datablock or filepath. 2012-11-09 22:08:51 +00:00
Campbell Barton
c046b13b56 rename template_color_wheel() to template_color_picker() 2012-11-09 11:03:53 +00:00
Ton Roosendaal
3ce1d54e95 Bugfix #33124
User Preference setting for Color Picker type only affected the popup
version. Now it uses it for all color pickers in Panels too.

Note for UI Py team: col.template_color_wheel() function follows
the userpref - might be a need for rename here? Dunno how to handle
this. Comment noted in template code.
2012-11-09 10:33:42 +00:00
Campbell Barton
2bb174cfa4 style cleanup: indentation 2012-11-09 09:33:28 +00:00
Joshua Leung
9b91da0d0d Axis Colours are now Themeable
This commit allows you to set the RGB <-> XYZ axis colours used for things like
the mini axis indicator, grid axis indicators, manipulators, transform
constraint indicators, F-Curves (when using XYZ to RGB colouring option), and
perhaps something else I've missed. Previously, these places all used hardcoded
defines (220 * i/j/k), but the readability of these colours was often quite
poor, especially when used with certain themes.

The settings for these colours can be found under the "User Interface" section
of the themes (i.e. same set of colours is used across editors). I could have
made these per editor, but since it's unlikely that these will need to be too
different across editors in practice (+ being easier to version patch), they are
stored under the UI section.
2012-11-09 06:36:11 +00:00
Campbell Barton
56ae13be99 add a distance limit to the shrinkwrap modifiers project mode,
it was problematic for vertices to fire rays out and hit some unrelated-far-off geometry which is often not what users want.
2012-11-09 04:20:17 +00:00
Brecht Van Lommel
863291bc8e Fix #33113: cycles not rendering motion blur correct with dying particles.
There were a bunch of other issues with dupli motion blur and syncing, the problem
being that there was no proper way to detect corresponding duplis between frames
or updates. As a solution, a persistent_id was added to the DupliObject. It's an
extension of the previous index value, with one index for each dupli level. This
can be used to reliably find matching dupli objects between frames. Works with
nested duplis, multiple particle systems, etc.
2012-11-08 16:35:28 +00:00
Campbell Barton
03d0040fe7 patch [#32874] Fixed the property path calculation in situations where the link.index variable gets set during the search.
From Florian K?\246berle
2012-11-08 09:38:18 +00:00
Sergey Sharybin
529209ff83 Added Map Taper option which if enabled maps affect of taper object on
actually beveled part of curve (previously affect of taper would have
been clamped by start/end bevel factor)

Here's an illustration:
http://wiki.blender.org/uploads/5/5d/Blender2.65_CurveMapTaper.png
2012-11-08 08:16:44 +00:00
Ton Roosendaal
043efbc464 Bugfix #32806
Two fixes for NDOF device:

- RNA item for setting turntable or trackball for ndof was using wrong variable
- Some moment the option "rotate around selection" stopped to work for ndof.

Note: the latter option doesn't do dolly in, use shift+ndof for that.
2012-11-07 16:18:20 +00:00
Bastien Montagne
01200ca2ac UI message fixes... 2012-11-07 14:56:53 +00:00
Campbell Barton
34fecdd60e code cleanup: use min/max functions rather then macros. 2012-11-07 12:31:05 +00:00
Sergey Sharybin
53ede28fcb Invalidate sequencer cache when movie clip's input color space is changing
Currently the only way is to invalidate the whole cache, for something
smarter we'll need a dependency graph which would be able to deal with
relations between clip and strip.
2012-11-07 10:18:11 +00:00
Dalai Felinto
0890c2a4a0 support for string parameters in OSL nodes
for now subtype is not defined, but once we start parsing the metadata we can set texture inputs as FILEPATH
also, it takes relative strings and convert to absolute for all strings (which is arguably a good solution, but
should work for now)
2012-11-06 21:36:44 +00:00
Brecht Van Lommel
4496b9004c Cycles: tangent and normal map now show UV map link menu instead of text field. 2012-11-06 20:48:26 +00:00