Commit Graph

51 Commits

Author SHA1 Message Date
Ankit Meel
a31a87f894 T81340: UBSan: load of value .. not valid for GPU enum type
The underlying type of the enum cannot be fixed here due to its usage
in C code.

All the values possible in the width of the underlying type are not
valid for an enum.
Only 0 to (2*max - 1) if all enumerators are unsigned.
So the macro asks for the biggest value among the //listed// ones.
If any enumerator C is set to say `A|B`, then C would be the maximum.
(2*max-1) is used as the mask.

The warnings (for each enum modified in this commit):
GPU_vertex_buffer.h:43:1: runtime error: load of value 4294967291
which is not a valid value for type 'GPUVertBufStatus'

https://github.com/llvm/llvm-project/commit/1c2c9867

Ref T81340

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D9067
2020-10-08 23:14:25 +05:30
Clément Foucault
f23bf4cb10 Revert "BGL: Workaround broken bgl usage caused by GPU refactor"
This reverts commit f12b0373f3.
2020-10-08 17:58:38 +02:00
Clément Foucault
f12b0373f3 BGL: Workaround broken bgl usage caused by GPU refactor
This directly adress the issues caused by rB536c2e0ec916.

Since the state tracking is done at a lower level, using the bgl
functions needs to be safegarded by the state manager.
The current workaround is to bypass `apply_state` when inside a
callback that used a `bgl` function.

Related to T80730.

This fix T81003.

Also this fix the default blend equation for callbacks.
Fixes T80169 T81289.
2020-10-08 16:36:17 +02:00
Clément Foucault
649b0ccac8 GPUImmediate: Add system wide workaround for wide line
This makes wide line supported on MacOS and other implementation that
does not support wide line by default.

This workaround works for all Line types but only if using one of the 5
default shaders.

The workaround is completely isolated and invisible to the outside. It has
no side effect.

Note: This does not affect the GPUBatch drawing.
2020-09-18 22:41:49 +02:00
Clément Foucault
bf3f4da947 GPU: Fix wrong state before python callbacks
This was caused by a missing state apply.

We force the GPUState to be set after the callbacks to avoid
desync between our state tracker and the real gl state.

This fixes some issues but a better general fix for all BGL would
be better.

This fix T80297 2.91 texture alpha is not transparent
2020-09-12 17:29:37 +02:00
Clément Foucault
136bdb561b GPU: Add Image Load Store extension support
This wraps the functionality used to speedup EEVEE volumetrics.

This touches the rendering code of EEVEE as it should fix a mis-usage of
the GL barrier. The barrier changed type and location, removing an
unused barrier.
2020-09-12 15:29:54 +02:00
Clément Foucault
28ea459a61 GPUState: Encapsulate glPixelStorei inside the GLStateManager
Part of the Vulkan task T68990

Isolate the last remaining gl functions.
2020-09-08 04:15:50 +02:00
Sebastian Parborg
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
Jeroen Bakker
3198fec1fe Fix T80160: Workbench shadows are broken
In recent refactoring {a9f2ebb21508} an issue was introduced that the
opengl rasterizer would be disabled when only writing to a stencil
buffer.

This fix adds stencil writing to the write mask and set it. This makes
the write map not evaluate to GPU_WRITE_NONE and the rasterizer will be
enabled in `GLStateManager::set_write_mask`.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8743
2020-08-28 14:38:33 +02:00
Clément Foucault
72e78df464 GPUState: Expose Stencil mask and test
This is to be used by framebuffer clearing.
2020-08-23 12:04:24 +02:00
Clément Foucault
e23ef8753a GPUState: Use explicit depth test enum 2020-08-20 17:02:39 +02:00
Campbell Barton
7a602fb525 Cleanup: spelling 2020-08-19 14:04:36 +10:00
Clément Foucault
33fde699e2 Cleanup: GPUState: Remove GPU_state_init() 2020-08-18 21:30:11 +02:00
Clément Foucault
a9f2ebb215 Cleanup: DRW: Use GPUState instead of raw opengl calls
Should not break anything! Huh!
2020-08-18 21:30:10 +02:00
Clément Foucault
d10f000322 GPUState: Remove gpuPushAttr/gpuPopAttr
And use manual save/restore mechanism.

The stack method is not used so much to be considered useful.
2020-08-18 21:30:10 +02:00
Clément Foucault
f30df15edc GPUState: Make use of GPUStateStack class
This isolate most GL calls to the GL backend. Still a few remains.
2020-08-18 21:30:10 +02:00
Clément Foucault
298329554a Cleanup: GPUState: remove double GPU_blend calls 2020-08-18 21:30:10 +02:00
Clément Foucault
bf1b622dd9 GPUState: GPU_blend final API renaming
We now use GPU_blend for enabling / disabling blending and explicitly
set the blend equation.
2020-08-18 21:30:10 +02:00
Clément Foucault
10558d6973 Cleanup: GPUState: remove use of GPU_blend_set_func 2020-08-18 21:30:10 +02:00
Clément Foucault
969bcf0793 Cleanup: GPUState: Replace blend func separate by enum 2020-08-18 21:30:10 +02:00
Clément Foucault
2ae1c895a2 GPUState: Add GL backend and state tracking but do not use it
This is just the backend work. It is not plugged in yet because it
needs more external cleanup/refactor.
2020-08-18 21:30:10 +02:00
Clément Foucault
0f292dc072 Cleanup: GPUState: remove float variant of GPU_scissor_get 2020-08-18 21:30:10 +02:00
Jacques Lucke
7283e6fb73 Merge branch 'blender-v2.90-release' into master 2020-08-07 10:04:57 +02:00
Jacques Lucke
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
Clément Foucault
5f6fb5bb41 Cleanup: Split gpu_texture_image.c into BKE and IMB modules
This is in order to disolve GPU_draw.h into more meaningful code blocks.

All the Image related function are in `image_gpu.c`.
All the MovieClip related function are in `movieclip.c`.

The IMB module now has a connection with GPU. This is not strickly
necessary and the code could be move to `image_gpu.c` if needed.

The Image garbage collection is also ported to `image_gpu.c`.
2020-07-29 23:06:37 +02:00
Clément Foucault
4c28b1c74e Cleanup: GPU: Encapsulate clipDistances
This also remove some non functionnal state changes that were left
from legacy code.
2020-07-18 03:43:52 +02:00
Clément Foucault
8dfc31f61f Cleanup: GPU: Encapsulate glProvokingVertex 2020-07-18 03:43:52 +02:00
Clément Foucault
264b1e1e15 Cleanup: GPU: Encapsulate glFrontFace 2020-07-18 03:43:52 +02:00
Clément Foucault
5993c53a6d Cleanup: GPU: Encapsulate Backface culling 2020-07-18 03:43:52 +02:00
Clément Foucault
1f2edba1fb Cleanup: GPU: Encapsulate scissor test 2020-07-18 03:43:52 +02:00
Clément Foucault
a6bd7777c2 Cleanup: GPU: Encapsulate glViewport calls 2020-07-18 03:43:52 +02:00
Clément Foucault
35f1b3e43b Cleanup: GPU: Wrap GL_UNPACK_ROW_LENGTH in GPU_state
Also go back to default value of 0 after usage.
2020-07-18 03:43:52 +02:00
Clément Foucault
5099cbeec9 Cleanup: GPU: Move depth/color masks functions to GPU_state 2020-07-16 18:01:44 +02:00
Clément Foucault
436d38bb54 Cleanup: GPU: Move XOR logic op to gpu_state.c 2020-07-16 18:01:44 +02:00
Clément Foucault
6ede93bab3 Cleanup: Put GPU_state_init inside gpu_state.c
Also put glDisable(GL_DITHER) in it since we don't even use it (but is
enabled by default).

Also leave GL_MULTISAMPLE on by default since it has no impact on non-MSAA
framebuffers.
2020-05-18 15:27:29 +02:00
Campbell Barton
4184f890fd GPU: minor changes to support standalone GHOST builds
- Move gpuPush/Pop from GPU_draw.h into GPU_state.h
  as this is for pushing/popping state.
- Add 'GPU_STANDALONE' define, to bypass use of user-preferences
  for theme colors and pixelsize, as well as pbvh init/free functions.

Needed to get GHOST tests working again.
2020-03-11 14:52:57 +11:00
Jacques Lucke
f48b46860b Cleanup: make remaining gpu headers work in C++ 2020-03-02 15:29:09 +01:00
Campbell Barton
a9635c6384 Cleanup: rename set_inverted_drawing, move to GPU_state 2019-07-02 12:34:27 +10:00
Clément Foucault
2100dba34b Cleanup: GPU: Move program point size to GPU_state 2019-05-28 17:19:42 +02:00
Campbell Barton
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Campbell Barton
dbc058301b Cleanup: trailing commas 2019-04-16 16:40:47 +02:00
Clément Foucault
ee5e7a006e GPU: Remove unused and deprecated GPU_line_stipple() 2019-03-23 23:42:30 +01:00
Campbell Barton
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
Campbell Barton
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
Campbell Barton
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
Campbell Barton
2e4f1b592f Cleanup: use eGPU prefix for GPU enum types 2019-01-23 14:16:03 +11:00
Clément Foucault
a248c2001a GPU: Add glFlush and glFinish wrapper 2018-10-31 12:32:18 +01:00
mano-wii
603774c1eb Fix T56865: Selection of bones not working properly if the option In Front (old X-ray) is enabled
Differential Revision: https://developer.blender.org/D3828
2018-10-30 15:31:32 -03:00
Campbell Barton
428743a9b0 Cleanup: style for GPU module 2018-07-18 23:10:31 +10:00
Campbell Barton
9f80429ab6 Cleanup: use _f, _i suffix for GPU state API 2018-07-02 18:27:05 +02:00