Commit Graph

50 Commits

Author SHA1 Message Date
Bastien Montagne
3acb64e7ac BKE_main: move header to be a fully CPP one.
Pull Request: https://projects.blender.org/blender/blender/pulls/115681
2023-12-01 20:38:54 +01:00
Bastien Montagne
fe3cb11ae4 BKE_lib: Convert BKE_lib_remap and lib_intern headers to be fully C++. 2023-11-30 19:51:22 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Damien Picard
e3fc935349 I18n: disambiguate and extract a few messages
Extract:
- Sculpt filter types from the Sculpt menu. Some of these types use a
  custom label, different  from those defined in the operator RNA,
  which was never extracted.
- "Today" and "Yesterday" from the file browser modification date.
- All name_plural from IDs, as these are used in the UI to list which
  data block is to be removed, when calling outliner.orphans_purge.

Disambiguate:
- "Area", meaning the measurement of a surface as opposed to a place.

Some messages reported by Satoshi Yamasaki in #43295.

Pull Request: https://projects.blender.org/blender/blender/pulls/113912
2023-10-19 21:39:58 +02:00
Campbell Barton
caef976ceb Cleanup: correct typo "hardeness" to "hardness" in DNA & variable names 2023-09-25 12:05:50 +10:00
Julian Eisel
ba03948dd2 Cleanup: Move BKE preview image code to separate file
Previously, BKE level preview image code was in `BKE_icons.h` and `icons.hh`.
While these types are related, I always found this quite hard to navigate since
preview image stuff was just in the middle of icon functions. Plus, people
don't expect preview image functions in icon files, the relationship is not
obvious.

Instead, use focused files that make it easy to quickly navigate them
and see what they are dealing with.

Pull Request: https://projects.blender.org/blender/blender/pulls/111709
2023-09-04 18:02:16 +02:00
Marcos Perez
1015bed2fd VSE: Sound equalizer modifier
The sound equalizer is using the Audaspace FFT Convolver.
The blender part creates an array of descriptions of power per "band"
and orders the creation of Equalizer (ISound) in the Audaspace.

Modifier can be created on sound strips. It lets you define
amplification or attenuation over frequency range from 30Hz to 20 kHz.
The power is limited to -30 db - 30 db. This is done using curve
mapping widget.

Co-authored-by: menda <alguien@aqui.es>
Co-authored-by: Richard Antalik <richardantalik@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/105613
2023-08-30 22:36:36 +02:00
Hans Goudey
3db523ab3e Cleanup: Move BLO headers to C++
Except for BLO_readfile.h, which is still included by C files.

Pull Request: https://projects.blender.org/blender/blender/pulls/111610
2023-08-28 15:01:05 +02:00
Bastien Montagne
b53c7a804a Readfile: Replace the 'lib_link' specific code by generic usage of foreach_id.
The `lib_link` callback cannot always be fully replaced/removed, as in
some case it is also doing some validation checks, or data editing based
on the result of lib_linking internal ID pointers.

The callback has been renamed for that purpose, from `read_lib` to
`read_after_liblink`. It is now called after all ID pointers have been
fully lib-linked for the current ID, but still before the call to
`do_versions_after_linking`.

This change should not have any behavioral effect. Although in theory
the side-effect of this commit (to split lib linking itself, and the
validation/further processing code) into two completely separated steps
could have some effects, in practice none are expected, and tests did
not show any changes in behavior either..

Part of implementing #105134: Removal of readfile's lib_link & expand code.
2023-08-24 16:33:31 +02:00
Bastien Montagne
8bb5916183 Readfile: Replace the 'expand' specific code by generic usage of foreach_id.
The `expand` callback is 'trivial' to replace, since it is only iterating
over ID pointers and calling a callback.

The only change in behavior here is that some pointers that were not
processed previously will now be.

In practice this is not expected to have any real effect (usually
the IDs used by these pointers would have been expanded through other
usages anyway). But it may solve a few corner cases, undocumented issues
though.

Part of implementing #105134: Removal of readfile's lib_link & expand code.
2023-08-23 16:44:56 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Hans Goudey
731d296f35 Cleanup: Move mesh related blenkernel headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110730
2023-08-02 22:14:18 +02:00
Joseph Eagar
351034891e Sculpt: Cleanup duplicate code in clay strips brush
Clay strips was using it's own brush local matrix,
which wasn't quite compatible with texture matrices.
This could lead to brush textures not lining up with
the stroke dabs.

There was also a bug where the stroke was starting
20 pixels into the stroke, which is much higher than
necassary to derive the initial rake angle.

Notes:
* The clay strips brush now uses SCULPT_cube_tip_init
  to calculate the local brush matrix.
* SCULPT_cube_tip_init now accepts custom brush location
  and radius arguments.
* The mouse sample preroll used to calculate initial brush
  rotation angle is now smaller than the update interval.
* Clay strips now supports tip_scale_x, which has also
  been added to DNA defaults.
2023-07-10 05:01:58 -07:00
Falk David
de95539ced Cleanup: Rename grease pencil modes to legacy
Renames `OB_MODE_EDIT_GPENCIL`, `OB_MODE_PAINT_GPENCIL`,  `OB_MODE_SCULPT_GPENCIL`,  `OB_MODE_WEIGHT_GPENCIL`, `OB_MODE_VERTEX_GPENCIL, and the context modes` to `*_LEGACY`.

Pull Request: https://projects.blender.org/blender/blender/pulls/109648
2023-07-03 15:15:54 +02:00
Campbell Barton
69aee8ba6b Cleanup: remove redundant (void) for functions with no args in C++ 2023-07-02 19:54:27 +10:00
Campbell Barton
1a04a231ec Fix buffer overflow in BKE_bpath_foreach_path_fixed_process
It was assumed destination buffers were at least 1024 bytes which could
overflow by 256 bytes for sequencer directories. Resolve by passing the
destination buffer size to BKE_bpath_foreach_path_fixed_process.

Also remove strcpy use in foreach_path_clean_cb.
2023-06-23 10:09:01 +10:00
Campbell Barton
74dd0ed09e Cleanup: remove redundant struct qualifiers 2023-06-03 08:54:37 +10:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Sergey Sharybin
406cfd214a Refactor ImBuf buffer access
The goal is to make it more explicit and centralized operation to
assign and steal buffer data, with proper ownership tracking.

The buffers and ownership flags are wrapped into their dedicated
structures now.

There should be no functional changes currently, it is a preparation
for allowing implicit sharing of the ImBuf buffers. Additionally, in
the future it is possible to more buffer-specific information (such
as color space) next to the buffer data itself. It is also possible
to clean up the allocation flags (IB_rect, ...) to give them more
clear naming and not have stored in the ImBuf->flags as they are only
needed for allocation.

The most dangerous part of this change is the change of byte buffer
data from `int*` to `uint8_t*`. In a lot of cases the byte buffer was
cast to `uchar*`, so those casts are now gone. But some code is
operating on `int*` so now there are casts in there. In practice this
should be fine, since we only support 64bit platforms, so allocations
are aligned. The real things to watch out for here is the fact that
allocation and offsetting from the byte buffer now need an explicit 4
channel multiplier.

Once everything is C++ it will be possible to simplify public
functions even further.

Pull Request: https://projects.blender.org/blender/blender/pulls/107609
2023-05-18 10:19:01 +02:00
Bastien Montagne
a9193a9ad2 Refactor ID liblinking on readfile to take ID pointer.
The usage of the lib pointer was cryptic to say the least, it was
essentialy used to allow or not local IDs results in the mapping
old_id_pointer -> new_id_pointer lookup result.

Now:
- Explicitely pass a boolean to allow or not local ID as result in
  lower-level code.
- Pass the 'self ID' pointer instead of its library to the whole
  liblinking code (that was already the case in a few places).

Note that naming of the 'self id' pointer is currently very inconsistent
throughout the readfile liblink code, this will have to be cleaned up in
a separate step later. For now, `self_id` has been chosen for new code
as it matches the terminology in lib_query code.

The later change can also allow finer handling of lookup on undo, based
on how it was re-read (or not), should the need for this arise.
2023-05-17 16:38:56 +02:00
Campbell Barton
6859bb6e67 Cleanup: format (with BraceWrapping::AfterControlStatement "MultiLine") 2023-05-02 09:37:49 +10:00
Sietse Brouwer
397a14deff GPencil: Several Weight Paint additions
This patch adds several tools and options to the weight paint mode of Grease Pencil.

* Blur tool: smooths out vertex weights, by calculating a gaussian blur of adjacent vertices.
* Average tool: painting the average weight from all weights under the brush.
* Smear tool: smudges weights by grabbing the weights under the brush and 'dragging' them.

* With the + and - icons in the toolbar, the user can easily switch between adding and subtracting weight while drawing weights.
* With shortcut `D` you can toggle between these two.

* The auto-normalize options ensures that all bone-deforming vertex groups add up to 1.0 while weight painting.
* With `Ctrl-F` a radial control for weight is invoked (in addition to the radial controls for brush size and strength).
* With `Ctrl-RMB` the user can sample the weight. This sets the brush Weight from the weight under the cursor.

* When painting weights in vertex groups for bones, the user can quickly switch to another vertex group by clicking on a bone with `Ctrl-LMB`.
For this to work, follow these steps:
* Select the armature and switch to Pose Mode.
* Select your Grease Pencil object and switch immediately to Weight Paint Mode.
* Select a bone in the armature with `Ctrl-LMB`. The corresponding vertex group is automatically activated.

Pull Request: https://projects.blender.org/blender/blender/pulls/106663
2023-04-20 07:55:24 +02:00
Bastien Montagne
6e75581e65 BKE: Rework ID swap code to properly handle embedded ID pointers.
While embedded IDs are usually considered as private local data of their
owner ID, some areas of code, like the depsgraph, can consider them as
regular IDs in some aspects.

So when swapping IDs, also properly 'counter-swap' their potential
embedded IDs, such that the pointers to the embedded IDs remain as before
swapping, even though the data of the embedded IDs is swapped.

The main target of this change is memfile undo code. There, newly read
IDs are swapped with their oldder version, so that the old address
contains the new data. This allows to avoid rebuilding some of the
depsgraph. Doing the same thing for embedded IDs should reduce even
further the needs for depsgrah rebuilds on undo steps.

This commit also gives more control over the remapping of 'self' ID
pointers inside themselves.

Pull Request: https://projects.blender.org/blender/blender/pulls/107044
2023-04-18 11:09:36 +02:00
Joseph Eagar
29f137e138 Sculpt: fix brush.falloff_shape not being reset in "reset brush" op 2023-04-17 15:16:35 -07:00
Henry Chang
bd86e719ab UI: Sculpt Paint tool defaults #97616 #105759
Default settings changed for Sculpt mode's
Paint Brush, Smear Brush, and Smear Brush.

~~This includes updates of PR review #105691.~~

Updated to only include commits relevant to this PR.

Reviewed by: Joseph Eagar & Julian Kaspar
Pull Request: #105759
2023-04-16 15:24:47 -07:00
Campbell Barton
4bccbceb34 Cleanup: quiet GCC warnings 2023-04-13 13:13:56 +10:00
Joseph Eagar
35071af465 Sculpt: Fix #104631: Tip Roundness on Paint brush causes jitering
I cleaned up the cube brush tip code quite a bit; more remains
to be done.  There is a new function to initialize cube
tip matrices, SCULPT_cube_tip_init.  It's currently only
used by the paint brush, I'll need to do a bit of testing
before using it for clay strips and multiplane scrape.

Note: SCULPT_cube_tip_init uses the brush local matrix code
to avoid code duplication (and to take advantage of the debouncing
that is done there).
2023-04-12 18:33:53 -07:00
Falk David
df0c2693b6 Refactor: Rename grease pencil files to legacy
This renames the `BKE_gpencil_*` as well as the `DNA_gpencil_types.h`
files to indicate that it's the legacy grease pencil.

Pull Request: https://projects.blender.org/blender/blender/pulls/105597
2023-03-13 10:42:51 +01:00
Bastien Montagne
a91c6e71db Brush: Add writing and reading ID preview for Brushes.
Mandatory change for the Brush Assets project, from quick test does not
seem to break anything (more) in existing 'old' brushes...

Re. #101908.

Pull Request #105016
2023-02-21 12:15:33 +01:00
Jacques Lucke
ddc6815b1a Curves: add Curve Parameter Falloff to comb brush
This adds a new `Curve Falloff` popover to the comb brush tool settings.
The curve control allows changing the brush weight along the curve to
e.g. affect the tip more than the root. This is a relative way to get
something like stiffness for short hair.

This functionality could potentially be added to some other brushes,
but the comb brush is the most important one, so that is added first.

I did add the buttons add the buttons to choose a curve map preset.
However, I did not add the preset dropdown, because that just adds
some unnecessary complexity in the code now and is redundant.

Pull Request #104589
2023-02-15 10:42:30 +01:00
Hans Goudey
53b057aa09 Cleanup: Move 18 sculpt files to C++
To allow further mesh data structure refactoring. See #103343

Pull Request #104436
2023-02-07 21:56:45 +01:00
Campbell Barton
27b4916b1a Cleanup: spelling in comments
Also minor changes in comments:
- Reference BLENDER_HISTORY_FILE instead of the literal file-name
  (simplifies looking up usage).
- Use usernames in tags, as noted in code-style.
2023-01-31 14:22:23 +11:00
Bastien Montagne
2ff08d6d9c Cleanup: Pass explicit type to MEM_cnew.
Better avoid fancy implicit typing in this template, and be clear about
what type is actually being allocated.
2023-01-30 10:41:42 +01:00
Campbell Barton
33c30af742 Cleanup: comments in struct declarations
Use a consistent style for declaring the names of struct members
in their declarations. Note that this convention was already used in
many places but not everywhere.

Remove spaces around the text (matching commented arguments) with
the advantage that the the spell checking utility skips these terms.
Making it possible to extract & validate these comments automatically.

Also use struct names for `bAnimChannelType` & `bConstraintTypeInfo`
which were using brief descriptions.
2023-01-16 13:27:35 +11:00
Hans Goudey
08b2d04021 Cleanup: Use std::swap instead of macro in C++ code 2023-01-09 11:30:36 -05:00
Jeroen Bakker
5c1d2c5a9d Brush: Wrap mtex/mask_tex around functions.
`Brush` has two attributes for holding texture information (`MTex`).
One for color textures (`mtex`) and one for mask textures (`mask_mtex`).

Unfortunately sculpt mode due to reasons used `mtex` to store mask textures.
Changes like brush asset/paint mode require modes/tools to read the mask/color texture from
one place.

To start sanatizing this we isolate the attributes in functions.
`BKE_brush_color_texture_get` and `BKE_brush_mask_texture_get`. All object
paint modes should use these functions.
2022-10-18 16:06:40 +02:00
Hans Goudey
97746129d5 Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.

Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-10-03 17:38:16 -05:00
Campbell Barton
8bdd4b4685 Cleanup: use function style casts for C++ 2022-09-30 14:51:49 +10:00
Joseph Eagar
0156a677c7 Sculpt: New Cavity Automasking Mode
Add new cavity automasking mode based on local mesh
curvature.  Cavity masking is a great way to quickly add
detail in crevices and the like.  It's meant to be used
with the Paint brush in color attribute mode.  It does
work with other brushes but the results can be unpredictable.

{F13131497}

The old "dirty mask" operator has been replace with a new
"mask from cavity" operator that shares the same code with
cavity automasking.

Differences from the sculpt-dev implementation:
    * It uses the word "cavity."  When I first implemented
this I wasn't aware
      this feature existed in other software (and other
paint modes in Blender),
      and for reasons that escape me today I initially
decided to call it a concave or
      concavity mask.
    * The cavity factor works a bit differently.  It's
      no longer non-linear and functions as a simple
      scale around 0.5f.
    * Supports custom curves.
    * Supports blurring.

Reviewed By: Julian Kaspar, Jeroen Bakker and Campbell Barton
Differential Revision: https://developer.blender.org/D15122
Ref D15122
2022-09-28 16:22:34 -07:00
Campbell Barton
f68cfd6bb0 Cleanup: replace C-style casts with functional casts for numeric types 2022-09-25 20:17:08 +10:00
Antonio Vazquez
bdbf24772a GPencil: Remove Leak Size
This value was used to close gaps, but now with the new system is not needed.

Internally, still we need to keep a small leak size, but after doing a lot of test a 
value of 3 is perfect, so it's harcoded.
2022-09-17 12:30:13 +02:00
Bastien Montagne
406243c2fd IDManagement: change IDTypeInfo.owner_get to instead return address of the owner_id pointer.
Also rename the callback. That way, we can keep moving toward a more
generic handling of those embedded IDs (think e.g. about copy code).
2022-09-08 16:34:31 +02:00
Antonio Vazquez
613b6ad9e5 GPencil: New conversion to outline in draw mode
This new option converts the stroke to outline perimeter as soon as is drawn.

If no alternative material is set, the actual material is used.

The algorithm is similar to the new operator in D15664

Reviewed By: pepeland

Differential Revision: https://developer.blender.org/D15738
2022-08-29 09:47:08 +02:00
Campbell Barton
f4aec3719f Merge branch 'blender-v3.3-release' 2022-08-12 21:51:16 +10:00
Brecht Van Lommel
4d2e2a6691 Fix T100350: missing brush falloff preview in sculpt mode 2022-08-12 13:46:34 +02:00
Campbell Barton
42698b2dd9 Cleanup: use enum type for argument 2022-08-12 11:02:37 +10:00
Campbell Barton
2d04012e57 Cleanup: spelling in comments
Also remove duplicate comments in bmesh_log.h, caused by automated
comment relocation in [0].

[0]: c4e041da23
2022-07-14 22:02:52 +10:00
Campbell Barton
d9e00fbbf6 Cleanup: quiet class-memaccess warning 2022-07-09 15:08:23 +10:00
Brecht Van Lommel
f639b59a29 Cleanup: convert brush.c to C++
In preparation of refactoring for texture nodes.
2022-07-08 16:21:32 +02:00