Commit Graph

11 Commits

Author SHA1 Message Date
Sergey Sharybin
85c557ffa2 Cleanup: Rename BLI_string_utils.h to BLI_string_utils.hh
All users of it are now C++, which opens doors to add C++ to the
public API.
2023-10-20 10:27:26 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Hans Goudey
81f51e5433 Cleanup: Remove mistakenly duplicated file in C++ conversion
Mistake in 731d296f35
2023-08-03 20:04:50 -04:00
Miguel Pozo
e48d0c3cda EEVEE Next: Point Clouds
Add support for point cloud rendering in EEVEE Next.

Update `point_cloud_sub_pass_setup` to retrieve texture based
attributes, since that's the way they're actually meant to be used.

Pull Request: https://projects.blender.org/blender/blender/pulls/109832
2023-07-14 17:23:29 +02:00
Miguel Pozo
903f9ad178 Workbench Next: Point Clouds
Point Cloud support for the new Draw Manager and Workbench Next.

Pull Request: https://projects.blender.org/blender/blender/pulls/109568
2023-07-03 11:16:44 +02:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Sergey Sharybin
a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00
Hans Goudey
c92c52f0c9 Cleanup: Move draw_attributes.hh to C++
In order to experiment with different storage types for `DRW_Attributes`
and for general cleanup (see #103343). Also move a curves header to C++.

Pull Request #104716
2023-02-13 20:56:24 +01:00
Hans Goudey
83f9218801 Cleanup: Remove unused/redundant includes from curves/pointcloud draw 2023-01-18 18:14:44 -06:00
Clément Foucault
601995c3b8 Cleanup: Curves: Remove GPUTexture wrappers for buffer texture
These are unecessary now that we can bind buffers as textures directly.
2022-10-25 16:44:21 +02:00
Clément Foucault
ffdb41a8bc DRW: Pointcloud: Refactor drawing to remove instancing
This change the attribute binding scheme to something similar to the
curves objects. Attributes are now buffer textures sampled per points.

The actual geometry is now rendered using an index buffer that avoid too
many vertex shader invocation.

Drawcall is wrapped in a DRW function to reduce complexity of future
changes.
2022-10-25 15:50:13 +02:00