NDEBUG is part of the C standard and disables asserts. Only this will
now be used to decide if asserts are enabled.
DEBUG was a Blender specific define, that has now been removed.
_DEBUG is a Visual Studio define for builds in Debug configuration.
Blender defines this for all platforms. This is still used in a few
places in the draw code, and in external libraries Bullet and Mantaflow.
Pull Request: https://projects.blender.org/blender/blender/pulls/115774
Looks like most of `ui_apply_but_XXX` or `ui_do_but_XXX` functions rely
on `uiHandleButtonData` (and not necessarily context).
Now the problem from a popover in `ui_but_list_row_text_activate` was
that the label button to be set in BUTTON_ACTIVATE_TEXT_EDITING for
renaming could not be found because it was using the "wrong" region from
context (`CTX_wm_region` - which still seem to point to the region the
popover was spawned from). The correct region is available in
`uiHandleButtonData` though, so now use this instead.
Not totally sure if `CTX_wm_region` should actually be correct in all
cases - which would hint at an underlying problem of not setting it
right - but since other functions rely on `uiHandleButtonData` as well,
this fix seems to make sense.
Fix should go into LTS I think.
Pull Request: https://projects.blender.org/blender/blender/pulls/114363
The last good commit was 8474716abb.
After this commits from main were pushed to blender-v4.0-release. These are
being reverted.
Commits a4880576dc from to b26f176d1a that happend afterwards were meant for
4.0, and their contents is preserved.
Calling this state "active" has been confusing for a long time for a number of reasons:
- It's not clear that this is essentially a mouse hover state.
- Easy to confuse with "select" state (`UI_SELECT`), both terms are vague.
- Buttons can be "inactive" (`UI_BUT_INACTIVE`) which is totally related to this "active" state.
- Button handling can consider a button as active that doesn't have this flag set (e.g. during text input).
- Active and selected are well established terms in Blender, but they mean a different thing there.
See #112160.
Pull Request: https://projects.blender.org/blender/blender/pulls/114113
The way we handled activation of view item buttons (which are placed
underneath other buttons) would leave that button in an active state,
giving it priority on the next event handler run. Instead we want to
cleanly exit the button after activation, so that the overlapped chevron
icon can be recognized as hovered again.
Also limit this to mouse press events, since otherwise the tree view
item would toggle the collapsed state on both the press and the release
event.
Tested with IBUS on GNOME 45.
Added a capabilities flag to GHOST since support for IME works on
Wayland but not on X11, so runtime detection is needed.
Continue allowing spacebar search for all dropdown and context menus,
but also add the ability to allow some menus to have type to search,
like Add Modifiers, Objects, Nodes.
Pull Request: https://projects.blender.org/blender/blender/pulls/113520
IME editing would cast GHOST_TEventImeData to wmIMEData then read/write
an additional member that doesn't exist in GHOST_TEventImeData.
In practice it's likely struct padding prevented this from showing up
as a bug. Nevertheless it's bad practice to rely on this.
- Make GHOST_TEventImeData read-only, move the is_ime_composing boolean
into the window.
- Add static assert to ensure both structs are the same size.
- Correct code comments.
The logic to handle word selection from double clicking ran even when
the event wasn't inside the button. This would pass an invalid position
to BLI_str_cursor_step_bounds_utf8 which hung.
Resolve by limiting word-selection to when the event is inside
the text editing field as well as clamping the position to ensure
it's within the allowed range.
In Interface text inputs, when double-clicking to select a word, set
the "initial selection position" to the beginning of the word. This way
you can continue to select forward by dragging before releasing mouse.
Pull Request: https://projects.blender.org/blender/blender/pulls/113037
The goal is to make the search faster to use by dynamically adapting to the user.
This can be achieved using the simple but common approach of showing recently
selected items at the top. Note, that the "matching score" between the query and
each search item still has precedence when determining the order. So the last used
item is only at the top, if there is no other search item that matches the query better.
Besides making the search generally faster to use, my hope is that this can also
reduce the need for manually weighting search items in some places. This is
because while the ordering might not be perfect the first time, it will always be
once the user selected the element that should be at the top once.
This patch includes:
* Support for taking recent searches into account in string searching.
* Keep track of a global list of recent searches.
* Store recent searches on disk similar to recently opened files.
* A new setting in the user preferences that allows disabling the functionality.
This can be used if deterministic key strokes are required, e.g. for automated tests.
In the future this could be improved in different ways:
* Add some kind of separator in the search list to indicate which elements are at
the top because they have been used recently.
* Store the recent search items per search, instead of in a global list. This way
it could adapt to the user even better.
Pull Request: https://projects.blender.org/blender/blender/pulls/110828
The issue was that `event.utf8_buf` is not null-terminated.
In debug builds, it's explicitly filled with `0xff` which let to
the garbage characters. Now check for the size of the first
valid utf8 char and only copy that.
Thanks to PratikPB2123 for the investigation in #112719.
There were enough cases of callers ignoring a potential the error value,
using the column width for e.g. to calculate pixel sizes, or the size in
bytes to calculate buffer offsets.
Since text fields & labels can include characters that return an error
from BLI_str_utf8_as_unicode, add the suffix to make this explicit.
Regression from c51467cd4c.
Above commit made the IS_ALLSELECT_EVENT more strict and now excluded
mousewheel events.
Refining IS_ALLSELECT_EVENT even further (to respect mousewheel there)
is unfortunately not easily possible since mouswheel events are excluded
from `win->eventstate` (could only be retrieved from `win->event_queue`
but that is not reliable either since it might have events that are not
handled yet).
Possible solutions:
___
Adding mouswheel events to `win->eventstate`
- seemed to risky (could not forsee all possible consequences this would
have, e.g. double-click behavior)
___
Moving shortcuts for button array copy/paste from ALT to SHIFT
- downside: breaking user habits
- upside: additionally holding ALT could open the door for pasting on
all selected items
-- downside: without further work to make paste to multiple work better,
it would bring back #108096
___
So propose to do what was first suggested in #108270 as a third
solution:
Instead of refining IS_ALLSELECT_EVENT, bring it back to the state
before c51467cd4c (So `Ctrl + Alt + V` would still pass this test), but
specifically "filter out `Ctrl + Alt + V` right after in ui_apply_but().
Pull Request: https://projects.blender.org/blender/blender/pulls/112095
The basic idea is very simple. Whenever a supported menu is open, one can just
start typing and this opens a search that contains all the (nested) menu entries.
The main downside is that this collides with accelerator keys. Those are the
underlined characters in each menu. For now, we just enable this new searching
behavior in a few selected menus: Node Add Menu, View3D Add Menu and
Modifier Add Menu.
This new functionality can be enabled for a menu by setting
`bl_options = {'SEARCH_ON_KEY_PRESS'}` to true in the menu type.
The status bar shows `Type to search...` when a menu is opened that supports search.
Pull Request: https://projects.blender.org/blender/blender/pulls/110855
There are a couple of functions that create rna pointers. For example
`RNA_main_pointer_create` and `RNA_pointer_create`. Currently, those
take an output parameter `r_ptr` as last argument. This patch changes
it so that the functions actually return a` PointerRNA` instead of using
the output parameters.
This has a few benefits:
* Output parameters should only be used when there is an actual benefit.
Otherwise, one should default to returning the value.
* It's simpler to use the API in the large majority of cases (note that this
patch reduces the number of lines of code).
* It allows the `PointerRNA` to be const on the call-site, if that is desired.
No performance regression has been measured in production files.
If one of these functions happened to be called in a hot loop where
there is a regression, the solution should be to use an inline function
there which allows the compiler to optimize it even better.
Pull Request: https://projects.blender.org/blender/blender/pulls/111976