This is a smaller rewrite/refactor of the VSE copy paste code to use the file copy buffer logic that is used in other places of Blender.
This makes Blender able to copy paste between Blender processes.
It can also paste successfully after closing and reopening Blender.
Other than that, the functionally should remain the exact same as the current copy paste operator with one exception: Scene strips does not retain their scene pointer when pasting into the same file.
This is to make it consistent with how it was before when copy pasting between .blend files.
(The scene data for the scene strips were never copied in when doing that)
Logic for pulling in or linking scenes into new or current files are purposely left for later when a proper proposal of how this would work in a nice fashion is done.
Now the strip data gets copied either fully or partially besides for scene strips. There only the script data gets copied and not the scene data.
If there is a audio/video data block of the same name as in the paste data, it will be reused to reduce potential duplication of data.
Pull Request: https://projects.blender.org/blender/blender/pulls/114703
This was initially added a long time ago[1] to help with certain exit
behavior while running under a debugger. However, this shouldn't be
necessary any longer.
More importantly, tests have started to use the `--debug` option[2].
Somehow the bots are fine, but anyone running the tests locally on
Windows will experience what looks like a hang; unless they press a key
to allow the tests to continue.
[1] 1cc19c6993
[2] The `blendfile_versioning` test
Pull Request: https://projects.blender.org/blender/blender/pulls/114605
The last good commit was 8474716abb.
After this commits from main were pushed to blender-v4.0-release. These are
being reverted.
Commits a4880576dc from to b26f176d1a that happend afterwards were meant for
4.0, and their contents is preserved.
Regression from [0] where the key-map was attempting to load preferences
for key-map items for add-on operators which were not yet defined.
Resolve by postponing keymap updating until after loading add-ons.
[0]: 6de294a191
This commit makes using (most of) `BKE_report` API safe in
multi-threaded situation.
This is achieved by adding a `std::mutex` lock to the `ReportList`
struct (in a slightly convoluted way unfortunately, due to this being a
DNA struct). This lock is then used to make most operations on
`Reportlist` data thread-safe.
Note that while working on this, a few other minor issues aroze in
existing usages of Reportlist by the WM code, mainly the fact that
`wm_init_reports` and `wm_free_reports` were both useless:
- init was called in a context where there is not yet any WM, so it
was doing nothing.
- free was called on a WM that would be later freed (as part of Main
freeing), which would also call cleanup code for its `reports` data.
Both have been removed.
Further more, `wm_add_default` (which is the only place where a WM ID is
created) did not initialize properly it reports data, this has been
fixed.
This change is related to the wmJob thread-safety tasks and PRs (#112537,
!113548).
Pull Request: https://projects.blender.org/blender/blender/pulls/113561
The goal is to make the search faster to use by dynamically adapting to the user.
This can be achieved using the simple but common approach of showing recently
selected items at the top. Note, that the "matching score" between the query and
each search item still has precedence when determining the order. So the last used
item is only at the top, if there is no other search item that matches the query better.
Besides making the search generally faster to use, my hope is that this can also
reduce the need for manually weighting search items in some places. This is
because while the ordering might not be perfect the first time, it will always be
once the user selected the element that should be at the top once.
This patch includes:
* Support for taking recent searches into account in string searching.
* Keep track of a global list of recent searches.
* Store recent searches on disk similar to recently opened files.
* A new setting in the user preferences that allows disabling the functionality.
This can be used if deterministic key strokes are required, e.g. for automated tests.
In the future this could be improved in different ways:
* Add some kind of separator in the search list to indicate which elements are at
the top because they have been used recently.
* Store the recent search items per search, instead of in a global list. This way
it could adapt to the user even better.
Pull Request: https://projects.blender.org/blender/blender/pulls/110828
Previously BPY_python_end wasn't called when scripts called sys.exit()
because BPY_python_end exited the Python interpreter.
Change this behavior to call BPY_python_end without exiting the Python
interpreter while freeing Blender/Python data.
While leaks in the context of sys.exit aren't especially important
it's generally preferable for sys.exit() to match Blender's code-paths
for exiting to avoid unexpected behavior.
Loading add-ons after key-maps resolves a problem where add-ons would
setup shortcuts before Blender had created the key-maps.
Making add-ons have to declare the key-maps using region & window types
matching Blender's internal values.
This PR a pitfall pointed out in #110030.
Ref !110092
Previously, BKE level preview image code was in `BKE_icons.h` and `icons.hh`.
While these types are related, I always found this quite hard to navigate since
preview image stuff was just in the middle of icon functions. Plus, people
don't expect preview image functions in icon files, the relationship is not
obvious.
Instead, use focused files that make it easy to quickly navigate them
and see what they are dealing with.
Pull Request: https://projects.blender.org/blender/blender/pulls/111709
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
Some code attempted to use `BIFIconID` instead of `int` to pass around
icon-ids. Problem is, that this is just a subset of the allowed ids,
more icons may be created at runtime and extend the range of valid
icon-ids. Such icons could give runtime warning prints.
Idea is to use a `using BIFIconID = int;` instead. This way there is
still a descriptive type name, while the whole dynamic range of possible
icon-ids is supported.
Additionally multiple `using BIFIconID = int;` declarations are valid,
so we can place these in multiple headers and use the type name in APIs
instead of just `int`, whithout having to include a single header
defining them. A type mismatch (one instance differs from the others)
will result in a compiler error.
Pull Request: https://projects.blender.org/blender/blender/pulls/111052
* opengl_context -> system_gpu_context. This is the operating system OpenGL,
Metal or Vulkan context provided by GHOST.
* gpu_context -> blender_gpu_context. This is the GPUContext provided by
the Blender GPU module, which wraps the GHOST context and adds some state.
* Various functions create/destroy/enable/disable both contexts, these have
just gpu_context in the name now.
Pull Request: https://projects.blender.org/blender/blender/pulls/108723
References to data-blocks in a material were stored in-memory and could
crash if the data-blocks referenced by the material no longer existed
when pasting.
Resolve by using a blend-file for material copy/paste, matching how the
clipboard works in the 3D view-port.
Currently there is no support for including indirectly linked
data-blocks when pasting the material. Instead, data-blocks are restored
by name, by inspecting the current file.
This also fixes a crash where the `SpaceNode::nodetree` could point to
freed memory when pasting a material.
Ref !108496.
Includes contributions by @mont29.
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
Commented [0] (2.5x refactor that disabled many free functions),
for some reason this call was never re-enabled.
Add back the free call along with other clipboard buffers.
[0]: a1c8543f2a
When a file passed in from the command line failed to load,
blender would exit & save the quit.blend.
Resolve by adding a `do_user_exit_actions` to WM_exit_ex which is
false in backgrounds mode or when an error has occurred.
Callers to WM_exit needed to set G.is_break for a predictable exit-code.
This is error prone as G.is_break may be set based on the user having
pressed escape during event handling.
Instead, pass the exit code as an argument.
WM_exit calls `exit(G.is_break == true)` which only makes sense in
background mode, pressing escape sets `is_break` which isn't cleared,
causing an error exit-code of 1 on exit.
See: https://projects.blender.org/blender/blender/issues/103343
Changes:
1. Added `BKE_node.hh` file. New file includes old one.
2. Functions moved to new file. Redundant `(void)`, `struct` are removed.
3. All cpp includes replaced from `.h` on `.hh`.
4. Everything in `BKE_node.hh` is on `blender::bke` namespace.
5. All implementation functions moved in namespace.
6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`.
7. `eNodeSizePreset` now is a class, with renamed items.
Pull Request: https://projects.blender.org/blender/blender/pulls/107790