Commit Graph

22249 Commits

Author SHA1 Message Date
Hans Goudey
9e393fc2f1 Curves: Port set type node to new data-block
This commit ports the "Set Spline Type" node to the new curves type.
Performance should be improved in similar ways to the other refactors
from the conversion task (T95443). Converting to and from Catmull Rom
curves is now supported. There are a few cases where a lot of work can
be skipped: when the number of points doesn't change, and when the
types already match the goal type.

The refactor has a few other explicit goals as well:
 - Don't count on initialization of attribute arrays when they are
   first allocated.
 - Avoid copying the entire data-block when possible.
 - Make decisions about which attributes to copy when changing curves
   more obvious.
 - Use higher-level methods to copy data between curve points.
 - Optimize for the common cases of single types and full selections.
 - Process selected curves of the same types in the same loop.

The Bezier to NURBS conversion is written by Piotr Makal (@pmakal).

Differential Revision: https://developer.blender.org/D14769
2022-06-08 15:37:46 +02:00
Hans Goudey
6eea5f70e3 Attributes: Use names instead of layers for some functions
This mirrors the C++ attribute API better, separates the implementation
of attributes from CustomData slightly, and makes functions simpler,
clearer, and safer.

Also fix an issue with removing an attribute caused by 97712b018d
meant the first attribute with the given type was removed instead of
the attribute with the given name.
2022-06-08 10:48:19 +02:00
Hans Goudey
9fda233897 Cleanup: Use const pointers in attribute API 2022-06-07 18:55:56 +02:00
Hans Goudey
d39e0f9616 Fix: Incorrect logic in attribute search function
If a geometry does not have CustomData for a certain domain,
it may still have CustomData on other domains. In that case
we need to continue to the other domains instead of returning.
This worked for meshes because the domains are all at the
start of the `info` array. It didn't work for curves.
2022-06-07 18:38:39 +02:00
Hans Goudey
7974d2bff6 CustomData: Add function to free a named layer
This can be useful to avoid unnecessary boilerplate in various users
of the CustomData API. Split from D14685 and D14769.
2022-06-07 18:00:30 +02:00
Martijn Versteegh
1203bd58be Fix: Make renaming attributes check uniqueness on all domains
This function only checked for uniqueness in the current domain,
while attribute names should be unique among all domains within
a geometry.

Differential Revision: https://developer.blender.org/D15144
2022-06-07 14:52:27 +02:00
Campbell Barton
2918a3a2a3 Cleanup: spelling in comments, minor formatting tweaks 2022-06-07 21:22:55 +10:00
Bastien Montagne
16934c198a LibOverride: Attempt to improve handling of cyclic deps between libraries.
Those cyclic dependencies (lib_A depends on a texture from lib_B, which
links geometry from lib_A) are bad, but previous code did not always
helped much in idendtifying to actuall issue point.

Now, reduce maximum 'recursion' level to 100 (this should already never
be reached in practice), and additionally report warnings when reaching
level 90, so that user gets more context data to identify more easily
the culprit.
2022-06-07 12:53:04 +02:00
Campbell Barton
263371dc4e Cleanup: spelling in comments, additional white space 2022-06-07 15:01:03 +10:00
Johnny Matthews
14fc89f38f Geometry Nodes: Add Instance Scale Input Node
A field input node for the scale of each top-level instance transform.
The scale can be set with the "Scale Instances" node, but previously
could not be retrieved.

Differential Revision: https://developer.blender.org/D15132
2022-06-06 12:02:59 -05:00
Johnny Matthews
3a57f5a9cf Geometry Nodes: Instance Rotation Node
A field input node for the rotation of each top-level instance transform.
The rotation can be set with the "Rotate Instances" node, but previously
could not be retrieved.

Differential Revision: https://developer.blender.org/D15131
2022-06-06 11:50:13 -05:00
Hans Goudey
8589f60546 Curves: Port bounding box node to the new curves type
Avoid the conversion to and from the old type, which could
be a substantial improvement in somce cases.
2022-06-05 21:05:13 +02:00
Hans Goudey
c7e4c43072 Cleanup: Remove unused BKE_spline.hh includes 2022-06-05 21:00:03 +02:00
Hans Goudey
93a68f2a90 Curves: Fix overallocation for curve attributes when deleting curves
Curve attributes were allocated to the size of the point domain, which
wouldn't cause bad behavior, just potentially worse performance.
2022-06-05 20:00:06 +02:00
Jacques Lucke
899ec8b6b8 Curves: use uv coordinates to attach curves to mesh
This implements the new way to attach curves to a mesh surface using
a uv map (based on the recent discussion in T95776).

The curves data block now not only stores a reference to the surface object
but also a name of a uv map on that object. Having a uv map is optional
for most operations, but it will be required later for animation (when the
curves are supposed to be deformed based on deformation of the surface).

The "Empty Hair" operator in the Add menu sets the uv map name automatically
if possible. It's possible to start working without a uv map and to attach the
curves to a uv map later on. It's also possible to reattach the curves to a new
uv map using the "Curves > Snap to Nearest Surface" operator in curves sculpt
mode.

Note, the implementation to do the reverse lookup from uv to a position on the
surface is trivial and inefficient now. A more efficient data structure will be
implemented separately soon.

Differential Revision: https://developer.blender.org/D15125
2022-06-05 12:14:32 +02:00
Pablo Dobarro
e90ba74d3e D15041: Sculpt: Elastic Transform
This implements transform modes for the transform tool and Elastic
Transform. This mode uses the Kelvinlets from elastic deform to apply
the transformation to the mesh, using the cursor radius to control the
elasticity falloff.

{F9269771}

In order for this to work, the transform tool uses incremental mode when
elastic transform is enabled. This allows to integrate the displacement of
the Kelvinet in multiple steps.

Review By: Sergey Sharbin & Daniel Bystedt & Julian Kaspar & Campbell
Barton

Differential Revision: https://developer.blender.org/D9653

Ref D15041
2022-06-04 13:50:28 -07:00
Hans Goudey
a5190dce9d Mesh: Only check dirty normals flag of current domain
The code that checked whether vertex normals needed to be recalculated
was checking the dirty tag for face normals and vertex normals, in an
attempt at increased safety. However, those tags are always set
together anyway. Only checking the vertex dirty tag allows potentially
allocating or updating the normals on the two domains independently,
which could allow further skipping of calculations in some cases.
2022-06-04 16:30:57 +02:00
Hans Goudey
23f8fc38d9 Cleanup: Remove unnecessary struct keywords 2022-06-04 13:31:30 +02:00
Brecht Van Lommel
2681e480ea Fix T98579: image save operators changing file path to absolute 2022-06-03 19:25:57 +02:00
Dalai Felinto
3fe7d049d2 Fix new curve objects showing as UNKNOWN in the outliner
The fix is to unify with the name we had for the old Curves objects.

That means that we will see them bothi (old and new curves) in the outliner
(under two different categories but with different names).

This is considered to be a temporary solution until we remove the old
curve system entirely.
2022-06-03 18:40:14 +02:00
Hans Goudey
12722bd354 Curves: Add surface UV map name property
In the latest discussions about curves/hair mesh attachement
information (T95776), it was decided to use UV coordinates to
store where on the mesh each root is. For that, we have to specify
which of the UV map attributes to use for UV lookups.

This property isn't used yet, but it will be shortly when refactoring
the attachement information in the add brush and the to particle
system conversion.

Differential Revision: https://developer.blender.org/D15115
2022-06-03 15:54:03 +02:00
Brecht Van Lommel
9d8fb80f21 Eevee/Workbench: store 8 bit image textures as half float for some color spaces
Same as in Cycles, this is needed for some color space conversions that don't
compress well to byte sRGB, like for example Filmic sRGB.

Ref T68926
2022-06-03 15:25:23 +02:00
Alexander Gavrilov
d040e1da4f Constraints: introduce wrapper functions to access target lists.
Instead of directly accessing constraint-specific callbacks
in code all over blender, introduce two wrappers to retrieve
and free the target list.

This incidentally revealed a place within the Collada exporter
in BCAnimationSampler.cpp that didn't clean up after retrieving
the targets, resulting in a small memory leak. Fixing this should
be the only functional change in this commit.

This was split off from D9732.

Differential Revision: https://developer.blender.org/D13844
2022-06-03 16:18:26 +03:00
Philipp Oeser
16d329da28 Compositor: add pre/post/cancel handlers and background job info
Main motivation is from T54314 where there was no way to read from a
Viewer image datablock after the compositor has run.
The only solution there was to do a full rerender (which obviously takes
much longer). Adding a handler avoids having to rerender.

This uses new syntax from rBf4456a4d3c97 and also adds "COMPOSITE" as a
job type that can be queried by `bpy.app.is_job_running`.

NOTE: there is another issue when multiple viewers are used and these
get active via RNA (compo execution is not triggered there yet -- unlike
when a viewer is selected in the Editor -- this is an issue of
`ED_node_set_active` vs. only `nodeSetActive`, but this will be tackled
separately)

Maniphest Tasks: T54314

Differential Revision: https://developer.blender.org/D15078
2022-06-03 09:45:08 +02:00
Campbell Barton
e87082d8a7 Cleanup: spelling in comments 2022-06-03 15:08:11 +10:00
Bastien Montagne
901791944d Anim: Refactor 'F-curve from rna path' code.
Move into its own new function the the low-level logic to search for a
given RNA path in Action F-curves, then driver F-curves of a given AnimData.

This deduplicates code from `BKE_fcurve_find_by_rna_context_ui` and
`id_data_find_fcurve`, and will allow for future more usages of this
functionality.

Differential Revision: https://developer.blender.org/D15068
2022-06-02 12:28:50 +02:00
Sybren A. Stüvel
f4456a4d3c Expose background job info to Python
Add `bpy.app.is_job_running(job_type)` as high-level indicator. Job
types currently exposed are `WM_JOB_TYPE_RENDER`,
`WM_JOB_TYPE_RENDER_PREVIEW`, and `WM_JOB_TYPE_OBJECT_BAKE`, as strings
with the `WM_JOB_TYPE_` prefix removed. The functions can be polled by
Python code to determine whether such background work is still ongoing
or not.

Furthermore, new app handles are added for
`object_bake_{pre,complete,canceled}`, which are called respectively
before an object baking job starts, completes sucessfully, and stops due
to a cancellation.

Motivation: There are various cases where Python can trigger the
execution of a background job, without getting notification that that
background job is done. As a result, it's hard to do things like
cleanups, or auto-quitting Blender after the work is done.

The approach in this commit can easily be extended with other job types,
when the need arises. The rendering of asset previews is one that's
likely to be added sooner than later, as there have already been
requests about this.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D14587
2022-06-02 11:20:17 +02:00
Richard Antalik
7afcfe111a VSE: Make time operations self-contained
This patch makes it possible to manipulate strips without need to use
update functions to recalculate effect and meta strips.

Prior to this change function `SEQ_time_update_sequence` had to be used
to update mainly effects and meta strips. This was implemented in a way
that relied on sorted list of strips, which can't always be done and in
rare cases this approach failed.

In case of meta strips, `seqbase` had to be passed and compared with
"active" one to determine whether meta strip should be updated or not.
This is especially weak system that is prone to bugs when functions are
used by python API functions.

Finally, other strip types had startdisp` and `enddisp` fields updated
by this function and a lot of code relied on these fields even if strip
start, length and offsets are available. This is completely
unnecessary.

Implemented changes:
All effects and meta strips are updated when strip handles are moved or
strip is translated, without need to call any update function.

Function `SEQ_time_update_sequence` has been split to
`SEQ_time_update_meta_strip_range` and
`seq_time_update_effects_strip_range`. These functions should be only
used within sequencer module code. Meta update is used for versioning,
which is only reason for it not being declared internally.

Sequence fields `startdisp` and `enddisp` are now only used for
effects to store strip start and end points. These fields should be
used only internally within sequencer module code.
Use function `SEQ_time_*_handle_frame_get` to get strip start and end
points.

To update effects and meta strips with reasonable performance, cache
for "parent" meta strip and attached effects is added to
`SequenceLookup` cache, so it shares invalidation mechanisms.
All caches are populated during single iteration.

There should be no functional changes.

Differential Revision: https://developer.blender.org/D14990
2022-06-02 03:16:20 +02:00
Bastien Montagne
a1e6245650 Merge branch 'blender-v3.2-release' 2022-06-01 15:04:54 +02:00
Bastien Montagne
e72b86d3cb Fix T98469: Crash trying to add an object to a linked collection that is linked to multiple scenes.
Crash happened because code could not find a valid base in current scene
after adding the object, added some checks for that.

Root of the issue was wrong assumptions in `BKE_object_add` logic, which
would pick the first valid ancestor collection in case initially
selected collection was not editable. In some case, this could pick a
collection not instanced in the current scene's view layer, leading to
not getting a valid base for the newly added object.

Addressed this by adding a new variant of `BKE_collection_object_add`,
`BKE_collection_viewlayer_object_add`, which ensures final collection is
in given viewlayer.
2022-06-01 15:04:34 +02:00
Philipp Oeser
d3b3d72303 Fix T98520: Sculpt operators can unintentionally clear multires mask
Typo in {rBcf69652618fe}.

Maniphest Tasks: T98520

Differential Revision: https://developer.blender.org/D15087
2022-06-01 10:48:56 +02:00
Campbell Barton
4cab98f8be Cleanup: spelling in comments, use doxy sections 2022-06-01 15:38:48 +10:00
Campbell Barton
0f29f2c3e6 Cleanup: remove redundant const qualifiers for scalar & enum types 2022-06-01 15:38:48 +10:00
Campbell Barton
44bac4c8cc Cleanup: use 'e' prefix for enum types
- CustomDataType -> eCustomDataType
- CustomDataMask -> eCustomDataMask
- AttributeDomain -> eAttrDomain
- NamedAttributeUsage -> eNamedAttrUsage
2022-06-01 15:38:48 +10:00
Campbell Barton
0e8d6c2828 Cleanup: conversion from enum/int warning 2022-06-01 14:30:57 +10:00
Joseph Eagar
b38a59881b Merge branch 'blender-v3.2-release' 2022-05-31 16:35:22 -07:00
Joseph Eagar
75162ab8c2 Fix T97408: Temporary fix for attribute convert undo
Sculpt undo now detects if an attribute layer has
changed type/domain and unconverts it back.  This
is a temporary workaround to a more fundamental
bug in the undo system.

Memfile undo assumes it can always rebuild the
application state from the prior undo step,
which isn't true with incremental undo systems.

The correct fix is to push an extra undo step prior
to running an operator if an incremental undo system
is active and the operator is using memfile undo.
2022-05-31 15:46:09 -07:00
Jacques Lucke
484ea573af Merge branch 'blender-v3.2-release' 2022-05-31 19:24:56 +02:00
Jacques Lucke
dc389a6152 Fix T98454: subdivision doesn't propagate int attributes
Differential Revision: https://developer.blender.org/D15083
2022-05-31 19:23:52 +02:00
Hans Goudey
a1830859fa Curves: Add soft selection in sculpt mode
This commit adds a float selection to curve control points or curves,
a sculpt tool to paint the selection, and uses the selection influence
in the existing sculpt brushes.

The selection is the inverse of the "mask" from mesh sculpt mode
currently. That change is described in more detail here: T97903

Since some sculpt tools are really "per curve" tools, they use the
average point selection of all of their points. The delete brush
considers a curve selected if any of its points have a non-zero
selection.

There is a new option to choose the selection domain, which affects how
painting the selection works. You can also turn the selection off by
clicking on the active domain.

Sculpt brushes can be faster when the selection is small, because
finding selected curves or points is generally faster than the
existing brush intersection and distance checks.

The main limitation currently is that we can't see the selection in the
viewport by default. For now, to see the selection one has to add a
simple material to the curves object as shown in the differential
revision. And one has to switch to Material Preview in the 3d view.

Differential Revision: https://developer.blender.org/D14934
2022-05-31 19:00:24 +02:00
Hans Goudey
a40b611128 Cleanup: Improve const correctness of ID functions
These functions don't change their inputs, so they can be const,
which is a bit more intuitive and clean to use for callers.

Differential Revision: https://developer.blender.org/D14943
2022-05-31 17:31:32 +02:00
Hans Goudey
a746cef825 Cleanup: Move lib_override.c to C++
This will allow easier const correctness and use of
nicer data structures like `Vector` and `Map`.
2022-05-31 16:19:50 +02:00
Hans Goudey
4669178fc3 Attributes: Hide internal UI attributes and disallow procedural access
This commit hides "UI attributes" described in T97452 from the UI lists
in mesh, curve, and point cloud properties, and disallow accessing them
in geometry nodes.

Internal UI attributes like selection and hiding values should use the
attribute system for simplicity and performance, but we don't want to
expose those attributes in the attribute panel, which is meant for
regular user interaction. Procedural access may be misleading or cause
problems, as described in the design task above.

These attributes are added by two upcoming patches: D14934, D14685

Differential Revision: https://developer.blender.org/D15069
2022-05-31 13:20:16 +02:00
Campbell Barton
0d7e0ffdb5 Cleanup: tabs to spaces for CMake files & sort file-lists 2022-05-31 18:18:24 +10:00
Hans Goudey
b24e091c5a Cleanup: Move attribute.c to C++ 2022-05-30 18:06:39 +02:00
Hans Goudey
3f9376851b Cleanup: Clang tidy
Mostly duplicate includes, also use nullptr, and using default
member initializers.
2022-05-30 17:46:44 +02:00
Bastien Montagne
3437cf155e LibOverride: Add full support for camera's background images.
Add support for adding (inserting) new background images into an
override of a linked Camera ID.

Request from the Blender studio.

This ended up being more involved than expected as it uncovered some
latent issues with existing background images code. Noticiably, a new
`BKE_camera_background_image_copy` had to be added to handle copying
of background images in a proper, generic ID-management way.
2022-05-30 17:43:22 +02:00
Hans Goudey
a5d9b3442d Cleanup: Move attribute domain count out of enum
The number of attribute domains is not an attribute domain.
This way it doesn't have to be handled in switch statements.

Differential Revision: https://developer.blender.org/D15065
2022-05-30 17:30:37 +02:00
Dalai Felinto
c1277c5d25 Merge remote-tracking branch 'origin/blender-v3.2-release' 2022-05-30 16:44:22 +02:00
Antonio Vazquez
6856290514 Fix T98253: Gpencil Lineart crashes when undoing creation of linked copy
These lines were not used now because the handling of copy data has changed.

Assigning the `eval` data can produce unexpected result, especially since everywhere ID_RECALC_TRANSFORM is used, we also do a copy on write. That should take care of `ob->data` for the eval object.
2022-05-30 16:39:27 +02:00