The user count decrement and unassigning the action were split
between two different conditionals, which weren't guaranteed
to both execute/not-execute together.
The user count decrement and unassigning the action were split
between two different conditionals, which weren't guaranteed
to both execute/not-execute together.
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
The usage of the lib pointer was cryptic to say the least, it was
essentialy used to allow or not local IDs results in the mapping
old_id_pointer -> new_id_pointer lookup result.
Now:
- Explicitely pass a boolean to allow or not local ID as result in
lower-level code.
- Pass the 'self ID' pointer instead of its library to the whole
liblinking code (that was already the case in a few places).
Note that naming of the 'self id' pointer is currently very inconsistent
throughout the readfile liblink code, this will have to be cleaned up in
a separate step later. For now, `self_id` has been chosen for new code
as it matches the terminology in lib_query code.
The later change can also allow finer handling of lookup on undo, based
on how it was re-read (or not), should the need for this arise.
Whenever animation on nodes was transfered to/from nodegroups (grouping/
ungrouping/separating) via BKE_animdata_transfer_by_basepath, it was
possible to create new nodes with the same name (in the formerly same
path -- see report for an example of this) and animation from the
original node was still performed on them. Issue went away after save/
reload.
In order to fully update the action, a depsgraph is now performed on the
action (similar to what is done when renaming for example).
Maniphest Tasks: T101109
Differential Revision: https://developer.blender.org/D15987
Adds `rna_path.cc` and `RNA_path.h`.
`rna_access.c` is a quite big file, which makes it rather hard and
inconvenient to navigate. RNA path functions form a nicely coherent unit
that can stand well on it's own, so it makes sense to split them off to
mitigate the problem. Moreover, I was looking into refactoring the quite
convoluted/overloaded `rna_path_parse()`, and found that some C++
features may help greatly with that. So having that code compile in C++
would be helpful to attempt that.
Differential Revision: https://developer.blender.org/D15540
Reviewed by: Brecht Van Lommel, Campbell Barton, Bastien Montagne
The node animation versioning code passes `nullptr` to the `oldName` and
`newName` parameters, but those weren't `NULL`-safe. I added an extra
check for this.
No functional changes, just a crash fix.
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
Based on discussions from T95355 and T94193, the plan is to use
the name "Curves" to describe the data-block container for multiple
curves. Eventually this will replace the existing "Curve" data-block.
However, it will be a while before the curve data-block can be replaced
so in order to distinguish the two curve types in the UI, "Hair Curves"
will be used, but eventually changed back to "Curves".
This patch renames "hair-related" files, functions, types, and variable
names to this convention. A deep rename is preferred to keep code
consistent and to avoid any "hair" terminology from leaking, since the
new data-block is meant for all curve types, not just hair use cases.
The downside of this naming is that the difference between "Curve"
and "Curves" has become important. That was considered during
design discussons and deemed acceptable, especially given the
non-permanent nature of the somewhat common conflict.
Some points of interest:
- All DNA compatibility is lost, just like rBf59767ff9729.
- I renamed `ID_HA` to `ID_CV` so there is no complete mismatch.
- `hair_curves` is used where necessary to distinguish from the
existing "curves" plural.
- I didn't rename any of the cycles/rendering code function names,
since that is also used by the old hair particle system.
Differential Revision: https://developer.blender.org/D14007
The `BKE_animdata_driver_path_hack()` function has had almost no effect
since rB51b796ff1528, and basically boils down to:
```
return base_path ? base_path : RNA_path_from_ID_to_property(ptr, prop);
```
Since `base_path` was `NULL` in the majority of cases, it's just been
replaced by a direct call to `RNA_path_from_ID_to_property()`. The
conditional now just appears in one remaining case.
This relates to T91387.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D13646
- Added space below non doc-string comments to make it clear
these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.
Ref T92709
The new `BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL` execute the given
statement and then check status of `LibraryForeachIDData` data, and
return in case stop of iteration is requested.
This is very similar to the other `BKE_LIB_FOREACHID_PROCESS_` existing
macros, and allows us to properly break iteration when a sub-function
has requested it.
Part of T90922: Fix return policy inconsistency in `scene_foreach_id`.
After copying NLA tracks from one `AnimData` to another, also ensure
that the `AnimData::act_track` and `AnimData::actstrip` pointers are
pointing to the copy rather than the original.
This is a necessary step to allow library overrides on NLA modifiers
without crashing Blender.
The remapping of the pointers is done by looping over the tracks/strips
and comparing pointers. Alternatively, I could update the copy functions
themselves to keep track of those pointers and return them, but IMO that
would produce more spaghetti (they're also used in cases where this
pointer-remapping is not desired).
Remove DNA headers, using forward declarations where possible.
Also removed duplicate header, header including it's self
and unnecessary inclusion of libc system headers from BKE header.
The new parameter made so that previously keyed Alpha values were lost
and instead the new "Emission Strength" was keyed.
Issue introduced with the original commit of Emission Strength: b248ec9776
Note: Files created since the issue (September 17) that keyframed the
Emission Strength will have to fix their files manually.
Differential Revision: https://developer.blender.org/D9221
Those were only shallow wrappers around `BKE_id_copy`, barely used (even
fully unused in some cases), and we want to get rid of those ID-specific
helpers for the common ID management tasks. Also prevents weird custom
behaviors (like `BKE_object_copy`, who was the only basic ID copy
function to reset user count of the new copy to zero).
Part of 71219.
Note that possibility to pass the new ID pointer as parameter was kept,
as this is needed for some rather specific cases (like in depsgraph/COW,
when copying into already allocated memory).
Part of T71219.
Actions are either locked to a specific ID type, or "floating". Actions
in the floating state are now locked when they are assigned to an ID block.
Previously (rB94b99b5d4a7c20cf2) this was done at evaluation time, which
caused various problems:
- The ID type was set on the evaluated copy, and inconsistently flushed
back to the original.
- A newly created Action could not be assigned to an Action constraint,
unless a depsgraph evaluation was be forced first.
This is now resolved by calling `BKE_animdata_set_action()` to set the
action (instead of direct assignment) where possible, and calling
`BKE_animdata_action_ensure_idroot()` otherwise.
Manifest Task: https://developer.blender.org/T80986
Simplify `BKE_animdata_set_action()` by flipping some conditions and using
early returns, and document which parameters can be `NULL`.
No functional changes.