Store subdivision surface creases in two new named float attributes:
- `crease_vert`
- `crease_edge`
This is similar to 2a56403cb0.
The attributes are naming conventions, so their data type and domain
aren't enforced, and may be interpolated when necessary. Editing tools
and the subdivision surface modifier use the hard-coded name. It might
be best if these were edited as generic attributes in the future, but
in the meantime using generic attributes helps.
The attributes are visible in the list, which is how they're now meant
to be removed. They are now interchangeable with any tool that works
with the generic attribute system-- even tools like vertex paint can
affect creases now.
This is a breaking change. Forward compatibility isn't preserved for
versions before 3.6, and the `crease` property in RNA is removed in
favor of making a smaller API surface area with just the attribute API.
`Mesh.vertex_creases` and `Mesh.edge_creases` now just return the
matching attribute if possible, and are now implemented in Python.
New functions `*ensure` and `*remove` also replace the operators to
add and remove the layers for Python.
A few extrude node test files have to be updated because of different
(now generic) attribute interpolation behavior.
Pull Request: https://projects.blender.org/blender/blender/pulls/108089
Add a quaternion attribute type that will be used in combination with
rotation sockets for geometry nodes to give a more intuitive experience
and better performance when using rotations.
The most interesting part is probably the interpolation, the rest is
the same as the last attribute type addition, 988f23cec3.
We need to interpolate multiple values with different weights.
Based on Sybren's suggestion, this uses the `expmap` methods from
4805a54525 for that.
This also refactors `SimpleMixerWithAccumulationType` to use a
function rather than a cast to convert to the accumulation type.
See #92967
Pull Request: https://projects.blender.org/blender/blender/pulls/108678
It is not allowed to add an extra semicolon after a function body.
```
eevee_nodetree_lib.glsl:259:0: Error: 'extraneous semicolon' : not
supported for this version or the enabled extensions
```
Pull Request: https://projects.blender.org/blender/blender/pulls/108886
This patch adds support for Viewer and File Output nodes to the realtime
compositor. The experimental render GPU compositor was also extended to
support viewers. While support for File Output nodes was added, it
remains unimplemented.
This is just an experimental implementation, the logic for viewers will
probably be changed once #108656 is agreed upon. Furthermore, the recalc
NODE_DO_OUTPUT_RECALC flags need to be taken into account to avoid
superfluous computations.
Pull Request: https://projects.blender.org/blender/blender/pulls/108804
Is probably harmless in practice, but the ASAN was generating an
error about it:
draw_manager_data.cc:187:59: runtime error: member access within null pointer of type 'struct DRWUniformChunk'
Pull Request: https://projects.blender.org/blender/blender/pulls/108798
Ensure float3 data types are marked as packed where appropriate for
ObjectInfos and instead update ObjectBounds during resource
finalization using local resource to reduce global memory thrashing.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/108766
Addressing a number of small issues and OOB reads/writes occuring in
EEVEE Next shadows + lighting passes. Improving correctness for unit
tests. Shadows are not yet working overall, but this unblocks progress
towards unit tests.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/108768
* opengl_context -> system_gpu_context. This is the operating system OpenGL,
Metal or Vulkan context provided by GHOST.
* gpu_context -> blender_gpu_context. This is the GPUContext provided by
the Blender GPU module, which wraps the GHOST context and adds some state.
* Various functions create/destroy/enable/disable both contexts, these have
just gpu_context in the name now.
Pull Request: https://projects.blender.org/blender/blender/pulls/108723
This implements the `VIEW3D_OT_select_box` for the new grease pencil data-block.
Note that this also adds a `get_evaluated_grease_pencil_drawing_deformation` function, but there are TODOs left.
This will have to be updated once the modifier logic is in place.
Pull Request: https://projects.blender.org/blender/blender/pulls/108661
* Provide render data, node tree and color management directly instead
of going through scene, as these may be modified by the render pipeline.
Also better for cached texture hits this way.
* Change legacy pass type to pass name.
* Skip file output node when not doing final render.
* Gracefully handle incomplete render results.
Pull Request: https://projects.blender.org/blender/blender/pulls/108629
Backgrounds in Eevee-next were different compared to Eevee-legacy.
Only when viewed from the world origin the background matched.
This change will make sure that the results of both engines matches.
Pull Request: https://projects.blender.org/blender/blender/pulls/108509
- DRW_draw_region_engine_info:
- Remove duplicate line drawing for the last line.
- Remove string copying, pass the length to BLF_draw_default instead.
- Resolve a potential buffer overflow as the source string length was
used to define the destinations maximum size.
- CONSOLE_OT_paste:
- Remove the need to null-terminate each line.
- Buffer stepping uses const values
- console_line_insert no longer strips the string it inserts.
- CONSOLE_OT_insert:
- New lines in the middle of text now reports an error,
new lines at the end of text is stripped (as before).
This PR adds basic overlay support for `OB_GREASE_PENCIL`.
Currently it only renders the points and their selection status based on the ".selection" attribute.
Pull Request: https://projects.blender.org/blender/blender/pulls/108511
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
* Fix image rendering.
* Fix AOV rendering.
* Merge all render passes and AOV textures into 2 arrays (one for colors and one for values).
* Make AOVsInfoData std140 compliant.
* Remove surface color from Diffuse Light and Specular Light passes.
* Add Environment pass support.
* Add Shadow pass support.
Pull Request: https://projects.blender.org/blender/blender/pulls/108239
Adds the initial stage for the grease pencil 3.0 project.
This patch includes:
* New ID and new object type.
* New DNA structures.
* New drawing engine for grease pencil (gpencil-next).
* Tests for the new grease pencil data-type.
* A few operators for conversion, switching modes and (simple) drawing.
Exposed to the user:
* An experimental option to switch to the new grease pencil.
* This will switch the grease pencil render engine to gpencil-next which can only render the new object type.
Current grease pencil objects will no longer render.
* Changing this option currently requires a restart of blender (for the keymap to update).
* A conversion setting in the `Object` > `Convert To` operator.
* A drawing operator in `Draw Mode`.
Pull Request: https://projects.blender.org/blender/blender/pulls/106848
Combine the newer less efficient C++ implementations and the older
less convenient C functions. The maps now contain one large array of
indices, split into groups by a separate array of offset indices.
Though performance of creating the maps is relatively unchanged, the
new implementation uses 4 bytes less per source element than the C
maps, and 20 bytes less than the newer C++ functions (which also
had more overhead with larger N-gons). The usage syntax is simpler
than the C functions as well.
The reduced memory usage is helpful for when these maps are cached
in the near future. It will also allow sharing the offsets between
maps for different domains like vertex to corner and vertex to face.
A simple `GroupedSpan` class is introduced to make accessing the
topology maps much simpler. It combines offset indices and a separate
span, splitting it into chunks in an efficient way.
Pull Request: https://projects.blender.org/blender/blender/pulls/107861
This contains the basis of the new overlay engine.
Only a few overlays are ported for proof of concept of the new design.
This new design unifies the selection drawing with the overlay-next engine.
It now becomes responsible of selection in object mode.
For this we create a dedicated shader module that patches the shaders
for selection.
Note that the gizmo selection still uses the occlusion queries and edit-mode
the current selection engine (select_engine.c).
Related task #102179
Related task #102177
Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/107734
Covers the macro ARRAY_SIZE() and STRNCPY.
The problem this change is aimed to solve it to provide cross-platform
compiler-independent safe way pf ensuring that the functions are used
correctly.
The type safety was only ensured for GCC and only for C. The C++
language and Clang compiler would not have detected issues of passing
bare pointer to neither of those macros.
Now the STRNCPY() will only accept a bounded array as the destination
argument, on any compiler.
The ARRAY_SIZE as well, but there are a bit more complications to it
in terms of transparency of the change.
In one place the ARRAY_SIZE was used on float3 type. This worked in the
old code because the type implements subscript operator, and the type
consists of 3 floats. One would argue this is somewhat hidden/implicit
behavior, which better be avoided. So an in-lined value of 3 is used now
there.
Another place is the ARRAY_SIZE used to define a bounded array of the
size which matches bounded array which is a member of a struct. While
the ARRAY_SIZE provides proper size in this case, the compiler does not
believe that the value is known at compile time and errors out with a
message that construction of variable-size arrays is not supported.
Solved by converting the field to std::array<> and adding dedicated
utility to get size of std::array at compile time. There might be a
better way of achieving the same result, or maybe the approach is
fine and just need to find a better place for such utility.
Surely, more macro from the BLI_string.h can be covered with the C++
inlined functions, but need to start somewhere.
There are also quite some changes to ensure the C linkage is not
enforced by code which includes the headers.
Pull Request: https://projects.blender.org/blender/blender/pulls/108041
Allows to share buffer data between the render result and image buffers.
The storage of the passes and buffers in the render result have been
wrapped into utility structures, with functions to operate on them.
Currently only image buffers which are sharing buffers with the render
results are using the implicit sharing. This allows proper decoupling of
the image buffers from the lifetime of the underlying render result.
Fixes#107248: Compositor ACCESS VIOLATION when updating datablocks from handlers
Additionally, this lowers the memory usage of multi-layer EXR sequences
by avoiding having two copies of render passes in memory.
It is possible to use implicit sharing in more places, but needs
some API to ensure the render result is the only owner of data before
writing to its pixels.
Pull Request: https://projects.blender.org/blender/blender/pulls/108045
Adds stencil texture view support for Metal, allowing reading of
stencil component during texture sample/read.
Stencil view creation refactored to use additional parameter in
textureview creation function, due to deferred stencil parameter
causing double texture view creation in Metal, when this should
ideally be provided upfront.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/107971
In the DrawManager a dummy texture was attached to the a, au, c, ac
binding points. In the shader those binding points are actual texture
buffers.
The reason for the dummy texture was to work around some OpenGL driver
bugs. In Vulkan (and expected also in Metal) it is not allowed to attach
a texture as a texel buffer. Fixing this would require copying buffers into a
buffer during binding.
This patch will remove the binding of the textures and use the vbos
instead. Also it fixes an issue where a platform does support compute
shaders, but don't support transform feedback. This is currently the
case for the Vulkan backend.
Pull Request: https://projects.blender.org/blender/blender/pulls/108139