The number of attribute domains is not an attribute domain.
This way it doesn't have to be handled in switch statements.
Differential Revision: https://developer.blender.org/D15065
Assuming that an ID pointer is NULL because another 'source type'
property has some specific value is utterly wrong and a gateway to
usercounting bugs.
These lines were not used now because the handling of copy data has changed.
Assigning the `eval` data can produce unexpected result, especially since everywhere ID_RECALC_TRANSFORM is used, we also do a copy on write. That should take care of `ob->data` for the eval object.
The problem was because the check was done with the total weights of the first element of the array and if this was null or 0, the weights were not duplicated.
As this bug was introduced fixing T97150 due a problem in the weight data, now instead to duplicate all stroke data to create the perimeter for the PDF/SVG, only the points are duplicated because the weights are not needed. This fix the original bug and also reduce the memory used by the export process.
This is a follow up to rBbb0fc675822f313c5546a2498a162472c2571ecb.
Now the same kind of run-time data is added to nodes and sockets.
Differential Revision: https://developer.blender.org/D15060
When launching Blender with a script creating a screenshot, the Outliner
tree wasn't initialized and built properly. That is because at this
stage, all visible regions were only tagged for a non-rebuild redraw,
not a full redraw. So ensure all regions are tagged for a full redraw
immediately after file reading. Usually the full redraw would be caused
by a file-read notifier, but the Python expression/script is executed
before notifiers are handled.
Note that even before this was crashing, the Outliner would be empty in
the created screenshot.
Additionally adds an assert to the Outliner to note assumptions
explicitly, rather than crashing later.
Subdivision did not properly update when evaluating first without and then with
orco coordinates. Now update the subdivision evaluator settings every time, and
reallocate the vertex data buffer when needed.
there is an additional issue in this file where orco coordinates are not
available immediately on the first frame when they should be, and only appear
on the second frame. However that is an old limitation related to the depsgraph
not getting re-evaluated on viewport display mode changes, here we just fix the
crash.
`bNodeTree` has a lot of run-time embedded in it currently. Having a separately
allocated run-time struct has some benefits:
* Run-time data is not stored in files.
* Makes it easy to use c++ types as run-time data.
* More clear distinction between what data only exists at run-time and which doesn't.
This commit doesn't move all run-time data to the new struct yet, only the data where
I know for sure how it is used. The remaining data can be moved separately.
Differential Revision: https://developer.blender.org/D15033
From reading the code it looks like at some point the code was expecting
the `tptr` PointerRNA to change during the loop? But currently it did
not make any sense to have this complex looping and multi-checking of
RNA path and animdata, since the RNA pointer (and therefore its
`owner_id`) is never modified...
NOTE: there could be much more cleanup done in that area, goal of this
commit is mainly to simplify the logic by removing all the (seamingly)
dead code.
Differential Revision: https://developer.blender.org/D15026
I'm not sure what is causing this. Vertex normals get corrupted
for paint and mask sculpt brushes but not the normal geometric
ones. Since we don't actually need to recalculate normals
here to begin with I've just disabled it. The code now
calls the appropriate node mark update function based on
the sculpt tool.
Previously, when there were multiple curve points at the same or
almost the same position, the computed tangent was unpredictable.
Now, the handling of this case is more explicit, making it more
predictable. In general, when there are duplicate points, it will just use
tangents from neighboring points now.
Also fixes T98209.
Differential Revision: https://developer.blender.org/D15016
Since 2d80f814cc, curves always have evaluated points,
but single point curves do no have any evaluated segments, and the
leading zero length isn't stored in the curves length cache.
Previously the function had a fair amount of ugly boilerplate to avoid
allocating the temporary layers array, and then free it if necessary.
`blender::Vector` solves that problem more elegantly. Passing a span,
using references in a few cases, and using a switch statement also make
the functions simpler.
This refactoring is in preparation for D14583 and D14685.
Differential Revision: https://developer.blender.org/D15011
When the 'compare' is not used for the resulting selection, just hide
it. This is the case for 'Vertex Groups' atm (where only membership is
taken into account).
Similar to rB9dc9692b0979.
Differential Revision: https://developer.blender.org/D14979
This could happen when switching between custom action sets that both
had controller pose actions. Problem was that controller data is
cleared when changing action sets, and this clearing was done when
handling WM events, which always occurs after XR controller data is
updated from GHOST.
Now, instead of activating the action set immediately, delay activation
until just before the next XR actions sync.
The original fix for T97366 was too restrictive and breaks real-world
cases of single-file UDIM textures. See D13297 for an example.
This patch effectively reverts the original fix and instead fixes the
downstream code to accept single-file ranges as necessary.
Note: This means it is very important for users to make use of the
"UDIM detection" option during `image.open` or drag n' drop scenarios in
order to declare their intent when loading their files.
Differential Revision: https://developer.blender.org/D14853
After removing the default 'Home' shortcut for "Frame All", a NDOF (3D
Mouse) default shortcut was still available for the operator. The event
filtering introduced in 4357fb63db was missing the NDOF filtering
logic. So while the context menu correctly found the NDOF keymap item,
its actual shortcut change/removal code incorrectly filtered out the
NDOF keymap items and thus failed to find the item.
This is a regression caused by a230445cae.
The internal cause of the issue was that the synchronization component
was no longer tagged as visible (and hence not evaluated) as it not
connected to any directly visible IDs.
Changed the logic in a way that if any component of an ID is evaluated
the synchronization component will be evaluated as well.
The naming of the flag in the component node is a bit confusing, but
for the simplicity of the change for the upcoming release left it
unchanged.
Fix T97500 by removing the logic that for some unknown reason draws the
entire string if the min/max were swapped.
This function is only called in two places, once here in the NLA, and
the VSE. The bug only materializes in the NLA though.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D14742