Commit Graph

63903 Commits

Author SHA1 Message Date
Joshua Leung
a7dcad2f8f Cleanup: Fix typos 2018-08-21 16:52:10 +12:00
Dalai Felinto
b4d23818c8 Remove MESH_OT_drop_named_image
This was never ported to work with Cycles, so it is basically useless in 2.8.
It can always be brought back in the future.
2018-08-20 20:58:20 -03:00
Dalai Felinto
753be0a2a5 Multi-Objects: MESH_OT_colors_reverse 2018-08-20 20:58:20 -03:00
Dalai Felinto
53dfb4895c Fix relationship lines selectable 2018-08-20 14:20:25 -03:00
Dalai Felinto
bfdaa9a979 Object constraint lines viewport drawing
The core logic of this implementation comes from the drawobject.c from 2.7x.
I'm using `ts.colorGridAxisZ` for its color because of the legacy code:

```
UI_GetThemeColor3ubv(TH_GRID, col1);
UI_make_axis_color(col1, col2, 'Z');
glColor3ubv(col2);
```

There is nothing stopping us from adding this to the theme though, as it should
have been the case to start with.
2018-08-20 14:07:40 -03:00
Brecht Van Lommel
6cd3a67e36 Workspaces: remove separate workspaces.blend config file.
This is quite confusing in the current UI, with both startup.blend and
workspaces.blend containing a list of workspaces. In practice you'd usually
want to save workspaces to both files.

The downside of having a single file may be that you then can't disable
certain workspaces by default, but we could add a setting for that.
2018-08-20 16:23:22 +02:00
Brecht Van Lommel
444934632a Workspaces: add new default workspaces in startup.blend. 2018-08-20 16:23:22 +02:00
Brecht Van Lommel
c9abb0fe26 Workspaces: replace bundled workspace.blend with embedded startup.blend.
We want these to have the same workspaces in both, so there is no reason
to have two files that are identical.
2018-08-20 16:23:22 +02:00
Brecht Van Lommel
f1ab36d154 Fix outliner crash loading some .blend files without treestore. 2018-08-20 16:23:22 +02:00
Brecht Van Lommel
e243f366c6 Fix system workspaces.blend not being found on some systems. 2018-08-20 16:23:22 +02:00
Clément Foucault
1c7119a336 Wrokbench: Add support for maximum drawtype OB_TEXTURE 2018-08-20 16:21:44 +02:00
Clément Foucault
47d43c5a00 Bone Display: fix flickering issue with BBones in ortho view 2018-08-20 15:47:22 +02:00
Clément Foucault
31a1c2b7d2 Object Mode: Add back support for the object "Maximum draw type" option 2018-08-20 13:19:17 +02:00
Clément Foucault
52d75d5127 Overlay: Add support for per object wirefram options
This patch has a known bug on AMD + mesa because of the drivers. I will
send a bug report to mesa.
2018-08-20 10:46:11 +02:00
Campbell Barton
d2e70455cf Merge branch 'master' into blender2.8 2018-08-20 17:53:53 +10:00
Joshua Leung
6f2735b2bf Motion Paths UI: "Update from Scene Range" operator
Make it easier to update the frame range for motion paths from
the Scene's current frame range (render or preview range)
2018-08-20 16:12:37 +12:00
Andrew Hale
f52e31a46d Fix BMesh edge_bisect, edge_percent being ignored
Also fix float/int/bool access methods
2018-08-20 13:38:10 +10:00
Campbell Barton
76ea32d192 Cleanup: unused warning 2018-08-20 11:29:23 +10:00
Campbell Barton
143511b961 Merge branch 'master' into blender2.8 2018-08-20 11:27:49 +10:00
Campbell Barton
537bf6af0c RNA: Spline.calc_length() utility function
D1810 by @Matpi w/ edits
2018-08-20 11:23:40 +10:00
Bastien Montagne
c2c4420f89 Fix T56450: Crash with bevel modifier.
POinters shall always be explicitely handled in modifier copying code,
as well as reading code! Runtime ones shall just be NULL-ed.
2018-08-19 16:57:53 +02:00
Campbell Barton
b1cb79d312 UI: rename 'Apron' to 'Click Anywhere' 2018-08-19 15:20:21 +10:00
Antonioya
20b30b6bee GP: Reduce updates of material previews
If there is a update in progress, don't update again.
2018-08-18 16:24:18 +02:00
Clément Foucault
353e691ff9 DRW: Fix crash in defered compilation 2018-08-18 12:58:15 +02:00
Campbell Barton
9f25b2f278 Merge branch 'master' into blender2.8 2018-08-18 19:18:55 +10:00
Bastien Montagne
4d71579d3b Arrrg, fix for previous commit :/ 2018-08-18 10:25:00 +02:00
Bastien Montagne
27ccba0270 Fix T56439: Crash removing Rigid Body World.
Need to rebuild the graph when we add or remove rigidbody world!
2018-08-18 10:21:33 +02:00
Bastien Montagne
f86a60bc62 Static Override: make hidden & co flags of object overridable. 2018-08-18 10:21:33 +02:00
Bastien Montagne
37acf4722d Static Override: link newly overridden collection to scene.
This avoids getting all overridden objects from said collection
instantiated in master collection, totally untidy!

Note that there is still an issue when 'active' object (i.e. the
armature usually) is in hidden sub-collection, since you have to make
that whole hidden collection visible again to see it.

We'll need to support moving objects into overridden collections am
afraid, arg. :(
2018-08-18 10:21:33 +02:00
Campbell Barton
4c22343271 Warn when app-template isn't found 2018-08-18 14:10:07 +10:00
Campbell Barton
506d8448cc WM: app-template command line override
Without this, there was no simple way to have
launchers for different app-templates.

Also allows force-disabling the app-template stored in the preferences.
2018-08-18 14:10:07 +10:00
Brecht Van Lommel
a069d3dc8c UI: save statusbar/topbar collapsed state per screen.
This can now also be set from the Window menu in addition to dragging.
2018-08-17 20:16:19 +02:00
Brecht Van Lommel
7f9a1d2f3b Fix GPU_viewport size asserts in some cases.
Now always tag for redraw when region size is changed instead of relying on
a redraw tag having been done elsewhere.
2018-08-17 20:16:07 +02:00
Brecht Van Lommel
6cad7984c6 Fix missing shader compilation progress bar. 2018-08-17 15:55:21 +02:00
Antonioya
ba60e5d41b GP: Increase stats file size
For big files, the size of the field for number of points  was not enough
2018-08-17 13:49:59 +02:00
Clément Foucault
8b79a150f8 Workbench: Fix buggy shadow
Was caused by shadow bbox not being updated.
2018-08-17 13:04:26 +02:00
Clément Foucault
f031e8d3ac Object Mode: Add back the extra object axes drawing option 2018-08-17 13:04:26 +02:00
Clément Foucault
435f308eed Object Mode: Use same empty (arrow) drawing as the bone axes display 2018-08-17 13:04:26 +02:00
Brecht Van Lommel
7d720cc655 Merge branch 'master' into blender2.8 2018-08-17 13:00:52 +02:00
Brecht Van Lommel
c9d5d311ec Cleanup: fix harmless compiler warnings. 2018-08-17 13:00:31 +02:00
Brecht Van Lommel
894a216252 Fix engine.camera_model_matrix() not working in the Python API. 2018-08-17 12:28:27 +02:00
Antonioya
a452e5e5e3 GP: Fix fast drawing error
During the modifications of the drawing engine, this was changed by error.
2018-08-17 11:09:08 +02:00
Sergey Sharybin
a9b82d5d79 Multires: Fix wrong creation of multires mesh
Should use evaluated object to query deformed mesh from.
2018-08-17 10:55:51 +02:00
Clément Foucault
77e1942e0e Armature: Add ghosting support (old x-ray) 2018-08-16 23:58:29 +02:00
Clément Foucault
4711e0ee26 Non-Meshes: Add ghosting support (old x-ray) 2018-08-16 23:58:29 +02:00
Clément Foucault
1e26345a89 Fix T56418: Changing to Solid View crashes Blender
Everything seems to behave like it should when drawdata is alloced
on instances.
2018-08-16 23:58:29 +02:00
Clément Foucault
7d29c9a16b Overlay: Fix crash when ghosting is enabled without wireframe 2018-08-16 23:58:29 +02:00
Clément Foucault
a01dec2d9c Cleanup: Remove unused uniform and UBO. 2018-08-16 23:58:24 +02:00
Clément Foucault
d96715fe5c Fix T55722 : Blender 2.8 crashes on startup on old Nvidia cards 2018-08-16 23:57:59 +02:00
Clément Foucault
c761153f64 Overlays: Support for wireframes and edit mode overlay on xray objects 2018-08-16 23:57:59 +02:00