Commit Graph

12882 Commits

Author SHA1 Message Date
Sergey Sharybin
1beebcb10c Depsgraph: Reduce number of depsgraph_legacy usages outside of depsgraph 2017-10-20 17:01:35 +02:00
Sergey Sharybin
0fdc0f8bbd Depsgraph: Introduce hash of dependency graphs in the scene level
The idea is following: we do need to have multiple dependency graphs to denote
different scene layers (depsgraph should only contain objects from a specific
scene layer), and we also want to support same scene layer to be evaluated to
a different state in different windows. In order to achieve that we do need to
have a list or hash (for faster lookup presumably) somewhere. To keep things
easier for now, it will be a scene which owns that hash. This seems to make
sense anyway, since dependency graph only points to data which is owned by
scene.

This commit only introduces some basic API and hash itself stored in DNA, there
is no changes in behavior. See this as a first step towards getting rid of
scene-global dependency graph.
2017-10-20 12:28:25 +02:00
Sergey Sharybin
86d75d5d98 Depsgraph: Remove redundant call of depsgraph free 2017-10-20 12:10:29 +02:00
Sergey Sharybin
3beea71b07 Remove some residue of old legacy dependency graph 2017-10-20 11:26:00 +02:00
Campbell Barton
c45b8a65b4 Merge branch 'master' into blender2.8 2017-10-20 14:14:44 +11:00
Campbell Barton
959a58da9e Cleanup: redundant casts 2017-10-20 14:03:22 +11:00
Dalai Felinto
fc10484f7c Fix/properly implement: "make group proxy"
This was never correctly implemented. It now works as expected (ala 2.79 behaviour).
The proxy object is added to all the collections of the original empty.

Before not only this wasn't the case, but it would crash Blender.
2017-10-19 18:04:14 -02:00
Sergey Sharybin
0f8a57de68 Merge branch 'master' into blender2.8 2017-10-19 13:58:01 +02:00
Sergey Sharybin
1cddab18de Allow non-initialized memory to be passed to BKE_id_copy_ex
This only applies when LIB_ID_CREATE_NO_ALLOCATE flag is used and guarantees
that non-memset-zero memory can be used (or, that same memory chunk might be
used over and over again without need to clean it from the calleer).
2017-10-19 13:55:08 +02:00
Bastien Montagne
529d365b4d Add note about handling of root nodetree in ID copydata.
OUr beloved root nodetrees... Had to check again the code to undersand
why we copy them with bmain even though they are not in bmain, so this
is worth a comment. ;)
2017-10-19 12:33:14 +02:00
Sergey Sharybin
a2f846aa2d Merge branch 'master' into blender2.8 2017-10-18 17:13:37 +02:00
Bastien Montagne
a2b541bd22 Fix mistake in new ID copy code in 'no allocate' case.
Spotted by @sergey, thanks.
2017-10-18 17:11:29 +02:00
Bastien Montagne
264837cb46 Fix wrong comment (leftover from dev time). 2017-10-18 16:55:33 +02:00
Sergey Sharybin
3e8abc0535 Depsgraph: Make Copy-on-Write a command line option
Before it was a compile time option which was not very easy to use or test. Now
the project is getting more mature, so very soon we will be able to call for a
public tests of limited features.

The copy-on-write (which includes animation, modifiers) is enabled using
--enable-copy-on-write command line argument.
2017-10-18 14:35:34 +02:00
Campbell Barton
54f9a6e5da Merge branch 'master' into blender2.8 2017-10-18 16:40:31 +11:00
Alexander Gavrilov
1cb884be35 Make auto handle placement aware of cyclic extrapolation.
Cyclic extrapolation is implemented as an f-curve modifier, so this
technically violates abstraction separation and is something of a hack.
However without such behavior achieving smooth looping with cyclic
extrapolation is extremely cumbersome.

The new behavior is applied when the first modifier is Cyclic
extrapolation in Repeat or Repeat with Offset mode without
using influence, repeat count or range restrictions.

This change in behavior means that curve handles have to be updated
when the modifier is added, removed or its options change. Due to the
way code is structured, it seems it requires a helper link to the
containing curve from the modifier object.

Reviewers: aligorith

Differential Revision: https://developer.blender.org/D2783
2017-10-17 19:39:10 +03:00
Sergey Sharybin
06ff970f27 Fix T53007: OpenSubdiv + transparency = artefact/crashes 2017-10-17 12:12:15 +02:00
Campbell Barton
0ffa64a45f Merge branch 'master' into blender2.8 2017-10-17 14:06:49 +11:00
Campbell Barton
99520e3f92 Cleanup: use 'e' prefix for enum typedefs
Convention was only followed loosely,
apply to DNA where changes aren't likely to conflict.

(Skipped ModifierType for eg).
2017-10-17 13:49:20 +11:00
Campbell Barton
dd91d7d09d Merge branch 'master' into blender2.8 2017-10-17 12:42:51 +11:00
Julian Eisel
3b6d7b5152 Docs: Add comments on workspace removal functions 2017-10-16 23:19:15 +02:00
Dalai Felinto
eae622d2dd Workspace: Call BKE_viewrender_free from the right place
We should call it when we free the workspace, not when removing it.
Patch by Julian Eisel.
2017-10-16 17:52:49 -02:00
Dalai Felinto
e4f2b2be26 Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.

The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.

Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.

* use_scene_settings
* properties editor: workshop + organize context path

Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.

This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.

Properties Editor: Add Workspace and organize context path
==========================================================

We now have the properties of:

Scene, Scene > Layer, Scene > World, Workspace

[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)

Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842
2017-10-16 17:29:04 -02:00
Joshua Leung
67e0a44e61 Replace freeing checks with MEM_SAFE_FREE 2017-10-17 00:45:14 +13:00
Campbell Barton
0e35c900d8 Merge branch 'master' into blender2.8 2017-10-14 17:58:29 +11:00
Campbell Barton
8bac5ea0c5 Correct bezier curve assert
Bezier curves should have v-points zero'd.
2017-10-14 17:54:43 +11:00
Bastien Montagne
557dc7d343 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/screen/screen_edit.c
2017-10-12 16:40:35 +02:00
Bastien Montagne
a51688d0b0 Fix T53052: ID decrement error when deleting a scene, either python or GUI.
User count of scenes was inconsistant, screens only have 'user_one' kind
of owning over scenes, which means they shall never increment or
decrement their real user count. And usually, scenes have no real user
at all.
2017-10-12 15:54:43 +02:00
Campbell Barton
adfbf276a1 Cleanup: style, duplicate includes 2017-10-07 15:57:14 +11:00
Clément Foucault
dfcdec914c Eevee: Shadows: Add Contact Shadows
This add the possibility to add screen space raytraced shadows to fix light leaking cause by shadows maps.

Theses inherit of the same artifacts as other screenspace methods.
2017-10-06 23:44:22 +02:00
Campbell Barton
ea606a7847 Merge branch 'master' into blender28 2017-10-06 21:25:33 +11:00
Campbell Barton
3df139c530 Cleanup: Math lib naming (use v3 suffix) 2017-10-06 21:06:38 +11:00
Sergey Sharybin
70aa33f069 Sequencer: Cleanup, use more BLI utilities where possible 2017-10-06 15:00:22 +05:00
Sergey Sharybin
00eac066f3 Sequencer: Use BLI math functions where possible 2017-10-06 14:36:41 +05:00
Sergey Sharybin
d56f835bff Sequencer: Avoid re-calculation index offset multiple times 2017-10-06 14:36:41 +05:00
Sergey Sharybin
5bbe818aeb Sequencer: Use funciton instead of macr oto avoid argument re-evaluation 2017-10-06 14:36:41 +05:00
Sergey Sharybin
c756787694 Fix T52940: VSE Glow Effect Strip on transparent images has no blur 2017-10-06 14:36:41 +05:00
Campbell Barton
c454d816a9 Cleanup: style 2017-10-06 16:56:41 +11:00
Campbell Barton
d8509b349d Sculpt Mode: 2D falloff option
This makes brush influence into a tube instead of a sphere.
It can be used along the outline of a mesh to adjust it's silhouette.

Note that all this takes advantage of changes from vertex paint,
from testing this seems useful so exposing from the brush options.
2017-10-06 01:20:31 +11:00
Campbell Barton
56a07ba706 Vertex Paint: apply when cursor isn't over faces
This behavior makes more sense for sculpt, less so for painting.
Restores non PBVH behavior, adding `BKE_pbvh_find_nearest_to_ray` -
similar to ray-cast except it finds the closest point on the surface.
2017-10-05 21:21:01 +11:00
Campbell Barton
0badb6c804 Cleanup: rename dist -> depth
Prepare to add code that stores distance to the ray, avoid confusion.
2017-10-05 21:09:12 +11:00
Campbell Barton
775c773cf4 Fix sculpt secondary color missing some brushes
D2841 by @uvwxyz w/ edits
2017-10-05 12:59:22 +11:00
Campbell Barton
3c67efbbc5 Cleanup: use bool for brush checks 2017-10-05 12:59:18 +11:00
Sergey Sharybin
63c472b4f9 Merge branch 'master' into blender2.8 2017-10-04 22:18:05 +05:00
Campbell Barton
296757804c Fix error copying smoke modifier uv layer 2017-10-05 02:44:02 +11:00
Campbell Barton
f4b1f9b925 Vertex Paint: remove accumulate (soc-2017-vertex_paint)
This secondary accumulation option accumulated brush falloff.
The same option in image painting accumulates color
as vertex paiht 'Spray' does.

Giving this option different behavior for vertex paint seems strange.
Also this is basically increasing falloff over time.

Remove the new code, expose existing 'Spray' as 'Accumulate'
to match other paint modes.
2017-10-03 19:09:28 +11:00
Sergey Sharybin
2bfa061a15 Merge branch 'master' into blender2.8
Notes:

- Changes in paint_vertex.c were simple to merge, mainly related on passing
  evaluation context.

- Conflicts in EditDM and drawmesh.c are solved using code from blender2.8
  branch. Those areas are deprecated and not to be used in final release.

  However, it's possible that some reference code from master is lost, so
  keep attention when adding alpha support for vertex painting.
2017-10-03 12:59:06 +05:00
Campbell Barton
515e69999e Weight Paint: don't set weight w/ average brush
Also use 'const' for brush.
2017-10-03 18:43:18 +11:00
Clément Foucault
dc327e2793 Eevee : Lamps : Change ESM default exponent.
Users are thinking that ESM are not soft because of the default value.
2017-10-02 18:42:18 +02:00
Campbell Barton
b2a10fa615 Vertex Paint: projection options
This makes vertex paint match image painting more closely.

- Add falloff shape option sphere/circle
  where sphere uses a 3D radius around the cursor and
  circle uses a 2D radius (projected), like previous releases.
- Add normal angle option so you can control the falloff.
- Add Cull option, to paint onto faces pointing away.

Disabling normals, culling and using circle falloff
allows you to paint through the mesh.
2017-10-02 22:07:58 +11:00