Commit Graph

8733 Commits

Author SHA1 Message Date
Campbell Barton
98c304e865 Gizmo: add option to catch all mouse clicks
This was previously default behavior, now it's default.
2018-08-10 21:04:06 +10:00
Brecht Van Lommel
da42fa8c97 Merge branch 'master' into blender2.8 2018-08-09 18:11:13 +02:00
Arto Kitula
1282be0f82 update llvm + clang to 6.0.1 and add openmp for macOS 2018-08-09 17:57:12 +03:00
Rohan Rathi
2b41b208c7 Merge branch 'soc-2018-bevel' into blender2.8 2018-08-09 19:52:07 +05:30
Charlie Jolly
2e10c658f4 GP: Add option to select color affected in modifiers
Now it's possible to define if the Tint, Hue and OPacity modifier affect the stroke color, fill color or both.
2018-08-09 13:43:21 +02:00
Clément Foucault
b8fc6317c7 Eevee: Remove per material SSS toggle
This is because we can now optimize the use of SSS on shaders based on
socket input values.
2018-08-08 21:27:33 +02:00
Antonioya
05c0992c9b GP: Fix modifiers Tint, Opacity and Hue and create materials to Opacity
Thanks to Charlie Jolly (mistajolly@gmail.com) for his patch D3586 that added create materials to opacity modifier.

I had to do some more changes to get all running.
2018-08-08 20:40:11 +02:00
Brecht Van Lommel
aaac963dfa UI: move grease pencil entry in add menu.
The first group of object types is renderable geometry which this belongs
to more than the second group, which are unrenderable utility objects.
2018-08-08 20:22:40 +02:00
Antonioya
5c4fd52612 Fix T56220: Adding Grease Object crashes if link Material is set to Object 2018-08-08 16:56:56 +02:00
Campbell Barton
aa41c86636 Cleanup: trailing space 2018-08-08 20:45:43 +10:00
Antonioya
8a035612ee Fix T56266: Grease Pencil Tint and Color modifier error when apply
The material created was not right when apply the modifiers.

These errors were related to the material modification from old palette system before the merge and for any reason this code was not changed in the right way.

Also changed the "Create Colors" to "Create Materials" to keep UI names aligned.
2018-08-07 20:10:20 +02:00
Antonioya
563e17091d GP: Add Simplify Shader FX option
This option was missing when old VFX modifers were backported as Shader FX.
2018-08-06 17:01:47 +02:00
Rohan Rathi
86f6c15809 Removed redundant comment in BMesh 2018-08-04 22:11:11 +05:30
Antonioya
836db3aee8 Add Assign Material option to Special menu (W key)
Also some renames and cleanups.
2018-08-02 19:35:29 +02:00
Antonioya
45751065c0 Add list of color to Assign color operator
It's more clear for user to see the name of the color
2018-08-02 19:21:23 +02:00
Antonioya
777e1b9654 UI: Move thickness before frame lock in Annotation Panel
The thickness is more important and must be below list of annotation layers.
2018-08-02 16:22:53 +02:00
Campbell Barton
75d0830dc0 Cleanup: use dictionary for icon lookup 2018-08-02 22:28:48 +10:00
Campbell Barton
f36855f0fd UI: show all particle brush settings in topbar
Also show particle brush in tool-properties panel.
2018-08-02 22:10:38 +10:00
Campbell Barton
35a5fccf77 UI: show particle radius & strength in topbar 2018-08-02 21:28:07 +10:00
Campbell Barton
3a93314753 Tool System: initial particle system support 2018-08-02 19:27:26 +10:00
Campbell Barton
d79df6c0bc Tool System: sync changes from changes to brushes
Changing a brush now updates the tool.
2018-08-02 18:18:53 +10:00
Joshua Leung
8a0760eba2 Armature Panel Tweaks - Motion Paths/Ghosting
Since most animators find Motion Paths more useful than Armature Ghosting:
* Move Motion Paths before Ghosting settings (less scrolling)
* Collapse Ghosting panel by default
* Open Motion Paths panel by default instead
2018-08-02 15:04:47 +12:00
Pablo Vazquez
a4623bdfed UI: Group similar Grease Pencil brush settings 2018-08-02 00:52:54 +02:00
Pablo Vazquez
872c5d2763 UI: Remove OpenGL Render operators from Render menu
Rendering OpenGL/Preview is accessible from each editor.
Render settings are accessible from the Film menu when in OpenGL/Preview engine.
It wasn't always predictable especially with Workspaces without or with many viewports.

Also reordering of items, renaming and removal of superfluous icons.
2018-08-02 00:52:54 +02:00
Bastien Montagne
9a43ebdd5b Fix more merge stupid leftover, and some build warnings. 2018-08-01 14:29:36 +02:00
Bastien Montagne
936d1cef6e Merge branch 'blender2.8' into soc-2018-bevel
Conflicts:
	release/scripts/addons
	release/scripts/startup/bl_ui/space_view3d_toolbar.py
	source/blender/editors/space_outliner/outliner_draw.c
2018-08-01 14:16:41 +02:00
Antonioya
af79ac944d Cleanup: Replace "Move Color" to "Assign Material" 2018-08-01 10:39:16 +02:00
Campbell Barton
d6d29f9854 UI: add 3D view check for grease pencil tool 2018-08-01 16:04:21 +10:00
Campbell Barton
e665e012e9 UI: correct grease pencil placement text 2018-08-01 12:24:32 +10:00
Antonioya
7b72be0134 Fix T56181: Annotations hide proportionnal editing UI buttons 2018-07-31 22:27:24 +02:00
Pablo Vazquez
d803b4e43b UI: Grease Pencil Simplify tweaks
Single-column layout and tweaks to tooltips.
2018-07-31 16:14:13 +02:00
Pablo Vazquez
ddd44315b8 UI: Grease Pencil Onion Skin minor tweaks
Avoid double label for same properties in single-column.
Onion Skinning: Group custom colors together, and frame before/after together.

Small changes to tooltips.
2018-07-31 15:13:13 +02:00
Campbell Barton
1b0c1c551a UI: remove grease pencil settings from topbar
Top bar is only for settings that apply to the next action
not a way to change existing data.

If each stroke could have a different color this would work as expected,
however it was adjusting the current layer color.
2018-07-31 23:02:18 +10:00
Pablo Vazquez
e5a1bf0b10 UI: Metadata panel tweaks
Rename "Seq. Strip" to Strip Name, "Sequence Strip" to Use Strip Metadata.
Plus re-arrange of properties and separators for sections.

Thanks @fsiddi for the feedback.
2018-07-31 14:31:40 +02:00
Bastien Montagne
29f13476f0 Fix (unreported) wrong logic in gpencil UI code. 2018-07-31 13:42:03 +02:00
Campbell Barton
c1185f3d0d Cleanup: pep8, windows line endings 2018-07-31 21:31:04 +10:00
Pablo Vazquez
8dcddbc091 UI: Annotations tool color setting in toolbar 2018-07-31 13:08:30 +02:00
Pablo Vazquez
d58dd3de3d UI: Annotations panel tweak
"New Note" and "New" datablock do the same, only show one.
Minor code comments cleanup.
2018-07-31 12:46:58 +02:00
Pablo Vazquez
bf72d510d4 UI: Collapse Annotations panel by default 2018-07-31 12:26:15 +02:00
Antonioya
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
Campbell Barton
65344a6d19 Merge branch 'master' into blender2.8 2018-07-31 16:24:12 +10:00
Campbell Barton
18888b7b0c UI: use text hinting (now user preference)
D3201 by @ambient w/ edits not to impact fonts used for rendering
(only change display for UI text).
2018-07-31 16:19:00 +10:00
Campbell Barton
52c23021c4 UI: consistent names for edit-mode overlay 2018-07-31 12:59:48 +10:00
Pablo Vazquez
4473427d81 UI: Hide labels from MatCaps
They were added as placeholder to show something until they lazy-load.
But since the load is fast and it's hard to fit the text, and their name
is displayed already in the tooltip, we can do without for now.

In the future when we have insta-tooltips we should make them use this.
2018-07-30 14:50:44 +02:00
Campbell Barton
1d596e29df Merge branch 'master' into blender2.8 2018-07-30 16:51:39 +10:00
Campbell Barton
c8b6e3d777 Sequencer: move text & color into own category
Add 'Generate' menu, these aren't effects from a user perspective.

D3546 by @rudolf.ortner
2018-07-30 16:46:55 +10:00
Pablo Vazquez
40ad0de002 UI: Custom FPS not showing properly if editor is narrow 2018-07-29 22:56:33 +02:00
Campbell Barton
8f01623ef3 UI: correct RNA property 2018-07-29 11:54:41 +10:00
Ines Almeida
f50fa4c5d6 Fix T56120: Crash on "Install Matcap, World or Camera HDRI"
Code was trying to hide properties by name that may not exist.
Check if it was actually found and add 'files' to the filter,
since it is what WM_OT_studio_lights_install uses.
2018-07-28 22:58:33 +02:00
Jeroen Bakker
70966af513 Workbench: option to change background
Replaced the draw world option with a shading.background_type enum.
Where the user can select Theme, World or a Custom color.

World and theme colors do not always work in workbench. We needed to
have an option what the user could control locally (per viewport).
Especially when using linked data.

I removed the world background drawing from the draw_manager. It was never used as EEVEE and Workbench both override the logic.

Not 100% sure about the naming of Theme, World, Viewport.
In other parts of blender's codebase World is sometimes called Scene.
Will stick to the names that describes its location best.

{F3990139}

Reviewers: fclem, campbellbarton

Reviewed By: fclem

Subscribers: venomgfx

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3551
2018-07-27 15:28:15 +02:00