Commit Graph

7827 Commits

Author SHA1 Message Date
Clément Foucault
8568d38f1b GWN: Add GWN_vertbuf_vertex_count_set.
This allows us to specify a the number of vertices to upload to the gpu.
This is to keep the same allocation on the System Memory but send the least
amount of data to the GPU/Driver.
2018-03-30 20:09:26 +02:00
Clément Foucault
c48b6fae9a GWN: Add immVertex4f. 2018-03-29 21:32:26 +02:00
Dalai Felinto
11130970c6 Merge commit 'origin/master^' into blender2.8 2018-03-29 10:36:01 -03:00
Clément Foucault
3c48a21833 GWN: Batch: Add GWN_batch_uniform_4fv_array 2018-03-29 14:22:50 +02:00
Brecht Van Lommel
ca5f3dd220 Fix T54457: build error with OpenVDB versions newer than 3.
Solution provided by Sven-Hendrik Haase.
2018-03-29 07:21:35 +02:00
Brecht Van Lommel
52302757cd Fix T54455: OpenCL build error after recent changes. 2018-03-29 07:14:09 +02:00
Matt Heimlich
e3f1d98098 Cycles: take into account diffuse roughness for roughness baking.
Roughness baking previously defaulted to 1.0 for all diffuse materials,
now we also bake roughness values of Oren-Nayer and Principled Diffuse.

Differential Revision: https://developer.blender.org/D3115
2018-03-28 23:45:15 +02:00
Jeff Witthuhn
bc3a55c343 Cycles: don't require pthreads as dependency on Windows.
Use C++11 threads when available, and native critical section on Windows.
Later on we can remove pthread code when C+11 becomes required.

Differential Revision: https://developer.blender.org/D3116
2018-03-28 12:13:04 +02:00
Brecht Van Lommel
4bd5b824b0 Fix missing confirm quit dialog on macOS, after recent changes. 2018-03-28 10:54:17 +02:00
Sergey Sharybin
be587d76ef Cycles: Fix bad register cast in sseb
This is currently unused code, but causes gcc-8 to fail.
2018-03-28 10:34:31 +02:00
Campbell Barton
ddecf23711 Merge branch 'master' into blender2.8 2018-03-27 07:08:58 +02:00
Brecht Van Lommel
a7aee250b8 Fix T54420: too much volume render noise with multiple volume objects.
Random numbers for step offset were correlated, now use stratified samples
which reduces noise as well for some types of volumes, mainly procedural
ones where the step size is bigger than the volume features.
2018-03-27 01:08:30 +02:00
Sergey Sharybin
fc348a563e Fix bad merge resolution from previous commit 2018-03-26 14:59:55 +02:00
Sergey Sharybin
21aca14e43 Merge branch 'master' into blender2.8 2018-03-26 14:56:00 +02:00
Sergey Sharybin
3c45fdd171 GHOST: Solve compilation error of test programs 2018-03-26 14:51:56 +02:00
Sergey Sharybin
21f16bb93e Merge branch 'master' into blender2.8 2018-03-23 15:25:27 +01:00
Sergey Sharybin
4f8e407086 Libmv: Fix compilation error on Windows 2018-03-23 15:05:08 +01:00
Sergey Sharybin
ab48e6355d Glog/gflags: Reduce amount of local modifications
With better directory layout and more proper include
statements we can avoid several local modifications,
such as changing config.h for Windows Glog and the
ones related on pass-through statements in logging
headers in Glog.

This commit also makes unused functions not-a-warning
for external code.
2018-03-23 14:38:02 +01:00
Aaron Carlisle
150ad2238c PyDocs: Fix link syntax 2018-03-22 16:38:53 -04:00
Germano
d33d6d0e06 GHOST CONTEXTWGL: Remove unused member
No longer used from this commit: https://developer.blender.org/rB0940e89e604d85d717f792b73e30e5e96a42e7c6#change-kg3gZvqkYPB6
2018-03-21 12:30:36 -03:00
Campbell Barton
69eb452622 Merge branch 'master' into blender2.8 2018-03-21 16:27:48 +01:00
Campbell Barton
5ba5254ec1 UI: Optional prompt to quit for non win32 systems
D566 by @januz

Use Blender native dialog when OS dialog's aren't supported.
2018-03-21 16:04:01 +01:00
Germano
75c6119dc9 Fix: GWN Indexbuf creation was replacing the index buff bound to the last VAO
This led to problems such as the drawing of the navigate manipulator.
More details in the code comments.
2018-03-21 11:55:38 -03:00
Sergey Sharybin
cac2415d82 Merge branch 'master' into blender2.8 2018-03-21 12:47:13 +01:00
Brecht Van Lommel
d03223850e Fix build error on Windows 32 bit. 2018-03-20 17:11:14 +01:00
Sergey Sharybin
e0388bc61a Merge branch 'master' into blender2.8 2018-03-20 16:55:16 +01:00
Sergey Sharybin
a5bb918392 Memory allocator: Clarify consistency check function
Also make it to return truth when everything is good and
false otherwise.
2018-03-20 16:51:33 +01:00
Joshua Leung
c8a7c4f245 Merge branch 'master' into blender2.8 2018-03-20 16:13:37 +13:00
Brecht Van Lommel
148b0fef09 Fix T54317: overlapping volume render bug after recent changes.
Increasing the samplig dimensions like this is not optimal, I'm looking
into some deeper changes to reuse the random number and change the RR
probabilities, but this should fix the bug for now.
2018-03-19 21:22:15 +01:00
Brecht Van Lommel
fddb4dee8a Fix T54356: volume rendering bug using just color attribute. 2018-03-19 21:22:15 +01:00
Clément Foucault
b5bf3011bf GWN: Vertex Buffer: Remove the use of glMapBufferRange
We revert to the malloc/realloc and manually manage the upload.
There seems to be a performance penalty from using glMapBuffer on some
hardware, prefering way is glBufferData(NULL) with glBufferSubData.
2018-03-19 16:13:00 +01:00
Clément Foucault
772e558e92 GWN: Perf: Use unsync glMapBufferRange to prevent sync time. 2018-03-19 14:14:32 +01:00
Clément Foucault
f2ae7796c3 GWN: Context: Use <unordered_set> instead of <forward_list>
We cannot have duplicates so unordered_set is better suited for this case.

Removing batches is now constant time on average instead of linear.
2018-03-19 14:14:32 +01:00
Clément Foucault
c2f36c3558 GWN: Element Buffer: Refactor / Optimisation.
- Upload the data to the GPU directly when creating the element buffer in
   GWN_indexbuf_build_in_place().

 - Convert data in place when squeezing the indices and removing the need
   for another allocation.

 - GWN_indexbuf_build_in_place() can be used with already used element
   buffers and reupload their data without changing vbo id (keeping vaos
   up to date).
2018-03-17 18:23:04 +01:00
Clément Foucault
87d88581aa GWN: Vertex Buffer refactor.
We now alloc a vbo id on creation and let OpenGL manage its memory directly.
We use glMapBuffer to get this memory location.

This enables us to reuse and modify any vertex buffer directly without
destroying it with its associated Batches.

This commit does not really improve performance but will let us implement
more optimizations in the future.

We can also resize the buffer even if this can be slow if we need to keep
the existing data.

The addition of the usage hint makes dynamic buffers not a special case
anymore, simplifying things a bit.
2018-03-17 17:02:07 +01:00
Clément Foucault
7e954d974a GWN: Uncomment a (now) usefull assert 2018-03-16 08:50:31 +01:00
Brecht Van Lommel
3692a2bcb3 Merge branch 'master' into blender2.8 2018-03-16 04:35:37 +01:00
Guillaume Chereau
e56fd59f22 Code refactor: move OIIO image buffer writing outside session, into callback.
Original patch by Guillaume, modifications by Brecht.

Differential Revision: https://developer.blender.org/D3102
2018-03-15 23:05:16 +01:00
Lukas Stockner
41149ca134 GHOST: Support Unity taskbar progress API
Unity itself is deprecated, but the API is also supported by KDE and the GNOME Dock extension,
which means that it will be useful for a wide variety of distributions.

To get a progress bar, the system must have a blender.desktop file and libunity installed.

The need for libunity is annoying, but the only alternative would be to integrate a DBus library...

Reviewers: campbellbarton, brecht

Differential Revision: https://developer.blender.org/D3106
2018-03-15 22:49:56 +01:00
Germano
cca1e1b707 UV/Image Editor: Optimize UV Drawing
Use batchs to store the entire buffer of loops before drawing.
These batchs can be stored in the mesh draw cache later.
2018-03-15 13:36:16 -03:00
Clément Foucault
a769cae241 GWN: Fix compilation error without VRAM_USAGE flag. 2018-03-15 13:58:25 +01:00
Clément Foucault
316ccc4a6e GHOST: Fix wrong usage of wglCreatePbufferARB.
Last argument must be a pointer to list of int terminated by a value of 0.
2018-03-15 01:51:46 +01:00
Clément Foucault
6fa4001824 GWN: Batch: Perf: Comment out glBindVertexArray(0)
Even if they are for safety they are not free to use !

On my system (Mesa + AMD Vega GPU) calling:
glBindVertexArray(1);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindVertexArray(0);
in a loop, shows the same overhead as a full vao switching (which is more
or less 10 times slower than just calling glDrawArrays)

Moreover, now that we use OpenGL 3.3 binding a VAO is REQUIRED to issue a
drawcall so it is garanted to be overwritten before the next drawcall.
Problem can only happen if someone draws directly with opengl commands.
2018-03-14 22:44:27 +01:00
Clément Foucault
75de653e4d GWN: Batch: Only revert to default Vao when needed.
Drawing ranges via glDrawArrays is already supported and should not need
a manual offset in the VAO like glDrawArraysInstanced or glDrawElements.
2018-03-14 22:44:27 +01:00
Clément Foucault
4ecc8b6786 GWN: Add primitive restart in element/index buffers.
This allows to draw multiple primitive of the type
GWN_PRIM_LINE_STRIP
GWN_PRIM_LINE_LOOP
GWN_PRIM_TRI_STRIP
GWN_PRIM_TRI_FAN
GWN_PRIM_LINE_STRIP_ADJ
with only one drawcall. This should speed up some areas that are really
sensitive to drawcall counts : UV drawing, Hair drawing...
2018-03-14 22:44:27 +01:00
Campbell Barton
028580fd1e Merge branch 'master' into blender2.8 2018-03-13 18:39:51 +11:00
Brecht Van Lommel
17793a66c6 Fix T54299: crash rendering objects with motion blur disabled, after recent changes. 2018-03-12 17:37:29 +01:00
Brecht Van Lommel
e07dd9fd59 Cycles: add constant folding to displacement nodes. 2018-03-12 17:29:44 +01:00
Brecht Van Lommel
93e0e716f3 Merge branch 'master' into blender2.8 2018-03-10 19:06:28 +01:00
Brecht Van Lommel
23ccf5767f Cycles: add roughness baking support, using squared roughness convention. 2018-03-10 18:37:33 +01:00