This new option is located in the shadows options in the render settings.
This approach is simple and just randomize the shadow map position (not
the lamp itself) and just let the temporal supersampling do the average of
all the shadowing. The downside is that is needs quite a large number of
samples to give smooth results and individual sample position can remain
visible.
Enabling this option will make the viewport refresh all shadow maps every
redraw so it has a serious performance impact.
This approach is not physicaly based at all and will not match cycles.
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The sampling for point lamps (spheres) is not
The old name Instance was logic when the modifier created new object instances, but now works equal to mesh Array modifier, so the old name was not logic and must be Array.
Also added a Object to use as offset similar to mesh Array modifier.
* Used correct icons for Tracking.
* Flip Copy/Paste icons so they are correct.
* Add correct icon for softbody modifier.
* Replace speaker icons for enabling F-Curves with checkboxes.
When a .blend file is dropped into Blender a small menu opens.
In that menu the user can choose between three options: Open, Link and Append.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3801
- Tweaked icons for Box Select, Circle Select & Lasso Select.
- Tweaked icons for Rip Region & Rip Edge.
- Added icons for Bone Envelope, Bone Size, Pose Breakdown,
Pose Push & Pose Relax.
- Added icons for curve Extrude, Extrude Cursor.
Also removed grease pencil mirror tool which wasn't an active tool,
and is now consistent with regular Edit Mode.
Add the necessary colors and/or alpha components to the theme instead.
Also switch the background for ordinary channels to use the likely
intended theme option, instead of the window background color.
The general rule is that the channel color is drawn full strength in the
channel list on the left, and with alpha in the actual key frame area on
the right. This alpha is also reused with bone group colors.
Reviewers: brecht, billreynish
Differential Revision: https://developer.blender.org/D3813
For now only `selected_pose_bones_from_active_object`, more options can
be added on demand.
Discussed this with Campbell Barton. We may need this only for selected
pose bones, time will tell.