Commit Graph

324 Commits

Author SHA1 Message Date
Joerg Mueller
207911bdb3 Merge with trunk r37677 2011-06-20 22:55:18 +00:00
Thomas Dinges
ed3dadf489 Blender 2.58 release preparations:
* Update of Release Log Links to point to: http://www.blender.org/development/release-logs/blender-258/
2011-06-20 20:21:52 +00:00
Xiao Xiangquan
9a2f36b50f handle SpaceType and UserPref popups 2011-06-20 10:07:46 +00:00
Guillermo S. Romero
31093223cd SVN maintenance. 2011-06-18 23:22:55 +00:00
Brecht Van Lommel
5dcb853ed9 Fix #27660: texture space panel was missing for curve & metaballs, now they
have same panel as mesh. Patch by Ronan Ducluzeau, thanks!
2011-06-17 13:53:47 +00:00
Campbell Barton
b306566a44 fix [#25598] projection surface snap issue
Excuse the thrashing, this is from r35438, reverted r35444 under the _wrong_ impression Martin considered unacceptable.
2011-06-17 13:02:23 +00:00
Xiao Xiangquan
558d549aeb handle View and Object menu 2011-06-17 03:53:51 +00:00
Joshua Leung
cfcc4b4fcd == Simple Title Cards for Sequencer ==
This commit adds an experimental effect strip to the sequencer: "Title
Card".

This is useful for adding simple one-line text section headers or
"title cards" (i.e. title + author/contact details) to video clips,
which is often seen in demo videos accompanying papers and/or
animation tests.

See http://aligorith.blogspot.com/2011/06/gsoc11-simple-title-
cards.html for some more details on usage.

Code notes:
- There are a few things I've done here which will probably need
cleaning up. For instance, the hacks to get threadsafe fonts for
rendering, and also the way I've tried to piggyback the backdrop
drawing on top of the Solid Colour strips (this method was used to
keep changes here minimal, but is quite fragile if things change).
2011-06-16 02:46:38 +00:00
Mitchell Stokes
a3e296fc40 Committing patch #25676 Anisotropic filtering in viewport and BGE by me.
This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering:
http://en.wikipedia.org/wiki/Anisotropic_filtering

One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).
2011-06-15 18:59:22 +00:00
Xiao Xiangquan
de12f8049a translate left panel 2011-06-15 11:41:15 +00:00
Xiao Xiangquan
40981d872f merge from trunk r37405 2011-06-15 08:28:56 +00:00
Joerg Mueller
8ff0c2e107 Merge with trunk r37475. 2011-06-14 12:06:21 +00:00
Campbell Barton
519111514f Since scene sequence strips use the 'use_sequencer' setting, make it available in the sequencer panel. 2011-06-13 21:35:24 +00:00
Daniel Genrich
5745f99dee Elbeem / Fluidsim update:
a) Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. The code was found in elbeem by nudelZ, coded and provided by Nils Thürey (thanks!)
b) Old baked files gets deleted if a new bake gets started (were overwritten before and resulted in weird old bake + new bake mixture) (idea by nudelZ)
2011-06-12 23:51:30 +00:00
Thomas Dinges
f96769ef0a Fix/Workaround for [#27643] drawing glitch:
* Removed the Icon of the menu, when an icon is used, it draws a triangle icon, assuming it is a sub menu.
2011-06-12 20:27:28 +00:00
Xiao Xiangquan
12f0795d49 accident when merge. revert to r37405 2011-06-11 18:15:46 +00:00
Xiao Xiangquan
2d3795ab3c merge from trunk r37405 2011-06-11 12:48:13 +00:00
Thomas Dinges
6fb82a85c9 * Code cleanup 2011-06-10 21:06:59 +00:00
Thomas Dinges
6c343e7b61 2.5 Modifier UI Script:
* Tiny improvement, no need to have split declaration outside of if branch.
2011-06-10 20:41:22 +00:00
Joshua Leung
f4b2e9b91d Added operator to make importing Keying Sets from files easier.
This can be found from the dropdown below the Add/Remove buttons in
the Properties Editor -> Scene -> Keying Sets panel.
2011-06-10 12:43:06 +00:00
Jason Hays
b967d8695f Heard that multi-bone selection would be better used for painting multiple bones; took out select lock.
Added a basic multiple bone group paint feature "Multi-Paint" and its corresponding checkbox next to "Auto Normalize," but I need to access the ToolSettings for it in armature to make bone selection function/draw correctly

When you multi-paint, it paints on selected bones while keeping the weight ratios on a vertex of the selected groups the same.  You can't currently multi-paint on a vertex with a locked deform group.
2011-06-08 19:05:17 +00:00
Benoit Bolsee
b5bd86e590 svn merge -r 37212:37306 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-07 21:20:25 +00:00
Brecht Van Lommel
9088b69f7a UI: fix render properties panel order, it didn't match order in startup.blend,
so was different when opening a new property editor.
2011-06-06 20:04:58 +00:00
Brecht Van Lommel
841c988179 UI: rename mesh Settings panel to Texture Space, since it only contains
settings related to that. Also close by default.
2011-06-06 19:44:28 +00:00
Thomas Dinges
111b0bf698 2.5 Text Editor:
* Added back Red Alert for "Resolve External conflicts" warning.
2011-06-06 12:52:26 +00:00
Dalai Felinto
7da45bcbcb replacing -> arrows by proper ASCII arrows on Transformation Constraint
Note: Text Editor doesn't support this chr(187) properly. I hardcoded and commented the ui file. I hope it's fine.
2011-06-05 23:38:11 +00:00
Sergey Sharybin
a1c22262fe Bake from multires mesh
=======================

Added option to baked named "Bake From Multires" which is avaliable for
normals baking and displacement baking.

If this option is enabled, then no additional hi-res meshes and render
structures would be created . This saves plenty of memory and meshes
with millions of faces could be successfully baked in few minutes.

Baking happens from highest level against viewport subdivision level,
so workflow is following:
  - Set viewport level to level at which texture would be applied
    during final rendering.
  - Choose Displacement/Normals baking.
  - Enable "Bake From Multires" option.
  - You're ready to bake.

Displacement baker had aditional option named "Low Resolution Mesh".
This option is used to set if you want texture for realtime (games)
usage.

Internally it does the following:
  - If it's disabled, displacement is calculated from subdivided
    viewport level, so texture looks "smooth" (it's how default
    baked works).
  - If it's enabled, dispalcement is calculated against unsubdivided
    viewport levels. This leads to "scales". This isn;t useful for
    offline renders much, but very useful for creating game textures.

Special thanks to Morten Mikkelsen (aka sparky) for all mathematics
and other work he've done fr this patch!
2011-06-05 20:54:04 +00:00
Nick Samarin
5ceb8b3d35 synched with trunk at revision 37212 2011-06-05 18:51:00 +00:00
Ton Roosendaal
88676349a4 Code holiday commit:
- fix: user pref, window title was reset to 'Blender' on tab usage

- Undo history menu back:
  - name "Undo History"
  - hotkey alt+ctrl+z (alt+apple+z for mac)
  - works like 2.4x, only for global undo, editmode and particle edit.

- Menu scroll
  - for small windows or screens, popup menus now allow to display
    all items, using internal scrolling
  - works with a timer, scrolling 10 items per second when mouse 
    is over the top or bottom arrow
  - if menu is too big to display, it now draws to top or bottom, 
    based on largest available space.
  - also works for hotkey driven pop up menus.

- User pref "DPI" follows widget/layout size
  - widgets & headers now become bigger and smaller, to match 
    'dpi' font sizes. Works well to match UI to monitor size.
  - note that icons can get fuzzy, we need better mipmaps for it
2011-06-04 17:03:46 +00:00
Daniel Salazar
86f2f425bf UI for texture space in mesh/curve/mball data properties
http://pasteall.org/pic/show.php?id=13244
2011-06-04 08:09:34 +00:00
Joshua Leung
56e20eafe9 User Pref to not overwrite Recent Files list everytime you open a new
file

This is just a more formalised version of a local hack I've been
running locally for the past year now. It's especially useful when you
want to maintain your own set of recently opened test files (or
perhaps current project files), but then be able to quickly open some
.blend files downloaded from the web (i.e. checking out some bug
report, or how someone else sets up some node setup) without
loosing/polluting your existing recent files list as a result of doing
so, and having to either resort to some nasty methods to get it back.

Of course, this is still really hacky, as for instance, it means that
the currently opened file will not show up in the recent files list
for quick reload. However, that's why this is a userpref :)
2011-06-04 01:54:34 +00:00
Joerg Mueller
cd04cff180 Merge with trunk revision 37149. 2011-06-03 23:24:01 +00:00
Jason Hays
23737357ff Added a hard coded check box to the vertex group list items in interface/interface_templates.c list_item_row()
Made my 3 new buttons only appear in weight paint mode when there are vertex groups present
in properties_data_mesh.py

I took the now redundant check box out of properties_data_mesh.py

I took out unnecessary code (resulting from copy/paste) from my lock all, unlock all, and invert all functions of object/object_vgroup.c

(and I got rid of a new line in paint_vertex.c :) )
2011-06-03 16:08:03 +00:00
Jason Hays
8684d99e61 Made misc vgroups unable to change bone groups' weights when auto normalize is active
Added buttons for locking all vgroups, unlocking all vgroups, and inverting the locks of all vgroups
2011-06-02 17:28:04 +00:00
Campbell Barton
dd0522242a addons now show expanded list again (since Brecht's commit now makes it fast)
also add utility function for getting cleaned, unique names from python: bpy_extras.io_utils.unique_name(...)
2011-06-02 15:21:47 +00:00
Xiao Xiangquan
a40e1302ae Almost complete the i18n system, including:
Copy unifont..ttf.gz from source tree to target datafile path( now ONLY works with cmake );
Set the locale the same with system's setting;
If need unicode font, unzip and load unifont when init ui styles;
Apply gettext() to labels in space_info.py, who are the main menu items.

Each of these should have been commit one by one. As they work well according to my tests, so I just lazily send a long list.
2011-06-02 11:22:22 +00:00
Brecht Van Lommel
36cbd78bc3 Fix #27490: export key configuration gave error when trying to export
properties from an unknown (e.g. removed) operator.
2011-06-01 14:35:14 +00:00
Martin Poirier
a72f101ac8 [#25886] Skeleton Sketching - Unclear UI for converting sketches into bones
Thanks Ronan Ducluzeau for the fix and Jason van Gumster for the report.
2011-05-29 16:04:09 +00:00
Joerg Mueller
9cfd093a93 Merge with trunk r36987. 2011-05-29 00:48:03 +00:00
Jason Hays
3cde378fea 2011-05-27 19:13:54 +00:00
Campbell Barton
c6705e464f use a dynamic enum for addons, annoyingly the enum was being generated from python for each of the addon buttons (~14 times per draw) which was noticeably slow, so disabling 'expand' for now.
Eventually it would be good to have the expanded buttons all using the same result from itemf().
2011-05-26 18:11:59 +00:00
Campbell Barton
26252bb315 correct spelling error and some pep8 changes. 2011-05-26 09:33:51 +00:00
Joshua Leung
1788bc298c = Limit Distance Constraint - 'For Transform' Option =
The Limit Distance Constraint now has a "For Transform" option just
like all the other Limit constraints. This option controls whether the
constraint gets applied to interactive transforms in the 3D View too,
preventing controllers from getting large values without the animator
knowing.


Additional code changes:
* Split code to get constraint targets and grab their matrices for
solving out to a separate helper function:
get_constraint_targets_for_solving()
* Fixed a bug where "found constraint ...." prints would appear in the
console. Looks like some warning print that was forgotten

TODO:
* While coding this, I noticed potential division by zero bugs with
the Limit Distance constraint. Looking into these after this commit.
2011-05-24 12:12:12 +00:00
Joshua Leung
a5b07c0934 == Animated Transforms to Deltas ==
Added operator to convert animation for standard object transforms
(i.e. loc/rot/scale) to delta transforms.
This can be accessed from the Object -> Transform -> Animated
Transforms To Deltas menu entry in the 3D View.

Since the situation which causes this is quite common (especially for
motion-graphics type applications), where users animate some object
first and then decide to duplicate this and place it around the place
in different locations, it's probably important that we have some
support for this kind of thing. Newbies with the "help, all my anmated
duplicates disappear" problem are recommended to use this operator
from hereon in.

For reference of rationale, see:
http://blenderartists.org/forum/showthread.php?219126-Move-Existing-f
-Curve-to-delta-equivalent
2011-05-24 11:15:21 +00:00
Campbell Barton
b222863336 fix [#27459] Flymode moves parent
for durian we had camera rigs which needed to have the parent transformed rather then the camera, for this reason I made fly mode fly the parent rather then the camera its self.

Make this a preference and use this for view camera/view locking too.
2011-05-23 02:53:30 +00:00
Thomas Dinges
2aa9c000ed Fix for [#27333] Translation constraint is broken.
Committing here a patch by Bastien Montagne (mont29), a more understandable Translation Constraint UI. 
Before: http://www.pasteall.org/pic/12578
Now http://www.pasteall.org/pic/12258

From the description: 
"When you set “X” under the Destination’s “Z”, it does not mean that the Z transform of the source should affect the X transform of the destination, but rather that the X transform of the source should affect the Z transform of the destination…"

The new UI should make it a bit more clear.
2011-05-20 18:26:44 +00:00
Thomas Dinges
8d8e42a451 2.5 Particle UI:
*In Particle Mode, there was no way to see what p-sys is being edited in the 3D View Tool bar, when having multiple ones. 
Changed List type to normal (with limit to 3 rows). Request by venomgfx. :)

* Removed redundant text info about disconnected hair from Particle UI.
2011-05-20 17:08:09 +00:00
Campbell Barton
fbdd33f62d py/ui edit: change InputKeyMapPanel to be a mix-in class only (not a subclass of Panel), it messes up re-registering panels. 2011-05-19 09:52:11 +00:00
Campbell Barton
3929753794 added other addon category. 2011-05-17 09:13:14 +00:00
Nick Samarin
a918040902 synched with trunk at revision 36569 2011-05-16 20:30:59 +00:00