Commit Graph

4915 Commits

Author SHA1 Message Date
Hans Goudey
d99e6f82da Cleanup: Move some sculpt mode functions to C++ namespace 2024-08-08 10:11:52 -04:00
Jacques Lucke
5861b078f7 Core: rename ID.flag and ID.tag values
Previously, values for `ID.flag` and `ID.tag` used the prefixes `LIB_` and
`LIB_TAG` respectively. This was somewhat confusing because it's not really
related to libraries in general. This patch changes the prefix to `ID_FLAG_` and
`ID_TAG_`. This makes it more obvious what they correspond to, simplifying code.

Pull Request: https://projects.blender.org/blender/blender/pulls/125811
2024-08-07 12:12:17 +02:00
Campbell Barton
004c247670 Cleanup: different declaration names, use r_ prefix for return args 2024-07-29 13:01:10 +10:00
Campbell Barton
111a40239a Cleanup: match argument names for function & declarations
Match function and declaration names, picking names based on
consistency with related code & clarity.

Also changes for old conventions, missed in previous cleanups:

- name -> filepath
- tname -> newname
- maxlen -> maxncpy
2024-07-27 13:32:51 +10:00
Germano Cavalcante
0dad3bdfa7 Fix #123179: can't select multiple snap target elements in UV Editor
Missed after 'Set Snap Base' commit.

Just like in 3D View, UV editing can also benefit from selecting
multiple snap target elements.

The C++ code was already done, it was only necessary to edit the
interface.

Pull Request: https://projects.blender.org/blender/blender/pulls/124986
2024-07-26 14:59:13 +02:00
Casey Bianco-Davis
ddbc34829f GPv3: Initial transform operator support for bezier handles
This adds initial support for transforming bezier handles.
In some cases, the pivot is not correct, e.g. when scaling or rotating
one left or right handle. This will be added in a separate PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/123110
2024-07-26 12:24:04 +02:00
Hans Goudey
3199915f35 Cleanup: Switch to C++ API for 3D cursor transform
Replace the `BKE_scene_cursor` functions with member functions
of the `View3DCursor` DNA struct. This makes using the cursor's
transform simpler, especially in newer C++ code.

Pull Request: https://projects.blender.org/blender/blender/pulls/124903
2024-07-25 17:53:09 +02:00
Sybren A. Stüvel
09901d2416 Refactor: Anim, use enum types for enum values in bAnimContext
Use actual enum types (`eAnimEdit_Context` etc) for enum values in the
`bAnimContext` struct.

This commit also splits the `mode` field into `dopesheet_mode` and
`grapheditor_mode`, so that their values are clearly differentiated.
Before you'd have to check `spacetype` to know how to interpret this
field (but that wasn't described either). You still have to check that
field to know which one of the two you need to look at, but at least
it's now clear what values can be expected there.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/125423
2024-07-25 17:19:26 +02:00
Jesse Yurkovich
ec4fc2d34a CMake: Modernize the optional TBB dependency
This continues the cmake modernization effort and introduces support for
allowing our optional dependencies to integrate properly. TBB is added
here as it's proven troublesome to maintain correctly.

Currently the only Blender project which uses the TBB headers directly
is `blenlib`.  However, all downstream projects which require blenlib as
their dependency, and wish to properly make use of its threading
facilities, needed to define various TBB items in their CMake files. Not
only is this unnecessary and arcane, but several projects didn't do this
and ended up not using threading as well as producing ODR violations
along the way[1].

This PR makes TBB a modern dependency and exposes it PUBLIC'ly from
`blenlib`.  All downstream projects which depend on blenlib will now
receive everything they require from TBB automatically. This includes
the `WITH_TBB` define, the headers, and the library itself.

[1] blender/blender@05241f47f5

Pull Request: https://projects.blender.org/blender/blender/pulls/124916
2024-07-19 23:30:56 +02:00
Christoph Lendenfeld
6ef77a0d22 Anim: Deselect Keys before inserting new keys
This commit changes the keying code to deselect keyframes when inserting new keys.
This has been discussed in the Animation & Rigging module meeting [1].
There is also an RCS post about that [2].
Doing this brings key creation in line with object creation,
where only the newly created object is selected.
There has been a previous attempt [3] to do a similar thing.

### Changes
When inserting keys by pressing `I` in the viewport or choosing a keying set,
all keys of the `Action` get deselected before inserting new keys.
New keys are selected by default.
Python RNA functions are **NOT** affected, meaning addons using
those functions will not deselect any keys by default.
The developer has to choose to do so.
To make that easier, there is a new RNA function on the action
`deselect_keys`

[1]: https://devtalk.blender.org/t/2024-05-02-animation-rigging-module-meeting/34493#patches-review-decision-time-5
[2]: https://blender.community/c/rightclickselect/K0hbbc
[3]: https://archive.blender.org/developer/D11623

Pull Request: https://projects.blender.org/blender/blender/pulls/121908
2024-07-18 14:48:00 +02:00
Bastien Montagne
faf56cc3bf RNA generated code: Move extern'ed PropertyRNA from pointers to references.
Clang (at least on OSX) has optimization issues with the pointer
version, which seem to be 'fixed' by using references.

Note that using references here is not a bad thing anyway (none of these
pointers would ever be expected to be NULL).

Pull Request: https://projects.blender.org/blender/blender/pulls/124883
2024-07-17 15:19:54 +02:00
Germano Cavalcante
e7fa847bba Fix #124552: Incorrect snap symbol
Basically the problem was caused by using `|=` instead of `=`.

This commit also improves the mixed snap case for Mindpoint and
Perpendicular without Edge.

Pull Request: https://projects.blender.org/blender/blender/pulls/124627
2024-07-16 10:46:23 -03:00
Bastien Montagne
c607ead4b7 Refactor: Makesrna: move generated code further in C++.
This commit moves generated `RNA_blender.h`, `RNA_prototype.h` and
`RNA_blender_cpp.h` headers to become C++ header files.

It also removes the now useless `RNA_EXTERN_C` defines, and just
directly use the `extern` keyword. We do not need anymore `extern "C"`
declarations here.

Pull Request: https://projects.blender.org/blender/blender/pulls/124469
2024-07-15 16:39:45 +02:00
Bastien Montagne
e25756cb62 RNA: Fix illegal types mismatch in extern'ed PropertyRNA data.
Previous code would declare properties as `extern PropertyRNA`, but
implement them as type-refined data (e.g. `FloatPropertyRNA`).

This is fully illegal thing, it happened to work 'fine' so far for two
main reasons:
* C-linking does not do type-checks on extern data.
* Code using these publicly exposed data would always use them as
  `PorpertyRNA *` pointers, and pass them to RNA API.

However, this (finally !) breaks when trying to move generated
`RNA_property.h` header to C++, since at least MSVC2022 does mangle the
type in the extern'ed symbol name, which makes linking fails epically.

This commit fixes the issue by only declaring `PointerRNA *` pointers in
the headers. These pointers are then defined in each implementation file
(the `rna_xxx_gen.cc` ones), and assinged to the address of a matching
local static variable. These static variables are type-refined, and
actually contain the property definition data.

Pull Request: https://projects.blender.org/blender/blender/pulls/124603
2024-07-15 11:34:27 +02:00
Jesse Yurkovich
05241f47f5 CMake: Add WITH_TBB definition for the projects that require it
The `WITH_TBB` define needs to be set in order for code using the
various parallel threading helpers [1][2] to actually be multi-threaded.

The affected projects did not have `WITH_TBB` defined and were using the
single-thread variant of all affected APIs.

Additionally, in the case of `EnumerableThreadSpecific`, this results in
an ODR violation where there are 2 versions of the same class linked
into our final binary. One with TBB members and one without.

--------
[1] Namely code using the `BLI_task.hh`, `BLI_sort.hh`, and `BLI_enumerable_thread_specific.hh` headers
[2] `EnumerableThreadSpecific`, `parallel_for_each`, `parallel_reduce`, `parallel_invoke`, `isolate_task`, `parallel_sort`

Pull Request: https://projects.blender.org/blender/blender/pulls/124283
2024-07-10 23:01:38 +02:00
Richard Antalik
20eb70ee18 Merge branch 'blender-v4.2-release' 2024-07-10 02:22:22 +02:00
il4n
e13b2f3774 Fix: VSE: Overlap after moving a retiming key was not handled
Moving a strip retiming key at the end of a strip, so that a strip
overlaps another one would leave them overlapped. The expected
behavior is that it acts according to the Overlap Mode, like it does
when moving a strip.

Co-authored-by: Richard Antalik <richardantalik@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/124424
2024-07-10 02:21:14 +02:00
John Kiril Swenson
406554c11e VSE: Add snapping in preview area
Adds snapping in the VSE preview area.

Source points are the four corners and origins of all selected, visible
image quads. Targets can be preview borders, preview center, or
corners/origins of other strips.

Pull Request: https://projects.blender.org/blender/blender/pulls/122759
2024-07-06 15:24:52 +02:00
Sybren A. Stüvel
c0364efec0 Refactor: rename 'Action Binding' to 'Action Slot'
Rename 'Binding' to 'Slot'. The old term was causing all kind of
confusion, and 'slot' was considered to be a better term for the
intended functionality.

This commit breaks existing blend files that were using the new layered
Action for their animation. The animation data will be lost due to the
rename, as there is no versioning code or DNA renaming logic. At this
time the new system is still marked as experimental, so shouldn't be
used for anything serious anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/124170
2024-07-05 17:52:55 +02:00
Bastien Montagne
3c6c9ee337 Merge branch 'blender-v4.2-release' 2024-07-04 15:42:25 +02:00
Nathan Vegdahl
95b3daed5d Fix: don't auto-key location on connected bones
This is a follow up to #124054, which made all selected bones get their
location keyed after a targetless IK transform. That solved an issue
where auto-keying was failing to insert location keys on bones that
needed them, but in the process that fix also inserts location keys on
many bones that *don't* need it.

This commit addresses one of the simpler cases of unneccesary location
keys: bones that are connected to their parents. If a bone is connected,
its location will no longer get keyed.

Pull Request: https://projects.blender.org/blender/blender/pulls/124145
2024-07-04 14:50:31 +02:00
Sybren A. Stüvel
1d2cea1e3e Show Action Slots (Bindings) in the Action editor
In the Action mode of the Dope Sheet, show the Bindings, optionally
showing all Bindings in that Action. This also works when different
data-block types are animated from the same Action.

Bindings are selectable in the Action editor with box/range select.
Since there is no use for an 'active Binding' yet, this has not been
implemented, and as a result, clicking on a Binding does nothing.

Note on 'Binding' vs 'Slot': this code change was created before the
decision to change the name from 'Bindings' to 'Slots'. To avoid
confusion, and to keep this PR in sync with the code changes, it still
uses the term 'binding'. Renames of 'Binding' to 'Slot' in the code will
happen after this PR lands.

Pull Request: https://projects.blender.org/blender/blender/pulls/122672
2024-07-04 14:44:19 +02:00
Aras Pranckevicius
d51dee85f7 Merge branch 'blender-v4.2-release' 2024-07-04 11:29:08 +03:00
Nathan Vegdahl
b31d34033a Fix: make auto-keying reliably key all needed bone channels
This is a follow-up to #123998 which fixed autokeying on objects when
the "Only Insert Needed" user preference was enabled. This fixes an
essentially identical bug for auto-keying bones, but *also* fixes a
different-but-related bug unique to bone keying.

In the first bug the location channel would erroneously not get keyed
sometimes when the "Only Insert Needed" user preference was enabled.
This fixes that by passing in whether more than one bone is being keyed
or not, and using that to accurately determine if location actually
needs to be keyed.

In the second bug, the location channel would erroneously not get keyed
when "Auto IK" was used to transform bones. This fixes that by just
being over-conservative. This unforunately leads to more bones getting
their location channel keyed than needed when Auto IK is used, but this
is better than *failing* to key needed channels, which was the previous
behavior. I left a comment explaining the situation, along with a TODO
to address this in a more satisfying way in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/124054
2024-07-04 10:18:32 +02:00
Sergey Sharybin
de6037c43d Merge branch 'blender-v4.2-release' 2024-07-02 15:59:33 +02:00
Nathan Vegdahl
953b319ea8 Fix #123961: "Only Insert Needed" flag keys objects incorrectly
The root cause was some code that tries to omit keying loc, rot, or
scale based on the current transform mode and pivot type. The idea is
sound, but for it to work properly it also needs to know if more than
one object is being transformed or not. Notably, this bug affected the
scale transform mode as well, not just the rotation transform mode as
reported in #123961.

This fixes the issue by passing a flag down that informs that code
whether more than one object is being transformed, and using that flag
to correctly omit loc/rot/scale when possible.

PR #123998

Pull Request: https://projects.blender.org/blender/blender/pulls/123998
2024-07-02 10:52:24 +02:00
Richard Antalik
c8b736659b Merge branch 'blender-v4.2-release' 2024-06-28 17:12:57 +02:00
Richard Antalik
c7e75090bd Fix #115981: Edge panning causes strips to overlap
Caused by floating point error in `BLI_rctf_transform_pt_v()`

The error is not fixed, but intead of recalculating each strip offset
with this function, only offset for {0, 0} is calculated and added to
easch strip.

Pull Request: https://projects.blender.org/blender/blender/pulls/123825
2024-06-28 17:03:03 +02:00
Campbell Barton
f6b48e18f5 Merge branch 'blender-v4.2-release' 2024-06-23 13:02:10 +10:00
Campbell Barton
7632c528de Docs: remove references to "above" in code comments & corrections
Reference identifiers instead of "above" in code comments as these
tends to become outdated. Even when declarations are removed it's at
least clear that the reference no longer exists instead of referring to
whatever is currently above the declaration.
It's also straightforward to search history for a removed identifier.

Corrected 4 cases of references to things that were no longer above
the doc-strings. Noticed other references which look to be incorrect
but need further investigation.
2024-06-23 12:14:19 +10:00
Campbell Barton
30557c148a Merge branch 'blender-v4.2-release' 2024-06-19 09:55:43 +10:00
Campbell Barton
0cc9762651 Cleanup: spelling in comments 2024-06-19 09:41:11 +10:00
Brecht Van Lommel
a26fd603b0 Merge branch 'blender-v4.2-release' 2024-06-18 21:19:24 +02:00
Falk David
10b1e45ca8 Fix: Curves: Crash in transform code for non bézier curves
This caused a crash in grease pencil when trying to transform strokes (poly curves).
The code assumed that the left and right handle indices existed.

Pull Request: https://projects.blender.org/blender/blender/pulls/123311
2024-06-18 19:08:11 +02:00
Aras Pranckevicius
71b14a7abe Merge branch 'blender-v4.2-release' 2024-06-16 08:35:14 +03:00
John Swenson
7b6ae7abbb Fix: VSE glitchy timeline snapping for small mouse movements around valid snap
The issue is that timeline snapping code does not set the transform
`values` to a rounded frame delta, instead, it adds the rounded distance
between current source and target points to the unrounded `values`
float, leaving it unrounded.

Since snapping code is only run on some `transform_modal` calls due to
"time base quirky code" in `transform_snap_mixed_apply`, sometimes
frames briefly show mouse input added to `values` causing the strip to
get transformed away from the snap target before the snap code is run
once again.

To fix this, set transform `values` to the exact rounded snap target
frame diff (like in node snapping) instead of expecting it to get
properly rounded for every call. Do this by changing
`tsnap->snap_source[0]` to the original snap source on `transformInit`,
not the updated snap source.

Pull Request: https://projects.blender.org/blender/blender/pulls/123217
2024-06-16 07:33:35 +02:00
Omar Emara
cbabe2d3ef Compositor: Remove Auto Render option
This patch removes the Auto Render option from the compositor. This is
done for the following reason:

- The option didn't really work except in the case of transforming an
  object. So it wasn't really reliable.
- It made little sense to use since the introduction of the Viewport
  Compositor.
- It had a number of UX issues, including the fact that it can't be used
  with animation playback, and the fact that rendering can get in the
  way of the UI depending on the preferences for temporary editors.

Pull Request: https://projects.blender.org/blender/blender/pulls/123132
2024-06-13 07:29:37 +02:00
Campbell Barton
bdbd6598ad Cleanup: various non-functional changes
- Use brief `uint` type name.
- Remove unnecessary "struct".
- Remove duplicate variable declaration.
- Pass arguments by const reference instead of value.
- Use const argument.
2024-06-11 20:45:06 +10:00
Hans Goudey
729bfe7800 Cleanup: Rename more paint variables
Avoid the one letter variable names and rename "tar" to "dst".
2024-06-10 09:04:35 -04:00
Aras Pranckevicius
36a13294e8 Merge branch 'blender-v4.2-release' 2024-06-10 11:18:24 +03:00
John Swenson
44641ac5c7 Fix: VSE snapping when both strip handles selected
This patch makes sure that when both left/right handles on a strip are
selected, they are given individal snap points in TransSeqSnapData.

Prior to this change, when both handles were selected, snapping only
worked on the left handle.

Pull Request: https://projects.blender.org/blender/blender/pulls/122931
2024-06-10 11:17:48 +03:00
John Swenson
b469dc04f9 Fix: VSE snap to hold offset is broken
Snapping to hold offsets was broken by 76043bc, this patch restores the
functionality by simply calculating the image data start/end points and
letting existing clamping code take over to make sure this snap target
does not exist outside of the bounds of the strip.

Pull Request: https://projects.blender.org/blender/blender/pulls/122934
2024-06-10 10:15:15 +02:00
Campbell Barton
231a56a272 Merge branch 'blender-v4.2-release' 2024-06-09 11:35:43 +10:00
Campbell Barton
db6703d976 Cleanup: remove unused variable 2024-06-09 11:35:07 +10:00
Germano Cavalcante
79244e5632 Merge branch 'blender-v4.2-release' 2024-06-08 16:11:18 -03:00
Germano Cavalcante
965a138671 Fix #121025: Edge Slide not picking the correct reference edge
The occlusion test was considering the local position of the vertices
as being in world space.

The solution is to convert to world space first.
2024-06-08 16:07:29 -03:00
Germano Cavalcante
85f026f478 Cleanup: Move closest_ray_to_segment_v3 logic from snapping code to BLI 2024-06-08 12:09:24 -03:00
Germano Cavalcante
cf73d80deb Merge branch 'blender-v4.2-release' 2024-06-07 17:59:51 -03:00
Germano Cavalcante
4690c69a65 Fix #122787: Grid snap in UV Editor also snaps to vertices
The `Snap to Grid` and `Snap to Vertex` modes were being mixed if
either mode was enabled.

Support for mixed snap modes doesn't yet fully work for UVs.
2024-06-07 17:58:45 -03:00
Sybren A. Stüvel
53c2ee7e37 Refactor: Anim: make some bAnimListElem fields enum-typed
Change the `bAnimListElem` fields `type`, `update`, and `datatype` from
respectively `int`, `char`, and `short` to their actual `enum` types,
respectively `eAnim_ChannelType`, `eAnim_Update_Flags`, and
`eAnim_KeyType`.

To prevent compiler warnings, all `switch` statements that try to handle
these fields have been expanded with the missing `case`s. This should
help in the future when new channel types are added, as that'll cause
more compiler warnings in those places that need updating.

One `if`/`else if`/`else` chain was converted into a `switch` for
clarity. This was actually the place where my (upcoming) code is hitting
the `BLI_assert_unreachable()`, which was the final straw for this
refactor.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/122874
2024-06-07 13:48:32 +02:00