Commit Graph

19728 Commits

Author SHA1 Message Date
Jeroen Bakker
61b3870981 Cryptomatte: Flexible Definition of CryptomatteLayers.
Cryptomatte layers in Blender are predefined. Other render engines
might have other naming schemes. This patch will allow creation of
cryptomatte layers with other names. This will be used by D3959 to
load cryptomatte openexr files from other render engines.

EEVEE and Cycles still use our fix naming scheme so no changes are
detectable by users.
2021-03-01 16:37:42 +01:00
Jeroen Bakker
1d9092f632 Fix Crash: Access Unallocated Memory. 2021-03-01 16:37:42 +01:00
Jeroen Bakker
6b20ccb753 Cleanup: Missing const keyword. 2021-03-01 16:37:42 +01:00
Bastien Montagne
ca63729a5b Fix T86087: Assert when changing compositor node value or invoking tooltip.
Regression from rBde25b79ff5c4, this flag is inconsistent currently for
embedded IDs, needs to be sorted out, see T86119.
2021-03-01 10:59:07 +01:00
Campbell Barton
fc08fe82ae Cleanup: spelling 2021-03-01 11:00:22 +11:00
Victor-Louis De Gusseme
f7933d0744 Geometry Nodes: Add "Location" output to Attribute Proximity node
This patch adds an output field to the Attribute Proximity node and
renames the existing string socket from "Result" to "Distance".
  - The "Distance" output contains distance to the closest position
    on the Target geometry.
  - The new "Location" output contains the coordinates of the closest
    position on the Target geometry.

A basic use case for this data is a simple shrinkwrap operation.

Differential Revision: https://developer.blender.org/D10415
2021-02-26 15:23:09 -06:00
Jeroen Bakker
b2eb674731 Cleanup: Use find_first_not_of. 2021-02-26 16:32:53 +01:00
Jeroen Bakker
6ccfb9e0ea Fix: Compile issue Windows. 2021-02-26 15:36:04 +01:00
Jeroen Bakker
87ace46827 Cryptomatte: Manifest Parsing.
This patch adds manifest parsing to Cryptomatte. Normally when loading
cryptomatte layer from an OpenEXR file the manifest contains data to
convert a hash to its original name of the object/material. In the
future we want to use this to support lookup of cryptomatte
hashes and show it to the user.

Currently this logic isn't available to users (for now), but is required
by D3959 where a new cryptomatte workflow is implemented.
2021-02-26 14:13:15 +01:00
Campbell Barton
7cb55a79d8 Cleanup: use boolean arguments 2021-02-26 16:55:58 +11:00
Campbell Barton
0c9607312f Undo: don't log an error when the undo limit has been exceeded 2021-02-26 16:31:11 +11:00
Bastien Montagne
1df6cd67a1 Fix (unreported) bad usercount handling in batch ID deletion.
This was rather obscure and non-critical issue, but in some cases ID
usercount of some deleted IDs from batch-deletion code would not be
properly nullified, which would then assert later in actual deletion
code.
2021-02-25 17:48:54 +01:00
Bastien Montagne
b958a59c79 BKE_lib_query: Add a function to detect and tag all unused IDs.
With the option to detect orphaned data recursively (i.e. if ID `a` is the
only user of ID `b`, and ID `a` is unused, ID `b` will also get tagged
as unused).

To be used by the Purge operation.
2021-02-25 17:48:54 +01:00
Jacques Lucke
35df354e4a Cleanup: quiet warning
"loop variable 'item' is always a copy because the range of type ..."
2021-02-25 16:56:01 +01:00
Bastien Montagne
de25b79ff5 Refactor: IDTypeInfo: Add owner_get to get owner of embedded IDs.
This concerns currently only collections (`master_collection` of scenes)
and root node trees. It removes the matching type-specific helpers
(`BKE_collection_master_scene_search` and `BKE_node_tree_find_owner_ID`).

No functional change expected here.

NOTE: Current implementation of `owner_get` is far from optimal, we
could probably do it better, see {T69169}.

NOTE: While it could also have it, shapekeys IDTypeInfo was left out of
this change for now. Mainly because it sould not be used currently, and
we ultimately want to demote shape keys from ID status anyway.
2021-02-25 11:39:10 +01:00
Campbell Barton
0e1c6a29cb Cleanup: spelling 2021-02-25 16:34:50 +11:00
Jacques Lucke
c0b2c75c44 Geometry Nodes: store available attribute names in node ui storage
This information will be used by the attribute search in string sockets.

Ref T85657.

Differential Revision: https://developer.blender.org/D10462
2021-02-24 16:00:33 +01:00
Germano Cavalcante
7972785d7b PyAPI: Fix memory leak of parameters used for python 'draw_callbacks'
When closing the blender, while the callbacks are removed, the
reference count of the object used as `customdata` is not decremented.

This commit adds two functions that correctly release the
python `draw_callbacks` before releasing all `draw_callbacks`.

Differential Revision: https://developer.blender.org/D10478
2021-02-24 11:57:29 -03:00
Jeroen Bakker
9243d286f4 Cleanup: CryptomatteLayer
Missing code flow.
2021-02-24 15:30:29 +01:00
Jeroen Bakker
bb3e54d8be Cleanup: Cryptomatte Use StringRef(Null). 2021-02-24 15:29:23 +01:00
Jeroen Bakker
79f34447d6 Cleanup: CryptomatteLayer structure.
Current implementation was to restricting for future enhancements where
the CryptomatterLayer could be read from existing metadata.
2021-02-24 15:18:31 +01:00
Campbell Barton
d4c0c40015 Cleanup: spelling 2021-02-24 15:53:03 +11:00
Hans Goudey
b2c7ea6d82 Geometry Nodes: Move node UI storage function to BKE
This function will be used in another file with attribute search,
so it makes sense to share from the UI storage header.
2021-02-23 17:15:03 -06:00
Jacques Lucke
18be02b859 Geometry Nodes: improve accessing attribute meta data
This allows accessing attribute meta data like domain and data type
without having to create a `ReadAttribute`. I kept the `attribute_names`
method for now to keep the patch more self contained.

Differential Revision: https://developer.blender.org/D10511
2021-02-23 15:15:29 +01:00
Sergey Sharybin
80793fc740 Cleanup: Use more clear field name
Disambiguate which time the frames are measured in.
2021-02-22 16:30:04 +01:00
Sergey Sharybin
dec73ed409 Cleanup: Tracking, reduce indentation level 2021-02-22 16:30:04 +01:00
Hans Goudey
9ef2679ca9 Cleanup: Clang tidy inconsistent parameter name
Use the most recent names for the conflicting parameters.
2021-02-22 09:28:00 -06:00
Howard Trickey
6cd8c33d00 Fix compilation error in bypass bmesh commit when GMP not defined. 2021-02-22 09:54:18 -05:00
Howard Trickey
29a28a87e4 Added a cast needed to shut up an error in last commit. 2021-02-21 22:11:59 -05:00
Howard Trickey
a3f091d7ce Change Exact Boolean modifier to skip round trip through BMesh.
The Exact modifier code had been written to avoid using BMesh but
in the initial release the modifier still converted all Meshes to
BMeshes, and then after running the boolean code on the BMeshes,
converted the result back to a Mesh.
This change skips that. Most of the work here is in getting the
Custom Data layers right. The approach taken is to merge default
layers from all operand meshes into the final result, and then
use the original verts, edges, polys, and loops to copy or interpolate
the appropriate custom data layers from all operands into the result.
2021-02-21 17:57:03 -05:00
Omar Emara
f2c0bbed1c Python: Add to_curve method to the object API
This patch adds a to_curve method to the Object ID. This method is
analogous to the to_mesh method. The method can operate on curve and
text objects. For text objects, the text is converted into a 3D Curve ID
and that curve is returned. For curve objects, if apply_modifiers is
true, the spline deform modifiers will be applied and a Curve ID with
the result will be returned, otherwise a copy of the curve will be
returned.

The goal of this addition is to allow the developer to access the splines
of text objects and to get the result of modifier applications which was
otherwise not possible.

Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D10354
2021-02-20 18:05:13 +02:00
Antonio Vazquez
173b6b792c Cleanup: Split grease pencil selection index functions
This makes the code more readable.
2021-02-20 10:16:59 +01:00
Campbell Barton
4cd808f912 Cleanup: spelling 2021-02-20 15:38:14 +11:00
Campbell Barton
6e64d97ede Cleanup: remove duplicate enum 2021-02-20 15:34:55 +11:00
Edgar Roman Cervantes
a961a2189c Geometry Nodes: Add string input node
This commit adds a simple string input node, intended for use in the
attribute workflow to make using the same attribute name in multiple
places easier. The node is function node similar to the existing vector
input node.

Ref T84971

Differential Revision: https://developer.blender.org/D10316
2021-02-19 16:03:14 -06:00
Eitan
4891d4b3d1 Geometry Nodes: Add simple subdivision surface node
Add the Simple subdivision option to Geometry nodes, as a new node
instead of part of the existing subdivision node because of future
backend changes to the Simple option. (See T85584)

https://developer.blender.org/D10409
2021-02-19 13:20:04 -06:00
Jacques Lucke
a23c7fd570 Geometry Nodes: forbid creating attribute with empty name
Empty attribute names are just a recipe for problems.
2021-02-19 18:10:03 +01:00
Antonio Vazquez
6bba830589 GPencil: Interpolate Tools refactor
Following with the changes included to interpolate strokes of different number of points, a full review has been done in the interpolation tools.

* Interpolate now is a tool and not an operator. It was not logic to have this tool as a button.
* Interpolate tool parameters have been moved to topbar.
* Interpolate popover has been removed from topbar and interpolate `Sequence` operator has been moved to grease pencil menu.
* Interpolate Sequence now include a Redo panel.
* Interpolate tool now allows to select the strokes by pairs. This allows to interpolate any stroke with any stroke and not as before that it was only possible by drawing order. If no stroke is selected, the interpolation is done as before.
* Now is possible interpolate again if a previous keyframe exist. Before, it was impossible to interpolate two times in same frame and this made impossible to do the interpolation by groups of frames.
* New automatic option to `Flip strokes` if the stroke and end are not in the right position. Also the flip can be set manually for corner cases.
* Cleanup of menus related to interpolate.
* Fixed some bugs and removed parameters from scene because now all are tool or operator contained.
* Some code cleanup and function renames.

This commit also includes the some codebase to future implementation of the concept `Vertex Active` that now does not exist in grease pencil.
2021-02-19 17:41:28 +01:00
Hans Goudey
1f5647c07d UI: FModifier layout updates, drag and drop
This patch implements the list panel system D7490 for FCurve modifiers.

The UI layouts are updated to make use of subpanels and to be consistent
with the rest of the interface, and easier to understand.

See the differential revision for screenshots.

This commit also significantly cleans up the FModifier UI code, and
improves, mainly by replacing the old button creation code is with
the newer interface API using RNA. In turn there is a bit of complexity
added because each FModifier has a separate panel.

Although reordering of FModifiers was not implemented before, we get
drag and drop basically for free here, so it is also included.
As noted in some older to do tasks, FModifiers aren't evaluated
in perfect order, which may be a point of improvement for the future.

Differential Revision: https://developer.blender.org/D7997
2021-02-19 10:11:35 -06:00
Jacques Lucke
14f1d8962f Geometry Nodes: add method to get all geometry components in a set
Previously, functions would have to ask for every geometry type explicitely.

Using a vector is return type is fine. In practice this will probably never
allocate because of the small buffer optimization in vector.
2021-02-19 12:31:38 +01:00
Jacques Lucke
80e5697b0b Cleanup: fix asan warnings 2021-02-19 12:05:59 +01:00
Jacques Lucke
55c1021be4 Cleanup: extract function to get node ui storage
This function will be used by multiple functions.
2021-02-19 12:03:27 +01:00
Jacques Lucke
47fc1e11db Nodes: ensure ui storage implicitely
This makes it easier to use the api.
2021-02-19 11:27:40 +01:00
Hans Goudey
a7c1aa245f Cleanup: Remove type from global namespace in C++ header 2021-02-18 17:53:08 -06:00
Antonio Vazquez
f3bf87e588 GPencil: Small frame evaluation speed up improvement
Avoid look for frame if the actual frame is already available.
2021-02-18 18:30:07 +01:00
Campbell Barton
9df9269173 Cleanup: sort structs, file-lists 2021-02-19 02:19:53 +11:00
Jacques Lucke
e1fe1fcc79 Cleanup: rename AttributeInfo to AttributeKind
"Kind" is a bit less generic than "Info" for me. Especially, it implies
that the struct does not contain the name of a specific attribute
(for me anyway).
2021-02-18 12:32:40 +01:00
Jacques Lucke
72e2b5060d Geometry Nodes: support adapting point to corner domain
This allows accessing per-point attributes on the corner domain,
which can be useful e.g. when adding per-point displacement
to per-corner uv coordinates.

Also it is required to make an upcoming patch work well, that
makes the Point Distribute node use density weights per corner
instead of per point, giving the user more precise control over
the distribution.
2021-02-18 11:03:38 +01:00
Jacques Lucke
e3f0b6d5cb Geometry Nodes: support accessing vertex colors
This makes vertex colors available in geometry nodes similar to
how uvs are available. They can be used using the attribute system.
Vertex colors are stored per corner (as are uvs, but not like vertex weights).

Ref T84297.

Differential Revision: https://developer.blender.org/D10454
2021-02-18 10:24:02 +01:00
Jacques Lucke
999abee874 Geometry Nodes: convert point cloud to mesh vertices for modifiers
Previously, when a Geometry Nodes modifier outputs a point cloud
(e.g. generated using the Point Distribute node), other modifiers
could not use that data. Now, the point cloud data is converted to
mesh vertices for such modifiers.

Ref T85281.

Differential Revision: https://developer.blender.org/D10451
2021-02-18 10:13:56 +01:00