Commit Graph

1223 Commits

Author SHA1 Message Date
Campbell Barton
74219d2704 patch [#28031] Minor typo in Blenlib
from Scott Giese (sgiese)
2011-07-20 06:05:47 +00:00
Campbell Barton
5792bd7cc7 cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
Campbell Barton
410c5e3cd2 cmake source definitions:
remove missing includes and use more strict formatting.
2011-07-16 23:01:14 +00:00
Campbell Barton
7370ba1839 fix for NULL pointer usages 2011-07-09 19:59:32 +00:00
Brecht Van Lommel
11645e7a3f Fix #27877: writing .avi files > 4 GB not working on windows.
Solution is to replace "long" by "int64_t" and "fseek" by "_fseeki64", because
long on 64 bit windows is still 32 bit.
2011-07-06 10:19:04 +00:00
Brecht Van Lommel
87c2842630 Patch #27842: build fix for solaris, missing finite(). Patch by A. Hettinger. 2011-07-05 19:04:38 +00:00
Brecht Van Lommel
7e36a75b45 Paths: remove some temporary code that was only needed for 2.57. 2011-07-04 13:33:47 +00:00
Campbell Barton
aa1668c6f8 fix for own error in intersect_line_sphere_2d(), using 3d function on 2d vectors 2011-07-04 08:13:27 +00:00
Campbell Barton
fe62b62cb0 fix 2 bugs in project from view from a camera object
- panorama mode was scaled 2x too high.
- scaled camera objects would incorrectly effect the result.
2011-07-03 10:48:18 +00:00
Campbell Barton
78c43d18fc fix [#27839] UV 'Project from view' ignores camera lens shift 2011-07-03 07:37:33 +00:00
Campbell Barton
933a65a76f 2d version of line/circle intersec function. 2011-06-26 11:08:12 +00:00
Campbell Barton
8eb119a5cd renamed math functions and made public
lambda_cp_line --> line_point_factor_v3
 lambda_cp_line2 --> line_point_factor_v2

correction to previous commit function name
 isect_seg_sphere_v3 --> isect_line_sphere_v3
 ... since its not clipped.

added a clip argument to the python version of the function.
2011-06-26 08:07:09 +00:00
Campbell Barton
540c2eee56 math func to find the intersection(s) between a segment and a sphere for C/python.
from python:
  i1, i2 = mathutils.geometry.intersect_line_sphere(l1, l2, sphere, radius)
2011-06-26 07:21:19 +00:00
Guillermo S. Romero
a03707d408 SVN maintenance. 2011-06-24 23:14:26 +00:00
Campbell Barton
12e02fd474 own patch [#27752] Python Callback (Scriptlink functionality)
Python:
 * adds bpy.app.handlers which contains lists, each for an event type:
   render_pre, render_post, load_pre, load_post, save_pre, save_post
 * each list item needs to be a callable object which takes 1 argument (the ID).
 * callbacks are cleared on file load.

Example:
 def MyFunc(scene): print("Callback:", data)
 bpy.app.handlers.render_post.append(MyFunc)

C:
 * This patch adds a generic C callback api which is currently only used by python.
 * Unlike python callbacks these are not cleared on file load.
2011-06-24 16:54:30 +00:00
Campbell Barton
74520bd1ef move callbacks file out of intern (only contains 1 function but re-using it for new callback api) 2011-06-24 15:10:34 +00:00
Campbell Barton
734a4aa428 fix [#27746] Black and White Render doesn't work and/or Saves as a Blank screen
convert to grayscale when saving renders rather then only writing the red channel.
2011-06-24 03:49:56 +00:00
Campbell Barton
968b2a8afb rename cmake include/libraries to conform with suggested cmake names 2011-06-18 14:12:54 +00:00
Campbell Barton
15d0d3f41e replace log() calls with constants 2011-06-09 14:27:51 +00:00
Antony Riakiotakis
b481524fde fix for float projection painting, now updating correctly.
This fix also allows for partial update of the image, speeding up painting. 
The different code path implemented will be used to upload high resolution images to OpenGL when onion branch is merged.
Due to conversion of float textures to/from sRGB, corrections made to brush color sampling to take account of the image profile. This is not 100% correct yet as texture images used for projection painting strokes are not converted to/from sRGB yet(This has been decided due to loss of precision for 8-bit formats). It will have to do for now, though.

last-minute update, exr image loading is broken, will fix asap
2011-06-06 22:10:05 +00:00
Sergey Sharybin
a1c22262fe Bake from multires mesh
=======================

Added option to baked named "Bake From Multires" which is avaliable for
normals baking and displacement baking.

If this option is enabled, then no additional hi-res meshes and render
structures would be created . This saves plenty of memory and meshes
with millions of faces could be successfully baked in few minutes.

Baking happens from highest level against viewport subdivision level,
so workflow is following:
  - Set viewport level to level at which texture would be applied
    during final rendering.
  - Choose Displacement/Normals baking.
  - Enable "Bake From Multires" option.
  - You're ready to bake.

Displacement baker had aditional option named "Low Resolution Mesh".
This option is used to set if you want texture for realtime (games)
usage.

Internally it does the following:
  - If it's disabled, displacement is calculated from subdivided
    viewport level, so texture looks "smooth" (it's how default
    baked works).
  - If it's enabled, dispalcement is calculated against unsubdivided
    viewport levels. This leads to "scales". This isn;t useful for
    offline renders much, but very useful for creating game textures.

Special thanks to Morten Mikkelsen (aka sparky) for all mathematics
and other work he've done fr this patch!
2011-06-05 20:54:04 +00:00
Campbell Barton
68a3303013 operator buttons get a red highlight when alert is set for the layout 2011-06-05 17:02:57 +00:00
Campbell Barton
68d4c64db8 own commit r37199 gave problems with duplicating objects, use different fix. 2011-06-05 15:29:50 +00:00
Campbell Barton
3a6adc0ed3 fix [#27554] vertex group names
- duplicate vertex group names were not being checked for.
- also made the first duplicate end with .001 rather than .000
2011-06-05 04:52:32 +00:00
Campbell Barton
09da9d4393 cmake maintenance
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
M.G. Kishalmi
9b5800bcd7 fixed "rather then" -> "rather than" typos all over the place 2011-05-28 13:11:24 +00:00
Brecht Van Lommel
d369a6aaaf Windows installer and Path changes, fixing various issues:
* Windows installer not working for non-admin users and multiple users
* Addon scripts not installing next to user configuration
* Portable install not being taken into account in all places

The main problem was the windows installer was installing system scripts in
AppData next to the user configuration directory, which is not shared between
users. Now these are installed in ProgramFiles, and only addon scripts added
by the users go to AppData.

On all platforms, addon scripts were sometimes getting installed between
system scripts, because the scripts folder in the executable directory was
given precedence over the user configuration folder, that is no longer done
now. So addons now behave like user configuration, they are preserved even
if you download a newer build of the same blender version.

If you have an installation of 2.57 on windows, the addon install location
will not change until we do the version bump to 2.58, to avoid conflicts with
the existing the installed 2.57 version.

The old behavior of giving precedence to the local folder was done to support
portable install, where all configuration is written to the local folder. This
is now implemented differently: if and only if a "config" folder exists in the
local folder, portable install will be assumed, and files will only be written
to that local folder.
2011-05-27 09:57:53 +00:00
Campbell Barton
72499b070a own recent commits caused crash with the grease pencil in camera view, always pass rv3d argument now.
also found a bug where hex_to_rgb could use un-initialized memory.
2011-05-26 23:29:40 +00:00
Campbell Barton
78b8e4a437 remove BLI_streq() since it was hardly used, also replace string search with BLI_findstring(). 2011-05-26 21:04:01 +00:00
Nathan Letwory
df823d8896 Since we don't support win2k or older anymore, remove old shortname code. Finally nice full names. 2011-05-26 12:23:11 +00:00
Brecht Van Lommel
042a3ff382 Fix #27445: various operators missing with some non-english system languages.
In the case of this bug e.g. material.new became MATERiAL_OT_new, due to
different capitalization of "i" in Turkish. Fixed by not using the locale
dependent toupper/tolower functions.
2011-05-26 09:58:22 +00:00
Campbell Barton
d0e4f7b9f2 remove unused code, comment some that may be useful (maintainers can remove). 2011-05-23 15:23:31 +00:00
Brecht Van Lommel
9296060082 Fix print_rctf not printing y max correct. 2011-05-23 14:51:31 +00:00
Campbell Barton
f5ec4cf4e9 fix own mistake [#27451] Flip to Top / Flip to Bottom menuitems on right click on header not working
also get rig of more shadowed vars (-Wshadow).
2011-05-23 08:14:29 +00:00
Campbell Barton
6e39d908a9 quiet compiler warnings for -Wundef 2011-05-22 04:25:31 +00:00
Campbell Barton
2999d0fad9 rename mul_project_m4_v4 to mul_project_m4_v3. 2011-05-20 10:09:03 +00:00
Campbell Barton
79e7a89c38 formatting changes only. 2011-05-19 13:50:53 +00:00
Campbell Barton
391dbde03d added math function isect_line_plane_v3(), use for window_to_3d rather then having it inline. 2011-05-19 03:49:57 +00:00
Campbell Barton
c92c3758a8 - check paths are not empty strings before making blend file paths absolute or relative.
- when saving blend file with 'Remap Relative' enabled, don't try make paths absolute if the internal filename is invalid.
- use case insensitive path comparison on windows when checking if path remapping is needed & for comparing next/prev dirs in the file selector.
2011-05-18 06:48:52 +00:00
Campbell Barton
edb9045824 fix [#27405] Append objects with linked materials they dissapears after save
when linking in files to an unsaved blend file, make all library paths absolute.
2011-05-18 05:21:44 +00:00
Campbell Barton
62cd927f57 made BLI_edgefill returns the list length since some callers count directly after, also remove 2 unused flags from ScFillVert struct. 2011-05-13 16:04:20 +00:00
Campbell Barton
5f5cdf9d00 for bug [#27358] Transform bug when transform > 500
mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.

this problem still happens on linux because of XTranslateCoordinates
2011-05-12 16:47:36 +00:00
Campbell Barton
89a166d0de remove some duplicate declarations 2011-05-10 14:48:06 +00:00
Campbell Barton
d4e540dff3 comment some unused code. 2011-05-08 10:29:40 +00:00
Campbell Barton
ca419b47a4 fix [#27298] Alt + RMB always extends selection 2011-05-06 23:46:24 +00:00
Brecht Van Lommel
4eb1b5256e Code cleanup: PIL_dynlib, renamed to BLI_dynlib, and other tweaks. 2011-05-06 15:17:42 +00:00
Campbell Barton
8751d1d927 [#26715] Blender2.57 crash when opening in Windows, non-latin char in path
this isn't a fix but GetModuleFileName is returning a name that doesn't exist, so finding python after this isn't working.

Show a popup that the path has an invalid name so at least the user can move it.
2011-05-06 01:03:36 +00:00
Campbell Barton
0a2a138d86 remove player runtime writing functions, this is now an addon. 2011-05-03 08:45:40 +00:00
Campbell Barton
08d8914b3d reverse string lookup listbase function BLI_findstring counterparts, added BLI_rfindstring, BLI_rfindstring_ptr, these search from the end of the listbase (like pythons rfind). 2011-05-02 13:35:04 +00:00
Campbell Barton
02fbaede8f workaround [#27203] Crashes with some high-res image thumbnail generation
skip generating thumbs for images over 100mb.
also pass string lengths as size_t rather then int for path_util.c functions.
2011-05-02 10:22:49 +00:00