Commit Graph

85169 Commits

Author SHA1 Message Date
Jacques Lucke
afec66c024 Fix T88588: crash when muting node with multi input socket
The bug existed before the new evaluator already, but the new evaluator
is more sensitive to this kind of error.
2021-05-26 12:25:48 +02:00
Bastien Montagne
2a09634d41 Fix particlesystem not duplicating their pointcache in NO_MAIN case.
Sharing data between duplicated IDs should be restricted to depsgraph
(CoW) cases, not all NO_MAIN ones...

While this was probably not an issue currently, we aim at using more and
more out-of-main IDs for temp data processing.

NOTE: Somewhat related to T88555, and similar issue as the one fixed in
rBdfb963c70df5.
2021-05-26 11:25:51 +02:00
Jeroen Bakker
e6c0e6c2a9 Compositor: Use BLI_color in convert alpha node.
Recently the CPP colors module landed in master. This patch will use the
new module in the convert alpha node.
2021-05-26 10:46:46 +02:00
Philipp Oeser
03c0fa1cdb Fix T88531: Mantaflow problem with geometry nodes
Objects modified by geometry nodes modifiers were not caught as being
"dynamic".

Now add this modifier type to the list of modifiers making them "dynamic"
in the eyes of mantaflow.

(noticed by @sebbas in chat)

Maniphest Tasks: T88531

Differential Revision: https://developer.blender.org/D11389
2021-05-26 10:21:39 +02:00
Philipp Oeser
b813007a0f Fix T88566: Mantaflow inflow with shapekeys is not working anymore
(regression)

Code was actually checking for shapekeys, but these were not detected
properly (some effects like shape keys are added as virtual modifiers
before the user created modifiers)

Now go over virtual modifiers as well.

Maniphest Tasks: T88566

Differential Revision: https://developer.blender.org/D11388
2021-05-26 10:17:55 +02:00
Philipp Oeser
ff35332610 Merge branch 'blender-v2.93-release' 2021-05-26 09:55:47 +02:00
Philipp Oeser
ebde6e1852 Fix T88251: "Operator Cheat Sheet" Crash
Caused by {rB919558854d62}.

Same fix as in {rBdc8a43c8755a} -- let RNA enum item callbacks check
for NULL context.

The NULL context is used to extract items for document generation.

Maniphest Tasks: T88251

Differential Revision: https://developer.blender.org/D11391
2021-05-26 09:51:55 +02:00
Hans Goudey
c0bb7d9cb7 Cleanup: Fix short comparison with bool warning
For some reason the hide status is stored in a short and a char
(we cannot have bools in DNA).
2021-05-25 14:37:58 -04:00
YimingWu
45b28c0f88 GPencil: Add a use_light option when creating object.
This option is default off when creating line art objects
because line art seldom use lighting and the normal data
would be all over the place anyway.

Reviewed By: Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D11372
2021-05-25 23:45:47 +08:00
YimingWu
9f60188cd8 Cleanup: Use ListBase in various places in line art.
This clarifies the data structures for storing edges
for different calculation stages.

Reviewed By: Sebastian Parborg (zeddb)

Differential Revision: https://developer.blender.org/D11386
2021-05-25 23:32:04 +08:00
Jeroen Bakker
cb8a6814fd Blenlib: Explicit Colors.
Colors are often thought of as being 4 values that make up that can make any color.
But that is of course too limited. In C we didn’t spend time to annotate what we meant
when using colors.

Recently `BLI_color.hh` was made to facilitate color structures in CPP. CPP has possibilities to
enforce annotating structures during compilation and can adds conversions between them using
function overloading and explicit constructors.

The storage structs can hold 4 channels (r, g, b and a).

Usage:

Convert a theme byte color to a linearrgb premultiplied.
```
ColorTheme4b theme_color;
ColorSceneLinear4f<eAlpha::Premultiplied> linearrgb_color =
    BLI_color_convert_to_scene_linear(theme_color).premultiply_alpha();
```

The API is structured to make most use of inlining. Most notable are space
conversions done via `BLI_color_convert_to*` functions.

- Conversions between spaces (theme <=> scene linear) should always be done by
  invoking the `BLI_color_convert_to*` methods.
- Encoding colors (compressing to store colors inside a less precision storage)
  should be done by invoking the `encode` and `decode` methods.
- Changing alpha association should be done by invoking `premultiply_alpha` or
  `unpremultiply_alpha` methods.

# Encoding.

Color encoding is used to store colors with less precision as in using `uint8_t` in
stead of `float`. This encoding is supported for `eSpace::SceneLinear`.
To make this clear to the developer the `eSpace::SceneLinearByteEncoded`
space is added.

# Precision

Colors can be stored using `uint8_t` or `float` colors. The conversion
between the two precisions are available as methods. (`to_4b` and
`to_4f`).

# Alpha conversion

Alpha conversion is only supported in SceneLinear space.

Extending:
- This file can be extended with `ColorHex/Hsl/Hsv` for different representations
  of rgb based colors. `ColorHsl4f<eSpace::SceneLinear, eAlpha::Premultiplied>`
- Add non RGB spaces/storages ColorXyz.

Reviewed By: JacquesLucke, brecht

Differential Revision: https://developer.blender.org/D10978
2021-05-25 17:16:54 +02:00
Jeroen Bakker
00955cd31e Revert "Blenlib: Explicit Colors."
This reverts commit fd94e03344.
does not compile against latest master.
2021-05-25 17:03:54 +02:00
Jeroen Bakker
fd94e03344 Blenlib: Explicit Colors.
Colors are often thought of as being 4 values that make up that can make any color.
But that is of course too limited. In C we didn’t spend time to annotate what we meant
when using colors.

Recently `BLI_color.hh` was made to facilitate color structures in CPP. CPP has possibilities to
enforce annotating structures during compilation and can adds conversions between them using
function overloading and explicit constructors.

The storage structs can hold 4 channels (r, g, b and a).

Usage:

Convert a theme byte color to a linearrgb premultiplied.
```
ColorTheme4b theme_color;
ColorSceneLinear4f<eAlpha::Premultiplied> linearrgb_color =
    BLI_color_convert_to_scene_linear(theme_color).premultiply_alpha();
```

The API is structured to make most use of inlining. Most notable are space
conversions done via `BLI_color_convert_to*` functions.

- Conversions between spaces (theme <=> scene linear) should always be done by
  invoking the `BLI_color_convert_to*` methods.
- Encoding colors (compressing to store colors inside a less precision storage)
  should be done by invoking the `encode` and `decode` methods.
- Changing alpha association should be done by invoking `premultiply_alpha` or
  `unpremultiply_alpha` methods.

# Encoding.

Color encoding is used to store colors with less precision as in using `uint8_t` in
stead of `float`. This encoding is supported for `eSpace::SceneLinear`.
To make this clear to the developer the `eSpace::SceneLinearByteEncoded`
space is added.

# Precision

Colors can be stored using `uint8_t` or `float` colors. The conversion
between the two precisions are available as methods. (`to_4b` and
`to_4f`).

# Alpha conversion

Alpha conversion is only supported in SceneLinear space.

Extending:
- This file can be extended with `ColorHex/Hsl/Hsv` for different representations
  of rgb based colors. `ColorHsl4f<eSpace::SceneLinear, eAlpha::Premultiplied>`
- Add non RGB spaces/storages ColorXyz.

Reviewed By: JacquesLucke, brecht

Differential Revision: https://developer.blender.org/D10978
2021-05-25 17:01:26 +02:00
Charlie Jolly
8cd506639a Geometry Nodes: Add Shader Curve Nodes
Convert curve vec and curve rgb shader nodes to geometry nodes, based on node_shader_valToRgb.cc implementation.
2021-05-25 15:43:51 +01:00
YimingWu
54ae7baa4c Cleanup: Line art naming changes.
Make variable naming consistent with struct names.

Reviewed By: Sebastian Parborg (zeddb)

Differential Revision: https://developer.blender.org/D11382
2021-05-25 22:11:06 +08:00
Hans Goudey
c3c576c8c4 Cleanup: Convert to static type directly from CPPType 2021-05-25 09:52:08 -04:00
Jeroen Bakker
a20ef4207d Fix T86956: VSE shading mode ignores Grease Pencil Vertex colors.
Issue is that due to the strange definition of render in grease pencil
(meaning should be rendered similar to rendering). This included normal
viewport rendering in OB_RENDER and OpenGL render in OB_RENDER.

For other rendering modes the overlay vertex opacity would be used. This
patch sets this value to 1 when rendering via a scene strip override.

NOTE: that this isn't a good solution as I expect that users want to use
the opacity of the Grease pencil object. Perhaps the GPencil team has a
better solution for it.
2021-05-25 15:18:06 +02:00
Jeroen Bakker
1bdd5becc7 Unreported fix: vertex colors overlay not set for new 3d views.
Found during researching {T86956}.
2021-05-25 15:18:06 +02:00
Richard Antalik
5fddb5ab62 Merge branch 'blender-v2.93-release' 2021-05-25 15:09:54 +02:00
Richard Antalik
0f7becece7 Fix T88551: Crash accessing uninitialized tool settings
Tool settings for sequencer were not initialized, which caused crash
when adding strips.

There was fix for same issue in versioning rB0f81dafe6cec, but
subversion was not bumped, so files with uninitialized tool settings
may still exist.

Add `SEQ_tool_settings_get()` accessor function that will initialize
tool settings if they are missing. Change operator code to use
`SEQ_tool_settings_fit_method_get()` function instead of accessing
tool settings directly

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D11383
2021-05-25 15:08:32 +02:00
Jacques Lucke
cccfcca33d Cleanup: use nullptr 2021-05-25 13:37:50 +02:00
Jacques Lucke
405534c756 Cleanup: remove unnecessary lambda capture 2021-05-25 13:10:44 +02:00
Bastien Montagne
768d4c6cfe Fix T88549: ID sorting tests.
Forgot to initialize the ID types array...

Weird though that this only failed on Windows!

Thanks a lot to @deadpin for helping investigating this.
2021-05-25 12:16:24 +02:00
YimingWu
0a7bd3b6d2 Fix T88464: Incorrect baking with camera markers.
This will update active camera based on the maker for each frame.

Reviewed By: Sebastian Parborg (zeddb), Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D11358
2021-05-25 16:51:26 +08:00
Bastien Montagne
e3faef686d Fix/Refactor RNA ID preview getter creating preview data.
Same as with forcefields, accessors should never generate data.
2021-05-25 10:38:56 +02:00
Campbell Barton
ad447705c0 Cleanup: spelling 2021-05-25 18:25:55 +10:00
Campbell Barton
8c7766dc03 Cleanup: clang-format 2021-05-25 18:25:44 +10:00
Germano Cavalcante
9c53690b30 Merge branch 'blender-v2.93-release' 2021-05-24 12:30:24 -03:00
Germano Cavalcante
1a69d491e5 Fix T88478: Fallback to dolly not working when moving the camera in camera view
This fallback is an old hack.

It is difficult to have an orientation convention when several random
factors determine which one should be used.

In this case, to "fix" the problem, a new behavior had to be implemented.
Now the redo when moving the camera in `Camera View` has the default
orientation as `View`.
2021-05-24 12:29:37 -03:00
Germano Cavalcante
2265104f0b Fix (unreported): Automatic transform contraint not being disabled
It does not make sense to maintain automatic constraint selection when
you manually set the constraint.
2021-05-24 11:39:50 -03:00
Germano Cavalcante
197fa644ee Cleanup: Rename transform enum items
Make them more descriptive.
2021-05-24 11:35:33 -03:00
Manuel Castilla
1318cb26fe Cleanup: Refactor PlaneTrack and PlaneDistort operations
Deduplicates code by introducing a PlaneDirtortBaseOperation for common logic.

Reviewed By: #compositing, jbakker

Differential Revision: https://developer.blender.org/D11273
2021-05-24 14:31:55 +02:00
Charlie Jolly
6c2c16b5f8 Nodes: move shader curves node to C++
Prepare node for conversion to Geometry Nodes.

There should be no functional changes.

Reviewed By: JacquesLucke, LazyDodo

Differential Revision: https://developer.blender.org/D11226
2021-05-24 12:02:49 +01:00
Antonio Vazquez
24004e74fa Fix T88524: GPencil PDF does not take into account the marker camera
The camera was not checked before doing the export.
2021-05-24 12:36:13 +02:00
Richard Antalik
43153e2324 Fix T88466: Sound strips prevent strip rendering
When sound strip is above another strip such as movie strip, it prevents
from rendering movie strip.

This bug was introduced in 0b7744f4da. Function `must_render_strip()`
checks if there is any strip with `SEQ_BLEND_REPLACE` blending and
considers this strip as lowest strip in stack. Sound strips do have this
blend mode set, which caused the bug.

Remove all sound strips and muted strips from stack collection before
checking with `must_render_strip()` function
2021-05-24 05:57:53 +02:00
Aaron Carlisle
7e841c797f UI: Use title case for labels 2021-05-23 15:31:54 -04:00
Hans Goudey
2175cbe2ce Cleanup: Move curve draw cache implementation to C++
I'd like to use this file to draw curves from geometry nodes, which
would otherwise require implementing a C API. The changes in this
commit are minimal, mostly just casts and changing to nullptr.

Differential Revision: https://developer.blender.org/D11350
2021-05-21 17:28:29 -04:00
Hans Goudey
2521e17a58 Merge branch 'blender-v2.93-release' 2021-05-21 14:44:17 -04:00
Jacques Lucke
d5c3bff6e7 Fix T87357: Missing update after removing socket
The CoW copy of the node group was not updated correctly after it
changed. Arguably, tagging the node tree could also be part of
`ntreeUpdateTree` (which needs to be called after changes to the
node tree anyway). However, there are many instances where the
depsgraph is tagged explicitly after `ntreeUpdateTree` is called,
so it should be fine here as well. This is similar to what is done
in `snode_dag_update`.

Differential Revision: https://developer.blender.org/D11342
2021-05-21 14:43:26 -04:00
Wayde Moss
9c4ecef62f Fix T88375: Bone Size Small After V3D.View_All
The wrong matrix function was used and overwrote the custom bone shape
scale instead of reading from it.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D11330
2021-05-21 13:24:55 -04:00
Bastien Montagne
24deeee09e Fix some RNA physics accessors creating data.
Accessing data through RNA should never implicitely create it. Objects'
and particles' forcefields and collision settings were doing this.

Note that UI code also had to be tweaked to properly handle `None`
(NULL) cases.

Differential Revision: https://developer.blender.org/D11341
2021-05-21 17:22:43 +02:00
Bastien Montagne
adf2f146d8 Fix particle ID init not creating particle deflect data.
This data (the force fields) are expected to always be there, but they
are currently created on the fly by RNA accessors (typically from UI
draw code), which is extremely wrong way to do it.

Differential Revision: https://developer.blender.org/D11341
2021-05-21 17:22:43 +02:00
Antonio Vazquez
305b08b521 GPencil: Speed up Occlude Eraser
This is an initial change to speed up the calculation of the Occlude eraser. In the future, we can add more optimizations, but at least this increase speed.

Intead to check always the 3 points, the check is skipped if it's not required.

Base in a solution by Philipp Oeser.

This is related to T88412
2021-05-21 17:00:33 +02:00
Jacques Lucke
5158d1b42d Cleanup: use nullptr 2021-05-21 15:09:22 +02:00
Leon Zandman
865d1889da Cleanup: spelling
Includes fixes to misspelled function names.

Ref D11280
2021-05-21 22:23:07 +10:00
Bastien Montagne
cf42586737 Fix T85752: Collection Instance Crash when instancing collections with disabled subcollections
Root of the issue was actually hidden deep in depsgraph itself: it would
not properly update all of its COW IDs using a datablock when depsgraph
decides to evaluate or un-evaluate it.

This would lead to evaluated IDs pointing to either:
 - orig IDs when there was an evaluated version of those (annoying bug,
   but not a crashing one).
 - old address of previously evaluated IDs that no longer exists in the
   depsgraph (causing the crash from the report e.g.).

This commit adds an extra step at the end of nodes building, that goes
over all of already existing IDs in the depsgraph to check whether they
do one of the two things above, and tag them for COW update if so.

NOTE: This only affects depsgraph (re-)building, not its evaluation.
This remains consistent with the fact that operations that may change
the depsgraph content (like Collection exclusion etc.) need to trigger a
rebuild.

NOTE: Performances: Worst case scenarii, like (un-)excluding a whole
character collection in a production file, lead to 5% to 10% extra
processing time in depsgraph building. Most of it comming from extra COW
processing (in depsgraph's update in `build_step_finalize`), the detection
loop itself only accounts for 1% to 2% of the whole building time.

Maniphest Tasks: T85752

Differential Revision: https://developer.blender.org/D10907
2021-05-21 12:43:32 +02:00
Jacques Lucke
c154b078b5 Geometry Nodes: new Material Replace node
This node can change all faces that use a specific material to use a
different material. Using this node is significantly more efficient
than creating a selection from all faces with a specific material
index and then using the Material Assign node.

Ref T88055.

Differential Revision: https://developer.blender.org/D11325
2021-05-21 09:43:55 +02:00
Campbell Barton
aa6f0f3d1f Depsgraph: remove mesh edit-mode pointer duplication
Share the pointer with the original mesh instead, this matches behavior
of all other objects edit-mode data.

Duplicating the edit-mesh pointer makes updates to edit-mesh require
a COPY_ON_WRITE update, which is currently an expensive operation
(copying the entire mesh).

Notes:

- This change is from 802027f3f8
  so the edit-meshes object pointer `BMEditMesh.ob` referenced the COW
  version of the object. This pointer has since been removed, so the
  copy is no longer needed.

- Having a separate edit-mesh pointer could be used so linked duplicates
  could have their own generated meshes. For this to be supported,
  many other changes would be needed: see D10920.
2021-05-21 16:23:42 +10:00
Jeroen Bakker
12a91f7f5d Fix T88227: Eevee not working on AMD 535 cards.
Enabled HQ normals workaround for this specific configuration.
2021-05-21 07:46:20 +02:00
Campbell Barton
2b640622ff Transform: use ID_RECALC_GEOMETRY flag when updating object data
While this doesn't provide any noticeable benefits at the moment,
it allows for geometry updates skipping copy-on-write in edit-mode
in the future.
2021-05-21 15:45:25 +10:00