Commit Graph

11084 Commits

Author SHA1 Message Date
Campbell Barton
53f27cdc20 UI: use popover for NDOF menu
Number sliders were being used in a menu which doesn't work very well.
2019-11-29 19:12:50 +11:00
Campbell Barton
66328c0f4f Console: remove shortcuts from console splash
Menu items can be used to find shortcuts instead of keeping
keymap items here.
2019-11-29 01:42:08 +11:00
Jeroen Bakker
320d8ab155 EEVEE: Viewport Renderpasses
This patch will allow the user to select the EEVEE renderpass to be
shown in the viewport by default the combined pass will be shown.

Limitations:

* Viewport rendering stores the result in a `RenderResult`. RenderResult
  is not aware of the type of data it holds. In many places where RenderResult
  is used it is assumed that it stores a combined pass and the display+view
  transform are applied.

  I will propose to fix this in a future patch. But that is still being
  designed and discussed.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6319
2019-11-28 09:12:28 +01:00
Pablo Dobarro
47645a8db6 Sculpt: Sample Voxel Size
This adds support to the current sculpt sample detail operator to sample
a voxel size for the voxel remesher when sculpting on regular meshes.

It provides an approximation of a voxel size that is going to preserve
the sampled sculpt details after remeshing. It is not going to be 100%
accurate in all cases as it relies on having consistent edge length in
the whole sculpt, but it saves a lot of time and avoids guessing the
voxel size by trying different values.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6251
2019-11-27 17:24:40 +01:00
Pablo Dobarro
9251b07720 Sculpt/Paint: Remove Unified SIZE_PRESSURE and ALPHA_PRESSURE
The relation between the pressure/size and the pressure/alpha is a
fundamental property that defines the behavior of a brush, so it does
not make sense to have it unified across all brushes. This applies both
for sculpting and painting.

Some of the new 2.82 brushes need pressure/size or pressure/alpha to be
enabled to work propely, while others don't. Users should not be
switching on and off this property manually when changing brushes if they
want to use unified size. This is also causing that some users are using
the brushes with an incorrect configuration.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6291
2019-11-27 17:17:46 +01:00
Sebastian Parborg
f6cefbef22 Fix T30941: Add cloth air pressure simulation
This adds some basic simulation of internal air pressure inside of
closed cloth mesh objects.

Reviewed By: Jacques Lucke

Differential Revision: http://developer.blender.org/D5473
2019-11-27 15:01:15 +01:00
Harley Acheson
7af5604389 Fix T69530: Do Not Refresh Bookmarks While Moving File Browser
Improve laggy performance while moving File Browser by not refreshing fsMenu lists in its init.

Differential Revision: https://developer.blender.org/D6112

Reviewed by Bastien Montagne
2019-11-26 15:53:07 -08:00
Sergey Sharybin
b214e06b02 Clip Editor: Remove Image label from selector
Unfortunately, it didn't turn out to be as great as I've hoped to it
will.

The issue is: the label eats too much space, making selector buttons
and image name to be barely readable. Initial idea of making the panel
somewhat wider didn't work either: due to the sizing policy of label
it takes a lot of panel width to make image name readable.
2019-11-26 16:14:04 +01:00
Campbell Barton
9467c0dcf9 Fix T71924: Baking quaternion keyframes gives discontinuous values 2019-11-27 02:00:14 +11:00
Sergey Sharybin
a01ba66cf6 Clip Editor: Allow opening and creating images from Plane Track panel
Differential Revision: https://developer.blender.org/D6170
2019-11-26 15:55:28 +01:00
Campbell Barton
939e4030b1 Fix T64655: Quad view toggle conflicts on macOS
Cmd-Alt-Q is a system shortcut on macOS, use Ctrl-Alt-Q.
2019-11-27 00:43:33 +11:00
Paul (Thirio)
b374b24f1b UI: Widget Text Cursor Color
Adds a theme setting to specify color of widget text insertion cursor (caret).

Differential Revision: https://developer.blender.org/D6024

Reviewed by Campbell Barton
2019-11-25 08:36:05 -08:00
Campbell Barton
9af0cdcd93 Cleanup: remove unused text.selection_set select option
This was meant to set the selection end instead of the cursor
however it hasn't been working for years and seems quite obscure.
2019-11-24 22:05:59 +11:00
Julian Eisel
b037ba2665 UI: Changes to Graph Editor selection and transform
When introducing "drag-all-selected" support all over Blender, we
figured this wouldn't work well with the Graph Editor
selection/transform behavior.
Hence, William and I worked on the following changes, although we used
this chance to improve the behavior in general too.
For more info see T70634.

* Handles now always move with the key, regardless if they are selected
  or not.
* Selecting the key doesn't select the handles anymore, their selection
  is separate.
* Multiple keys and handles can now be dragged.
* Dragging a handle moves all selected handles **on the same side**.
* Tweak-dragging any handle can never affect any keyframe location,
  only handles.
* G/R/S should behave as before.
* Changing the handle type with a key selected always applies the change
  to both handles.
* Box selection with Ctrl+Drag now allows deselecting handles (used to
  act on entire triple only).
* Box selection //Include Handles// option now only acts on visible
  handles, wasn't the case with Only Selected Keyframes Handles enabled.
* Box selection //Include Handles// is now enabled by default in all
  bundled keymaps.

The changes have been tested for some days by the animators here in the
Blender Animation Studio. Some changes are based on their feedback.

Also, this improves/adds comments for related code.

Differential Revision: https://developer.blender.org/D6235

Reviewed by: Sybren Stüvel, William Reynish
2019-11-22 16:54:43 +01:00
Campbell Barton
e98d27fd8d Keymap: use tab key for indent or auto-complete
Only indent when there aren't characters before the cursor.

This resolves the conflict with Ctrl-Space for view maximize.

D6239 by @wbrbr for text editor, based console support on this.
2019-11-22 20:53:40 +11:00
Pablo Dobarro
a482d940bc Sculpt: Invert Scrape to Fill
After adding normal radius, the main use of the Scrape brush is to create flat surfaces with sharp edges. In that case, it does not make sense to have our current "Peaks" version of the brush as its inverted version.
The correct inverted version of Scrape for this use case is the Fill brush. This way you can use this tool to crease both concave and convex sharp edges and to fix the artifacts one version produces with its inverted version.
I think we should merge these two tools into one, but for now, this solution keeps compatibility with the old behavior.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6022
2019-11-21 19:06:42 +01:00
Pablo Dobarro
186bd1759f Pose brush: Smooth Iterations Brush Property
The smooth iterations of the pose factor were hardcoded to 4. This works fine in most situations when you are posing a low poly mesh, which is the main use case of this tool. I added the smooth iterations as a brush property in case you need to pose a high poly mesh directly without producing artifacts.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6157
2019-11-21 18:41:58 +01:00
Pablo Dobarro
470fe59f7e Sculpt: Mask Slice
This operator is similar to Mask Extract, but it deletes the masked points on the original mesh and fills the holes. This can be useful for quickly trimming or splitting an object.
This is not meant to be the main trimming tool of sculpt mode. I plan to have a set of trimming tools based on geometry booleans (trim box, lasso, line, bisect...) but in some cases doing a mask selection is more convenient.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6160
2019-11-21 18:27:30 +01:00
Pablo Dobarro
c3279be222 Sculpt: Multiplane Scrape Brush
The Multiplane Scrape brush creates sharp edges with a given fixed angle by trimming the mesh with two planes in local space at the same time.  When working with stylized or hard surface models, this brush produces way better results and is more predictable than any other crease/flatten brush based on curves and alphas.
It is also the first brush we have than can produce hard surface concave creases.
The Multiplane Scrape Brush also has a dynamic mode where it samples the surface to fit the angle and scrape planes during a stroke. With this mode enabled you can sculpt multiple times over the same edge without creating artifacts.
It can also create creases that change between concave and convex during the same stroke.

The behavior of this brush will improve after merging patches like D5993 and its behavior in concave creases can still be improved, so I will keep tweaking its parameters and default values once we have all brush properties available.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6174
2019-11-21 18:16:42 +01:00
Pablo Dobarro
15f82278d5 Sculpt/Paint: Dash Ratio and Dash Samples
Dash Ratio and Dash Samples are brush properties to modify the strength of the brush during a stroke. This is useful to create dashed lines in texture paint or stitches in sculpt mode.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D5949
2019-11-21 17:55:36 +01:00
Campbell Barton
616c2d7531 Missed last commit 2019-11-21 23:00:04 +11:00
Campbell Barton
f4a4ec8425 Tool System: make smooth & randomize modal operators
Previously these used a gizmo to redo the operator however this
complicated having on-screen gizmos to access tools (see T66304).

Replace this with a generic way to make an operator that only has an
execute function into a modal operator.

This is used for smooth and randomize tools.

Unlike operator gestures, this handles storing and resetting the data.

Currently this only handles edit-mode data, however it's can be
extended to other kinds of data.
2019-11-21 22:45:15 +11:00
Sebastian Parborg
d98d4fce93 Fix T62631: Cloth vertex mass capped to a very low number on scaled scenes.
Removed the weight limit and made the setting more clear in what it actually does.
IE, it controlls the weight of the vertices of the cloth mesh

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5450
2019-11-21 12:31:40 +01:00
Sebastian Parborg
8bc57e5b91 Add curve decimate in the graph editor
Added a animation curve decimate operator in the graph editor

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D4841
2019-11-21 11:58:35 +01:00
Hans Goudey
ba1e9ae473 Bevel: Custom Profile and CurveProfile Widget
Custom profiles in bevel allows the profile curve to be controlled by
manually placed control points. Orientation is regularized along
groups of edges, and the 'pipe case' is updated. This commit includes
many updates to comments and changed variable names as well.

A 'cutoff' vertex mesh method is added to bevel in addition to the
existing grid fill option for replacing vertices.

The UI of the bevel modifier and tool are updated and unified.

Also, a 'CurveProfile' widget is added to BKE for defining the profile
in the interface, which may be useful in other situations.

Many thanks to Howard, my mentor for this GSoC project.

Reviewers: howardt, campbellbarton

Differential Revision: https://developer.blender.org/D5516
2019-11-20 16:25:28 -05:00
Harley Acheson
8c6ce74239 UI: Text Editor Visual Changes
Various small changes to Text Editor, mostly to do with scaling, alignment, and theme support.

Differential Revision: https://developer.blender.org/D6268

Reviewed by Campbell Barton
2019-11-20 12:59:19 -08:00
Matias Mendiola
d66bc3807f GPencil: Layers and Materials Specials menu updates
Rename and separate Layers and Materials Specials menu from other buttons for better consistency

Reviewed By: antoniov

Differential Revision: https://developer.blender.org/D6271
2019-11-18 14:33:25 +01:00
Campbell Barton
eb23c7660b Merge branch 'blender-v2.81-release' 2019-11-16 02:42:19 +11:00
Campbell Barton
dc726fed82 PyAPI: add class and module attributes to rna_info.InfoStructRNA
Module access is needed for documentation generation to exclude
non built-in modules.

This also fixes a bug creating references to non built-in types.
2019-11-16 02:39:51 +11:00
Campbell Barton
b6973ed760 Keymap: pressing leader key (Alt) again closes tool prompt
Provides a convenient way to close
if the tool prompt is opened by accident.
2019-11-15 14:36:16 +11:00
YimingWu
91248876e5 GPencil MultiStroke modifier
This patch includes a modifiers that developed for NPR rendering.

- MultiStroke modifier that generates multiple strokes around the original ones.

Differential Revision: https://developer.blender.org/D5795
2019-11-14 19:24:49 +01:00
Campbell Barton
11198ce48a Merge branch 'blender-v2.81-release' 2019-11-14 16:58:49 +11:00
Campbell Barton
f16f2f8762 Fix macOS using conflicting key binding Cmd-.
Used for toggle origins, conflicts on macOS, use Ctrl-. instead.
2019-11-14 16:55:31 +11:00
Sergey Sharybin
9462d911ea Merge branch 'blender-v2.81-release' 2019-11-13 17:20:18 +01:00
Sergey Sharybin
fe86375d1c Force sculpting on highest multires level
This is a workaround for T58473 to avoid likely event of ruining
sculpted data.

Differential Revision: https://developer.blender.org/D6244
2019-11-13 17:15:54 +01:00
Philipp Oeser
f44f09534b Merge branch 'blender-v2.81-release' 2019-11-11 10:07:37 +01:00
Philipp Oeser
3316610785 Revert "Fix T71126: add old hotkeys to set start/end frame in the timeline to"
This caused T71483.
Having timeline and dopesheet merged in 2.8 makes using S/E keys in timeline not work well.
2.7x keymap needs to fit with 2.8x internals, so probably 2.7x keymap will have to live with Ctrl+Home / Ctrl+End here.

This reverts commit 4fbcbbfb96.
2019-11-11 09:59:41 +01:00
Campbell Barton
45a03057fa Fix tool leader-key consuming mouse wheel events 2019-11-08 17:41:04 +11:00
Campbell Barton
0a42d0c566 Cleanup: adjust layout for example experimental UI
- Use a separate split for each feature,
  since two top-level splits can become un-aligned.
- Only show the task instead of the entire URL.
2019-11-08 16:45:18 +11:00
Dalai Felinto
a7fcd78d2d User Preference Experimental Tab
Experimental tab in User Preferences for experimental features.
The tab option is only visible when "Developer Extras" is on.

Included here is a (commented out) example panel to be used as a
template for the new experimental panels. Since these panels will come
and go it is nice to have a reference in the code.

Differential Revision: https://developer.blender.org/D6203
2019-11-08 01:31:01 -03:00
Alexander Gavrilov
aadc90d0fc Stretch To: implement a mode similar to Damped Track for rotation.
Most of the time Stretch To is used in actual rigs, like BlenRig
or Rigify, in combination with Damped Track to handle rotation
before the stretch, because it produces rotations more appropriate
for organic deformation, and doesn't flip because of internal
gimbal lock.

The prevalence of this pattern suggests that Stretch To should
support that kind of rotation directly as an option.

Differential Revision: https://developer.blender.org/D6134
2019-11-07 19:03:03 +03:00
Brecht Van Lommel
f5e98a0fa7 Merge branch 'blender-v2.81-release' 2019-11-05 15:39:01 +01:00
Brecht Van Lommel
8c2672db0d Fix T71093: fluid settings not visible for workbench engine 2019-11-05 15:38:02 +01:00
Campbell Barton
cc601e0eac Merge branch 'blender-v2.81-release' 2019-11-05 17:50:53 +11:00
Campbell Barton
bfa761d046 Cleanup: remove redundant pivot popover 2019-11-05 17:47:35 +11:00
Robert Guetzkow
3f3d1ad480 Correct naming of cryptomatte output sockets on the render layers node
The cryptomatte sockets were incorrectly numbered using a step size of two. While the increment by two is necessary to get the correct number of render passes, they should be numbered consecutively matching the socket names of the cryptomatte node.

Reviewed By: lukasstockner97

Differential Revision: https://developer.blender.org/D6185
2019-11-04 14:53:09 +01:00
Henrik Dick
e45cfb574e Solidify Modifier: support non-manifold input
This adds a new mode to solidify to support non-manifold geometry
with edges using 3 or more faces as input, resulting in a manifold mesh.

Since the differences between these methods don't translate well
into short terms, they're named "Simple" and "Complex" in the UI.

This also adds clamp with respect to angles
to the existing solidify modifier calculation.
2019-11-04 10:35:21 +11:00
Alessio Monti di Sopra
d4bef6a215 VSE: add a Set frame range to Strips operator
Add operator that sets the frame range, with an option to choose the regular or the preview one, around the selected strips.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D6078
2019-11-02 22:53:48 -07:00
Campbell Barton
6db9b443bb Merge branch 'blender-v2.81-release' 2019-11-03 14:19:48 +11:00
Campbell Barton
93f93e6b45 Fix T71284: batch rename escape's dashes 2019-11-03 11:28:49 +11:00