- Logical use of fields since they define type information.
- Avoids using ordered-dict metaclass.
Properties using regular assignments will print a warning and load,
however the order is undefined.
- Made OpenSubdiv_GLMesh private
Previously, it was still accessible via C-API from C++ code.
- Don't implicitly refine evaluator when updating coarse positions,
now there is an explicit call to do this.
Allows to first apply all changes to the coarse mesh and then
refine once.
- Added coarse positions update from a continuous buffer with given
starts offset and stride.
Allows to update coarse positions directly from MVert array.
- Refiner is no longer freed when CPU evaluator is created.
Allows to re-use refiner for multiple purposes.
This is no longer needed with the new offscreen draw method, so use whatever
is default and hopefully fastest. Fixes console warnings in some setups that
don't have swap copy.
The X resource database is to be explicitly destroyed. This fixes 46 bytes
leak per every window DPI query (which happens a lot on window move/resize
and even on areas resize).
Unfortunately, this does not fully fix the leak since the known leak:
https://bugs.freedesktop.org/show_bug.cgi?id=94604
There were a number of cases where immActivate() and immDeactivate() could
get out of sync, causing crashes due to using a freed mutex lock. Refactor
the code now to hopefully avoid this always.
This makes it possible to have a single shading nodetree that contains
separate Cycles and Eevee shaders. By default the target is set to All
so shaders are shared.
Textures in 16 bit integer format are sometimes used for displacement, bump and normal maps and can be exported by tools like Substance Painter. Without this patch, Cycles would promote those textures to single precision floating point, causing them to take up twice as much memory as needed.
Reviewers: #cycles, brecht, sergey
Reviewed By: #cycles, brecht, sergey
Subscribers: sergey, dingto, #cycles
Tags: #cycles
Differential Revision: https://developer.blender.org/D3523
This deduplicates the calls for tile (un)mapping and allows to have a target buffer that is different from the source buffer (needed for baking and animation denoising).