Commit Graph

64858 Commits

Author SHA1 Message Date
Sebastian Parborg
a16e5b8efa Cleanup: remove unused DerivedMesh code.
Differential Revision: https://developer.blender.org/D3736
2018-09-27 20:19:28 +02:00
Brecht Van Lommel
6baea955bf UI: use new 3D viewport navigation icons and image icon in add menu.
I had to make the viewport navigation icons a bit smaller in the SVG since
the edges were being clipped off, we only support 16x16 icons currently.
They are a bit blurry because of this.
2018-09-27 20:11:10 +02:00
Brecht Van Lommel
0b4c440baa UI: add first batch of monochrome icons designed by Andrzej Ambroz.
Currently only for simple commands like play, add, zoom, expand, etc.
2018-09-27 18:41:27 +02:00
Brecht Van Lommel
28324143c4 UI: draw mono icons with button type text color, instead of area text color. 2018-09-27 18:39:50 +02:00
Brecht Van Lommel
99fa874c85 Fix blender_icons_update.py not working after mono icon changes. 2018-09-27 18:39:50 +02:00
Antonioya
beb91b5f41 GP: Enable force fill recalc by default 2018-09-27 17:39:16 +02:00
Bastien Montagne
18262bcb1e Fix missing libquery processing of ID pointers in GPencil Modifiers.
...
2018-09-27 16:34:45 +02:00
Jeroen Bakker
3da46a8d8d Implement a new dedicated weight painting shader.
Move the weight paint drawing to the fragment shader. The shader
uses a texture that uses the U.coba_weight custom color band, or
an internal color band.

In addition to actual weights, the shader has to display two
alert colors: missing vertex group, and zero weight. The zero
weight alert has to be blended with regular weight colors,
so that a single alert vertex surrounded by weighted ones is
still visible.

Reviewers: campbellbarton, fclem

Differential Revision: https://developer.blender.org/D3675
2018-09-27 17:33:33 +03:00
Clément Foucault
a3fea39724 Fix T56915: Selectability in Solid Xray Mode
This was caused by the object center being selected by the wireframe pass.

The wireframe pass is now only drawn if we search for the nearest surface.
This makes all wire objects (like non-meshes objects) higher priority than
mesh surfaces.
2018-09-27 16:09:27 +02:00
Jacques Lucke
efc4862ee6 Refactor: Copy/Paste values from/to UI
Previously copy and paste was handled within the same function using a mode switch, which is quite ugly in most cases.
This patch separates the function into two and splits up those in even smaller functions to increase maintainability.

Finally one new feature was added: You can copy from disabled fields now. (requested by hjalti)

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3738
2018-09-27 16:06:24 +02:00
Brecht Van Lommel
58adc58661 Merge branch 'master' into blender2.8 2018-09-27 15:49:59 +02:00
Brecht Van Lommel
a247b53084 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3732
2018-09-27 15:36:35 +02:00
Brecht Van Lommel
0f6b2504f8 Cleanup: fix harmless compiler warnings. 2018-09-27 15:33:44 +02:00
Sergey Sharybin
4de1e673a4 Merge branch 'master' into blender2.8 2018-09-27 14:51:33 +02:00
Sebastian Koenig
1472550ba1 UI: new clip editor panels and headers layout.
* Panels now use single column layout.
* Footage Info was moved into Footage Settings.
* Display settings are now in a popover in the header.
* Graph view shows tracking controls in the header center.

Differential Revision: https://developer.blender.org/D3643
2018-09-27 14:15:10 +02:00
Antonioya
f35cc54c11 GP: Avoid duplicated weight deformation for strokes
If the point had several weights, the result could be wrongly accumulated.
2018-09-27 14:12:37 +02:00
Campbell Barton
250a377592 Partial revert of recent toolsystem defaults
- Use ctrl for de-select since we may want to use shift for extend.
- Use cursor tool by default,
  it's agreed lasso select isn't accessible from a shortcut by default.
2018-09-27 21:19:45 +10:00
Campbell Barton
14e7fcfdde Cleanup: warnings 2018-09-27 21:15:55 +10:00
Brecht Van Lommel
2a63e062b0 Tests: add --no-window-focus to open window without focus.
This is useful to run OpenGL tests while continuing to do other tasks
without windows constantly popping up in the foreground.
2018-09-27 12:21:48 +02:00
Antonioya
c722728b7f Fix T56927: Grease pencil materials issues with lock and hide 2018-09-27 12:07:43 +02:00
Antonioya
358d8c14d8 GP: Fix infinite loop in Dope Sheet 2018-09-27 11:11:33 +02:00
Campbell Barton
c67305f21b UI: Use "View" category for 3D view panels
Allows add-ons to add other categories.
2018-09-27 16:35:43 +10:00
Campbell Barton
5f7c671c56 UI: Tabs on right w/ right aligned regions 2018-09-27 16:35:43 +10:00
Campbell Barton
5afe91c504 Fix missing free 2018-09-27 16:35:43 +10:00
mano-wii
da96336e5f Python GPU module: Wrap GPUIndexBuf
Differential Revision D3714
2018-09-27 00:53:45 -03:00
mano-wii
1e647a570d Python GPU module: replace PyArg_ParseTupleAndKeywords by _PyArg_ParseTupleAndKeywordsFast
part of T47811 ("for faster argument parsing").
2018-09-27 00:22:57 -03:00
Campbell Barton
e2b6a59317 Merge branch 'master' into blender2.8 2018-09-27 11:53:08 +10:00
Campbell Barton
09c7bfe42b Spin Tool: hide options unrelated to duplication 2018-09-27 11:52:21 +10:00
Campbell Barton
ed83075402 Tool System: set a default tool for each mode
Also clear tools for the default startup file
so changes to defaults apply to new files.
2018-09-27 11:20:27 +10:00
Campbell Barton
c5c987cde9 Cleanup: flip option unlock -> lock
Nearly all options are currently to toggle locking.
2018-09-27 08:51:47 +10:00
Clément Foucault
5732d9e1dc Wireframe/Xray: Make Xray option local to wireframe mode
This commit make the Xray option for the wireframe different from the other
shading mode. This makes it possible to rapidly switch between wireframe +
Xray and Solid mode without Xray.

Xray alpha is also decoupled.

Both variables are duplicated and exposed separately through RNA.
2018-09-26 20:31:20 +02:00
Brecht Van Lommel
ebd234eee5 UI: switch shortcuts for pivot and orientation pie menus.
Pivot is now period key, orientation is comma key.
2018-09-26 18:40:30 +02:00
Brecht Van Lommel
cbe82f81e1 UI: allow fractical unit size for layouts. 2018-09-26 18:24:09 +02:00
William Reynish
b2a569dd68 UI: use pie menu for snap, pivot and proportional editing.
* Proportional pie menu at shift+O.
* Snap pie menu at shift+S.
* Pivot pie menu at comma. Previous comma, ctrl+comma, period
  and ctrl+period shortcuts for specific pivot types were removed.

Ref T56881.
2018-09-26 18:24:09 +02:00
Sergey Sharybin
c0b9a4a86e Depsgraph: Add missing relation for spline IK
Solver should clearly depend on initializaiton.
2018-09-26 18:16:55 +02:00
Luca Rood
0666ece2e2 Cloth: Collision improvements
This commit includes several performance, stability, and reliability
improvements to cloth collisions.

Most notably:
* The implementation of a new self-collisions system.
* Multithreading of collision detection.
* Implementation of single sided collisions and normal overrides.
* Replacement of the `plNearestPoints` function from Bullet with a
dedicated solution.

Further, this also includes several bug fixes, and algorithmic
improvements.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D3712
2018-09-26 17:49:40 +02:00
Clément Foucault
586ec7588f Cleanup: Edit Surface & Curve engines unused code 2018-09-26 16:42:57 +02:00
Clément Foucault
f7a81abe19 Edit Surface: Use edit curve engine to display edit surface
It's so similar in practice that we don't need a separate engine for edit
surface overlays.
2018-09-26 16:42:57 +02:00
Clément Foucault
1407a11138 Edit Curve: Fix "show handles" option hiding nurbs segments 2018-09-26 16:42:57 +02:00
Antonioya
e16afa5c73 GP: Only check annotation origin for 3D View 2018-09-26 16:25:11 +02:00
Antonioya
1cdf136846 GP: Rename parameter unlock_color and tooltip 2018-09-26 16:17:54 +02:00
Antonioya
9ac5eae433 GP: Fix unreported crash when click+drag in edit mode 2018-09-26 16:07:44 +02:00
Alexander Gavrilov
3378782eee Implement additional modes for Shrinkwrap to a surface.
In addition to the original map to surface and Keep Above Surface,
add modes that only affect vertices that are inside or outside
the object. This is inspired by the Limit Distance constraint,
and can be useful for crude collision detection in rigs.

The inside/outside test works based on face normals and may not be
completely reliable near 90 degree or sharper angles in the target.

Reviewers: campbellbarton, mont29

Differential Revision: https://developer.blender.org/D3717
2018-09-26 16:52:58 +03:00
Antonioya
310f1b0579 GP: Fix unreported change material operator error
The first material of the list could not be assigned.
2018-09-26 15:49:46 +02:00
Antonioya
81a7d3cd07 Fix T56926: Highlighted selection doesn't disappear when locking layer 2018-09-26 15:28:11 +02:00
Sergey Sharybin
280de3df07 Multires: Use proper subdivision level for reshape
Apparently, part of code got lost last minute prior to push.
2018-09-26 15:08:04 +02:00
Brecht Van Lommel
e4284d06ad Fix T56899: mesh deform bind does not work. 2018-09-26 14:51:08 +02:00
Sergey Sharybin
dc316f72b3 Multires: Promote OSD CCG to be officially supported
Only active when WITH_OPENSUBDIV_MODIFIER is set to ON.

There is still some work to be done to make that one enabled by
default.
2018-09-26 14:42:16 +02:00
Sergey Sharybin
6fc798e049 Subsurf: Tweak versioning code
Select minimum of render subdivision levels and 3 for
the initial value of quality. This way we don't force
too much quality for meshes which were not supposed to
be too much quality :)
2018-09-26 14:42:16 +02:00
Brecht Van Lommel
619961df3a Fix crash opening some old files, after recent changes. 2018-09-26 14:24:26 +02:00