Commit Graph

36656 Commits

Author SHA1 Message Date
Sergey Sharybin
b5962b7ccd Fix #34186: VSE: Incorrect movie output when scene strip is muted by keyframe 2013-02-10 09:27:25 +00:00
Mitchell Stokes
f75ca60a1c BGE: Make sure we are writting to the depth buffer when rendering alpha polygons for shadows. Otherwise alpha shadows won't work\! 2013-02-10 08:28:47 +00:00
Campbell Barton
d65135ed93 correct arg order in header for isect_point_tri_v2(), Made for confusing calltips. 2013-02-10 08:21:39 +00:00
Bastien Montagne
82c86af7f7 Bunch of fixes for py ui messages (all those using 'formating' were not translated previously, now they use bpy.app.translations.pgettext). Also pleas avoid complex py statements in 'text' values (like 'text="foo" if cond else "bar"'), thes make message extraction script fails!
And another "final point in UI message" removal!
2013-02-09 18:26:40 +00:00
Bastien Montagne
1083a06900 Translation of 'text' parameter of UI functions: disables context search in RNA property (see comment in code for details).
Also made some minor optimization.
2013-02-09 18:17:20 +00:00
Ton Roosendaal
d1136ba2ef Bug fix #34174
Multilayer files saved from Maya (and I bet others) store the 'primary' layer without
layer or pass name, just as R G B A. Allows viewers to show stuff too, I guess.

Blender now reads this as well, just allowing an empty string for the layer and pass.
2013-02-09 16:54:10 +00:00
Gaia Clary
f34d1d5585 [#33437](partial fix) Collada: importing a scene changes units. Added an option to disable unit settings during import. 2013-02-09 16:19:30 +00:00
Campbell Barton
555bcc3298 add beauty option for triangle fill since you might want to use the initial scanfill result. 2013-02-09 15:49:20 +00:00
Campbell Barton
fd145b4df1 omit warning about startup.blend being missing when loading with '--factory-startup' 2013-02-09 13:58:37 +00:00
Ton Roosendaal
00212f2b1f Bug fix #34157
Tss tss! :)
This bug (since Jan 26) made Material options get cleared on using GE once.
2013-02-09 12:30:42 +00:00
Sergej Reich
bd9a7ab768 rigidbody: Add missing updates for rigidbody operators
Fixes cache not being invalidated when using change collision shape and
calculate mass operators.
2013-02-09 10:04:29 +00:00
Sergej Reich
4479d13236 rigidbody: Fix force field changes not invalidating cache 2013-02-09 10:04:27 +00:00
Sergej Reich
6738c941ff rigidbody: Relink constraints when duplicating objects
This will preserve constraint <-> rigid body realationships so
constraint setups aren't broken after duplication.

Based on a patch by Brandon Hechinger (jaggz), thanks.
2013-02-09 10:04:25 +00:00
Sergej Reich
777fb934a7 rigidbody: Don't use icons for constraint type
We don't have proper icons yet.
2013-02-09 10:04:23 +00:00
Campbell Barton
5e05d67436 improve beauty-fill tool for non-flat triangles.
Project the triangle pair into 2d coords before measuring.

before/after - http://www.graphicall.org/ftp/ideasman42/beauty_fill_fix.png
2013-02-09 08:16:13 +00:00
Campbell Barton
d03befd0db fix for is_quad_convex_v3(), getting the dominant axis wasn't accurate enough in some cases and would make beauty fill fail.
now rotate the coords before calculation.
2013-02-09 07:59:56 +00:00
Campbell Barton
2eab18dc32 code cleanup: use const for matrix functions vector args. 2013-02-09 07:14:42 +00:00
Mitchell Stokes
8eabdad3aa BGE: Fix to make KX_CharacterWrapper.jumpCount work a bit smoother. Previously jumpCount was only getting reset to 0 if the character was on the ground while jump() was being called. This works alright internally for double jumping, but it made things awkward if a user wanted to check jumpCount before calling jump() (i.e., before jumpCount was updated). 2013-02-09 06:32:17 +00:00
Gaia Clary
e3488af838 fixed: [#34080] import of COLLADA breaks on '#' in filepath 2013-02-09 00:23:59 +00:00
Gaia Clary
deeeaed3d8 [#33955] Collada Model Import Hangs Blender. Optimized Object import for better performance. Added logging messages 2013-02-08 19:52:02 +00:00
Sergey Sharybin
ebf18c6df9 Corrections to alpha pipeline do_versions
Basically they're aimed to solve issues when scene with sky
was used for compositing. If compo used alpha output result
of current trunk would be completely different form hwo it
was before.

Two heuristics here:
- If there's no world or world color is black, it completely
  equals to straight alpha mode, no further magic is needed
  to preserve compatibility

- If scene is used as Render Layer node and something is
  connected to Alpha output of this node, ensure alpha mode
  for this scene is set to Premultiplied.

Basically it shall give better compatibility and make
4K mango project just happy! :)
2013-02-08 16:25:35 +00:00
Bastien Montagne
e092115e79 Fix build (some code before var declaration... thought my compiler checked that???). 2013-02-08 16:18:24 +00:00
Brecht Van Lommel
32a6a3eb63 Fix #33747: do better backwards compatibility for image transparency changes.
The use alpha option moved from the texture datablock to the image, and now it
will duplicate the image datablock in case you have one texture using alpha and
the other not.
2013-02-08 15:56:14 +00:00
Bastien Montagne
95b28a65f3 Cleanup: happily remove no-more-used PY_TRANSLATE RNA prop flag, and related code (just realized that flag value was wrong, probably own typo in a previous commit :/ ).
That "trick" was nice when introduced, but it became kind of a pita since we added translation contexts...
2013-02-08 15:16:57 +00:00
Bastien Montagne
e6cd9ea087 RNA ui API: fix long-standing annoying glitches when using 'text' property of UI functions:
* No context-aware at all.
    * Always translated (when i18n was enabled).

Now, it will try tu use RNA struct/property context if available, unless you specify a context within optional "text_ctxt" parameter.

And you can prevent translation by setting 'translate' parameter to False (is True by default).

Will clean up code in a later commit (remove PROP_STRING_PY_TRANSLATE flag and related code), and also fix uilist templates to translate no more materials/textures/etc. names!
2013-02-08 14:29:38 +00:00
Howard Trickey
66e160d503 Fix Knife cut-through bug #34072. 2013-02-08 13:51:29 +00:00
Gaia Clary
8b37f4724f fix: #34051 Collada export crashes 2013-02-08 12:31:47 +00:00
Gaia Clary
fdd18c7a07 fixed collada import for objects which have NO children 2013-02-08 12:23:36 +00:00
Ton Roosendaal
1dfb6404b7 Release todo: added userpref for Mac users having "Natural Scroll" set.
As per discussion and analysis of all trackpad usage, we now
follow this convention:

- Blender follows system setting for trackpad direction preference.

- If you set your system to "natural" scroll, we need to invert a couple
  of cases in Blender we do "natural" already. Like:

   - view rotate (the inversed option just never feels ok)
   - scroll active items in list or pulldown menu (up/down is absolute)
   - ALT+scroll values in buttons (up/down is absolute)

The new User Preference setting "Trackpad Natural" handles this.

For 2.66 we only have trackpad handling for OS X... so this isn't
affecting trackpad usage in Windows and Linux, which stick to be mapped
to Scroll Wheel still.

(Note: viewrotate now is "natural" always, changing how it worked in the
past weeks).
2013-02-08 12:12:57 +00:00
Sergey Sharybin
c6865e823c Fix #34165: Disappearing active marker label in timeline window
Simply clamp label position from bottom.
2013-02-08 09:05:45 +00:00
Sergey Sharybin
bc5df753aa Fix part #33935: Texture painting slow down with mouse, but not with tablet
Issue is solved for painting on byte buffer with default sRGB display enabled.
In this case it is possible to skip any color space transform and just apply
dither if needed.

Still not sure if there's a regression in painting on flaots or not, will
continue investigation.
2013-02-08 08:18:44 +00:00
Campbell Barton
cef952a750 fix for error in own recent commit, null check before assignment. 2013-02-08 04:43:36 +00:00
Gaia Clary
286d67b714 fix null pointer issue when child nodes reference to unknown/invalid mesh 2013-02-08 00:28:58 +00:00
Gaia Clary
dbcf735636 fix warning message when imported Collada nodes have < 3 edges. 2013-02-08 00:27:35 +00:00
Brecht Van Lommel
faaee15407 Fix part of #34083: crash trying to play surround .wav file in the game engine
on Windows, it still doesn't play but it doesn't crash at least.
2013-02-07 21:29:31 +00:00
Sergey Sharybin
7cb62127b3 Fix #34156: Spec. and Alpha Intensity OpenGL issue
Issue was caused by alpha pipeline cleanup: apparently depending on
use_alpha flag different channels for spec/alpha would be used.

Made it so talpha is computed from Image->ignore_alpha instead of
always considering to be TRUTH.

This is not so much trivial to understand what's going on here, but
it's not new issue. Anyway, if someone have got ideas how to improve
feedback here -- ideas are welcome! For now only regression is fixed.
2013-02-07 15:36:59 +00:00
Campbell Barton
3a31e1ef27 start blender maximized on X11 - finding screen limits taking window borders, title bar, panels & multi-monitor is quite involved - without this size if often wrong.
For sizes outside the screen bounds many window managers will ignore the requested size.

Also opening maximized was default with 2.49.
2013-02-07 14:41:08 +00:00
Sergey Sharybin
95bca1c6bc Small UI annoyance: proxy build progress could is incorrect in some cases 2013-02-07 14:15:30 +00:00
Jeroen Bakker
67da51fe76 fix for [#34133] Creation of an RGBA buffer from an RGB color and an alpha channel not possible. 2013-02-07 07:24:22 +00:00
Sergey Sharybin
d648e03619 Fix #34145: 'Save Image' incorrect file type.
Own mistake in 16bit PNG support, wrong bitmask for custom flags

ftype really needs cleanup..
2013-02-07 07:24:02 +00:00
Campbell Barton
8d47c2a208 fix for regression in bpy-api, python context passed to operators couldn't override collections. 2013-02-07 04:04:12 +00:00
Campbell Barton
0152d11e01 when using blender as a python module, force factory-startup 2013-02-07 02:50:35 +00:00
Campbell Barton
07a3ebbd38 fix for annoyance where header menus would get scroller arrows added because it would be clamped within the screen a few pixels.
This was caused from using theme shadow setting to clip the popups and a hard-coded value to translate the popup within screen bounds - these values should be the same.
2013-02-07 02:03:31 +00:00
Campbell Barton
808c2d840e minor glitch in file selector, when opening with an operator sort wasn't set. 2013-02-07 00:46:53 +00:00
Brecht Van Lommel
a85355fdb9 Fix #34139: render display did not convert to straight alpha when dithering was enabled. 2013-02-06 20:49:33 +00:00
Campbell Barton
c30fb009cc problem with own changes to triabgulate: calling beauty fill directly would re-allocate the faces which mean't triangulates output slots pointers became invalid. (noticed when using from py api) 2013-02-06 15:57:12 +00:00
Campbell Barton
296444e1dc style cleanup: some warnigs & spelling. 2013-02-06 14:02:19 +00:00
Lukas Toenne
8b1fb0fd2a Fix #34115, Group Node corrupted by frames.
The group node operators offset nodes when moving them between node trees, but this should only be done for "free", un-parented nodes not attached to a frame, otherwise the node loc is relative to the parent node.
2013-02-06 13:59:54 +00:00
Campbell Barton
12ef1b63e2 fix for building blender as a python module,
changes to internal import behavior of py3.3 broke it.
2013-02-06 13:14:11 +00:00
Campbell Barton
c80db5878b some fixes for building blender as a python module again (wip, more work needed). 2013-02-06 13:07:45 +00:00